Files
the-cycle/src/Prospect.Unreal/Net/StatelessConnectHandlerComponent.cs
T
neckfireandClaude Opus 4.8 6ccad507a8
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diag(game-server): log connectionless handshake (challenge/response)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 19:00:19 +02:00

870 lines
33 KiB
C#

using System.Buffers.Binary;
using System.Collections;
using System.Net;
using System.Security.Cryptography;
using Prospect.Unreal.Core;
using Prospect.Unreal.Serialization;
using Serilog;
namespace Prospect.Unreal.Net;
public class StatelessConnectHandlerComponent : HandlerComponent
{
private static readonly ILogger Logger = Log.ForContext<StatelessConnectHandlerComponent>();
private const int SecretByteSize = 64;
private const int SecretCount = 2;
private const int CookieByteSize = 20;
private const int HandshakePacketSizeBits = 227;
private const int RestartHandshakePacketSizeBits = 2;
private const int RestartResponseSizeBits = 387;
private const float SecretUpdateTime = 15.0f;
private const float SecretUpdateTimeVariance = 5.0f;
private const float MaxCookieLifetime = ((SecretUpdateTime + SecretUpdateTimeVariance) * SecretCount);
private const float MinCookieLifetime = SecretUpdateTime;
private UNetDriver? _driver;
/// <summary>
/// The serverside-only 'secret' value, used to help with generating cookies.
/// </summary>
private byte[][] _handshakeSecret;
/// <summary>
/// Which of the two secret values above is active (values are changed frequently, to limit replay attacks)
/// </summary>
private byte _activeSecret;
/// <summary>
/// The time of the last secret value update
/// </summary>
private double _lastSecretUpdateTimestamp;
/// <summary>
/// The last address to successfully complete the handshake challenge
/// </summary>
private IPEndPoint? _lastChallengeSuccessAddress;
/// <summary>
/// The initial server sequence value, from the last successful handshake
/// </summary>
private int _lastServerSequence;
/// <summary>
/// The initial client sequence value, from the last successful handshake
/// </summary>
private int _lastClientSequence;
/// <summary>
/// The last time a handshake packet was sent - used for detecting failed sends.
/// </summary>
private double _lastClientSendTimestamp;
/// <summary>
/// The local (client) time at which the challenge was last updated
/// </summary>
private double _lastChallengeTimestamp;
/// <summary>
/// The local (client) time at which the last restart handshake request was receive
/// </summary>
private double _lastRestartPacketTimestamp;
/// <summary>
/// The SecretId value of the last challenge response sent
/// </summary>
private byte _lastSecretId;
/// <summary>
/// The Timestamp value of the last challenge response sent
/// </summary>
private double _lastTimestamp;
/// <summary>
/// The Cookie value of the last challenge response sent. Will differ from AuthorisedCookie, if a handshake retry is triggered.
/// </summary>
private byte[] _lastCookie = new byte[CookieByteSize];
/// <summary>
/// Client: Whether or not we are in the middle of a restarted handshake.
/// Server: Whether or not the last handshake was a restarted handshake.
/// </summary>
private bool _bRestartedHandshake;
/// <summary>
/// The cookie which completed the connection handshake.
