Convert to new namespace stuff and implicit usings
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@@ -1,28 +1,26 @@
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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using System.Text.Json.Serialization;
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namespace Prospect.Server.Api.Models.Client
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namespace Prospect.Server.Api.Models.Client;
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public class FGetUserDataRequest
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{
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public class FGetUserDataRequest
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{
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/// <summary>
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/// [optional] The version that currently exists according to the caller. The call will return the data for all of the keys if the
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/// version in the system is greater than this.
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/// </summary>
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[JsonPropertyName("IfChangedFromDataVersion")]
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public List<uint> IfChangedFromDataVersion { get; set; }
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/// <summary>
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/// [optional] The version that currently exists according to the caller. The call will return the data for all of the keys if the
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/// version in the system is greater than this.
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/// </summary>
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[JsonPropertyName("IfChangedFromDataVersion")]
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public List<uint> IfChangedFromDataVersion { get; set; }
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/// <summary>
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/// [optional] List of unique keys to load from.
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/// </summary>
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[JsonPropertyName("Keys")]
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public List<string> Keys { get; set; }
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/// <summary>
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/// [optional] List of unique keys to load from.
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/// </summary>
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[JsonPropertyName("Keys")]
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public List<string> Keys { get; set; }
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/// <summary>
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/// [optional] Unique PlayFab identifier of the user to load data for. Optional, defaults to yourself if not set. When specified to a
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/// PlayFab id of another player, then this will only return public keys for that account.
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/// </summary>
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[JsonPropertyName("PlayFabId")]
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public string PlayFabId { get; set; }
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}
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/// <summary>
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/// [optional] Unique PlayFab identifier of the user to load data for. Optional, defaults to yourself if not set. When specified to a
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/// PlayFab id of another player, then this will only return public keys for that account.
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/// </summary>
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[JsonPropertyName("PlayFabId")]
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public string PlayFabId { get; set; }
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}
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