capture: catch-all logging for squad-invite RE (unrouted + social) #17

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neckfire merged 1 commits from preprod into main 2026-07-16 09:45:44 +00:00
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neckfire added 1 commit 2026-07-16 09:45:42 +00:00
game-server: catch-all request capture for squad-invite RE
Build & Deploy / build (push) Successful in 50s
3243b70555
Log every unrouted POST at Warning [CAPTURE UNROUTED] (reveals native PlayFab
endpoints the emulator doesn't implement, e.g. /Group/CreateGroup, /Lobby/*) and
every social/squad/invite/friend/matchmaking call (path or body) at Information
[CAPTURE SOCIAL]. Lets us pin the exact invite mechanism when reproduced in game.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
neckfire added 1 commit 2026-07-16 09:45:43 +00:00
game-server: catch-all request capture for squad-invite RE
Build & Deploy / build (push) Successful in 50s
3243b70555
Log every unrouted POST at Warning [CAPTURE UNROUTED] (reveals native PlayFab
endpoints the emulator doesn't implement, e.g. /Group/CreateGroup, /Lobby/*) and
every social/squad/invite/friend/matchmaking call (path or body) at Information
[CAPTURE SOCIAL]. Lets us pin the exact invite mechanism when reproduced in game.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
neckfire merged commit 73178ed8c3 into main 2026-07-16 09:45:44 +00:00
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Reference: neckfire/the-cycle#17