* Fix item repair cost formula * Add "RequestUpdateAvailableFreeLoadout" function (WIP) * Fix item sell formula * Fix item stack split on sell * Fix contract progression counting for objectives other than owned items * Refactor balance into a proper struct * Separate and update Season 2 and Season 3 data
103 lines
3.7 KiB
C#
103 lines
3.7 KiB
C#
using System.Text.Json;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.UserData;
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using Prospect.Server.Api.Utils;
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namespace Prospect.Server.Api.Services.CloudScript.Functions;
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public class FYRepairItemRequest {
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[JsonPropertyName("instanceId")]
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public string InstanceID { get; set; }
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}
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public class FYRepairItemResult {
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[JsonPropertyName("userId")]
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public string UserID { get; set; }
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[JsonPropertyName("error")]
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public string Error { get; set; }
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[JsonPropertyName("changedCurrencies")]
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public FYCurrencyItem[] ChangedCurrencies { get; set; }
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[JsonPropertyName("changedItems")]
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public FYCustomItemInfo[] ChangedItems { get; set; }
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}
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[CloudScriptFunction("RepairItem")]
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public class RepairItem : ICloudScriptFunction<FYRepairItemRequest, FYRepairItemResult>
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{
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private readonly IHttpContextAccessor _httpContextAccessor;
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private readonly UserDataService _userDataService;
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private readonly TitleDataService _titleDataService;
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public RepairItem(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
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{
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_httpContextAccessor = httpContextAccessor;
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_userDataService = userDataService;
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_titleDataService = titleDataService;
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}
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public async Task<FYRepairItemResult> ExecuteAsync(FYRepairItemRequest request)
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{
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var context = _httpContextAccessor.HttpContext;
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if (context == null)
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{
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throw new CloudScriptException("CloudScript was not called within a http request");
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}
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var userId = context.User.FindAuthUserId();
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var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
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var userData = await _userDataService.FindAsync(
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userId, userId,
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new List<string>{"Balance", "Inventory"}
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);
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var item = inventory.Find(item => item.ItemId == request.InstanceID);
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if (item == null) {
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return new FYRepairItemResult
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{
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UserID = userId,
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Error = "Item not found",
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};
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}
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var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
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var blueprintData = blueprints[item.BaseItemId];
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var repairCost = blueprintData.RepairCostBase + (int)Math.Ceiling((1 - (float)item.Durability / blueprintData.DurabilityMax) * blueprintData.RepairCostMaxDurability);
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if (item.Durability == 0) {
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repairCost += blueprintData.RepairCostModifierBroken;
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}
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if (balance.SoftCurrency < repairCost) {
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return new FYRepairItemResult
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{
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UserID = userId,
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Error = "Insufficient balance",
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};
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}
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balance.SoftCurrency -= repairCost;
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item.Durability = blueprintData.DurabilityMax;
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await _userDataService.UpdateAsync(
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userId, userId,
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new Dictionary<string, string>{
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["Inventory"] = JsonSerializer.Serialize(inventory),
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["Balance"] = JsonSerializer.Serialize(balance),
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}
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);
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return new FYRepairItemResult
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{
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UserID = userId,
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Error = "",
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ChangedItems = [item],
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ChangedCurrencies = [
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new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency },
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],
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};
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}
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} |