Push API changes
* Fix item repair cost formula * Add "RequestUpdateAvailableFreeLoadout" function (WIP) * Fix item sell formula * Fix item stack split on sell * Fix contract progression counting for objectives other than owned items * Refactor balance into a proper struct * Separate and update Season 2 and Season 3 data
This commit is contained in:
@@ -6,6 +6,7 @@ using Microsoft.Extensions.Options;
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using Prospect.Server.Api.Config;
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using Prospect.Server.Api.Models.Client;
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using Prospect.Server.Api.Models.Client.Data;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.Auth.User;
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@@ -296,7 +297,7 @@ public class ClientController : Controller
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Data = new FGetUserInventoryResult
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{
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Inventory = items,
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VirtualCurrency = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value),
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VirtualCurrency = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value),
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VirtualCurrencyRechargeTimes = new Dictionary<string, FVirtualCurrencyRechargeTime>()
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}
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});
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@@ -1,5 +1,6 @@
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Client.Data;
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using Prospect.Server.Api.Models.Data;
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namespace Prospect.Server.Api.Models.Client;
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@@ -17,7 +18,7 @@ public class FGetUserInventoryResult
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/// </summary>
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[JsonPropertyName("VirtualCurrency")]
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[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
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public Dictionary<string, int>? VirtualCurrency { get; set; }
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public PlayerBalance? VirtualCurrency { get; set; }
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/// <summary>
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/// [optional] Array of virtual currency balance(s) belonging to the user.
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@@ -0,0 +1,15 @@
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using System.Text.Json.Serialization;
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namespace Prospect.Server.Api.Models.Data;
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public class PlayerBalance
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{
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[JsonPropertyName("AU")]
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public int HardCurrency { get; set; }
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[JsonPropertyName("SC")]
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public int SoftCurrency { get; set; }
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[JsonPropertyName("IN")]
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public int InsuranceTokens { get; set; }
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}
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@@ -15,6 +15,8 @@ public class TitleDataContractInfo {
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public TitleDataContractInfoUnlockData UnlockData { get; set; }
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[JsonPropertyName("IsMainContract")]
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public bool IsMainContract { get; set; }
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[JsonPropertyName("ContractDifficulty")]
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public EYContractDifficulty ContractDifficulty { get; set; }
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}
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public class TitleDataContractInfoReward {
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@@ -26,7 +28,7 @@ public class TitleDataContractInfoReward {
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public class TitleDataContractInfoObjective {
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[JsonPropertyName("Type")]
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public int Type { get; set; }
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public EYContractObjectiveType Type { get; set; }
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[JsonPropertyName("MaxProgress")]
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public int MaxProgress { get; set; }
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[JsonPropertyName("ItemToOwn")]
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@@ -37,5 +39,26 @@ public class TitleDataContractInfoUnlockData {
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[JsonPropertyName("Level")]
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public int Level { get; set; }
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[JsonPropertyName("Contracts")]
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public string[] Contracts { get; set; }
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public HashSet<string> Contracts { get; set; }
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}
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public enum EYContractObjectiveType {
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Invalid = 0,
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Kills = 1,
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OwnNumOfItem = 2,
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DeadDrop = 3,
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VisitArea = 4,
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LootContainer = 5,
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FactionLevel = 6,
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CompletedMission = 7,
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MAX = 8
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}
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public enum EYContractDifficulty
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{
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Invalid = 0,
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Easy = 1,
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Medium = 2,
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Hard = 3,
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MAX = 4
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};
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@@ -28,11 +28,11 @@ public class TitleDataBlueprintInfo {
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[JsonPropertyName("ScrappingFactionProgressionIncrement")]
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public int ScrappingFactionProgressionIncrement { get; set; }
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[JsonPropertyName("UnlockData")]
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public object UnlockData { get; set; }
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public TitleDataItemUnlockData UnlockData { get; set; }
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[JsonPropertyName("ModID")]
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public int? ModID { get; set; }
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[JsonPropertyName("AlienForgeCatalystToUpgradedItemMap")]
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public object? AlienForgeCatalystToUpgradedItemMap { get; set; }
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public TitleDataItemAlienForgeCatalystToUpgradedItemMap AlienForgeCatalystToUpgradedItemMap { get; set; }
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[JsonPropertyName("Rarity")]
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public int Rarity { get; set; }
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[JsonPropertyName("Kind")]
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@@ -61,6 +61,22 @@ public class TitleDataItemRecipeCostType {
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public int Amount { get; set; }
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}
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public class TitleDataItemUnlockData {
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[JsonPropertyName("FactionUnlockLevel")]
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public int FactionUnlockLevel { get; set; }
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[JsonPropertyName("ContractLockPurchase")]
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public string ContractLockPurchase { get; set; }
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[JsonPropertyName("ContractLockCrafting")]
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public string ContractLockCrafting { get; set; }
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}
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public class TitleDataItemAlienForgeCatalystToUpgradedItemMap {
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[JsonPropertyName("Catalyst")]
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public string Catalyst { get; set; }
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[JsonPropertyName("NextItem")]
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public string NextItem { get; set; }
