Files
the-cycle/src/Prospect.Server.Api/Controllers/ClientController.cs
T
neckfireandClaude Opus 4.8 4614b135a1
Build & Deploy / build (push) Successful in 41s
feat: resolve player display names from Steam persona (Steam Web API)
Accounts were created as 'Unknown' and the client never sends a name, so the admin
panel / friends / squad showed no names. Add SteamWebApiService (GetPlayerSummaries),
wired into LoginWithSteam to backfill the DisplayName from the Steam persona when it's
still 'Unknown'. Admin gets a LAN-only /admin/backfill-names action (+ button) to
backfill existing accounts in one shot. Key read from config SteamWebApiKey (Vault ->
env), inert when unset.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 10:25:52 +02:00

515 lines
22 KiB
C#

using System.Net.Mime;
using System.Text.Json;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using Prospect.Server.Api.Config;
using Prospect.Server.Api.Models.Client;
using Prospect.Server.Api.Models.Client.Data;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.Auth.User;
using Prospect.Server.Api.Services.Database;
using Prospect.Server.Api.Services.Database.Models;
using Prospect.Server.Api.Services.UserData;
using Prospect.Steam;
namespace Prospect.Server.Api.Controllers;
[ApiController]
[Route("Client")]
public class ClientController : Controller
{
private const int AppIdDefault = 480;
private const int AppIdCycleBeta = 1600361;
private const int AppIdCycle = 868270;
private readonly ILogger<ClientController> _logger;
private readonly PlayFabSettings _settings;
private readonly AuthTokenService _authTokenService;
private readonly DbUserService _userService;
private readonly DbEntityService _entityService;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
private readonly Prospect.Server.Api.Services.Steam.SteamWebApiService _steamWebApi;
public ClientController(ILogger<ClientController> logger,
IOptions<PlayFabSettings> settings,
AuthTokenService authTokenService,
DbUserService userService,
DbEntityService entityService,
UserDataService userDataService,
TitleDataService titleDataService,
Prospect.Server.Api.Services.Steam.SteamWebApiService steamWebApi)
{
_settings = settings.Value;
_logger = logger;
_authTokenService = authTokenService;
_userService = userService;
_entityService = entityService;
_userDataService = userDataService;
_titleDataService = titleDataService;
_steamWebApi = steamWebApi;
}
[AllowAnonymous]
[HttpPost("LoginWithSteam")]
[Produces(MediaTypeNames.Application.Json)]
public async Task<IActionResult> LoginWithSteam(FLoginWithSteamRequest request)
{
if (!string.IsNullOrEmpty(request.SteamTicket))
{
var ticket = AppTicket.Parse(request.SteamTicket);
if (ticket.IsValid && ticket.HasValidSignature && (ticket.AppId == AppIdDefault || ticket.AppId == AppIdCycleBeta || ticket.AppId == AppIdCycle))
{
var userSteamId = ticket.SteamId.ToString();
var user = await _userService.FindOrCreateAsync(PlayFabUserAuthType.Steam, userSteamId);
// Backfill the display name from the Steam persona when we don't have a real
// one yet (accounts are created as "Unknown"; the client never sends a name).
if (string.IsNullOrEmpty(user.DisplayName) || user.DisplayName == "Unknown")
{
var persona = await _steamWebApi.GetPersonaNameAsync(userSteamId);
if (!string.IsNullOrWhiteSpace(persona))
{
await _userService.UpdateDisplayNameAsync(user.Id, persona);
user.DisplayName = persona;
}
}
var entity = await _entityService.FindOrCreateAsync(user.Id);
var userTicket = _authTokenService.GenerateUser(entity);
var entityTicket = _authTokenService.GenerateEntity(entity);
await _userDataService.InitAsync(user.Id);
return Ok(new ClientResponse<FServerLoginResult>
{
Code = 200,
Status = "OK",
Data = new FServerLoginResult
{
EntityToken = new FEntityTokenResponse
{
Entity = new FEntityKey
{
Id = entity.Id,
Type = "title_player_account",
TypeString = "title_player_account"
},
EntityToken = entityTicket,
TokenExpiration = DateTime.UtcNow.AddDays(6), // TODO:
},
InfoResultPayload = new FGetPlayerCombinedInfoResultPayload
{
CharacterInventories = new List<object>(),
PlayerProfile = new FPlayerProfileModel
{
DisplayName = user.DisplayName,
PlayerId = user.Id,
PublisherId = _settings.PublisherId,
TitleId = _settings.TitleId
},
UserDataVersion = 0,
UserInventory = new List<object>(),
UserReadOnlyDataVersion = 0
},
LastLoginTime = DateTime.UtcNow, // TODO:
NewlyCreated = false, // TODO:
PlayFabId = user.Id,
SessionTicket = userTicket,
SettingsForUser = new FUserSettings
{
GatherDeviceInfo = true,
GatherFocusInfo = true,
NeedsAttribution = false,
},
TreatmentAssignment = new FTreatmentAssignment
{
Variables = new List<FVariable>(),
Variants = new List<string>()
}
}
});
}
_logger.LogWarning("Invalid steam ticket specified, IsExpired {IsExpired}, IsValid {IsValid}, HasValidSignature {Sig}, AppId {AppId}",
ticket.IsExpired,
ticket.IsValid,
ticket.HasValidSignature,
ticket.AppId);
}
return BadRequest(new ClientResponse
{
Code = 400,
Status = "BadRequest",
Error = "InvalidSteamTicket",
ErrorCode = 1010,
ErrorMessage = "Steam API AuthenticateUserTicket error response .."
