Build & Deploy / build (push) Successful in 23s
GetStoreItems was a stub returning an empty object, so every shop (Korolev / ICA / Osiris / QuickShop vendors) showed up empty. Build the store on the fly from the Blueprints title data: for the requested StoreId, list every item that declares an ItemShopsCraftingData entry for that store, converting its currency recipe ingredients into VirtualCurrencyPrices (SoftCurrency->SC, Aurum->AU, InsuranceCurrency->IN). Item-ingredient (crafting) entries are left to the crafting UI. Adds the StoreId/CatalogVersion fields to the request and the FGetStoreItemsResult / FStoreItem PlayFab response models. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>