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}
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/*
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enum class EYItemType : uint8_t
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{
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@@ -4,6 +4,23 @@
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>true</ImplicitUsings>
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<Nullable>enable</Nullable>
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<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 3 Debug|AnyCPU'">
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<Optimize>False</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 3 Release|AnyCPU'">
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<Optimize>True</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 2 Release|AnyCPU'">
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<Optimize>True</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<Optimize>True</Optimize>
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</PropertyGroup>
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<ItemGroup>
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@@ -1,5 +1,6 @@
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.CloudScript.Models.Data;
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using Prospect.Server.Api.Services.UserData;
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@@ -87,7 +88,7 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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var factionProgression = JsonSerializer.Deserialize<int>(userData[factionKey].Value);
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var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
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var contractsCompleted = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
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var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var targetContractIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == request.ContractID);
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@@ -102,14 +103,16 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
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var targetContract = contractsActive.Contracts[targetContractIdx];
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List<FYCustomItemInfo> itemsUpdatedOrRemoved = [];
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HashSet<string> deletedItemsIds = [];
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// TODO: Proper progress verification of all objectives
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foreach (var objective in contract.Objectives) {
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for (var i = 0; i < contract.Objectives.Length; i++) {
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var objective = contract.Objectives[i];
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int remaining = objective.MaxProgress;
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if (objective.Type == 2) {
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for (var i = 0; i < inventory.Count; i++) {
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var item = inventory[i];
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if (objective.Type == EYContractObjectiveType.OwnNumOfItem) {
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// NOTE: The backend may perform item ownership validation
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// since it has the information about the player's items.
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foreach (var item in inventory) {
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if (item.BaseItemId != objective.ItemToOwn) {
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continue;
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}
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@@ -125,6 +128,11 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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break;
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}
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}
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} else {
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// NOTE: A game server must write the correct progress
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// for other types of objectives.
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// The objectives are mapped by array index.
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remaining -= targetContract.Progress[i];
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}
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if (remaining > 0) {
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return new FYClaimCompletedActiveContractRewardsResult
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@@ -148,15 +156,17 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
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List<FYCurrencyItem> changedCurrencies = [];
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foreach (var reward in contract.Rewards) {
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if (reward.ItemID == "SoftCurrency") {
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balance["SC"] += reward.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
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balance.SoftCurrency += reward.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
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} else if (reward.ItemID == "Aurum") {
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balance["AU"] += reward.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
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balance.HardCurrency += reward.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
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} else if (reward.ItemID == "InsuranceToken") {
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balance["IN"] += reward.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance["IN"] });
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balance.InsuranceTokens += reward.Amount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance.InsuranceTokens });
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} else {
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// TODO: Inventory limit check
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var blueprintData = blueprints[reward.ItemID];
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var remainingAmount = reward.Amount * blueprintData.AmountPerPurchase;
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+8
-6
@@ -1,5 +1,6 @@
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.CloudScript.Models.Data;
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using Prospect.Server.Api.Services.UserData;
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@@ -103,7 +104,7 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
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};
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}
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var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
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@@ -136,8 +137,8 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
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};
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}
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balance["SC"] += claimableAmount;
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changedCurrencies = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
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balance.SoftCurrency += claimableAmount;
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changedCurrencies = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
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break;
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}
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case "playerquarters_gen_aurum": {
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@@ -162,8 +163,8 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
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};
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}
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balance["AU"] += claimableAmount;
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changedCurrencies = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
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balance.HardCurrency += claimableAmount;
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changedCurrencies = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
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break;
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}
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case "playerquarters_gen_crate": {
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@@ -190,7 +191,8 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
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var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
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var rewardsPool = dailyCrateRewards[crateTier - 1];
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var items = PickItems(rewardsPool, 5); // TODO: Not sure how many items were granted
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// TODO: Get rewardGrants from PassiveGenerators_CrateRewards_DT
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var items = PickItems(rewardsPool, 5);
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// TODO: Stackable? GrantedItems doesn't imply granted OR updated.
