Files
the-cycle/src/Prospect.Server.Api/Services/CloudScript/Functions/EnterMatchmakingMatch.cs
T

106 lines
4.4 KiB
C#

using System.Text.Json;
using System.Text.Json.Serialization;
using Microsoft.AspNetCore.SignalR;
using Prospect.Server.Api.Hubs;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class OnSquadMatchmakingSuccessMessage {
[JsonPropertyName("success")]
public bool Success { get; set; }
[JsonPropertyName("sessionId")]
public string SessionID { get; set; }
[JsonPropertyName("squadId")]
public string SquadID { get; set; }
}
[CloudScriptFunction("EnterMatchmakingMatch")]
public class EnterMatchmakingMatchFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly IHubContext<CycleHub> _hubContext;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public EnterMatchmakingMatchFunction(IHubContext<CycleHub> hubContext, IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_hubContext = hubContext;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var titleData = _titleDataService.Find(new List<string>{"Contracts"});
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"ContractsActive", "Inventory"}
);
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
// Compute delivery quest progress before deploy.
// This ensures that the quest progress will be shown on the planet.
// The station doesn't seem to care about delivery quests progress and calculates progress
// based on actual items in stash. And so does the "ClaimActiveContract" function.
foreach (var contractActive in contractsActive.Contracts) {
if (!contracts.TryGetValue(contractActive.ContractID, out var contract)) {
continue;
}
for (var i = 0; i < contract.Objectives.Length; i++) {
var objective = contract.Objectives[i];
if (objective.Type != EYContractObjectiveType.OwnNumOfItem) {
continue;
}
int remaining = objective.MaxProgress;
foreach (var item in inventory) {
if (item.BaseItemId != objective.ItemToOwn) {
continue;
}
remaining -= item.Amount;
if (remaining <= 0) {
remaining = 0;
break;
}
}
contractActive.Progress[i] = objective.MaxProgress - remaining;
}
}
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["ContractsActive"] = JsonSerializer.Serialize(contractsActive),
}
);
await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", new OnSquadMatchmakingSuccessMessage {
Success = true,
SessionID = request.MapName, // TODO: Need to implement TryGetCompleteSquadInfo and pass squad info
SquadID = request.SquadId,
});
return new FYEnterMatchmakingResult
{
Success = true,
ErrorMessage = "",
SingleplayerStation = false,
NumAttempts = 1,
Blocker = 0,
IsMatchTravel = true,
SessionId = "", // TODO: Not sure how this affects match travel
};
}
}