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@@ -1,222 +1,249 @@
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# Prospect <!-- omit in toc -->
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# The Cycle: Frontier — serveur privé (émulateur Prospect)
|
||||||
|
|
||||||
Also known as "The Cycle: Frontier".
|
Émulateur des services en ligne de **The Cycle: Frontier** (jeu retiré de Steam en
|
||||||
|
septembre 2022), permettant de rejouer en solo sur un serveur auto-hébergé.
|
||||||
## Table of Contents <!-- omit in toc -->
|
Fork de [`deiteris/Prospect`](https://github.com/deiteris/Prospect), figé sur le
|
||||||
|
**Build 8 / client Saison 2**, buildé depuis les sources et déployé en conteneur via
|
||||||
- [Features](#features)
|
une CI Gitea.
|
||||||
- [Running locally](#running-locally)
|
|
||||||
- [1. Prerequisites](#1-prerequisites)
|
> **Ce n'est pas du multijoueur.** Le raid tourne **côté client** (station solo) : chacun
|
||||||
- [1.1 How to download Season 2 client from SteamDB using Steam console](#11-how-to-download-season-2-client-from-steamdb-using-steam-console)
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> joue sa propre instance. Le serveur partage la progression, les comptes et les boutiques,
|
||||||
- [2. Unpack `Prospect.Server.Api`](#2-unpack-prospectserverapi)
|
> pas la partie. Le vrai multi (squad en raid, voix de proximité) suppose un serveur de jeu
|
||||||
- [3. Generate and import SSL certificate](#3-generate-and-import-ssl-certificate)
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> Unreal dédié — voir [Hors-périmètre & R&D](#hors-périmètre--rd).
|
||||||
- [4. Extract `LoaderPack` to the game](#4-extract-loaderpack-to-the-game)
|
|
||||||
- [5. Run the server](#5-run-the-server)
|
---
|
||||||
- [6. Run the game](#6-run-the-game)
|
|
||||||
- [Troubleshooting and FAQ](#troubleshooting-and-faq)
|
## Sommaire
|
||||||
- [How to remove the certificate?](#how-to-remove-the-certificate)
|
|
||||||
- [`generate_ssl.exe` is flagged as a virus](#generate_sslexe-is-flagged-as-a-virus)
|
- [Comment ça marche](#comment-ça-marche)
|
||||||
- [Body parts are missing with Season 3 client](#body-parts-are-missing-with-season-3-client)
|
- [Structure du dépôt](#structure-du-dépôt)
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||||||
- [Prospect.Server.Api does not start](#prospectserverapi-does-not-start)
|
- [Build & lancement du serveur](#build--lancement-du-serveur)
|
||||||
- [Login Failed. Error code: 3](#login-failed-error-code-3)
|
- [Certificat TLS](#certificat-tls)
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||||||
- [Login Failed. Error code: 5](#login-failed-error-code-5)
|
- [CI/CD](#cicd)
|
||||||
- [Development](#development)
|
- [Config du client (switch de serveur + certificat)](#config-du-client-switch-de-serveur--certificat)
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||||||
|
- [État des fonctionnalités](#état-des-fonctionnalités)
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||||||
|
- [Hors-périmètre & R&D](#hors-périmètre--rd)
|
||||||
|
- [Crédits & licence](#crédits--licence)
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Comment ça marche
|
||||||
|
|
||||||
|
Le client officiel parle à PlayFab. On l'intercepte côté client et on le redirige vers
|
||||||
|
notre serveur, qui réimplémente juste ce qu'il faut de PlayFab (auth Steam, CloudScript,
|
||||||
|
UserData/TitleData, matchmaking solo).
|
||||||
|
|
||||||
|
```mermaid
|
||||||
|
flowchart LR
|
||||||
|
subgraph client [Poste de jeu]
|
||||||
|
L[Prospect.Client.Loader<br/>injecte l'agent] --> A[Prospect.Agent<br/>hooke l'URL PlayFab]
|
||||||
|
A -- lit --> B[backend.txt]
|
||||||
|
A --> G[Jeu (TCF)]
|
||||||
|
end
|
||||||
|
G -- HTTPS / SignalR --> API[Prospect.Server.Api<br/>émulateur PlayFab]
|
||||||
|
API --> M[(MongoDB)]
|
||||||
|
```
|
||||||
|
|
||||||
|
- **`Prospect.Client.Loader`** lance le jeu en injectant l'agent.
|
||||||
|
- **`Prospect.Agent`** hooke l'URL de l'API PlayFab et la remplace par le contenu de
|
||||||
|
**`backend.txt`** (placé dans `Prospect/Binaries/Win64`). Absent → fallback
|
||||||
|
`https://127.0.0.1:8443`.
