Build & Deploy / build (push) Successful in 21s
- RequestPlayerContracts: renvoie les vrais contrats actifs + job boards du joueur (peuplement initial des boards vides) au lieu d'une liste hardcodée. - RequestFactionProgression: renvoie la réputation réelle des 3 factions (au lieu de 0). - StartTechTreeNodeUpgradeClient: dependency check PlayerQuarterLevelRequired. - PurchaseWeaponShopItem: critère de déblocage par contrat (UnlockData.ContractLockPurchase). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
175 lines
7.2 KiB
C#
175 lines
7.2 KiB
C#
using System.Text.Json;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.CloudScript.Models.Data;
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using Prospect.Server.Api.Services.UserData;
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namespace Prospect.Server.Api.Services.CloudScript.Functions;
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public class FYStartTechTreeNodeUpgradeClientRequest {
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[JsonPropertyName("nodeId")]
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public string NodeID { get; set; }
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}
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public class FYStartTechTreeNodeUpgradeClientResult {
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[JsonPropertyName("userId")]
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public string UserID { get; set; }
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[JsonPropertyName("error")]
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public string Error { get; set; }
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[JsonPropertyName("upgradedNode")]
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public FYTechTreeNodeStatus UpgradedNode { get; set; }
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[JsonPropertyName("remainingTimeInSeconds")]
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public int RemainingTimeInSeconds { get; set; }
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[JsonPropertyName("changedCurrencies")]
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public FYCurrencyItem[] ChangedCurrencies { get; set; }
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[JsonPropertyName("changedItems")]
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public List<FYCustomItemInfo> ChangedItems { get; set; }
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[JsonPropertyName("deletedItems")]
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public HashSet<string> DeletedItemsIds { get; set; }
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}
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[CloudScriptFunction("StartTechTreeNodeUpgradeClient")]
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public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTreeNodeUpgradeClientRequest, FYStartTechTreeNodeUpgradeClientResult>
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{
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private readonly IHttpContextAccessor _httpContextAccessor;
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private readonly UserDataService _userDataService;
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private readonly TitleDataService _titleDataService;
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public StartTechTreeNodeUpgradeClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
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{
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_httpContextAccessor = httpContextAccessor;
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_userDataService = userDataService;
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_titleDataService = titleDataService;
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}
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public async Task<FYStartTechTreeNodeUpgradeClientResult> ExecuteAsync(FYStartTechTreeNodeUpgradeClientRequest request)
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{
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var context = _httpContextAccessor.HttpContext;
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if (context == null)
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{
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throw new CloudScriptException("CloudScript was not called within a http request");
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}
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var userId = context.User.FindAuthUserId();
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var userData = await _userDataService.FindAsync(
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userId, userId,
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new List<string>{"TechTreeNodeData", "Balance", "Inventory", "PlayerQuartersLevel"}
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);
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var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
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var currentNode = userTechTree.NodeInProgress;
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if (currentNode != "") {
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return new FYStartTechTreeNodeUpgradeClientResult
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{
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UserID = userId,
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Error = $"{currentNode} is in progress",
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};
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}
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var titleData = _titleDataService.Find(new List<string>{"TechTreeNodes"});
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var techTreeNodes = JsonSerializer.Deserialize<Dictionary<string, TitleDataTechTreeNodeInfo>>(titleData["TechTreeNodes"]);
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// Current level contains the information about next level
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var currentLevel = userTechTree.Nodes[request.NodeID].Level;
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var techTreeNodeData = techTreeNodes[request.NodeID];
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var nextTreeNodeLevel = techTreeNodeData.PerkLevels[currentLevel]; // Tech tree node levels start from 0
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// Dependency check: the player's quarters must be high enough to unlock this node.
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var playerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
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if (playerQuarters != null && playerQuarters.Level < techTreeNodeData.PlayerQuarterLevelRequired) {
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return new FYStartTechTreeNodeUpgradeClientResult
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{
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UserID = userId,
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Error = $"Requires player quarters level {techTreeNodeData.PlayerQuarterLevelRequired}",
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};
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}
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// Validate price
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// TODO: Refactor
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List<FYCustomItemInfo> changedItems = [];
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HashSet<string> deletedItemsIds = [];
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List<FYCurrencyItem> changedCurrencies = [];
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foreach (var ingredient in nextTreeNodeLevel.UpgradeCosts) {
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int remaining = ingredient.Amount;
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if (ingredient.Currency == "SoftCurrency") {
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remaining -= ingredient.Amount;
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balance.SoftCurrency -= ingredient.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
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} else if (ingredient.Currency == "Aurum") {
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remaining -= ingredient.Amount;
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balance.HardCurrency -= ingredient.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
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} else {
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foreach (var item in inventory) {
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if (item.BaseItemId != ingredient.Currency) {
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continue;
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}
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var localRemaining = remaining;
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remaining -= item.Amount;
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item.Amount -= localRemaining;
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if (item.Amount <= 0) {
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item.Amount = 0;
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deletedItemsIds.Add(item.ItemId);
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} else {
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changedItems.Add(item);
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}
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if (remaining <= 0) {
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break;
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}
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}
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}
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if (remaining > 0) {
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return new FYStartTechTreeNodeUpgradeClientResult
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{
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UserID = userId,
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Error = "Missing required items",
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};
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}
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}
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// TODO: Optimize
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var newInventory = new List<FYCustomItemInfo>(inventory.Count);
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foreach (var item in inventory) {
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if (!deletedItemsIds.Contains(item.ItemId)) {
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newInventory.Add(item);
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}
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}
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var startTime = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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userTechTree.NodeInProgress = request.NodeID;
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var upgradeStartedTime = new FYTimestamp {
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Seconds = startTime
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};
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var upgradedNode = new FYTechTreeNodeStatus {
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Level = currentLevel,
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NodeID = request.NodeID,
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UpgradeStartedTime = upgradeStartedTime,
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};
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userTechTree.Nodes[request.NodeID] = upgradedNode;
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await _userDataService.UpdateAsync(
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userId, userId,
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new Dictionary<string, string>{
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["Balance"] = JsonSerializer.Serialize(balance),
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["Inventory"] = JsonSerializer.Serialize(newInventory),
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["TechTreeNodeData"] = JsonSerializer.Serialize(userTechTree),
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}
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);
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return new FYStartTechTreeNodeUpgradeClientResult
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{
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UserID = userId,
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Error = "",
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UpgradedNode = upgradedNode,
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RemainingTimeInSeconds = nextTreeNodeLevel.UpgradeSeconds,
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ChangedItems = changedItems,
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DeletedItemsIds = deletedItemsIds,
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ChangedCurrencies = changedCurrencies.ToArray(),
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};
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}
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} |