/// </summary>
private byte[] _authorisedCookie;
/// <summary>
/// The magic header which is prepended to all packets
/// </summary>
private BitArray _magicHeader;
public StatelessConnectHandlerComponent(PacketHandler handler) : base(handler, nameof(StatelessConnectHandlerComponent))
{
SetActive(true);
RequiresHandshake = true;
_handshakeSecret = new byte[2][];
_activeSecret = byte.MaxValue;
_lastChallengeSuccessAddress = null;
_lastServerSequence = 0;
_lastClientSequence = 0;
_bRestartedHandshake = false;
_authorisedCookie = new byte[CookieByteSize];
_magicHeader = new BitArray(0);
}
public void GetChallengeSequences(out int serverSequence, out int clientSequence)
{
serverSequence = _lastServerSequence;
clientSequence = _lastClientSequence;
}
public void ResetChallengeData()
{
_lastChallengeSuccessAddress = null;
_bRestartedHandshake = false;
_lastServerSequence = 0;
_lastClientSequence = 0;
for (var i = 0; i < _authorisedCookie.Length; i++)
{
_authorisedCookie[i] = 0;
}
}
public void SetDriver(UNetDriver driver)
{
_driver = driver;
if (Handler.Mode == HandlerMode.Server)
{
var statelessComponent = _driver.StatelessConnectComponent;
if (statelessComponent != null)
{
if (statelessComponent == this)
{
UpdateSecret();
}
else
{
InitFromConnectionless(statelessComponent);
}
}
}
}
public override void Initialize()
{
if (Handler.Mode == HandlerMode.Server)
{
Initialized();
}
}
private void InitFromConnectionless(StatelessConnectHandlerComponent connectionlessHandler)
{
Logger.Debug("InitFromConnectionless");
// Store the cookie/address used for the handshake, to enable server ack-retries
_lastChallengeSuccessAddress = connectionlessHandler._lastChallengeSuccessAddress;
Buffer.BlockCopy(connectionlessHandler._authorisedCookie, 0, _authorisedCookie, 0, _authorisedCookie.Length);
}
public override void CountBytes(FArchive ar)
{
throw new NotImplementedException();
}
public override void Incoming(FBitReader packet)
{
var diagTotalBits = packet.GetBitsLeft();
if (_magicHeader.Length > 0)
{
// Skip magic header.
packet.Pos += _magicHeader.Length;
}
var bHandshakePacket = packet.ReadBit() && !packet.IsError();
// [HS-DIAG] Compare the incoming packet against what the stateless handshake expects.
// The Cycle client may use a magic header / different handshake size than 227 bits.
Logger.Information("[HS-DIAG] Incoming totalBits={Total} magicLen={Magic} bHandshake={HS} bitsLeftAfterFlag={Left} expectAfterFlag={Exp}",
diagTotalBits, _magicHeader.Length, bHandshakePacket, packet.GetBitsLeft(), HandshakePacketSizeBits - 1);
if (bHandshakePacket)
{
var bRestartHandshake = false;
var secretId = (byte) 0;
var timestamp = 1.0d;
Span<byte> cookie = stackalloc byte[CookieByteSize];
Span<byte> origCookie = stackalloc byte[CookieByteSize];
bHandshakePacket = ParseHandshakePacket(packet, ref bRestartHandshake, ref secretId, ref timestamp, cookie, origCookie);
if (bHandshakePacket)
{
if (Handler.Mode == HandlerMode.Client)
{
if (State == HandlerComponentState.UnInitialized || State == HandlerComponentState.InitializedOnLocal)
{
if (bRestartHandshake)
{
//UE_LOG(LogHandshake, Log, TEXT("Ignoring restart handshake request, while already restarted."));
}
// Receiving challenge, verify the timestamp is > 0.0f
else if (timestamp > 0.0)
{
_lastChallengeTimestamp = _driver?.GetElapsedTime() ?? 0.0;
SendChallengeResponse(secretId, timestamp, cookie);
// Utilize this state as an intermediary, indicating that the challenge response has been sent
SetState(HandlerComponentState.InitializedOnLocal);
}
// Receiving challenge ack, verify the timestamp is < 0.0f
else if (timestamp < 0.0)
{
if (!_bRestartedHandshake)
{
var ServerConn = _driver?.ServerConnection;
// Extract the initial packet sequence from the random Cookie data
if (ServerConn != null)
{
_lastServerSequence = BinaryPrimitives.ReadInt16LittleEndian(cookie) & (UNetConnection.MaxPacketId - 1);
_lastClientSequence = BinaryPrimitives.ReadInt16LittleEndian(cookie.Slice(2)) & (UNetConnection.MaxPacketId - 1);
ServerConn.InitSequence(_lastServerSequence, _lastClientSequence);
}
// Save the final authorized cookie
cookie.CopyTo(_authorisedCookie);
}
// Now finish initializing the handler - flushing the queued packet buffer in the process.
