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game-server.yml
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game-server
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feat(netcode): chiffrement AES-256-ECB conforme FAESHandlerComponent d'UE
game-server.yml #86
:
Commit
c2a63c6fe1
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neckfire
game-server
2026-07-16 22:50:04 +00:00
23s
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docs(netcode): VERDICT — le client n'entame jamais son handshake DTLS (résolution de clé côté client), mur dur indépendant du serveur
game-server.yml #85
:
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6b3a4057be
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neckfire
game-server
2026-07-16 22:17:30 +00:00
17s
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feat(netcode): flux DTLS conforme UE — EncryptionAck seul + accept, Challenge différé
game-server.yml #84
:
Commit
c6511dd046
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neckfire
game-server
2026-07-16 22:14:18 +00:00
23s
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docs(netcode): findings AES-GCM — le client ferme systématiquement (plaintext bClose) après notre réponse au Hello ; pistes restantes
game-server.yml #83
:
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cc392238f7
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neckfire
game-server
2026-07-16 21:58:33 +00:00
16s
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fix(netcode): Incoming en sens inverse d'Outgoing (couche chiffrement externe retirée en premier)
game-server.yml #82
:
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9cb15ad9e2
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neckfire
game-server
2026-07-16 21:54:18 +00:00
22s
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feat(netcode): chiffrement AES-256-GCM keyé par la PSK (piste retenue)
game-server.yml #81
:
Commit
5c81fba79c
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neckfire
game-server
2026-07-16 21:47:25 +00:00
21s
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docs(netcode): findings test live — client ferme après EncryptionAck (attend voie serveur chiffrée) + crash ConditionalCleanUp
game-server.yml #80
:
Commit
a3dc1e8543
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neckfire
game-server
2026-07-16 21:38:30 +00:00
16s
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test(dtls): EncryptionAck sans activer DTLS — le client continue le login EN CLAIR après l'ack (observé live)
game-server.yml #79
:
Commit
7e34c61b2a
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neckfire
game-server
2026-07-16 21:33:58 +00:00
21s
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debug(dtls): log en tête d'Incoming (état de la garde active/transport/failed)
game-server.yml #78
:
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e397541418
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neckfire
game-server
2026-07-16 21:29:05 +00:00
22s
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debug(dtls): logs Incoming/Outgoing (voir ce que reçoit le serveur après EncryptionAck)
game-server.yml #77
:
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3e47b0680c
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neckfire
game-server
2026-07-16 21:24:59 +00:00
21s
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docs(netcode): mur DTLS franchi côté serveur + boucle d'itération live
game-server.yml #76
:
Commit
a21ac4d0e4
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neckfire
game-server
2026-07-16 21:08:02 +00:00
14s
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feat(netcode): serveur DTLS-PSK (côté serveur) — franchit le mur du chiffrement
game-server.yml #75
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Commit
36122578a3
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neckfire
game-server
2026-07-16 21:06:41 +00:00
21s
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Merge pull request 'capture: catch-all logging for squad-invite RE (unrouted + social)' (
#17
) from preprod into main
Build & Deploy #74
:
Commit
73178ed8c3
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neckfire
main
2026-07-16 09:47:17 +00:00
39s
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game-server: catch-all request capture for squad-invite RE
Build & Deploy #73
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3243b70555
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preprod
2026-07-16 09:46:38 +00:00
51s
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game-server: catch-all request capture for squad-invite RE
game-server.yml #72
:
Commit
f9c44a89b3
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neckfire
game-server
2026-07-16 08:36:07 +00:00
25s
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docs(game-server): study PlayFab Groups/Party emulation for squad invites
game-server.yml #71
:
Commit
4ec54f894b
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neckfire
game-server
2026-07-16 08:29:19 +00:00
18s
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Merge pull request 'chore(game-server): merge main (emulator fixes: contracts, shop, fortuna, friends, admin, presence)' (
#16
) from main into game-server
game-server.yml #70
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Commit
f7048ff173
pushed by
neckfire
game-server
2026-07-16 08:25:55 +00:00
26s
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Merge pull request 'friends: richer GetFriendList payload + logging' (
#15
) from preprod into main
Build & Deploy #69
:
Commit
91bdde3797
pushed by
neckfire
main
2026-07-16 07:07:54 +00:00
38s
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friends: richer GetFriendList payload (field aliases) + log returned JSON
Build & Deploy #68
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Commit
d7821ebf1f
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neckfire
preprod
2026-07-16 07:07:16 +00:00
53s
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Merge pull request 'fortuna: FortunaPass2_Rewards catalog (claimable tiers)' (
#14
) from preprod into main
Build & Deploy #67
:
Commit
e5ab911dfd
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neckfire
main
2026-07-15 20:19:02 +00:00
35s
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fortuna: add FortunaPass2_Rewards catalog so tiers can be claimed
Build & Deploy #66
:
Commit
81092b077e
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neckfire
preprod
2026-07-15 20:18:26 +00:00
50s
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Merge pull request 'docs: rewrite main README (dev + CI + client switch tool)' (
#13
) from preprod into main
Build & Deploy #65
:
Commit
042f806697
pushed by
neckfire
main
2026-07-15 11:55:49 +00:00
33s
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docs: rewrite README around our build/CI + client switch tool
Build & Deploy #64
:
Commit
95541b6221
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neckfire
preprod
2026-07-15 11:55:16 +00:00
33s
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Merge pull request 'admin: fix empty tables (DT engine ordering)' (
#12
) from preprod into main
Build & Deploy #63
:
Commit
a4c8cf5955
pushed by
neckfire
main
2026-07-15 09:53:19 +00:00
33s
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admin: fix empty tables — define DT engine before page init scripts
Build & Deploy #62
:
Commit
a8fca38038
pushed by
neckfire
preprod
2026-07-15 09:52:46 +00:00
43s
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Merge pull request 'admin: interactive tables (sort/filter/search/paging)' (
#11
) from preprod into main
Build & Deploy #61
:
Commit
d1f3fd1125
pushed by
neckfire
main
2026-07-15 09:31:57 +00:00
32s
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admin: interactive tables (sort/filter/search/paging) via client-side JS engine
Build & Deploy #60
:
Commit
b5c295f45c
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neckfire
preprod
2026-07-15 09:31:07 +00:00
42s
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Merge pull request 'Admin: noms lisibles + catalogue (gameref)' (
#10
) from preprod into main
Build & Deploy #59
:
Commit
b05782d4e9
pushed by
neckfire
main
2026-07-15 09:20:31 +00:00
30s
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feat(admin): resolve item/vanity ids to readable names + catalog browser
Build & Deploy #58
:
Commit
0b771c5447
pushed by
neckfire
preprod
2026-07-15 09:20:01 +00:00
43s
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Merge pull request 'Steam persona display names + admin backfill' (
#9
) from preprod into main
Build & Deploy #57
:
Commit
d7c89327a7
pushed by
neckfire
main
2026-07-15 08:27:05 +00:00
29s
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