Files
the-cycle/src/Prospect.Server.Api/Models/Title/ContractInfo.cs
T
neckfireandClaude Opus 4.8 dc34233e40
Build & Deploy / build (push) Successful in 36s
fix(contracts): persist raid-zone objective progress (client-hosted raids)
Symptom: missions done in raid zones weren't saved -> contracts stuck on
'Objective not met', no claim possible.

Root cause: client-hosted raids have no dedicated game server, so
UpdatePlayerActiveContracts is never called (confirmed: 0 calls in prod logs).
Only Kills and OwnNumOfItem objectives were handled; DeadDrop/VisitArea/
LootContainer had Progress[i]=0 forever -> unclaimable and not shown at station.

Fix: EYContractObjectiveType.IsRaidRuntime() groups the objectives that can only
be observed in a live raid (Kills/DeadDrop/VisitArea/LootContainer). Auto-credit
them on deploy (EnterMatchmakingMatch, persisted) so the station shows them
complete, and accept them in ClaimActiveContract. OwnNumOfItem still validated
against the real stash; FactionLevel/CompletedMission unchanged. Added a
defensive guard against a Progress array shorter than the objective list.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 01:54:25 +02:00

154 lines
4.6 KiB
C#

using System.Text.Json.Serialization;
public class TitleDataContractInfo {
[JsonPropertyName("Name")]
public string Name { get; set; }
[JsonPropertyName("Faction")]
public string Faction { get; set; }
[JsonPropertyName("ReputationIncrease")]
public int ReputationIncrease { get; set; }
[JsonPropertyName("Rewards")]
public TitleDataContractInfoReward[] Rewards { get; set; }
[JsonPropertyName("Objectives")]
public TitleDataContractInfoObjective[] Objectives { get; set; }
[JsonPropertyName("UnlockData")]
public TitleDataContractInfoUnlockData UnlockData { get; set; }
[JsonPropertyName("IsMainContract")]
public bool IsMainContract { get; set; }
[JsonPropertyName("ContractDifficulty")]
public EYContractDifficulty ContractDifficulty { get; set; }
}
public class TitleDataContractInfoReward {
[JsonPropertyName("ItemID")]
public string ItemID { get; set; }
[JsonPropertyName("Amount")]
public int Amount { get; set; }
}
public class TitleDataContractInfoObjective {
[JsonPropertyName("Type")]
public EYContractObjectiveType Type { get; set; }
[JsonPropertyName("MaxProgress")]
public int MaxProgress { get; set; }
[JsonPropertyName("ItemToOwn")]
public string ItemToOwn { get; set; }
[JsonPropertyName("KillConditions")]
public TitleDataContractInfoObjectiveKillConditions? KillConditions { get; set; }
}
public class TitleDataContractInfoObjectiveKillConditions
{
[JsonPropertyName("KillTarget")]
public EYKillTypeAction KillTarget { get; set; }
[JsonPropertyName("AllowedWeaponCategories")]
public EYDeviceCategory[] AllowedWeaponCategories { get; set; }
[JsonPropertyName("AllowedSpecificWeapons")]
public string[] AllowedSpecificWeapons { get; set; }
[JsonPropertyName("SpecificAIEnemyTypeToKill")]
public EYEnemyType SpecificAIEnemyTypeToKill { get; set; }
[JsonPropertyName("MapName")]
public string MapName { get; set; }
[JsonPropertyName("OnlyDuringStorm")]
public bool OnlyDuringStorm { get; set; }
}
public class TitleDataContractInfoUnlockData {
[JsonPropertyName("Level")]
public int Level { get; set; }
[JsonPropertyName("Contracts")]
public HashSet<string> Contracts { get; set; }
}
public enum EYContractObjectiveType {
Invalid = 0,
Kills = 1,
OwnNumOfItem = 2,
DeadDrop = 3,
VisitArea = 4,
LootContainer = 5,
FactionLevel = 6,
CompletedMission = 7,
MAX = 8
}
public static class ContractObjectiveTypeExtensions {
// Objectives that can only be observed while a raid is running (kills, dead-drops,
// visiting an area, looting a container). The raid is hosted by the player's own
// client and there is no dedicated game server, so their progress is never reported
// to the backend (UpdatePlayerActiveContracts is never called). They are therefore
// auto-credited server-side, otherwise these contracts can never be completed.
// OwnNumOfItem is excluded (validated against the real stash) and so are the meta
// objectives FactionLevel / CompletedMission (validated from persisted player data).
public static bool IsRaidRuntime(this EYContractObjectiveType type) =>
type is EYContractObjectiveType.Kills
or EYContractObjectiveType.DeadDrop
or EYContractObjectiveType.VisitArea
or EYContractObjectiveType.LootContainer;
}
public enum EYContractDifficulty
{
Invalid = 0,
Easy = 1,
Medium = 2,
Hard = 3,
MAX = 4
};
public enum EYDeviceCategory
{
AssaultRifle = 0,
Pistol = 1,
SMG = 2,
SniperRifle = 3,
HeavyWeapon = 4,
Shotgun = 5,
BurstRifle = 6,
Exotic = 7,
MissileLauncher = 8,
Scanner = 9,
All = 10,
INVALID = 11,
MAX = 12
};
public enum EYKillTypeAction
{
Invalid = 0,
Players = 1,
Creatures = 2,
All = 3,
MAX = 4
};
public enum EYEnemyType
{
None = 0,
DebugAutomationTest = 1,
DirtBeast_Melee = 2,
DirtBeast_RangedShort = 3,
DirtBeast_RangedMedium = 4,
DirtBeast_RangedLong = 5,
DirtBeast_MeleeHeavy = 6,
DirtBeast_RangedHeavy = 7,
DirtBeast_FlyingHeavy = 8,
DirtBeast_Boss = 9,
Orobot_Melee = 10,
Orobot_RangedShort = 11,
Orobot_RangedMedium = 12,
Orobot_Walker = 13,
Orobot_Platform = 14,
Plunderbot_RangedShort = 15,
Plunderbot_RangedMedium = 16,
Plunderbot_RangedLong = 17,
GlowBeetle_Blast = 18,
GlowBeetle_Acid = 19,
GlowBeetle_Summon = 20,
Strider = 21,
Rattler = 22,
Weremole = 23,
Crusher = 24,
Howler = 25,
MAX = 26
};