|
||||||
|
- **`Prospect.Server.Api`** émule PlayFab (auth Steam → JWT, CloudScript, données joueur)
|
||||||
|
et pousse le temps-réel via **SignalR**. Les données vivent dans **MongoDB**.
|
||||||
|
|
||||||
|
Toute la redirection du client tient donc dans **une seule valeur** (`backend.txt`) — gérée
|
||||||
|
par l'outil [`Prospect.Client.Config`](#config-du-client-switch-de-serveur--certificat).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Structure du dépôt
|
||||||
|
|
||||||
|
| Projet | Rôle |
|
||||||
|
|---|---|
|
||||||
|
| **`Prospect.Server.Api`** | Cœur : émulateur PlayFab (ASP.NET 8). Controllers Client/CloudScript/Multiplayer, services Auth/UserData/TitleData/Database(Mongo)/Qos, hub SignalR. |
|
||||||
|
| **`Prospect.Steam`** | Validation du ticket Steam (auth). |
|
||||||
|
| **`Prospect.Client.Loader`** | Loader C++ : lance le jeu et injecte l'agent. |
|
||||||
|
| **`Prospect.Agent`** | Agent C++ injecté : hooke l'URL PlayFab → `backend.txt`. |
|
||||||
|
| **`Prospect.Client.Config`** | Utilitaire multi-OS : écrit `backend.txt`, importe le certificat, lance le jeu. Voir son [README](src/Prospect.Client.Config/README.md). |
|
||||||
|
| **`Prospect.Server.Game`** | Serveur de jeu dédié (squelette, **R&D**). |
|
||||||
|
| **`Prospect.Unreal[.Generator/.Tests]`** | Réimplémentation C# du netcode Unreal (**R&D** serveur dédié). |
|
||||||
|
| `utils/` | `generate_ssl.py` — génération du certificat auto-signé. |
|
||||||
|
|
||||||
## Features
|
Build config **`Season 2 Release`** obligatoire pour l'API (le code sélectionne la saison
|
||||||
|
via `#if SEASON_2_RELEASE` / `SEASON_3_RELEASE` → sinon `#error Unsupported build type`).
|
||||||
|
|
||||||
* [x] Basic login with Steam
|
---
|
||||||
* [x] EULA acceptance
|
|
||||||
* [x] Tutorial
|
|
||||||
* [x] Single-player station (Season 2 and Season 3):
|
|
||||||
* [x] Onboarding
|
|
||||||
* [ ] Matchmaking and deployment
|
|
||||||
* [x] Solo
|
|
||||||
* [ ] Squad
|
|
||||||
* [ ] Items insurance
|
|
||||||
* [ ] Free loadouts (Season 3)
|
|
||||||
* [x] Inventory and loadout
|
|
||||||
* [ ] Loadout presets (Season 3)
|
|
||||||
* [x] Quests
|
|
||||||
* [x] Faction progression
|
|
||||||
* [ ] Season pass
|
|
||||||
* [ ] Aurum Shops
|
|
||||||
* [ ] Daily shop
|
|
||||||
* [ ] Weekly shop
|
|
||||||
* [ ] Shop rotation
|
|
||||||
* [x] Daily login
|
|
||||||
* [x] Character appearance and emotes
|
|
||||||
* [x] Item Shops
|
|
||||||
* [x] Crafting station
|
|
||||||
* [x] Quarters
|
|
||||||
* [x] Player balance
|
|
||||||
* [ ] Social features
|
|
||||||
* [ ] Proximity voice
|
|
||||||
* [x] Vivox login
|
|
||||||
* [x] Vivox create and join channel
|
|
||||||
* [ ] Proximity voice works
|
|
||||||
* [x] Game mechanics
|
|
||||||
* [x] Can deploy through terminal
|
|
||||||
* [x] Can deploy with loadout
|
|
||||||
* [x] Can evac
|
|
||||||
* [x] Can do quests (except PvP)
|
|
||||||
* [x] Can gain/lose loot
|
|
||||||
* [x] Can use Alien Forge
|
|
||||||
* [x] Map content
|
|
||||||
* [x] Bright Sands
|
|
||||||
* [x] Crescent Falls
|
|
||||||
* [x] Tharis Island
|
|
||||||
|
|
||||||
## Running locally
|
## Build & lancement du serveur
|
||||||
|
|
||||||
> [!NOTE]
|
Le serveur tourne en conteneur. L'image est buildée depuis les sources par le
|
||||||
> If you've already done all steps previously, you can skip to Step 7.
|
[`Dockerfile`](Dockerfile) (multi-stage SDK .NET 8 → runtime aspnet 8, publish en
|
||||||
|
`Season 2 Release`).