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foreach (var item in items) {
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var itemInfo = blueprints[item.Name];
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@@ -1,5 +1,6 @@
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.CloudScript;
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using Prospect.Server.Api.Services.UserData;
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@@ -138,7 +139,7 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
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}
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var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance"});
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var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
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var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
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var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
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if (!blueprints.ContainsKey(request.BaseItemID)) {
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@@ -165,16 +166,15 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
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if (ingredient.Currency == "SoftCurrency") {
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var buyCost = request.PurchaseAmount * ingredient.Amount;
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remaining -= buyCost;
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balance["SC"] -= buyCost;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
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balance.SoftCurrency -= buyCost;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
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} else if (ingredient.Currency == "Aurum") {
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var buyCost = request.PurchaseAmount * ingredient.Amount;
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remaining -= buyCost;
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balance["AU"] -= buyCost;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
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balance.HardCurrency -= buyCost;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
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} else {
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for (var i = 0; i < inventory.Count; i++) {
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var item = inventory[i];
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foreach (var item in inventory) {
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if (item.BaseItemId != ingredient.Currency) {
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continue;
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}
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@@ -209,6 +209,7 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
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}
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}
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// TODO: Inventory limit check
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// TODO: Refactor into a helper function
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var remainingAmount = request.PurchaseAmount * blueprintData.AmountPerPurchase;
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@@ -1,5 +1,6 @@
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.UserData;
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using Prospect.Server.Api.Utils;
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@@ -65,20 +66,20 @@ public class RepairItem : ICloudScriptFunction<FYRepairItemRequest, FYRepairItem
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var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
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var blueprintData = blueprints[item.BaseItemId];
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var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var repairCost = MapValue.Map(item.Durability, blueprintData.DurabilityMax, 0, blueprintData.RepairCostBase, blueprintData.RepairCostMaxDurability);
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var repairCost = blueprintData.RepairCostBase + (int)Math.Ceiling((1 - (float)item.Durability / blueprintData.DurabilityMax) * blueprintData.RepairCostMaxDurability);
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if (item.Durability == 0) {
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repairCost += blueprintData.RepairCostModifierBroken;
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}
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if (balance["SC"] < repairCost) {
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if (balance.SoftCurrency < repairCost) {
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return new FYRepairItemResult
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{
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UserID = userId,
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Error = "Insufficient balance",
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};
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}
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balance["SC"] -= repairCost;
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balance.SoftCurrency -= repairCost;
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item.Durability = blueprintData.DurabilityMax;
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await _userDataService.UpdateAsync(
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@@ -95,7 +96,7 @@ public class RepairItem : ICloudScriptFunction<FYRepairItemRequest, FYRepairItem
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Error = "",
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ChangedItems = [item],
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ChangedCurrencies = [
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new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] },
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new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency },
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],
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};
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}
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@@ -1,5 +1,6 @@
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Prospect.Server.Api.Models.Data;
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using Prospect.Server.Api.Services.Auth.Extensions;
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using Prospect.Server.Api.Services.UserData;
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@@ -54,7 +55,7 @@ public class RequestMissionCompleted : ICloudScriptFunction<FYRequestMissionComp
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var rewards = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionRewardInfo>>(titleData["OnboardingRewardMissions"]);
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var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
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var missions = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionInfo>>(titleData["OnboardingMissions"]);
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var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
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var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
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var currentMission = missions[onboardingMission.CurrentMissionID];
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var missionRewardId = currentMission.OnboardingRewards.RowName;
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@@ -68,15 +69,16 @@ public class RequestMissionCompleted : ICloudScriptFunction<FYRequestMissionComp
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var missionRewards = rewards[missionRewardId].RewardEntries;
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foreach (var reward in missionRewards) {
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if (reward.RewardRowHandle.RowName == "SoftCurrency") {
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balance["SC"] += reward.RewardAmount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
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balance.SoftCurrency += reward.RewardAmount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
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} else if (reward.RewardRowHandle.RowName == "Aurum") {
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balance["AU"] += reward.RewardAmount;
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changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
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balance.HardCurrency += reward.RewardAmount;
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||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
} else if (reward.RewardRowHandle.RowName == "InsuranceToken") {
|
||||
balance["IN"] += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance["IN"] });
|
||||
balance.InsuranceTokens += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance.InsuranceTokens });
|
||||
} else {
|
||||
// TODO: Inventory limit check
|
||||
var blueprintData = blueprints[reward.RewardRowHandle.RowName];
|
||||
var remainingAmount = reward.RewardAmount * blueprintData.AmountPerPurchase;
|
||||
while (remainingAmount > 0) {
|
||||
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RequestUpdateAvailableFreeLoadoutRequest
|
||||
{
|
||||
}
|
||||
|
||||
public class RequestUpdateAvailableFreeLoadoutResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserId { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("newRandomSeed")]
|
||||
public int NewRandomSeed { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestUpdateAvailableFreeLoadout")]
|
||||
public class RequestUpdateAvailableFreeLoadoutFunction : ICloudScriptFunction<RequestUpdateAvailableFreeLoadoutRequest, RequestUpdateAvailableFreeLoadoutResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly ILogger<RequestUpdateAvailableFreeLoadoutFunction> _logger;
|
||||
|
||||
public RequestUpdateAvailableFreeLoadoutFunction(ILogger<RequestUpdateAvailableFreeLoadoutFunction> logger, IHttpContextAccessor httpContextAccessor)
|
||||
{
|
||||
_logger = logger;
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
}
|
||||
|
||||
public async Task<RequestUpdateAvailableFreeLoadoutResponse> ExecuteAsync(RequestUpdateAvailableFreeLoadoutRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
return new RequestUpdateAvailableFreeLoadoutResponse
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "",
|
||||
NewRandomSeed = 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -9,9 +9,9 @@ public class RequestUpdateSeasonWipeDataRequest
|
||||
public class RequestUpdateSeasonWipeDataResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserId;
|
||||
public string UserId { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error;
|
||||
public string Error { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestUpdateSeasonWipeData")]
|
||||
|
||||
+6
-1
@@ -76,6 +76,12 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
// TODO: Optimize
|
||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
||||
// Process inventory update. The player may:
|
||||
// 1. Split item stack - creates a new item and updates amount of existing item.
