Started on spawning a player actor
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@@ -1,6 +1,18 @@
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namespace Prospect.Unreal.Net.Player;
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using Prospect.Unreal.Runtime;
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public class APlayerController
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namespace Prospect.Unreal.Net.Actors;
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public class APlayerController : AController
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{
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/// <summary>
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/// Index identifying players using the same base connection (splitscreen clients)
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/// Used by netcode to match replicated PlayerControllers to the correct splitscreen viewport and child connection
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/// replicated via special internal code, not through normal variable replication
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/// </summary>
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public byte NetPlayerIndex { get; set; }
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public void SetPlayer(UPlayer inPlayer)
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{
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throw new NotImplementedException();
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}
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}
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