|
||||||
|
|
||||||
### 1. Prerequisites
|
### Build de l'image
|
||||||
|
|
||||||
|
```bash
|
||||||
|
docker build -t the-cycle .
|
||||||
|
```
|
||||||
|
|
||||||
|
### Lancement
|
||||||
|
|
||||||
|
Il faut une **instance MongoDB** joignable et un **certificat TLS** monté (voir section
|
||||||
|
suivante). Variables d'environnement :
|
||||||
|
|
||||||
|
| Variable | Rôle |
|
||||||
|
|---|---|
|
||||||
|
| `DatabaseSettings__ConnectionString` | URI de connexion MongoDB. |
|
||||||
|
| `DatabaseSettings__DatabaseName` | Base à utiliser (ex. `ProspectDb`). |
|
||||||
|
| `AuthTokenSettings__Secret` | Secret de signature des JWT émis par le serveur. |
|
||||||
|
| `PlayFabSettings__SignalRURL` | URL SignalR **telle que le client doit l'atteindre** (voir gotcha ci-dessous). |
|
||||||
|
| `Kestrel__Certificates__Default__Path` | Chemin du `.pfx` dans le conteneur. |
|
||||||
|
| `Kestrel__Endpoints__Https__Url` | ex. `https://0.0.0.0:8443`. |
|
||||||
|
| `SteamWebApiKey` | *(optionnel)* clé Steam Web API pour récupérer les pseudos ; inerte si absente. |
|
||||||
|
|
||||||
> [!WARNING]
|
```bash
|
||||||
> The latest Steam version of The Cycle: Frontier currently does not work with Windows 11 24H2!
|
docker run -d --name the-cycle-api \
|
||||||
|
-e DatabaseSettings__ConnectionString="mongodb://user:pass@HOST:27017/?authSource=ProspectDb" \
|
||||||
|
-e DatabaseSettings__DatabaseName="ProspectDb" \
|
||||||
|
-e AuthTokenSettings__Secret="<secret>" \
|
||||||
|
-e PlayFabSettings__SignalRURL="https://<host-public>:8443/signalr/?hub=pubsub" \
|
||||||
|
-e Kestrel__Endpoints__Https__Url="https://0.0.0.0:8443" \
|
||||||
|
-e Kestrel__Certificates__Default__Path="/certs/certificate.pfx" \
|
||||||
|
-v "$PWD/certs:/certs:ro" \
|
||||||
|
-p 8443:8443 \
|
||||||
|
the-cycle
|
||||||
|
```
|
||||||
|
|
||||||
|
> ⚠️ **`PlayFabSettings__SignalRURL` = l'URL que le CLIENT doit joindre**, pas `127.0.0.1`.
|
||||||
|
> Le serveur y renvoie le client pour l'event de matchmaking ; s'il pointe sur `127.0.0.1`,
|
||||||
|
> le déploiement en raid **timeout**. Mets le hostname/IP public du serveur.
|
||||||
|
|
||||||
|
### Dev local (.NET)
|
||||||
|
|
||||||
|
```bash
|
||||||
|
dotnet build src/Prospect.Server.Api/Prospect.Server.Api.csproj -c "Season 2 Release"
|
||||||
|
dotnet run --project src/Prospect.Server.Api -c "Season 2 Release"
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Certificat TLS
|
||||||
|
|
||||||
|
La connexion est en HTTPS et le client valide le certificat → il doit être **auto-signé et
|
||||||
|
fait confiance** côté client. Générer le `.pfx` avec `utils/generate_ssl.py`.
|
||||||
|
|
||||||
|
> ⚠️ **Le SAN doit contenir `DNS:<ip>` ET `IP:<ip>`**, en plus des hostnames.
|
||||||
|
> Le HTTP du jeu (libcurl) accepte l'IP en SAN IP, mais le WebSocket (libwebsockets) valide
|
||||||
|
> l'IP contre les SAN **DNS** → sans `DNS:<ip>`, la connexion SignalR échoue
|
||||||
|
> (`Hostname mismatch err=62`). Inclure aussi `2EA46.playfabapi.com`, `localhost`,
|
||||||
|
> `127.0.0.1` et tous les hostnames publics utilisés dans `backend.txt`.
|
||||||
|
|
||||||
|
Côté client, l'import du certificat est automatisé par
|
||||||
|
[`Prospect.Client.Config`](#config-du-client-switch-de-serveur--certificat).
|
||||||
|
|
||||||
> [!IMPORTANT]
|
---
|
||||||
> You must have The Cycle: Frontier from Steam in your Steam library to be able to download it.
|
|
||||||
> Otherwise, the download will fail with an error message about missing license.
