Files
the-cycle/src/Prospect.Server.Api/Services/CloudScript/Functions/SetCharacterVanityItems.cs
T
2025-02-24 01:06:32 +02:00

116 lines
4.2 KiB
C#

using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.CloudScript.Functions;
using Prospect.Server.Api.Services.UserData;
public class VanityDataiD {
[JsonPropertyName("iD")]
public string ID { get; set; }
[JsonPropertyName("materialIndex")]
public int MaterialIndex { get; set; }
}
public class SetCharacterVanityItems {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("head_item")]
public VanityDataiD HeadItem { get; set; }
[JsonPropertyName("boots_item")]
public VanityDataiD BootsItem { get; set; }
[JsonPropertyName("chest_item")]
public VanityDataiD ChestItem { get; set; }
[JsonPropertyName("glove_item")]
public VanityDataiD GloveItem { get; set; }
[JsonPropertyName("base_suit_item")]
public VanityDataiD BaseSuitItem { get; set; }
[JsonPropertyName("melee_weapon_item")]
public VanityDataiD MeleeWeaponItem { get; set; }
[JsonPropertyName("body_type")]
public int BodyType { get; set; }
[JsonPropertyName("archetype_id")]
public string ArchetypeID { get; set; }
[JsonPropertyName("slot_index")]
public int SlotIndex { get; set; }
}
public class SetCharacterVanityItemsRequest {
[JsonPropertyName("desiredVanity")]
public SetCharacterVanityItems DesiredVanity { get; set; }
}
public class SetCharacterVanityItemsResponse
{
[JsonPropertyName("returnVanity")]
public FYCharacterVanity ReturnVanity { get; set; }
}
[CloudScriptFunction("SetCharacterVanityItems")]
public class SetCharacterVanityItemsFunction : ICloudScriptFunction<SetCharacterVanityItemsRequest, SetCharacterVanityItemsResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public SetCharacterVanityItemsFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<SetCharacterVanityItemsResponse> ExecuteAsync(SetCharacterVanityItemsRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
// TODO: Check for available vanity items
// TODO: Refactor
var vanityData = request.DesiredVanity;
var mappedVanityItems = new FYCharacterVanity{
UserID = userId,
BaseSuitItem = new FYVanityMaterialItem{
ID = vanityData.BaseSuitItem.ID,
MaterialIndex = vanityData.BaseSuitItem.MaterialIndex,
},
BootsItem = new FYVanityMaterialItem{
ID = vanityData.BootsItem.ID,
MaterialIndex = vanityData.BootsItem.MaterialIndex,
},
ChestItem = new FYVanityMaterialItem{
ID = vanityData.ChestItem.ID,
MaterialIndex = vanityData.ChestItem.MaterialIndex,
},
GloveItem = new FYVanityMaterialItem{
ID = vanityData.GloveItem.ID,
MaterialIndex = vanityData.GloveItem.MaterialIndex,
},
HeadItem = new FYVanityMaterialItem{
ID = vanityData.HeadItem.ID,
MaterialIndex = vanityData.HeadItem.MaterialIndex,
},
MeleeWeaponItem = new FYVanityMaterialItem{
ID = vanityData.MeleeWeaponItem.ID,
MaterialIndex = vanityData.MeleeWeaponItem.MaterialIndex,
},
ArchetypeID = vanityData.ArchetypeID,
BodyType = vanityData.BodyType,
SlotIndex = vanityData.SlotIndex
};
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{ ["CharacterVanity"] = JsonSerializer.Serialize(mappedVanityItems) }
);
return new SetCharacterVanityItemsResponse
{
ReturnVanity = mappedVanityItems,
};
}
}