|
||||
// 2. Stack existing items - deletes existing items and updates amount of existing item.
|
||||
// 3. Change vanity data - updates an existing item.
|
||||
// 4. Change weapon mods - updates an existing item.
|
||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
foreach (var item in inventory) {
|
||||
if (!request.ItemsToRemove.Contains(item.ItemId)) {
|
||||
@@ -83,7 +89,6 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
||||
foreach (var item in request.ItemsToUpdateAmount) {
|
||||
var inventoryItem = newInventory.Find(i => i.ItemId == item.ItemId);
|
||||
if (inventoryItem == null) {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -33,7 +34,7 @@ public class SellItemsClientResponse
|
||||
[JsonPropertyName("scrappedItemIds")]
|
||||
public HashSet<string> ScrappedItemIDs { get; set; }
|
||||
[JsonPropertyName("changedItems")]
|
||||
public FYCustomItemInfo[] ChangedItems { get; set; }
|
||||
public List<FYCustomItemInfo> ChangedItems { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("playerFactionProgressionData")]
|
||||
@@ -71,39 +72,63 @@ public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientReque
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var progressionFactionKey = "FactionProgression" + request.FactionID;
|
||||
var progressionFactionKey = $"FactionProgression{request.FactionID}";
|
||||
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance", progressionFactionKey});
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var balanceData = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var factionProgression = JsonSerializer.Deserialize<int>(userData[progressionFactionKey].Value);
|
||||
|
||||
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
|
||||
|
||||
var playerBalance = balanceData["SC"];
|
||||
// TODO: Optimize
|
||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
||||
// Process inventory update before selling since a player may split item stack.
|
||||
// This will result in creating a new item and updating amount of existing item.
|
||||
// NOTE: Stacking items back doesn't seem to work, at least in single-player station. Bug?
|
||||
// var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
// foreach (var item in inventory) {
|
||||
// if (!request.InventoryUpdateData.ItemsToRemove.Contains(item.ItemId)) {
|
||||
// newInventory.Add(item);
|
||||
// }
|
||||
// }
|
||||
|
||||
var changedItems = new List<FYCustomItemInfo>();
|
||||
foreach (var item in request.InventoryUpdateData.ItemsToUpdateAmount) {
|
||||
var inventoryItem = inventory.Find(i => i.ItemId == item.ItemId);
|
||||
if (inventoryItem == null) {
|
||||
continue;
|
||||
}
|
||||
inventoryItem.Amount = item.Amount;
|
||||
// NOTE: Vanity and mod data cannot be managed in sell menu
|
||||
changedItems.Add(item);
|
||||
}
|
||||
|
||||
foreach (var item in request.InventoryUpdateData.ItemsToAdd) {
|
||||
inventory.Add(item);
|
||||
}
|
||||
|
||||
// Then process selling. The game client provides item IDs for newly added items.