SetState(HandlerComponentState.Initialized);
Initialized();
_bRestartedHandshake = false;
}
}
else if (bRestartHandshake)
{
var bValidAuthCookie = !_authorisedCookie.All(b => b == 0);
// The server has requested us to restart the handshake process - this is because
// it has received traffic from us on a different address than before.
if (bValidAuthCookie)
{
bool bPassedDelayCheck = false;
bool bPassedDualIPCheck = false;
double CurrentTime = FPlatformTime.Seconds();
if (!_bRestartedHandshake)
{
var ServerConn = _driver?.ServerConnection;
// todo
//double LastNetConnPacketTime = ServerConn?.lastre(ServerConn != nullptr ? ServerConn->LastReceiveRealtime : 0.0);
// The server may send multiple restart handshake packets, so have a 10 second delay between accepting them
//bPassedDelayCheck = (CurrentTime - LastClientSendTimestamp) > 10.0;
// Some clients end up sending packets duplicated over multiple IP's, triggering the restart handshake.
// Detect this by checking if any restart handshake requests have been received in roughly the last second
// (Dual IP situations will make the server send them constantly) - and override the checks as a failsafe,
// if no NetConnection packets have been received in the last second.
//double LastRestartPacketTimeDiff = CurrentTime - _lastRestartPacketTimestamp;
//double LastNetConnPacketTimeDiff = CurrentTime - LastNetConnPacketTime;
//bPassedDualIPCheck = _lastRestartPacketTimestamp == 0.0 || LastRestartPacketTimeDiff > 1.1 || LastNetConnPacketTimeDiff > 1.0;
}
_lastRestartPacketTimestamp = CurrentTime;
double LastLogStartTime = 0.0;
int LogCounter = 0;
Func<bool> WithinHandshakeLogLimit = new Func<bool>(() => {
const double LogCountPeriod = 30.0;
const byte MaxLogCount = 3;
double CurTimeApprox = _driver.GetElapsedTime();
bool bWithinLimit = false;
if ((CurTimeApprox - LastLogStartTime) > LogCountPeriod)
{
LastLogStartTime = CurTimeApprox;
LogCounter = 1;
bWithinLimit = true;
}
else if (LogCounter < MaxLogCount)
{
LogCounter++;
bWithinLimit = true;
}
return bWithinLimit;
});
if (!_bRestartedHandshake && bPassedDelayCheck && bPassedDualIPCheck)
{
Logger.Verbose("Beginning restart handshake process.");
_bRestartedHandshake = true;
SetState(HandlerComponentState.UnInitialized);
NotifyHandshakeBegin();
}
else if (WithinHandshakeLogLimit())
{
if (_bRestartedHandshake)
{
Logger.Verbose("Ignoring restart handshake request, while already restarted (this is normal).");
}
else if (!bPassedDelayCheck)
{
Logger.Verbose("Ignoring restart handshake request, due to < 10 seconds since last handshake.");
}
else // if (!bPassedDualIPCheck)
{
Logger.Verbose("Ignoring restart handshake request, due to recent NetConnection packets.");
}
}
}
else
{
Logger.Verbose("Server sent restart handshake request, when we don't have an authorised cookie.");
}
}
else
{
// Ignore, could be a dupe/out-of-order challenge packet
}
}
else if (Handler.Mode == HandlerMode.Server)
{
if (_lastChallengeSuccessAddress != null)
{
// The server should not be receiving handshake packets at this stage - resend the ack in case it was lost.
// In this codepath, this component is linked to a UNetConnection, and the Last* values below, cache the handshake info.
SendChallengeAck(_lastChallengeSuccessAddress, _authorisedCookie);
}
}
}
else
{
packet.SetError();
Logger.Error("Incoming: Error reading handshake packet");
}
}
else if (packet.IsError())
{
Logger.Error("Incoming: Error reading handshake bit from packet");
}
else if (_lastChallengeSuccessAddress != null && Handler.Mode == HandlerMode.Server)
{
_lastChallengeSuccessAddress = null;
}
}
public override void Outgoing(ref FBitWriter packet, FOutPacketTraits traits)
{
const bool bHandshakePacket = false;
var newPacket = new FBitWriter(GetAdjustedSizeBits((int)packet.GetNumBits()) + 1, true, false);
if (_magicHeader.Length > 0)
{
newPacket.SerializeBits(_magicHeader, _magicHeader.Length);
}
newPacket.WriteBit(bHandshakePacket);
newPacket.SerializeBits(packet.GetData(), packet.GetNumBits());
packet = newPacket;
}
public override void IncomingConnectionless(FIncomingPacketRef packetRef)
{
var packet = packetRef.Packet;
var address = packetRef.Address;
if (_magicHeader.Length > 0)
{
// Skip magic header.
