Files
the-cycle/src/Prospect.Server.Api/Services/CloudScript/Functions/StartTechTreeNodeUpgradeClient.cs
T
neckfireandClaude Opus 4.8 345a822a2e
Build & Deploy / build (push) Successful in 21s
feat(preprod): contrats fonctionnels, réputation factions, gating tech-tree & shop
- RequestPlayerContracts: renvoie les vrais contrats actifs + job boards du joueur
  (peuplement initial des boards vides) au lieu d'une liste hardcodée.
- RequestFactionProgression: renvoie la réputation réelle des 3 factions (au lieu de 0).
- StartTechTreeNodeUpgradeClient: dependency check PlayerQuarterLevelRequired.
- PurchaseWeaponShopItem: critère de déblocage par contrat (UnlockData.ContractLockPurchase).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 02:20:27 +02:00

175 lines
7.2 KiB
C#

using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models.Data;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYStartTechTreeNodeUpgradeClientRequest {
[JsonPropertyName("nodeId")]
public string NodeID { get; set; }
}
public class FYStartTechTreeNodeUpgradeClientResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("upgradedNode")]
public FYTechTreeNodeStatus UpgradedNode { get; set; }
[JsonPropertyName("remainingTimeInSeconds")]
public int RemainingTimeInSeconds { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
[JsonPropertyName("changedItems")]
public List<FYCustomItemInfo> ChangedItems { get; set; }
[JsonPropertyName("deletedItems")]
public HashSet<string> DeletedItemsIds { get; set; }
}
[CloudScriptFunction("StartTechTreeNodeUpgradeClient")]
public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTreeNodeUpgradeClientRequest, FYStartTechTreeNodeUpgradeClientResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public StartTechTreeNodeUpgradeClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYStartTechTreeNodeUpgradeClientResult> ExecuteAsync(FYStartTechTreeNodeUpgradeClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"TechTreeNodeData", "Balance", "Inventory", "PlayerQuartersLevel"}
);
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
var currentNode = userTechTree.NodeInProgress;
if (currentNode != "") {
return new FYStartTechTreeNodeUpgradeClientResult
{
UserID = userId,
Error = $"{currentNode} is in progress",
};
}
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var titleData = _titleDataService.Find(new List<string>{"TechTreeNodes"});
var techTreeNodes = JsonSerializer.Deserialize<Dictionary<string, TitleDataTechTreeNodeInfo>>(titleData["TechTreeNodes"]);
// Current level contains the information about next level
var currentLevel = userTechTree.Nodes[request.NodeID].Level;
var techTreeNodeData = techTreeNodes[request.NodeID];
var nextTreeNodeLevel = techTreeNodeData.PerkLevels[currentLevel]; // Tech tree node levels start from 0
// Dependency check: the player's quarters must be high enough to unlock this node.
var playerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
if (playerQuarters != null && playerQuarters.Level < techTreeNodeData.PlayerQuarterLevelRequired) {
return new FYStartTechTreeNodeUpgradeClientResult
{
UserID = userId,
Error = $"Requires player quarters level {techTreeNodeData.PlayerQuarterLevelRequired}",
};
}
// Validate price
// TODO: Refactor
List<FYCustomItemInfo> changedItems = [];
HashSet<string> deletedItemsIds = [];
List<FYCurrencyItem> changedCurrencies = [];
foreach (var ingredient in nextTreeNodeLevel.UpgradeCosts) {
int remaining = ingredient.Amount;
if (ingredient.Currency == "SoftCurrency") {
remaining -= ingredient.Amount;
balance.SoftCurrency -= ingredient.Amount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
} else if (ingredient.Currency == "Aurum") {
remaining -= ingredient.Amount;
balance.HardCurrency -= ingredient.Amount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
} else {
foreach (var item in inventory) {
if (item.BaseItemId != ingredient.Currency) {
continue;
}
var localRemaining = remaining;
remaining -= item.Amount;
item.Amount -= localRemaining;
if (item.Amount <= 0) {
item.Amount = 0;
deletedItemsIds.Add(item.ItemId);
} else {
changedItems.Add(item);
}
if (remaining <= 0) {
break;
}
}
}
if (remaining > 0) {
return new FYStartTechTreeNodeUpgradeClientResult
{
UserID = userId,
Error = "Missing required items",
};
}
}
// TODO: Optimize
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
foreach (var item in inventory) {
if (!deletedItemsIds.Contains(item.ItemId)) {
newInventory.Add(item);
}
}
var startTime = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
userTechTree.NodeInProgress = request.NodeID;
var upgradeStartedTime = new FYTimestamp {
Seconds = startTime
};
var upgradedNode = new FYTechTreeNodeStatus {
Level = currentLevel,
NodeID = request.NodeID,
UpgradeStartedTime = upgradeStartedTime,
};
userTechTree.Nodes[request.NodeID] = upgradedNode;
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["Balance"] = JsonSerializer.Serialize(balance),
["Inventory"] = JsonSerializer.Serialize(newInventory),
["TechTreeNodeData"] = JsonSerializer.Serialize(userTechTree),
}
);
return new FYStartTechTreeNodeUpgradeClientResult
{
UserID = userId,
Error = "",
UpgradedNode = upgradedNode,
RemainingTimeInSeconds = nextTreeNodeLevel.UpgradeSeconds,
ChangedItems = changedItems,
DeletedItemsIds = deletedItemsIds,
ChangedCurrencies = changedCurrencies.ToArray(),
};
}
}