|
||||
HashSet<string> scrappedItemIds = [];
|
||||
foreach (var itemId in request.IDs) {
|
||||
var inventoryItemIdx = inventory.FindIndex(i => i.ItemId == itemId);
|
||||
if (inventoryItemIdx == -1) {
|
||||
var inventoryItem = inventory.Find(i => i.ItemId == itemId);
|
||||
if (inventoryItem == null) {
|
||||
continue;
|
||||
}
|
||||
var inventoryItem = inventory[inventoryItemIdx];
|
||||
var blueprintData = blueprints[inventoryItem.BaseItemId];
|
||||
// TODO: Probably better to decide based on item kind instead
|
||||
if (inventoryItem.Durability == -1) {
|
||||
factionProgression += blueprintData.OverrideScrappingReputation * inventoryItem.Amount;
|
||||
playerBalance += blueprintData.OverrideScrappingReturns * inventoryItem.Amount;
|
||||
factionProgression += (int)((float)blueprintData.OverrideScrappingReputation / blueprintData.MaxAmountPerStack * inventoryItem.Amount);
|
||||
balance.SoftCurrency += (int)((float)blueprintData.OverrideScrappingReturns / blueprintData.MaxAmountPerStack * inventoryItem.Amount);
|
||||
} else {
|
||||
// Items that have durability are not stackable so it's always 1 item
|
||||
factionProgression += MapValue.Map(
|
||||
inventoryItem.Durability,
|
||||
blueprintData.DurabilityMax, 0,
|
||||
blueprintData.OverrideScrappingReputation, (int)(blueprintData.OverrideScrappingReputation * blueprintData.DurabilityBrokenScrappingReturnModifier)
|
||||
factionProgression += (int)Math.Max(
|
||||
(float)inventoryItem.Durability / blueprintData.DurabilityMax * blueprintData.OverrideScrappingReputation,
|
||||
blueprintData.OverrideScrappingReputation * blueprintData.DurabilityBrokenScrappingReturnModifier
|
||||
);
|
||||
playerBalance += MapValue.Map(
|
||||
inventoryItem.Durability,
|
||||
blueprintData.DurabilityMax, 0,
|
||||
blueprintData.OverrideScrappingReturns, (int)(blueprintData.OverrideScrappingReturns * blueprintData.DurabilityBrokenScrappingReturnModifier)
|
||||
balance.SoftCurrency += (int)Math.Max(
|
||||
(float)inventoryItem.Durability / blueprintData.DurabilityMax * blueprintData.OverrideScrappingReturns,
|
||||
blueprintData.OverrideScrappingReturns * blueprintData.DurabilityBrokenScrappingReturnModifier
|
||||
);
|
||||
}
|
||||
|
||||
@@ -118,13 +143,11 @@ public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientReque
|
||||
}
|
||||
}
|
||||
|
||||
balanceData["SC"] = playerBalance;
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
||||
["Balance"] = JsonSerializer.Serialize(balanceData),
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
[progressionFactionKey] = JsonSerializer.Serialize(factionProgression),
|
||||
}
|
||||
);
|
||||
@@ -135,14 +158,14 @@ public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientReque
|
||||
Error = "",
|
||||
ChangedCurrencies = [new FYCurrencyItem {
|
||||
CurrencyName = "SoftCurrency",
|
||||
Amount = playerBalance,
|
||||
Amount = balance.SoftCurrency,
|
||||
}],
|
||||
PlayerFactionProgressionData = new FYPlayerFactionProgressData {
|
||||
FactionID = request.FactionID,
|
||||
CurrentProgression = factionProgression,
|
||||
},
|
||||
ScrappedItemIDs = scrappedItemIds,
|
||||
ChangedItems = [], // TODO: Changed items from InventoryUpdateData
|
||||
ChangedItems = changedItems,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
+12
-4
@@ -47,10 +47,18 @@ public class SetCharacterVanityArchetype : ICloudScriptFunction<FYSetActiveChara
|
||||
var genderSuffix = request.ArcheTypeId.EndsWith("G02") ? "M" : "F";
|
||||
returnVanity.ArchetypeID = request.ArcheTypeId;
|
||||
returnVanity.HeadItem.ID = request.ArcheTypeId + "_Head01";
|
||||
returnVanity.BootsItem.ID = "StarterOutfit01_Boots_" + genderSuffix;
|
||||
returnVanity.ChestItem.ID = "StarterOutfit01_Chest_" + genderSuffix;
|
||||
returnVanity.GloveItem.ID = "StarterOutfit01_Gloves_" + genderSuffix;
|
||||
returnVanity.BaseSuitItem.ID = "StarterOutfit01" + genderSuffix + "_BaseSuit";
|
||||
#if SEASON_2_RELEASE || SEASON_2_DEBUG
|
||||
returnVanity.BootsItem.ID = $"StarterOutfit01_Boots_{genderSuffix}";
|
||||
returnVanity.ChestItem.ID = $"StarterOutfit01_Chest_{genderSuffix}";
|
||||
returnVanity.GloveItem.ID = $"StarterOutfit01_Gloves_{genderSuffix}";
|
||||
#elif SEASON_3_RELEASE || SEASON_3_DEBUG
|
||||
returnVanity.BootsItem.ID = "StarterOutfit01_Boots";
|
||||
returnVanity.ChestItem.ID = "StarterOutfit01_Chest";
|
||||
returnVanity.GloveItem.ID = "StarterOutfit01_Gloves";
|
||||
#else
|
||||
#error Unsupported build type
|
||||
#endif
|
||||
returnVanity.BaseSuitItem.ID = $"StarterOutfit01{genderSuffix}_BaseSuit";
|
||||
returnVanity.BodyType = request.ArcheTypeId.EndsWith("G02") ? 1 : 2;
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
using Prospect.Server.Api.Utils;
|
||||
|
||||
@@ -61,7 +60,7 @@ public class SkipItemCraftingClient : ICloudScriptFunction<FYSkipItemCraftingCli