packet.Pos += _magicHeader.Length;
}
var bHandshakePacket = packet.ReadBit() && !packet.IsError();
Logger.Information("[HS-DIAG-CL] Incoming flag={HS} bitsLeftAfterFlag={Left} expect={Exp}", bHandshakePacket, packet.GetBitsLeft(), HandshakePacketSizeBits - 1);
_lastChallengeSuccessAddress = null;
if (bHandshakePacket)
{
var bRestartHandshake = false;
var secretId = (byte) 0;
var timestamp = 1.0d;
Span<byte> cookie = stackalloc byte[CookieByteSize];
Span<byte> origCookie = stackalloc byte[CookieByteSize];
bHandshakePacket = ParseHandshakePacket(packet, ref bRestartHandshake, ref secretId, ref timestamp, cookie, origCookie);
Logger.Information("[HS-DIAG-CL] parsed ok={Ok} restart={R} secretId={S} timestamp={T}", bHandshakePacket, bRestartHandshake, secretId, timestamp);
if (bHandshakePacket)
{
if (Handler.Mode == HandlerMode.Server)
{
var bInitialConnect = timestamp == 0.0;
if (bInitialConnect)
{
Logger.Information("[HS-DIAG-CL] initial -> SendConnectChallenge to {Addr}", address);
SendConnectChallenge(address);
}
else if (_driver != null)
{
var bChallengeSuccess = false;
var cookieDelta = _driver.GetElapsedTime() - timestamp;
var secretDelta = timestamp - _lastSecretUpdateTimestamp;
var bValidCookieLifetime = cookieDelta >= 0.0 && (MaxCookieLifetime - cookieDelta) > 0.0;
var bValidSecretIdTimestamp = (secretId == _activeSecret) ? (secretDelta >= 0.0) : (secretDelta <= 0.0);
if (bValidCookieLifetime && bValidSecretIdTimestamp)
{
// Regenerate the cookie from the packet info, and see if the received cookie matches the regenerated one
Span<byte> regenCookie = stackalloc byte[CookieByteSize];
GenerateCookie(address, secretId, timestamp, regenCookie);
bChallengeSuccess = cookie.SequenceEqual(regenCookie);
Logger.Information("[HS-DIAG-CL] challenge response cookieMatch={Ok}", bChallengeSuccess);
if (bChallengeSuccess)
{
if (bRestartHandshake)
{
origCookie.CopyTo(_authorisedCookie);
}
else
{
var seqA = BinaryPrimitives.ReadInt16LittleEndian(cookie);
var seqB = BinaryPrimitives.ReadInt16LittleEndian(cookie.Slice(2));
_lastServerSequence = seqA & (UNetConnection.MaxPacketId - 1);
_lastClientSequence = seqB & (UNetConnection.MaxPacketId - 1);
cookie.CopyTo(_authorisedCookie);
}
_bRestartedHandshake = bRestartHandshake;
_lastChallengeSuccessAddress = address;
// Now ack the challenge response - the cookie is stored in AuthorisedCookie, to enable retries
SendChallengeAck(address, _authorisedCookie);
}
}
}
}
}
else
{
packet.SetError();
Logger.Error("Error reading handshake packet");
}
}
else if (packet.IsError())
{
Logger.Error("Error reading handshake bit from packet");
}
// Late packets from recently disconnected clients may incorrectly trigger this code path, so detect and exclude those packets
else if (!packet.IsError() && !packetRef.Traits.FromRecentlyDisconnected)
{
// The packet was fine but not a handshake packet - an existing client might suddenly be communicating on a different address.
// If we get them to resend their cookie, we can update the connection's info with their new address.