|
|
||||||
|
|
||||||
Before you start, you'll need the following software downloaded and installed:
|
## CI/CD
|
||||||
|
|
||||||
1. [MongoDB Community Edition](https://fastdl.mongodb.org/windows/mongodb-windows-x86_64-8.0.4-signed.msi).
|
[`.gitea/workflows/build.yml`](.gitea/workflows/build.yml) — sur push `main` / `preprod`
|
||||||
|
(ou `workflow_dispatch`) :
|
||||||
|
|
||||||
1. [`Prospect.Server.Api` and `LoaderPack`](https://github.com/deiteris/Prospect/releases) from the Releases section:
|
1. build de l'image depuis le `Dockerfile` ;
|
||||||
|
2. push sur le registry `git.nfteam.ovh/neckfire/the-cycle` ;
|
||||||
|
3. notification du résultat (ntfy).
|
||||||
|
|
||||||
- For Season 3 (the latest Steam game client), use Build 6.
|
**Modèle de branches :**
|
||||||
|
|
||||||
- For Season 2 game client, use the latest version.
|
| Branche | Tag image | Usage |
|
||||||
|
|---|---|---|
|
||||||
|
| `preprod` | `:preprod` (+ `:preprod-<sha>`) | banc de test — valider un build avant de merger |
|
||||||
|
| `main` | `:latest` (+ `:<sha>`) | production |
|
||||||
|
|
||||||
1. The Cycle: Frontier game client:
|
Workflow type : coder → push `preprod` → tester sur le serveur preprod → **PR `preprod → main`**
|
||||||
|
→ la CI republie `:latest`. Le déploiement applique la nouvelle image
|
||||||
|
(`docker compose pull && docker compose up -d`).
|
||||||
|
|
||||||
- The latest version from [Steam](https://steamcommunity.com/app/868270).
|
> `Prospect.Client.Config` (outil client, cross-OS) n'est **pas** buildé par cette CI —
|
||||||
|
> voir sa section publication.
|
||||||
|
|
||||||
- Season 2 client version `4623363103423775682` from SteamDB. See [download instructions below](#11-how-to-download-season-2-client-from-steamdb-using-steam-console).
|
---
|
||||||
|
|
||||||
#### 1.1 How to download Season 2 client from SteamDB using Steam console
|
## Config du client (switch de serveur + certificat)
|
||||||
|
|
||||||
> [!WARNING]
|
L'outil **`Prospect.Client.Config`** (binaire `ProspectServerSwitcher`, multi-OS
|
||||||
> This will overwrite the existing client if you try to download a different manifest!
|
Linux/Proton + Windows) fait tout le boulot côté client :
|
||||||
|
|
||||||
1. With Steam running, press `Win+R` and enter `steam://nav/console`. A Steam console will open.
|
- écrit `backend.txt` (presets **prod** / **preprod** ou URL libre) ;
|
||||||
|
- récupère le certificat **en direct depuis le serveur ciblé** (TLS) et le rend fiable :
|
||||||
|
- **Windows** : import dans *Autorités de certification racines de confiance* (utilisateur) ;
|
||||||
|
- **Linux/Proton** : import direct dans le préfixe Wine du jeu via `wine reg import`
|
||||||
|
(car `wine certutil` est cassé sous Proton) ;
|
||||||
|
- lance le jeu.
|
||||||
|
|
||||||
1. Open [The Cycle: Frontier SteamDB manifests](https://steamdb.info/depot/868271/manifests/).
|
```bash
|
||||||
|
# menu interactif
|
||||||
|
ProspectServerSwitcher
|
||||||
|
|
||||||
1. Make sure you have **Copy format** set to **Steam console**.
|
# scriptable
|
||||||
|
ProspectServerSwitcher --folder "<...>/Prospect/Binaries/Win64" --set preprod
|
||||||
|
ProspectServerSwitcher --set https://mon-serveur:8443
|
||||||
|
```
|
||||||
|
|
||||||
1. Press `CTRL+F` and enter `4623363103423775682` to find the manifest for Season 2 version 2.7.2 client.
|
Détails complets, gotchas Proton (préfixe non-Steam) et commandes de publication des
|
||||||
|
binaires autonomes : **[src/Prospect.Client.Config/README.md](src/Prospect.Client.Config/README.md)**.
|
||||||
|
|
||||||
|
> Installation complète pas-à-pas pour un nouveau joueur (télécharger le client S2, le
|
||||||
|
> LoaderPack, importer le certificat) : **[FRIENDS-INSTALL.md](FRIENDS-INSTALL.md)**.
