Files
the-cycle/src/Prospect.Server.Api/Services/Database/DbUserDataService.cs
T
neckfireandClaude Opus 4.8 b8d023b02a
Build & Deploy / build (push) Successful in 38s
feat(admin): read-only back-office at /admin (LAN-only)
Filament-style dark UI served directly by the API:
- Dashboard: player/entity/userdata/titledata counts + recent players
- /admin/players: searchable player list (name/id/steam)
- /admin/players/{id}: full player view — balance/faction/Fortuna cards, inventory
  table, and every UserData key pretty-printed (collapsible)
- /admin/titledata + /admin/titledata/{key}: browse in-memory title data
Restricted to LAN/loopback callers (RemoteIpAddress check) so it is never reachable
from the public internet even though :8443 is port-forwarded.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 09:56:34 +02:00

70 lines
2.3 KiB
C#

using Microsoft.Extensions.Options;
using MongoDB.Driver;
using Prospect.Server.Api.Config;
using Prospect.Server.Api.Services.Database.Models;
namespace Prospect.Server.Api.Services.Database;
public class DbUserDataService : BaseDbService<PlayFabUserData>
{
public DbUserDataService(IOptions<DatabaseSettings> options) : base(options, nameof(PlayFabUserData))
{
}
public async Task<bool> HasAsync(string playFabId, string key)
{
return await Collection.Find(data => data.PlayFabId == playFabId && data.Key == key).AnyAsync();
}
public async Task<PlayFabUserData?> FindAsync(string playFabId, string key)
{
return await Collection.Find(data => data.PlayFabId == playFabId && data.Key == key).SingleOrDefaultAsync();
}
public async Task<PlayFabUserData> InsertAsync(string playFabId, string key, string value, bool isPublic)
{
var data = new PlayFabUserData
{
PlayFabId = playFabId,
Key = key,
Value = value,
Public = isPublic,
LastUpdated = DateTime.UtcNow
};
await Collection.InsertOneAsync(data);
return data;
}
public async Task<IAsyncCursor<PlayFabUserData>> AllAsync(string playFabId, bool publicOnly)
{
var query = publicOnly
? Collection.Find(data => data.PlayFabId == playFabId && data.Public)
: Collection.Find(data => data.PlayFabId == playFabId);
return await query.ToCursorAsync();
}
// Admin back-office: every key/value stored for a player.
public async Task<List<PlayFabUserData>> GetAllForUserAsync(string playFabId)
{
return await Collection.Find(data => data.PlayFabId == playFabId)
.SortBy(data => data.Key).ToListAsync();
}
// Admin back-office: total stored key/value documents.
public async Task<long> CountAsync()
{
return await Collection.CountDocumentsAsync(_ => true);
}
public async Task UpdateValueAsync(string dataId, string value)
{
var update = Builders<PlayFabUserData>.Update
.Set(data => data.Value, value)
.Set(data => data.LastUpdated, DateTime.UtcNow);
await Collection.UpdateOneAsync(data => data.Id == dataId, update);
}
}