Files
the-cycle/src/Prospect.Server.Api/Services/CloudScript/Functions/SellItemClient.cs
T
2025-02-24 01:06:32 +02:00

149 lines
6.3 KiB
C#

using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.UserData;
using Prospect.Server.Api.Utils;
public class SellItemsClientRequest
{
[JsonPropertyName("ids")]
public string[] IDs { get; set; }
[JsonPropertyName("factionId")]
public string FactionID { get; set; }
[JsonPropertyName("inventoryUpdateData")]
public SellItemsClientInventoryData InventoryUpdateData { get; set; }
}
public class SellItemsClientInventoryData {
[JsonPropertyName("itemsToAdd")]
public FYCustomItemInfo[] ItemsToAdd { get; set; }
[JsonPropertyName("itemsToUpdateAmount")]
public FYCustomItemInfo[] ItemsToUpdateAmount { get; set; }
[JsonPropertyName("itemsToRemove")]
public HashSet<string> ItemsToRemove { get; set; }
}
public class SellItemsClientResponse
{
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("scrappedItemIds")]
public HashSet<string> ScrappedItemIDs { get; set; }
[JsonPropertyName("changedItems")]
public FYCustomItemInfo[] ChangedItems { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
[JsonPropertyName("playerFactionProgressionData")]
public FYPlayerFactionProgressData PlayerFactionProgressionData { get; set; }
}
public class FYPlayerFactionProgressData {
[JsonPropertyName("factionId")]
public string FactionID { get; set; }
[JsonPropertyName("currentProgression")]
public int CurrentProgression { get; set; }
}
[CloudScriptFunction("SellItemsClient")]
public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientRequest, SellItemsClientResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
private readonly ILogger<SellItemsClientFunction> _logger;
public SellItemsClientFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService, ILogger<SellItemsClientFunction> logger)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
_logger = logger;
}
public async Task<SellItemsClientResponse> ExecuteAsync(SellItemsClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var progressionFactionKey = "FactionProgression" + request.FactionID;
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance", progressionFactionKey});
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var balanceData = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
var factionProgression = JsonSerializer.Deserialize<int>(userData[progressionFactionKey].Value);
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
var playerBalance = balanceData["SC"];
HashSet<string> scrappedItemIds = [];
foreach (var itemId in request.IDs) {
var inventoryItemIdx = inventory.FindIndex(i => i.ItemId == itemId);
if (inventoryItemIdx == -1) {
continue;
}
var inventoryItem = inventory[inventoryItemIdx];
var blueprintData = blueprints[inventoryItem.BaseItemId];
// TODO: Probably better to decide based on item kind instead
if (inventoryItem.Durability == -1) {
factionProgression += blueprintData.OverrideScrappingReputation * inventoryItem.Amount;
playerBalance += blueprintData.OverrideScrappingReturns * inventoryItem.Amount;
} else {
// Items that have durability are not stackable so it's always 1 item
factionProgression += MapValue.Map(
inventoryItem.Durability,
blueprintData.DurabilityMax, 0,
blueprintData.OverrideScrappingReputation, (int)(blueprintData.OverrideScrappingReputation * blueprintData.DurabilityBrokenScrappingReturnModifier)
);
playerBalance += MapValue.Map(
inventoryItem.Durability,
blueprintData.DurabilityMax, 0,
blueprintData.OverrideScrappingReturns, (int)(blueprintData.OverrideScrappingReturns * blueprintData.DurabilityBrokenScrappingReturnModifier)
);
}
scrappedItemIds.Add(itemId);
}
// TODO: Optimize
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
foreach (var item in inventory) {
if (!scrappedItemIds.Contains(item.ItemId)) {
newInventory.Add(item);
}
}
balanceData["SC"] = playerBalance;
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["Inventory"] = JsonSerializer.Serialize(newInventory),
["Balance"] = JsonSerializer.Serialize(balanceData),
[progressionFactionKey] = JsonSerializer.Serialize(factionProgression),
}
);
return new SellItemsClientResponse
{
UserID = userId,
Error = "",
ChangedCurrencies = [new FYCurrencyItem {
CurrencyName = "SoftCurrency",
Amount = playerBalance,
}],
PlayerFactionProgressionData = new FYPlayerFactionProgressData {
FactionID = request.FactionID,
CurrentProgression = factionProgression,
},
ScrappedItemIDs = scrappedItemIds,
ChangedItems = [], // TODO: Changed items from InventoryUpdateData
};
}
}