* Fix item repair cost formula * Add "RequestUpdateAvailableFreeLoadout" function (WIP) * Fix item sell formula * Fix item stack split on sell * Fix contract progression counting for objectives other than owned items * Refactor balance into a proper struct * Separate and update Season 2 and Season 3 data
156 lines
6.2 KiB
C#
156 lines
6.2 KiB
C#
using System.Text.Json;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.CloudScript.Models.Data;
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using Prospect.Server.Api.Services.UserData;
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namespace Prospect.Server.Api.Services.CloudScript.Functions;
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public class FYStartItemCraftingClientRequest {
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[JsonPropertyName("baseItemId")]
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public string BaseItemID { get; set; }
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}
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public class FYStartItemCraftingClientResult {
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[JsonPropertyName("userId")]
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public string UserID { get; set; }
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[JsonPropertyName("error")]
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public string Error { get; set; }
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[JsonPropertyName("changedCurrencies")]
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public FYCurrencyItem[] ChangedCurrencies { get; set; }
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[JsonPropertyName("changedItems")]
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public List<FYCustomItemInfo> ChangedItems { get; set; }
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[JsonPropertyName("deletedItemsIds")]
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public HashSet<string> DeletedItemsIds { get; set; }
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}
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public class FYItemCurrentlyBeingCrafted {
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[JsonPropertyName("itemId")]
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public string ItemID { get; set; }
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[JsonPropertyName("utcTimestampWhenCraftingStarted")]
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public FYTimestamp UtcTimestampWhenCraftingStarted { get; set; }
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}
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[CloudScriptFunction("StartItemCraftingClient")]
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public class StartItemCraftingClient : ICloudScriptFunction<FYStartItemCraftingClientRequest, FYStartItemCraftingClientResult>
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{
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private readonly IHttpContextAccessor _httpContextAccessor;
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private readonly UserDataService _userDataService;
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private readonly TitleDataService _titleDataService;
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public StartItemCraftingClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
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{
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_httpContextAccessor = httpContextAccessor;
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_userDataService = userDataService;
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_titleDataService = titleDataService;
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}
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public async Task<FYStartItemCraftingClientResult> ExecuteAsync(FYStartItemCraftingClientRequest request)
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{
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var context = _httpContextAccessor.HttpContext;
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if (context == null)
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{
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throw new CloudScriptException("CloudScript was not called within a http request");
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}
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var userId = context.User.FindAuthUserId();
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var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
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var userData = await _userDataService.FindAsync(
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userId, userId,
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new List<string>{"CraftingTimer__2022_05_12", "Balance", "Inventory"}
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);
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var craftingTimer = JsonSerializer.Deserialize<FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value);
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if (craftingTimer.UtcTimestampWhenCraftingStarted.Seconds != 0) {
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return new FYStartItemCraftingClientResult
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{
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UserID = userId,
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Error = "Crafting is in progress",
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};
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}
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// TODO: Contract unlock criteria
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// TODO: Inventory limit check
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
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var blueprintData = blueprints[request.BaseItemID];
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// Validate price
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var shopCraftingData = blueprintData.ItemShopsCraftingData["CraftingStation"];
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// TODO: Refactor
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List<FYCustomItemInfo> changedItems = [];
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HashSet<string> deletedItemsIds = [];
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List<FYCurrencyItem> changedCurrencies = [];
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foreach (var ingredient in shopCraftingData.ItemRecipeIngredients) {
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int remaining = ingredient.Amount;
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if (ingredient.Currency == "SoftCurrency") {
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remaining -= ingredient.Amount;
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balance.SoftCurrency -= ingredient.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
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} else if (ingredient.Currency == "Aurum") {
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remaining -= ingredient.Amount;
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balance.HardCurrency -= ingredient.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
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} else {
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foreach (var item in inventory) {
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if (item.BaseItemId != ingredient.Currency) {
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continue;
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}
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var localRemaining = remaining;
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remaining -= item.Amount;
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item.Amount -= localRemaining;
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if (item.Amount <= 0) {
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item.Amount = 0;
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deletedItemsIds.Add(item.ItemId);
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} else {
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changedItems.Add(item);
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}
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if (remaining <= 0) {
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break;
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}
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}
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}
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if (remaining > 0) {
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return new FYStartItemCraftingClientResult
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{
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UserID = userId,
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Error = "Missing required items",
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};
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}
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}
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// TODO: Optimize
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var newInventory = new List<FYCustomItemInfo>(inventory.Count);
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foreach (var item in inventory) {
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if (!deletedItemsIds.Contains(item.ItemId)) {
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newInventory.Add(item);
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}
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}
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craftingTimer.ItemID = request.BaseItemID;
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craftingTimer.UtcTimestampWhenCraftingStarted.Seconds = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
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await _userDataService.UpdateAsync(
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userId, userId,
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new Dictionary<string, string>{
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["Balance"] = JsonSerializer.Serialize(balance),
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["Inventory"] = JsonSerializer.Serialize(newInventory),
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["CraftingTimer__2022_05_12"] = JsonSerializer.Serialize(craftingTimer),
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}
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);
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return new FYStartItemCraftingClientResult
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{
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UserID = userId,
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Error = "",
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ChangedItems = changedItems,
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DeletedItemsIds = deletedItemsIds,
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ChangedCurrencies = changedCurrencies.ToArray(),
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};
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}
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} |