|
||||||
|
|
||||||
1. Click the  icon to copy the download command.
|
---
|
||||||
|
|
||||||
1. Paste the command in the Steam console and press `Enter`.
|
## État des fonctionnalités
|
||||||
|
|
||||||
1. The depot will begin downloading. You should receive a notification and the destination folder when the download is complete.
|
**Fonctionne :**
|
||||||
|
|
||||||
### 2. Unpack `Prospect.Server.Api`
|
- [x] Login Steam, EULA, tutoriel
|
||||||
|
- [x] Station solo (S2/S3) : onboarding, matchmaking & déploiement **solo**
|
||||||
|
- [x] Inventaire & loadout, stash, vente, réparation
|
||||||
|
- [x] Contrats / quêtes — y compris les objectifs **kills** et **de zone** (auto-crédités :
|
||||||
|
pas de serveur dédié pour remonter les events runtime du raid client-hosted)
|
||||||
|
- [x] Progression des factions
|
||||||
|
- [x] Season pass : claim + gain d'XP de saison (niveau Fortuna)
|
||||||
|
- [x] Boutiques d'items (Korolev / ICA / Osiris / QuickShop / CraftingStation)
|
||||||
|
- [x] Aurum Shop (cosmétiques) + rotation daily/weekly
|
||||||
|
- [x] Craft, Quarters, solde joueur, connexion quotidienne
|
||||||
|
- [x] Apparence & emotes
|
||||||
|
- [x] Assurance : débit de la prime au déploiement + payout à la mort
|
||||||
|
- [x] Stats de carrière (valeurs à 0 — non traçables sans serveur de jeu)
|
||||||
|
- [x] Présence des amis (en ligne / en raid)
|
||||||
|
- [x] Pseudos réels via Steam Web API (le client n'envoie que le SteamID)
|
||||||
|
- [x] Cartes : Bright Sands, Crescent Falls, Tharis Island
|
||||||
|
|
||||||
Use your favorite ZIP archiver and unzip the `Prospect.Server.Api.zip` downloaded from this repository.
|
**Non implémenté / hors-périmètre :**
|
||||||
|
|
||||||
### 3. Generate and import SSL certificate
|
- [ ] Squad / multi dans le **même** raid — nécessite un serveur de jeu dédié
|
||||||
|
- [ ] Voix de proximité (login/join Vivox = placeholders)
|
||||||
|
- [ ] Free loadouts & presets (Saison 3 uniquement)
|
||||||
|
- [ ] Achat de cosmétiques (endpoint d'achat vanity distinct, non câblé)
|
||||||
|
- [ ] Catalogue des récompenses Fortuna (DataTable côté client, dans des paks chiffrés)
|
||||||
|
- [ ] Défis quotidiens Fortuna
|
||||||
|
|
||||||
> [!IMPORTANT]
|
---
|
||||||
> Do not share the generated certificate! Generated certificate includes a private key that may be used to generate other certificates and compromise your security.
|
|
||||||
|
|
||||||
A connection to the server is served over a secured connection. The server uses self-signed certificate that must be added to trusted authorities in order for the game
|
## Hors-périmètre & R&D
|
||||||
to successfully communicate with the local server. Do the following:
|
|
||||||
|
|
||||||
1. Open the folder with `Prospect.Server.Api`.
|
Un **serveur de jeu Unreal dédié** (`Prospect.Server.Game` + `Prospect.Unreal`, branche
|
||||||
|
`game-server`) est en cours de reverse-engineering pour, à terme, permettre le vrai multi.
|
||||||
|
État : handshake stateless UE, séquençage et décodage des bunches **franchis**, canal de
|
||||||
|
contrôle ouvert, `NMT_Hello` parsé. **Bloqué** sur le chiffrement **DTLS-PSK** du client
|
||||||
|
(clé dérivée du `user_id`), derrière un exe packé (BattlEye) → la dérivation n'est pas
|
||||||
|
extractible statiquement. Détails dans `NETCODE-RND.md` (branche `game-server`).
|
||||||
|
|
||||||
1. Double-click `generate_ssl.exe`. `certificate.pfx` will appear in the same folder.
|
Le « lobby squad » via l'API seule n'est **pas faisable** : l'invitation d'amis est gérée
|
||||||
|
100 % côté client Steam.
|
||||||
|
|
||||||
1. Double-click `certificate.pfx`. The Certificate Import Wizard will open:
|
---
|
||||||
|
|
||||||
1. Select **Current User** under Store Location and click **Next**.
|
## Crédits & licence
|
||||||
|
|
||||||
1. Leave **File to Import** unchanged and click **Next**.
|
Fork de [`deiteris/Prospect`](https://github.com/deiteris/Prospect) (lui-même issu du
|
||||||
|
projet Prospect original). Voir [`LICENSE`](LICENSE). Usage privé.
