Files
the-cycle/src/Prospect.Server.Api/Models/Client/FGetUserInventoryResult.cs
T
Yury dfc38de7b5 Push API changes
* Fix item repair cost formula
* Add "RequestUpdateAvailableFreeLoadout" function (WIP)
* Fix item sell formula
* Fix item stack split on sell
* Fix contract progression counting for objectives other than owned items
* Refactor balance into a proper struct
* Separate and update Season 2 and Season 3 data
2025-03-04 23:39:20 +02:00

29 lines
1.1 KiB
C#

using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Client.Data;
using Prospect.Server.Api.Models.Data;
namespace Prospect.Server.Api.Models.Client;
public class FGetUserInventoryResult
{
/// <summary>
/// [optional] Array of inventory items belonging to the user.
/// </summary>
[JsonPropertyName("Inventory")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
public List<FItemInstance>? Inventory { get; set; }
/// <summary>
/// [optional] Array of virtual currency balance(s) belonging to the user.
/// </summary>
[JsonPropertyName("VirtualCurrency")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
public PlayerBalance? VirtualCurrency { get; set; }
/// <summary>
/// [optional] Array of virtual currency balance(s) belonging to the user.
/// </summary>
[JsonPropertyName("VirtualCurrencyRechargeTimes")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
public Dictionary<string, FVirtualCurrencyRechargeTime>? VirtualCurrencyRechargeTimes { get; set; }
}