Add Prospect.Client.Loader and update Solution config
This commit is contained in:
@@ -0,0 +1,136 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{8170a17f-e536-4fdb-bc01-78bf09a9a48b}</ProjectGuid>
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<RootNamespace>ProspectClientLoader</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>Prospect.Client.Loader</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@@ -0,0 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="main.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -0,0 +1,139 @@
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#include <windows.h>
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#include <tlhelp32.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <string.h>
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// Function to create and launch a process with parameters
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HANDLE StartProcess(const wchar_t* exePath, DWORD* processID) {
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STARTUPINFO si = { 0 };
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PROCESS_INFORMATION pi = { 0 };
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si.cb = sizeof(si);
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// Command-line arguments to pass to the process
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wchar_t commandLine[MAX_PATH] = L""; // Buffer for full command
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_snwprintf_s(commandLine, sizeof(commandLine) / sizeof(wchar_t), L"\"%s\" -log -steam_auth PF_TITLEID=2EA46", exePath);
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if (CreateProcess(NULL, commandLine, NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &si, &pi)) {
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*processID = pi.dwProcessId;
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printf("Successfully started process: %ls (PID: %lu)\n", exePath, *processID);
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ResumeThread(pi.hThread);
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CloseHandle(pi.hThread);
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return pi.hProcess;
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}
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else {
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printf("Failed to start process. Error: %lu\n", GetLastError());
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return NULL;
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}
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}
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// Function to get the base address of the main module (PE Image)
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uintptr_t GetModuleBaseAddress(DWORD processID) {
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uintptr_t baseAddress = 0;
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HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, processID);
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if (hSnapshot != INVALID_HANDLE_VALUE) {
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MODULEENTRY32 moduleEntry;
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moduleEntry.dwSize = sizeof(MODULEENTRY32);
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if (Module32First(hSnapshot, &moduleEntry)) {
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baseAddress = (uintptr_t)moduleEntry.modBaseAddr;
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}
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CloseHandle(hSnapshot);
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}
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else {
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printf("Failed to take process snapshot. Error: %lu\n", GetLastError());
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}
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return baseAddress;
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}
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// Function to get a handle to the target process
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HANDLE OpenTargetProcess(DWORD processID) {
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HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processID);
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if (hProcess == NULL) {
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printf("Failed to open process. Error: %lu\n", GetLastError());
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}
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return hProcess;
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}
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bool CheckTutorialActorsOffset(HANDLE hProcess, uintptr_t address) {
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BYTE buffer[2];
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SIZE_T bytesRead;
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if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
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return buffer[0] == 0x32 && buffer[1] == 0xDB;
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} else {
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DWORD error = GetLastError();
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if (error == 299) {
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printf("Incomplete memory read. Retrying...\n");
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Sleep(1000);
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return CheckTutorialActorsOffset(hProcess, address);
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}
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printf("Failed to read memory. Error: %lu\n", error);
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return false;
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}
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}
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bool Patch(const wchar_t* processName) {
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DWORD processID;
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uintptr_t imageBase, address;
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BYTE newValues[2] = { 0xB3, 0x01 };
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SIZE_T bytesWritten;
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HANDLE hProcess = StartProcess(processName, &processID);
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if (hProcess == NULL) {
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return false;
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}
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// Wait a bit for PE image to load
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Sleep(5000);
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// Find the PE Image Base Address
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imageBase = GetModuleBaseAddress(processID);
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if (imageBase == 0) {
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printf("Failed to find PE Image Base Address.\n");
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return false;
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}
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printf("PE Image Base Address: 0x%p\n", (void*)imageBase);
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// Season 3 Patch tutorial actors loader: sub_3DA7520 -> loc_3DA75B6
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address = imageBase + 0x3DA75B6;
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bool found = CheckTutorialActorsOffset(hProcess, address);
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if (!found) {
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// Season 2 Patch tutorial actors loader: sub_3D19900 -> loc_3D19996
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address = imageBase + 0x3D19996;
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found = CheckTutorialActorsOffset(hProcess, address);
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}
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if (!found) {
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printf("Failed to find necessary memory chunk!");
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return false;
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}
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DWORD oldProtect;
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if (VirtualProtectEx(hProcess, (LPVOID)address, sizeof(newValues), PAGE_EXECUTE_READWRITE, &oldProtect)) {
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if (WriteProcessMemory(hProcess, (LPVOID)address, newValues, sizeof(newValues), &bytesWritten)) {
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printf("Memory Write Success: Wrote 0xB3 0x01 at address 0x%p\n", (void*)address);
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}
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else {
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printf("Failed to write memory. Error: %lu\n", GetLastError());
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}
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// Restore original protection
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VirtualProtectEx(hProcess, (LPVOID)address, sizeof(newValues), oldProtect, &oldProtect);
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}
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else {
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printf("Failed to change memory protection. Error: %lu\n", GetLastError());
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}
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// Clean up
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CloseHandle(hProcess);
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return true;
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}
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int main() {
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bool success = Patch(L"Prospect-Win64-Shipping.exe");
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if (!success) {
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// Wait for user input to exit
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printf("An error occurred when patching the executable! Press any key to exit...\n");
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getchar();
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return 1;
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}
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return 0;
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}
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@@ -5,6 +5,7 @@
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
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</PropertyGroup>
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<ItemGroup>
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@@ -3,6 +3,7 @@
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>true</ImplicitUsings>
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<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
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</PropertyGroup>
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</Project>
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@@ -4,6 +4,7 @@
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<TargetFramework>netstandard2.0</TargetFramework>
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<LangVersion>9.0</LangVersion>
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<IsRoslynComponent>true</IsRoslynComponent>
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<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
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</PropertyGroup>
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<ItemGroup>
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@@ -5,6 +5,8 @@
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<Nullable>enable</Nullable>
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<IsPackable>false</IsPackable>
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<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
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</PropertyGroup>
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<ItemGroup>
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@@ -5,6 +5,7 @@
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
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</PropertyGroup>
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<PropertyGroup>
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+4
-1
@@ -1,4 +1,4 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.12.35514.174
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@@ -21,6 +21,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Unreal.Tests", "Pr
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Unreal.Generator", "Prospect.Unreal.Generator\Prospect.Unreal.Generator.csproj", "{71E3E262-49C5-4B6C-9670-D0741CEDB63B}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prospect.Client.Loader", "Prospect.Client.Loader\Prospect.Client.Loader.vcxproj", "{8170A17F-E536-4FDB-BC01-78BF09A9A48B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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@@ -216,6 +218,7 @@ Global
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{380DD490-8F01-4025-91D7-74C289AA5B75} = {76364BAA-BC9D-4A92-AA2A-8914FAE22834}
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{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34} = {168B6247-2D33-4942-AB3F-C5041B3BDFEA}
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{71E3E262-49C5-4B6C-9670-D0741CEDB63B} = {76364BAA-BC9D-4A92-AA2A-8914FAE22834}
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{8170A17F-E536-4FDB-BC01-78BF09A9A48B} = {31D3D5D2-B011-4F9B-B6CC-D0A35675D797}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {12888C62-D3A2-4DD7-A9A5-1481D95865D0}
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Reference in New Issue
Block a user