|
||||
new List<string>{"CraftingTimer__2022_05_12", "Balance", "Inventory"}
|
||||
);
|
||||
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var craftingTimer = JsonSerializer.Deserialize<FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value);
|
||||
|
||||
@@ -78,24 +77,24 @@ public class SkipItemCraftingClient : ICloudScriptFunction<FYSkipItemCraftingCli
|
||||
FYCurrencyItem[] changedCurrency;
|
||||
if (request.UseOptionalCosts) {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipOptionalCraftingMaxCost, 1);
|
||||
if (balance["SC"] < remaining) {
|
||||
if (balance.SoftCurrency < remaining) {
|
||||
return new FYSkipItemCraftingClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance["SC"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||
balance.SoftCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
} else {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipCraftingMaxCost, 1);
|
||||
if (balance["AU"] < remaining) {
|
||||
if (balance.HardCurrency < remaining) {
|
||||
return new FYSkipItemCraftingClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance["AU"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||
balance.HardCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
}
|
||||
|
||||
List<FYCustomItemInfo> itemsGrantedOrUpdated = [];
|
||||
|
||||
+8
-7
@@ -1,5 +1,6 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -69,7 +70,7 @@ public class SkipPlayerQuarterUpgradeClient : ICloudScriptFunction<FYSkipPlayerQ
|
||||
}
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
||||
var nextQuartersLevel = playerQuartersData[userPlayerQuarters.Level - 1]; // Quarters level starts from 1
|
||||
|
||||
@@ -79,24 +80,24 @@ public class SkipPlayerQuarterUpgradeClient : ICloudScriptFunction<FYSkipPlayerQ
|
||||
FYCurrencyItem[] changedCurrency;
|
||||
if (request.UseOptionalCosts) {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.OptionalRushCosts, 1);
|
||||
if (balance["SC"] < remaining) {
|
||||
if (balance.SoftCurrency < remaining) {
|
||||
return new FYSkipPlayerQuarterUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance["SC"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||
balance.SoftCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
} else {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.InitialRushCosts, 1);
|
||||
if (balance["AU"] < remaining) {
|
||||
if (balance.HardCurrency < remaining) {
|
||||
return new FYSkipPlayerQuarterUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance["AU"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||
balance.HardCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
}
|
||||
|
||||
var upgradeStartedTime = new FYTimestamp {
|
||||
|
||||
+8
-7
@@ -1,5 +1,6 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
using Prospect.Server.Api.Utils;
|
||||
@@ -56,7 +57,7 @@ public class SkipTechTreeNodeUpgradeClient : ICloudScriptFunction<FYSkipTechTree
|
||||
new List<string>{"TechTreeNodeData", "Balance", "CharacterTechTreeBonuses"}
|
||||
);
|
||||
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
|
||||
|
||||
var currentNode = userTechTree.NodeInProgress;
|
||||
@@ -81,24 +82,24 @@ public class SkipTechTreeNodeUpgradeClient : ICloudScriptFunction<FYSkipTechTree
|
||||
FYCurrencyItem[] changedCurrency;
|
||||
if (request.UseOptionalCosts) {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.OptionalRushCosts, 1);
|
||||
if (balance["SC"] < remaining) {
|
||||
if (balance.SoftCurrency < remaining) {
|
||||
return new FYSkipTechTreeNodeUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance["SC"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||
balance.SoftCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
} else {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.InitialRushCosts, 1);
|
||||
if (balance["AU"] < remaining) {
|
||||
if (balance.HardCurrency < remaining) {
|
||||
return new FYSkipTechTreeNodeUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance["AU"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||
balance.HardCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
}
|
||||
|
||||
userTechTree.TotalUpgrades++;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -70,8 +71,9 @@ public class StartItemCraftingClient : ICloudScriptFunction<FYStartItemCraftingC
|
||||
}
|
||||
|
||||
// TODO: Contract unlock criteria
|
||||
// TODO: Inventory limit check
|
||||
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
@@ -88,15 +90,14 @@ public class StartItemCraftingClient : ICloudScriptFunction<FYStartItemCraftingC
|
||||
int remaining = ingredient.Amount;
|
||||
if (ingredient.Currency == "SoftCurrency") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance["SC"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||
balance.SoftCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