});
}
[HttpPost("AddGenericID")]
[Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public async Task<IActionResult> AddGenericId(FAddGenericIDRequest request)
{
// Persist the linked generic service id instead of dropping it (was a no-op stub).
var userId = User.FindAuthUserId();
if (request.GenericId != null && !string.IsNullOrEmpty(request.GenericId.ServiceName))
{
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>
{
["GenericId_" + request.GenericId.ServiceName] = request.GenericId.UserId ?? ""
});
}
return Ok(new ClientResponse<object>
{
Code = 200,
Status = "OK",
Data = new {}
});
}
[HttpPost("GetStoreItems")]
[Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public IActionResult GetStoreItems(FGetStoreItems request)
{
// The vendors (Korolev / ICA / Osiris / QuickShop) and other stores are defined
// inside the Blueprints title data: each item lists a per-store entry under
// ItemShopsCraftingData keyed by the store id, with the currency price in its
// recipe ingredients. This endpoint was previously a stub returning {}, which is
// why every shop showed up empty. We build the store on the fly from that data.
var storeId = request.StoreId ?? "";
var store = new List<FStoreItem>();
try
{
var titleData = _titleDataService.Find(new List<string> { "Blueprints" });
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
if (blueprints != null && !string.IsNullOrEmpty(storeId))
{
uint position = 0;
foreach (var (itemId, blueprint) in blueprints)
{
if (blueprint.ItemShopsCraftingData == null) continue;
if (!blueprint.ItemShopsCraftingData.TryGetValue(storeId, out var shopData)) continue;
if (shopData?.ItemRecipeIngredients == null) continue;
// Only currency ingredients form a purchasable price. Entries whose
// recipe is item-based (crafting) are handled by the crafting UI from
// the blueprint data the client already has, not by the buy store.
var prices = new Dictionary<string, uint>();
foreach (var ingredient in shopData.ItemRecipeIngredients)
{
var code = ingredient.Currency switch
{
"SoftCurrency" => "SC",
"Aurum" => "AU",
"InsuranceCurrency" => "IN",
_ => null,
};
if (code == null || ingredient.Amount < 0) continue;
prices[code] = prices.TryGetValue(code, out var current)
? current + (uint)ingredient.Amount
: (uint)ingredient.Amount;
}
if (prices.Count == 0) continue;
store.Add(new FStoreItem
{
ItemId = itemId,
VirtualCurrencyPrices = prices,
RealCurrencyPrices = new Dictionary<string, uint>(),
DisplayPosition = position++,
});
}
}
}
catch (Exception e)
{
_logger.LogWarning(e, "Failed to build store items for store {StoreId}", storeId);
}
// Cosmetic / premium stores are backed by the Vanities title data (not Blueprints):
// each vanity carries its price in StoreData.Amount, paid in Aurum. AurumShop lists
// the whole priced catalogue; the daily/weekly rotations (ids from RequestStore
// RotationData) show a deterministic slice so they change over time but stay stable
// within a period.
var isAurumShop = storeId == "AurumShop";
var isDailyShop = storeId.StartsWith("DailyShop_");
var isWeeklyShop = storeId.StartsWith("WeeklyShop_");
if (store.Count == 0 && (isAurumShop || isDailyShop || isWeeklyShop))
{
try
{
var vanityData = _titleDataService.Find(new List<string> { "Vanities" });
var vanities = JsonSerializer.Deserialize<List<TitleDataVanityInfo>>(vanityData["Vanities"]);
var priced = vanities?