|
||||||
1. Leave **Password** empty and click **Next**.
|
|
||||||
|
|
||||||
1. Select **Place all certificates in the following store** > **Browse...**. Choose **Trusted Root Certification Authorities** and click **OK**. Click **Next**.
|
|
||||||
|
|
||||||
1. Click **Finish**. A **Security Warning** popup may appear, make sure it specifies `2EA46.playfabapi.com` certification authority and click **Yes**.
|
|
||||||
|
|
||||||
### 4. Extract `LoaderPack` to the game
|
|
||||||
|
|
||||||
1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**.
|
|
||||||
|
|
||||||
1. Open the `LoaderPack` archive.
|
|
||||||
|
|
||||||
1. Drag and drop the contents of the `LoaderPack` archive to the game.
|
|
||||||
|
|
||||||
1. Create a shortcut for the `Prospect.Client.Loader` that you will use later to launch the game.
|
|
||||||
|
|
||||||
### 5. Run the server
|
|
||||||
|
|
||||||
Now you are all set! Open the folder with `Prospect.Server.Api` and run `Prospect.Server.Api.exe`. It will open a console if it runs successfully.
|
|
||||||
|
|
||||||
> [!IMPORTANT]
|
|
||||||
> Do not close the console when you run the game.
|
|
||||||
|
|
||||||
### 6. Run the game
|
|
||||||
|
|
||||||
Once the server is running, make sure that Steam is running and open The Cycle: Frontier using the shortcut you've created before.
|
|
||||||
|
|
||||||
## Troubleshooting and FAQ
|
|
||||||
|
|
||||||
### How to remove the certificate?
|
|
||||||
|
|
||||||
If you've installed the certificate for the **Current User**:
|
|
||||||
|
|
||||||
1. Open **Start** and enter `certmgr.msc`.
|
|
||||||
|
|
||||||
1. Expand **Trusted Root Certification Authorities** and select **Certificates**.
|
|
||||||
|
|
||||||
1. Find `2EA46.playfabapi.com`, right-click it > **Delete**.
|
|
||||||
|
|
||||||
If you've installed the certificate for the **Local Machine**, repeat the same steps but instead open `certlm.msc`.
|
|
||||||
|
|
||||||
### `generate_ssl.exe` is flagged as a virus
|
|
||||||
|
|
||||||
`generate_ssl.exe` is a Python application packed with PyInstaller and some anti-viruses may flag it as a virus.
|
|
||||||
This application is a simple certificate generator and you can find its source code in `utils/generate_ssl.py`.
|
|
||||||
|
|
||||||
### Body parts are missing with Season 3 client
|
|
||||||
|
|
||||||
Currently, the server loads body part IDs for Season 2 by default, so this is expected. You can fix this by going to station and changing your character appearance. This will store the updated body part IDs for your character.
|
|
||||||
|
|
||||||
### Prospect.Server.Api does not start
|
|
||||||
|
|
||||||
Make sure you have [.NET Runtime 8.0](https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win-x64&os=win10&apphost_version=8.0.11) and [ASP.NET Core 8.0](https://aka.ms/dotnet-core-applaunch?framework=Microsoft.AspNetCore.App&framework_version=8.0.0&arch=x64&rid=win-x64&os=win10) installed.
|
|
||||||
|
|
||||||
### Login Failed. Error code: 3
|
|
||||||
|
|
||||||
Make sure that:
|
|
||||||
|
|
||||||
* You have Steam running.
|
|
||||||
* You have created and **saved** the `steam_appid` file as described in step 6.
|
|
||||||
* The `steam_appid` file type is "TXT File".
|
|
||||||
|
|
||||||
### Login Failed. Error code: 5
|
|
||||||
|
|
||||||
Make sure that `Prospect.Server.Api` server is running.
|
|
||||||
|
|
||||||
If the server is running, press `Alt+Tab` to a game console that opens when you start the game and check for the following:
|
|
||||||
|
|
||||||
* `libcurl error 7 (Couldn't connect to server)` - indicates that the `Prospect.Server.Api` is not running.
|
|
||||||

|
|
||||||
|
|
||||||
* `InvalidAPIEndpoint` - indicates that you are running the game using the original shortcut and not using `Prospect.Client.Loader`.
|
|
||||||

|
|
||||||
|
|
||||||
* `libcurl error 60 (Peer certificate cannot be authenticated with given CA certificates)` - indicates that the certificate was not installed correctly. Make sure that the certificate is present in `certmgr.msc` and there is only one certificate. Try removing the certificate and importing it again by following step 4.
|
|
||||||

|
|
||||||
|
|
||||||
* `HTTP code: 500` - usually indicates that MongoDB is not running. Make sure that MongoDB is installed and and that `MongoDB Server` is running in `services.msc`.