SendRestartHandshakeRequest(address);
}
}
private bool ParseHandshakePacket(
FBitReader packet,
ref bool bOutRestartHandshake,
ref byte outSecretId,
ref double outTimestamp, Span<byte> outCookie, Span<byte> outOrigCookie)
{
var bValidPacket = false;
var bitsLeft = packet.GetBitsLeft();
var bHandshakePacketSize = bitsLeft == (HandshakePacketSizeBits - 1);
var bRestartResponsePacketSize = bitsLeft == (RestartHandshakePacketSizeBits - 1);
if (bHandshakePacketSize || bRestartResponsePacketSize)
{
bOutRestartHandshake = packet.ReadBit();
outSecretId = (byte)(packet.ReadBit() ? 1 : 0);
outTimestamp = packet.ReadDouble();
packet.Serialize(outCookie, CookieByteSize);
if (bRestartResponsePacketSize)
{
packet.Serialize(outOrigCookie, CookieByteSize);
}
bValidPacket = !packet.IsError();
}
else if (bitsLeft == (RestartHandshakePacketSizeBits - 1))
{
bOutRestartHandshake = packet.ReadBit();
bValidPacket = !packet.IsError() && bOutRestartHandshake && Handler.Mode == HandlerMode.Client;
}
return bValidPacket;
}
private void GenerateCookie(IPEndPoint clientAddress, byte secretId, double timestamp, Span<byte> outCookie)
{
using var writer = new FBitWriter(64 * 8);
writer.WriteDouble(timestamp);
writer.WriteString(clientAddress.ToString());
HMACSHA1.HashData(_handshakeSecret[secretId], writer.GetData().AsSpan((int)writer.GetNumBytes()), outCookie);
}
public override void NotifyHandshakeBegin()
{
if (Handler.Mode != HandlerMode.Client) return;
var ServerConn = _driver?.ServerConnection;
if (_driver == null || ServerConn == null)
{
Logger.Warning("Tried to send handshake connect packet without a server connection.");
return;
}
using var ackPacket = new FBitWriter(GetAdjustedSizeBits(HandshakePacketSizeBits) + 1);
var bHandshakePacket = (byte)1;
var bRestartHandshake = (byte)(_bRestartedHandshake ? 1 : 0);
var secretIdPad = (byte)0;
//if (MagicHeader.Num() > 0) challengePacket.SerializeBits(MagicHeader.GetData(), MagicHeader.Num());
ackPacket.WriteBit(bHandshakePacket);
// In order to prevent DRDoS reflection amplification attacks, clients must pad the packet to match server packet size
ackPacket.WriteBit(bRestartHandshake);
ackPacket.WriteBit(secretIdPad);
ackPacket.Serialize(new Byte[28], 28);
Logger.Verbose("NotifyHandshakeBegin");
CapHandshakePacket(ackPacket);
// Disable PacketHandler parsing, and send the raw packet
ServerConn.Handler?.SetRawSend(true);
if (_driver.IsNetResourceValid())
{
ServerConn.LowLevelSend(ackPacket.GetData(), (int)ackPacket.GetNumBits(), new FOutPacketTraits());
}
ServerConn.Handler?.SetRawSend(false);
_lastClientSendTimestamp = FPlatformTime.Seconds();
}
private void SendConnectChallenge(IPEndPoint address)
{
if (_driver == null)
{
Logger.Warning("Tried to send connect challenge without driver");
return;
}
using var challengePacket = new FBitWriter(GetAdjustedSizeBits(HandshakePacketSizeBits) + 1);
var bHandshakePacket = (byte)1;
var bRestartHandshake = (byte)0;
var timestamp = _driver.GetElapsedTime();
Span<byte> cookie = stackalloc byte[CookieByteSize];
GenerateCookie(address, _activeSecret, timestamp, cookie);
if (_magicHeader.Length > 0)
{
challengePacket.SerializeBits(_magicHeader, _magicHeader.Count);
}
challengePacket.WriteBit(bHandshakePacket);
challengePacket.WriteBit(bRestartHandshake);
challengePacket.WriteBit(_activeSecret);
challengePacket.WriteDouble(timestamp);