} else if (ingredient.Currency == "Aurum") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance["AU"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||
balance.HardCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
} else {
|
||||
for (var i = 0; i < inventory.Count; i++) {
|
||||
var item = inventory[i];
|
||||
foreach (var item in inventory) {
|
||||
if (item.BaseItemId != ingredient.Currency) {
|
||||
continue;
|
||||
}
|
||||
|
||||
+7
-7
@@ -1,5 +1,6 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -66,7 +67,7 @@ public class StartPlayerQuarterUpgradeClient : ICloudScriptFunction<FYStartPlaye
|
||||
}
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
||||
// Current level contains the information about next level
|
||||
@@ -82,15 +83,14 @@ public class StartPlayerQuarterUpgradeClient : ICloudScriptFunction<FYStartPlaye
|
||||
int remaining = ingredient.Amount;
|
||||
if (ingredient.Currency == "SoftCurrency") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance["SC"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||
balance.SoftCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
} else if (ingredient.Currency == "Aurum") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance["AU"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||
balance.HardCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
} else {
|
||||
for (var i = 0; i < inventory.Count; i++) {
|
||||
var item = inventory[i];
|
||||
foreach (var item in inventory) {
|
||||
if (item.BaseItemId != ingredient.Currency) {
|
||||
continue;
|
||||
}
|
||||
|
||||
+7
-7
@@ -1,5 +1,6 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -67,7 +68,7 @@ public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTr
|
||||
};
|
||||
}
|
||||
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"TechTreeNodes"});
|
||||
@@ -89,15 +90,14 @@ public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTr
|
||||
int remaining = ingredient.Amount;
|
||||
if (ingredient.Currency == "SoftCurrency") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance["SC"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||
balance.SoftCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
} else if (ingredient.Currency == "Aurum") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance["AU"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||
balance.HardCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
} else {
|
||||
for (var i = 0; i < inventory.Count; i++) {
|
||||
var item = inventory[i];
|
||||
foreach (var item in inventory) {
|
||||
if (item.BaseItemId != ingredient.Currency) {
|
||||
continue;
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1,6 +1,7 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Client.Data;
|
||||
using Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
using Prospect.Server.Api.Services.Database;
|
||||
|
||||
namespace Prospect.Server.Api.Services.UserData;
|
||||
@@ -70,6 +71,54 @@ public class UserDataService
|
||||
};
|
||||
}
|
||||
|
||||
var defaultVanity = new FYCharacterVanity {
|
||||
UserID = playFabId,
|
||||
ArchetypeID = "E01_G02",
|
||||
SlotIndex = 0,
|
||||
BaseSuitItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01M_BaseSuit",
|
||||
MaterialIndex = 0,
|
||||
},
|
||||
HeadItem = new FYVanityMaterialItem {
|
||||
ID = "E01_G02_Head01",
|
||||
MaterialIndex = 0,
|
||||
},
|
||||
MeleeWeaponItem = new FYVanityMaterialItem {
|
||||
ID = "Melee_Omega",
|
||||
MaterialIndex = 0,
|
||||
},
|
||||
BodyType = 1,
|
||||
};
|
||||
#if SEASON_2_RELEASE || SEASON_2_DEBUG
|
||||
defaultVanity.BootsItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Boots_M",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
defaultVanity.ChestItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Chest_M",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
defaultVanity.GloveItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Gloves_M",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
#elif SEASON_3_RELEASE || SEASON_3_DEBUG
|
||||
defaultVanity.BootsItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Boots",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
defaultVanity.ChestItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Chest",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
defaultVanity.GloveItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Gloves",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
#else
|
||||
#error Unsupported build type
|
||||
#endif
|
||||
|
||||
// TODO: Proper objects.
|
||||
var defaultData = new Dictionary<string, (bool isPublic, string value)>
|
||||
{
|
||||
@@ -120,9 +169,7 @@ public class UserDataService
|
||||
// Used to optimize bonuses calculation and further validations without getting the user data and computing bonuses in runtime.