|
|
||||||

|
|
||||||
|
|
||||||
## Development
|
|
||||||
|
|
||||||
TBD
|
|
||||||
|
|||||||
@@ -0,0 +1,431 @@
|
|||||||
|
using System.Net;
|
||||||
|
using System.Net.Sockets;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.Json;
|
||||||
|
using Microsoft.AspNetCore.Mvc;
|
||||||
|
using Prospect.Server.Api.Services.Database;
|
||||||
|
using Prospect.Server.Api.Services.Database.Models;
|
||||||
|
using Prospect.Server.Api.Services.GameRef;
|
||||||
|
using Prospect.Server.Api.Services.Steam;
|
||||||
|
using Prospect.Server.Api.Services.UserData;
|
||||||
|
|
||||||
|
namespace Prospect.Server.Api.Controllers;
|
||||||
|
|
||||||
|
// Read-only back-office to visualise everything relevant in the database.
|
||||||
|
// Served at /admin, restricted to LAN / loopback callers (an admin panel must not be
|
||||||
|
// reachable from the public internet even though :8443 is port-forwarded).
|
||||||
|
// List pages (players, catalog) are driven by a small self-contained client-side table
|
||||||
|
// engine (sort / filter / search / paging) fed by the /admin/api/* JSON endpoints.
|
||||||
|
[Route("admin")]
|
||||||
|
public class AdminController : ControllerBase
|
||||||
|
{
|
||||||
|
private readonly DbUserService _userService;
|
||||||
|
private readonly DbEntityService _entityService;
|
||||||
|
private readonly DbUserDataService _userDataService;
|
||||||
|
private readonly TitleDataService _titleDataService;
|
||||||
|
private readonly SteamWebApiService _steamWebApi;
|
||||||
|
private readonly GameRefService _gameRef;
|
||||||
|
|
||||||
|
public AdminController(DbUserService userService, DbEntityService entityService,
|
||||||
|
DbUserDataService userDataService, TitleDataService titleDataService, SteamWebApiService steamWebApi,
|
||||||
|
GameRefService gameRef)
|
||||||
|
{
|
||||||
|
_userService = userService;
|
||||||
|
_entityService = entityService;
|
||||||
|
_userDataService = userDataService;
|
||||||
|
_titleDataService = titleDataService;
|
||||||
|
_steamWebApi = steamWebApi;
|
||||||
|
_gameRef = gameRef;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- pages ----------
|
||||||
|
|
||||||
|
[HttpGet("")]
|
||||||
|
public async Task<IActionResult> Index()
|
||||||
|
{
|
||||||
|
if (!IsLan()) return Denied();
|
||||||
|
|
||||||
|
var users = await _userService.GetAllAsync();
|
||||||
|
var entities = await _entityService.GetAllAsync();
|
||||||
|
var dataCount = await _userDataService.CountAsync();
|
||||||
|
var titleKeys = _titleDataService.Find(new List<string>());
|
||||||
|
|
||||||
|
var sb = new StringBuilder();
|
||||||
|
sb.Append("<div class='cards'>");
|
||||||
|
sb.Append(Card("Joueurs", users.Count.ToString()));
|
||||||
|
sb.Append(Card("Entités", entities.Count.ToString()));
|
||||||
|
sb.Append(Card("Docs UserData", dataCount.ToString()));
|
||||||
|
sb.Append(Card("Clés TitleData", titleKeys.Count.ToString()));
|
||||||
|
sb.Append(Card("Catalogue", _gameRef.All.Count.ToString()));
|
||||||
|
sb.Append("</div>");
|
||||||
|
sb.Append("<p><a class='btn' href='/admin/players'>Joueurs →</a> <a class='btn' href='/admin/catalog'>Catalogue →</a> <a class='btn' href='/admin/titledata'>TitleData →</a></p>");
|
||||||
|
return Html(Layout("Dashboard", sb.ToString()));
|
||||||
|
}
|
||||||
|
|
||||||
|
[HttpGet("players")]
|
||||||
|
public IActionResult Players()
|
||||||
|
{
|
||||||
|
if (!IsLan()) return Denied();
|
||||||
|
var body =
|
||||||
|
"<h2>Joueurs</h2>" +
|
||||||
|