challengePacket.Serialize(cookie, cookie.Length);
Logger.Verbose("SendConnectChallenge. Timestamp: {Timestamp}, Cookie: {Cookie}", timestamp, Convert.ToHexString(cookie));
CapHandshakePacket(challengePacket);
var connectionlessHandler = _driver.ConnectionlessHandler;
connectionlessHandler?.SetRawSend(true);
if (_driver.IsNetResourceValid())
{
_driver.LowLevelSend(address, challengePacket.GetData(), (int)challengePacket.GetNumBits(), new FOutPacketTraits());
}
connectionlessHandler?.SetRawSend(false);
}
private void SendChallengeResponse(byte inSecretId, double timestamp, Span<byte> cookie)
{
var ServerConn = _driver?.ServerConnection;
if (ServerConn == null)
{
Logger.Warning("Tried to send connect challenge without driver");
return;
}
using var challengePacket = new FBitWriter(GetAdjustedSizeBits(_bRestartedHandshake ? RestartResponseSizeBits : HandshakePacketSizeBits) + 1);
var bHandshakePacket = (byte)1;
var bRestartHandshake = (byte)(_bRestartedHandshake ? 1 : 0);
//if (MagicHeader.Num() > 0)
{
//challengePacket.SerializeBits(MagicHeader.GetData(), MagicHeader.Num());
}
challengePacket.WriteBit(bHandshakePacket);
challengePacket.WriteBit(bRestartHandshake);
challengePacket.WriteBit(inSecretId);
challengePacket.WriteDouble(timestamp);
challengePacket.Serialize(cookie, cookie.Length);
if (_bRestartedHandshake)
{
//challengePacket.Serialize(AuthorisedCookie, COOKIE_BYTE_SIZE);
}
Logger.Verbose("SendChallengeResponse. Timestamp: {Timestamp}, Cookie: {Cookie}", timestamp, Convert.ToHexString(cookie));
CapHandshakePacket(challengePacket);
ServerConn.Handler?.SetRawSend(true);
if (_driver.IsNetResourceValid())
{
ServerConn.LowLevelSend(challengePacket.GetData(), (int)challengePacket.GetNumBits(), new FOutPacketTraits());
}
ServerConn.Handler?.SetRawSend(false);
var CurSequence = cookie;
_lastClientSendTimestamp = FPlatformTime.Seconds();
_lastSecretId = inSecretId;
_lastTimestamp = timestamp;
_lastServerSequence = BinaryPrimitives.ReadInt16LittleEndian(cookie) & (UNetConnection.MaxPacketId - 1);
_lastClientSequence = BinaryPrimitives.ReadInt16LittleEndian(cookie.Slice(2)) & (UNetConnection.MaxPacketId - 1);
_lastCookie = cookie.ToArray();
}
private void SendChallengeAck(IPEndPoint address, byte[] inCookie)
{
if (_driver == null)
{
Logger.Warning("Tried to send challenge ack without driver");
return;
}
using var ackPacket = new FBitWriter(GetAdjustedSizeBits(HandshakePacketSizeBits) + 1);
var bHandshakePacket = (byte)1;
var bRestartHandshake = (byte)0;
var timestamp = -1.0d;
if (_magicHeader.Length > 0)
{
ackPacket.SerializeBits(_magicHeader, _magicHeader.Count);
}
ackPacket.WriteBit(bHandshakePacket);
ackPacket.WriteBit(bRestartHandshake);
ackPacket.WriteBit(bHandshakePacket);
ackPacket.WriteDouble(timestamp);
ackPacket.Serialize(inCookie, CookieByteSize);
Logger.Verbose("SendChallengeAck. InCookie: {Cookie}", inCookie);
CapHandshakePacket(ackPacket);
var connectionlessHandler = _driver.ConnectionlessHandler;
connectionlessHandler?.SetRawSend(true);
if (_driver.IsNetResourceValid())
{
_driver.LowLevelSend(address, ackPacket.GetData(), (int)ackPacket.GetNumBits(), new FOutPacketTraits());
}
connectionlessHandler?.SetRawSend(false);
}
private void SendRestartHandshakeRequest(IPEndPoint address)
{
if (_driver == null)
{
Logger.Warning("Tried to send restart handshake without driver");
return;