.Where(v => v.StoreData != null && v.StoreData.Amount > 0)
.OrderBy(v => v.Name, StringComparer.Ordinal)
.ToList() ?? new List<TitleDataVanityInfo>();
IEnumerable<TitleDataVanityInfo> selection = priced;
if ((isDailyShop || isWeeklyShop) && priced.Count > 0)
{
var size = isWeeklyShop ? 12 : 6;
int.TryParse(storeId[(storeId.IndexOf('_') + 1)..], out var rotation);
var start = (int)(((long)rotation * size) % priced.Count);
selection = Enumerable.Range(0, Math.Min(size, priced.Count))
.Select(i => priced[(start + i) % priced.Count]);
}
uint position = 0;
foreach (var vanity in selection)
{
store.Add(new FStoreItem
{
ItemId = vanity.Name,
VirtualCurrencyPrices = new Dictionary<string, uint> { ["AU"] = (uint)vanity.StoreData.Amount },
RealCurrencyPrices = new Dictionary<string, uint>(),
DisplayPosition = position++,
});
}
}
catch (Exception e)
{
_logger.LogWarning(e, "Failed to build vanity store {StoreId}", storeId);
}
}
_logger.LogInformation("GetStoreItems '{StoreId}': {Count} item(s)", storeId, store.Count);
return Ok(new ClientResponse<FGetStoreItemsResult>
{
Code = 200,
Status = "OK",
Data = new FGetStoreItemsResult
{
StoreId = string.IsNullOrEmpty(storeId) ? null : storeId,
CatalogVersion = "StaticItems",
Store = store,
}
});
}
[HttpPost("UpdateUserTitleDisplayName")]
[Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public async Task<IActionResult> UpdateUserTitleDisplayName(FUpdateUserTitleDisplayNameRequest request)
{
// Persist the rename, otherwise it is echoed back but lost on next login.
var userId = User.FindAuthUserId();
await _userService.UpdateDisplayNameAsync(userId, request.DisplayName);
return Ok(new ClientResponse<FUpdateUserTitleDisplayNameResult>
{
Code = 200,
Status = "OK",
Data = new FUpdateUserTitleDisplayNameResult
{
DisplayName = request.DisplayName
}
});
}
[HttpPost("UpdateUserData")]
[Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public async Task<IActionResult> UpdateUserData(FUpdateUserDataRequest request)
{
var userId = User.FindAuthUserId();
await _userDataService.UpdateAsync(userId, request.PlayFabId, request.Data);
return Ok(new ClientResponse<FUpdateUserDataResult>
{
Code = 200,
Status = "OK",
Data = new FUpdateUserDataResult
{
DataVersion = 0
}
});
}
[HttpPost("GetUserData")]
[Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public async Task<IActionResult> GetUserData(FGetUserDataRequest request)
{
var userId = User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, request.PlayFabId, request.Keys);
return Ok(new ClientResponse<FGetUserDataResult>
{
Code = 200,
Status = "OK",
Data = new FGetUserDataResult
{
Data = userData,
DataVersion = 0
}
});
}
[HttpPost("GetUserReadOnlyData")]
[Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public async Task<IActionResult> GetUserReadOnlyData(FGetUserDataRequest request)
{
var userId = User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, request.PlayFabId, request.Keys);
return Ok(new ClientResponse<FGetUserDataResult>
{
Code = 200,
Status = "OK",
Data = new FGetUserDataResult
{
Data = userData,
DataVersion = 0
}
});
}
[HttpPost("GetUserInventory")]
[Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public async Task<IActionResult> GetUserInventory(FGetUserInventoryRequest request)
{
var userId = User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Balance", "Inventory", "VanityItems", "CharacterVanity", "GlobalVanity"});
var inventory = JsonSerializer.Deserialize<FYCustomItemInfo[]>(userData["Inventory"].Value);
// Per-user vanity ownership: the player owns the cosmetics they've bought (VanityItems)
// plus whatever is currently equipped (CharacterVanity / GlobalVanity), so the starter
// outfit stays owned. Previously the whole Vanities catalogue was returned as owned,
// which made every item in the Aurum shop show up as already "owned".
