gameserver: dump full packet bits (512) to decode NMT_Hello netver
Build Game Server / build (push) Successful in 18s
Build Game Server / build (push) Successful in 18s
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -506,7 +506,7 @@ public abstract class UNetConnection : UPlayer
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{
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{
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var peekMark = new FBitReaderMark(reader);
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var peekMark = new FBitReaderMark(reader);
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var totalDiag = reader.GetBitsLeft();
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var totalDiag = reader.GetBitsLeft();
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var takeDiag = Math.Min(totalDiag, 112);
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var takeDiag = Math.Min(totalDiag, 512);
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var sbDiag = new System.Text.StringBuilder(takeDiag);
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var sbDiag = new System.Text.StringBuilder(takeDiag);
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for (var i = 0; i < takeDiag; i++)
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for (var i = 0; i < takeDiag; i++)
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{
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{
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