|
||||
["CharacterTechTreeBonuses"] = (false, "{\"aurumCap\":0,\"aurumRate\":0,\"kmarksCap\":0,\"kmarksRate\":0,\"crateTier\":0,\"stashSize\":0,\"safePocketSize\":0,\"upgradeSpeed\":1.0}"),
|
||||
["GlobalVanity"] = (false, $"{{\"activeGlobalVanityIds\":[\"Season03_Spray_13\",\"Banner_MIne\",\"Emote_Chill_01\",\"\",\"\",\"\",\"\",\"\"], \"droppodId\": \"VDP_Omega02\"}}"),
|
||||
// NOTE: Default CharacterVanity is based on Season 2 IDs.
|
||||
["CharacterVanity"] = (false, $"{{\"userId\":\"{playFabId}\",\"head_item\":{{\"id\":\"E01_G02_Head01\",\"materialIndex\":0}},\"boots_item\":{{\"id\":\"StarterOutfit01_Boots_M\",\"materialIndex\":0}},\"chest_item\":{{\"id\":\"StarterOutfit01_Chest_M\",\"materialIndex\":0}},\"glove_item\":{{\"id\":\"StarterOutfit01_Gloves_M\",\"materialIndex\":0}},\"base_suit_item\":{{\"id\":\"StarterOutfit01M_BaseSuit\",\"materialIndex\":0}},\"melee_weapon_item\":{{\"id\":\"Melee_Omega\",\"materialIndex\":0}},\"body_type\":1,\"archetype_id\":\"E01_G02\",\"slot_index\":0}}"),
|
||||
// ["Inventory"] = (false, "[]"),
|
||||
["CharacterVanity"] = (false, JsonSerializer.Serialize(defaultVanity)),
|
||||
["Inventory"] = (false, "[]"),
|
||||
["VanityItems"] = (false, "[]"),
|
||||
["RetentionBonus"] = (false, "{\"claimedAll\":false,\"daysClaimed\":0,\"lastClaimTime\":{\"seconds\":0}}"),
|
||||
@@ -165,9 +212,6 @@ public class UserDataService
|
||||
}
|
||||
|
||||
var other = currentUserId != requestUserId;
|
||||
if (other) {
|
||||
Console.WriteLine("aboba");
|
||||
}
|
||||
var result = new Dictionary<string, FUserDataRecord>();
|
||||
|
||||
if (keys != null && keys.Count > 0)
|
||||
|
||||
+130
-2
@@ -1,7 +1,7 @@
|
||||
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.12.35514.174 d17.12
|
||||
VisualStudioVersion = 17.12.35514.174
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Server.Api", "Prospect.Server.Api\Prospect.Server.Api.csproj", "{A539B020-8BEC-497F-9176-DC2665D927A1}"
|
||||
EndProject
|
||||
@@ -27,6 +27,14 @@ Global
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
Season 2 Debug|x64 = Season 2 Debug|x64
|
||||
Season 2 Debug|x86 = Season 2 Debug|x86
|
||||
Season 2 Release|x64 = Season 2 Release|x64
|
||||
Season 2 Release|x86 = Season 2 Release|x86
|
||||
Season 3 Debug|x64 = Season 3 Debug|x64
|
||||
Season 3 Debug|x86 = Season 3 Debug|x86
|
||||
Season 3 Release|x64 = Season 3 Release|x64
|
||||
Season 3 Release|x86 = Season 3 Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
@@ -37,6 +45,22 @@ Global
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x64.Build.0 = Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x86.Build.0 = Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
@@ -45,6 +69,22 @@ Global
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x64.Build.0 = Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x86.Build.0 = Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
@@ -53,6 +93,22 @@ Global
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x64.Build.0 = Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x86.Build.0 = Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
@@ -61,6 +117,22 @@ Global
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x64.Build.0 = Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x86.Build.0 = Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
@@ -69,6 +141,22 @@ Global
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x64.Build.0 = Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x86.Build.0 = Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
@@ -77,6 +165,46 @@ Global
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x64.Build.0 = Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x86.Build.0 = Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Debug|x64.Build.0 = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Debug|x86.Build.0 = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Release|x64.ActiveCfg = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Release|x64.Build.0 = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Release|x86.ActiveCfg = Release|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Release|x86.Build.0 = Release|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Debug|x64.ActiveCfg = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Debug|x64.Build.0 = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Debug|x86.ActiveCfg = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Debug|x86.Build.0 = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Release|x64.ActiveCfg = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Release|x64.Build.0 = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Release|x86.ActiveCfg = Release|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Release|x86.Build.0 = Release|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Debug|x64.ActiveCfg = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Debug|x64.Build.0 = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Debug|x86.ActiveCfg = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Debug|x86.Build.0 = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Release|x64.ActiveCfg = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Release|x64.Build.0 = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Release|x86.ActiveCfg = Release|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
Reference in New Issue
Block a user