var ownedVanityIds = CollectOwnedVanityIds(userData);
var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
List<FItemInstance> items = new List<FItemInstance>();
foreach (var item in inventory) {
if (!blueprints.ContainsKey(item.BaseItemId)) {
_logger.LogWarning("Failed to find item with ID {ItemID}", item.BaseItemId);
continue;
}
var blueprintData = blueprints[item.BaseItemId];
items.Add(new FItemInstance {
ItemId = item.BaseItemId,
ItemInstanceId = item.ItemId,
ItemClass = blueprintData.Kind,
// PurchaseDate = DateTime.Now, // TODO
// UnitPrice = 0,
CatalogVersion = "StaticItems",
CustomData = new Dictionary<string, string> {
["mods"] = JsonSerializer.Serialize(item.ModData),
// ["insurance"] = "None", // TODO
["vanity"] = $"{{\"p\":{item.PrimaryVanityId},\"s\":{item.SecondaryVanityId}}}", // p - primary, s - secondary
["coreData"] = $"{{\"a\":{item.Amount},\"d\":{item.Durability}}}", // a - amount, d - durability
["origin"] = JsonSerializer.Serialize(item.Origin),
["rolledPerks"] = JsonSerializer.Serialize(item.RolledPerks),
}
});
}
foreach (var vanityId in ownedVanityIds) {
items.Add(new FItemInstance {
ItemId = vanityId,
// ItemInstanceId is not required since it's not a unique item.
ItemClass = "Vanity",
// PurchaseDate = DateTime.Now, // TODO
CatalogVersion = "StaticItems",
CustomData = new Dictionary<string, string> {
["coreData"] = "{}", // Vanity items don't seem to have any coreData. But it's still required since it's an inventory item.
["origin"] = "{}",
}
});
}
return Ok(new ClientResponse<FGetUserInventoryResult>
{
Code = 200,
Status = "OK",
Data = new FGetUserInventoryResult
{
Inventory = items,
VirtualCurrency = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value),
VirtualCurrencyRechargeTimes = new Dictionary<string, FVirtualCurrencyRechargeTime>()
}
});
}
// Collects the vanity ids a player actually owns: everything they've purchased
// (VanityItems) plus everything currently equipped (CharacterVanity slots and the
// GlobalVanity sprays / banner / emotes / drop pod). Parsed defensively with
// JsonDocument so malformed / partial data never breaks the inventory response.
private static HashSet<string> CollectOwnedVanityIds(Dictionary<string, FUserDataRecord> userData)
{
var owned = new HashSet<string>(StringComparer.Ordinal);
void AddId(string? id) { if (!string.IsNullOrEmpty(id)) owned.Add(id); }
if (userData.TryGetValue("VanityItems", out var viRec) && !string.IsNullOrWhiteSpace(viRec.Value))
{
try
{
using var doc = JsonDocument.Parse(viRec.Value);
if (doc.RootElement.ValueKind == JsonValueKind.Array)
foreach (var el in doc.RootElement.EnumerateArray())
if (el.ValueKind == JsonValueKind.Object && el.TryGetProperty("baseItemId", out var b))
AddId(b.GetString());
}
catch { /* ignore malformed VanityItems */ }
}
if (userData.TryGetValue("CharacterVanity", out var cvRec) && !string.IsNullOrWhiteSpace(cvRec.Value))
{
try
{
using var doc = JsonDocument.Parse(cvRec.Value);
if (doc.RootElement.ValueKind == JsonValueKind.Object)
foreach (var prop in doc.RootElement.EnumerateObject())
if (prop.Value.ValueKind == JsonValueKind.Object && prop.Value.TryGetProperty("id", out var id))
AddId(id.GetString());
}
catch { /* ignore malformed CharacterVanity */ }
}
if (userData.TryGetValue("GlobalVanity", out var gvRec) && !string.IsNullOrWhiteSpace(gvRec.Value))
{
try
{
using var doc = JsonDocument.Parse(gvRec.Value);
var root = doc.RootElement;
if (root.ValueKind == JsonValueKind.Object)
{
if (root.TryGetProperty("activeGlobalVanityIds", out var arr) && arr.ValueKind == JsonValueKind.Array)
foreach (var el in arr.EnumerateArray()) AddId(el.GetString());
if (root.TryGetProperty("droppodId", out var dp)) AddId(dp.GetString());
}
}
catch { /* ignore malformed GlobalVanity */ }
}
return owned;
}
[HttpPost("GetTitleData")]
[Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public IActionResult GetTitleData(FGetTitleDataRequest request)
{
return Ok(new ClientResponse<FGetTitleDataResult>
{
Code = 200,
Status = "OK",
Data = new FGetTitleDataResult()
{
Data = _titleDataService.Find(request.Keys)
}
});
}
}