}
using var restartPacket = new FBitWriter(GetAdjustedSizeBits(RestartHandshakePacketSizeBits) + 1);
var bHandshakePacket = (byte)1;
var bRestartHandshake = (byte)1;
if (_magicHeader.Length > 0)
{
restartPacket.SerializeBits(_magicHeader, _magicHeader.Count);
}
restartPacket.WriteBit(bHandshakePacket);
restartPacket.WriteBit(bRestartHandshake);
CapHandshakePacket(restartPacket);
var connectionlessHandler = _driver.ConnectionlessHandler;
connectionlessHandler?.SetRawSend(true);
if (_driver.IsNetResourceValid())
{
_driver.LowLevelSend(address, restartPacket.GetData(), (int)restartPacket.GetNumBits(), new FOutPacketTraits());
}
connectionlessHandler?.SetRawSend(false);
}
public override bool CanReadUnaligned()
{
return true;
}
private void CapHandshakePacket(FBitWriter handshakePacket)
{
var numBits = handshakePacket.GetNumBits() - GetAdjustedSizeBits(0);
if (numBits != HandshakePacketSizeBits &&
numBits != RestartHandshakePacketSizeBits &&
numBits != RestartResponseSizeBits)
{
Logger.Warning("Invalid handshake packet size bits");
}
// Termination bit.
handshakePacket.WriteBit(1);
}
public override bool IsValid()
{
return true;
}
private int GetAdjustedSizeBits(int inSizeBits)
{
return _magicHeader.Length + inSizeBits;
}
public bool HasPassedChallenge(IPEndPoint address, out bool bOutRestartedHandshake)
{
bOutRestartedHandshake = _bRestartedHandshake;
return _lastChallengeSuccessAddress != null &&
_lastChallengeSuccessAddress.Equals(address);
}
public void UpdateSecret()
{
_lastSecretUpdateTimestamp = _driver?.GetElapsedTime() ?? 0.0;
if (_activeSecret == byte.MaxValue)
{
_handshakeSecret[0] = new byte[SecretByteSize];
_handshakeSecret[1] = new byte[SecretByteSize];
// Randomize other secret.
var arr = _handshakeSecret[1];
for (var i = 0; i < SecretByteSize; i++)
{
arr[i] = (byte)(Random.Shared.Next() % 255);
}
_activeSecret = 0;
}
else
{
_activeSecret = (byte)(_activeSecret == 1 ? 0 : 1);
}
// Randomize current secret.
var curArray = _handshakeSecret[_activeSecret];
for (var i = 0; i < SecretByteSize; i++)
{
curArray[i] = (byte)(Random.Shared.Next() % 255);
}
}
public override int GetReservedPacketBits()
{
return _magicHeader.Length + 1;
}
public override void Tick(float deltaTime)
{
if (Handler.Mode == HandlerMode.Client)
{
if (State != HandlerComponentState.Initialized && _lastClientSendTimestamp != 0.0)
{
double LastSendTimeDiff = FPlatformTime.Seconds() - _lastClientSendTimestamp;
if (LastSendTimeDiff > 1.0)
{
var bRestartChallenge = _driver != null && ((_driver.GetElapsedTime() - _lastChallengeTimestamp) > MinCookieLifetime);
if (bRestartChallenge)
{
SetState(HandlerComponentState.UnInitialized);
}
if (State == HandlerComponentState.UnInitialized)
{
Logger.Verbose("Initial handshake packet timeout - resending.");
NotifyHandshakeBegin();
}
else if (State == HandlerComponentState.InitializedOnLocal && _lastTimestamp != 0.0)
{
Logger.Verbose("Challenge response packet timeout - resending.");
SendChallengeResponse(_lastSecretId, _lastTimestamp, _lastCookie);
}
}
}
}
else
{
var bConnectionlessHandler = _driver != null && _driver.StatelessConnectComponent == this;
if (bConnectionlessHandler)
{
var curVariance = FMath.FRandRange(0, SecretUpdateTimeVariance);
if (((_driver!.GetElapsedTime() - _lastSecretUpdateTimestamp) - (SecretUpdateTime + curVariance)) > 0.0)
{
UpdateSecret();
}
}
}
}
}