"<p><a class='btn' href='/admin/backfill-names' title='Récupère les pseudos Steam des comptes sans nom'>⟳ Backfill pseudos Steam</a></p>" +
|
||||||
|
"<div id='tbl'></div>" +
|
||||||
|
"<script>DT.init({id:'tbl',url:'/admin/api/players',size:25,filters:['auth'],columns:[" +
|
||||||
|
"{key:'name',label:'Nom',kind:'link',base:'/admin/players/',lkey:'id'}," +
|
||||||
|
"{key:'id',label:'PlayFab Id',kind:'mono'}," +
|
||||||
|
"{key:'entity',label:'Entity Id',kind:'mono'}," +
|
||||||
|
"{key:'auth',label:'Auth',kind:'mono'}]});</script>";
|
||||||
|
return Html(Layout("Joueurs", body));
|
||||||
|
}
|
||||||
|
|
||||||
|
[HttpGet("catalog")]
|
||||||
|
public IActionResult Catalog()
|
||||||
|
{
|
||||||
|
if (!IsLan()) return Denied();
|
||||||
|
var body =
|
||||||
|
"<h2>Catalogue</h2>" +
|
||||||
|
"<p class='muted'>Référence dataminée (TCF-Wiki) — " + _gameRef.All.Count + " entrées.</p>" +
|
||||||
|
"<div id='tbl'></div>" +
|
||||||
|
"<script>DT.init({id:'tbl',url:'/admin/api/catalog',size:50,filters:['category','rarity'],columns:[" +
|
||||||
|
"{key:'name',label:'Nom'}," +
|
||||||
|
"{key:'rarity',label:'Rareté',kind:'rarity'}," +
|
||||||
|
"{key:'category',label:'Catégorie'}," +
|
||||||
|
"{key:'id',label:'id',kind:'mono'}]});</script>";
|
||||||
|
return Html(Layout("Catalogue", body));
|
||||||
|
}
|
||||||
|
|
||||||
|
[HttpGet("players/{id}")]
|
||||||
|
public async Task<IActionResult> Player(string id)
|
||||||
|
{
|
||||||
|
if (!IsLan()) return Denied();
|
||||||
|
|
||||||
|
var user = await _userService.FindByIdAsync(id);
|
||||||
|
if (user == null) return Html(Layout("Joueur introuvable", "<p>Aucun joueur avec cet id.</p>"));
|
||||||
|
|
||||||
|
var entity = await _entityService.FindAsync(id);
|
||||||
|
var data = await _userDataService.GetAllForUserAsync(id);
|
||||||
|
var map = data.ToDictionary(d => d.Key, d => d);
|
||||||
|
|
||||||
|
var sb = new StringBuilder();
|
||||||
|
var auth = user.Auth != null ? string.Join(", ", user.Auth.Select(a => $"{a.Type}:{a.Key}")) : "";
|
||||||
|
sb.Append($"<p><a class='lnk' href='/admin/players'>← Joueurs</a></p>");
|
||||||
|
sb.Append($"<h2>{Esc(user.DisplayName)}</h2>");
|
||||||
|
sb.Append($"<p class='muted mono'>PlayFabId {Esc(user.Id)} · Entity {Esc(entity?.Id ?? "-")} · {Esc(auth)}</p>");
|
||||||
|
|
||||||
|
sb.Append("<div class='cards'>");
|
||||||
|
if (map.TryGetValue("Balance", out var bal))
|
||||||
|
{
|
||||||
|
sb.Append(Card("K-Marks", GetNum(bal.Value, "SoftCurrency").ToString()));
|
||||||
|
sb.Append(Card("Aurum", GetNum(bal.Value, "HardCurrency").ToString()));
|
||||||
|
sb.Append(Card("Insurance", GetNum(bal.Value, "InsuranceCurrency").ToString()));
|
||||||
|
}
|
||||||
|
foreach (var f in new[] { "Korolev", "Osiris", "ICA" })
|
||||||
|
if (map.TryGetValue("FactionProgression" + f, out var fp))
|
||||||
|
sb.Append(Card("Rép. " + f, (fp.Value ?? "0").Trim()));
|
||||||
|
foreach (var s in new[] { "2", "3" })
|
||||||
|
if (map.TryGetValue($"FortunaPass{s}_SeasonXp", out var xp) && (xp.Value ?? "0").Trim() != "0")
|
||||||
|
sb.Append(Card($"Fortuna S{s} XP", (xp.Value ?? "0").Trim()));
|
||||||
|
sb.Append("</div>");
|
||||||
|
|
||||||
|
if (map.TryGetValue("Inventory", out var inv))
|
||||||
|
{
|
||||||
|
sb.Append("<h3>Inventaire</h3>");
|
||||||
|
sb.Append(InventoryTable(inv.Value));
|
||||||
|
}
|
||||||
|
|
||||||
|
sb.Append("<h3>Toutes les données</h3>");
|
||||||
|
foreach (var d in data)
|
||||||
|
{
|
||||||
|
sb.Append("<details><summary>" + Esc(d.Key) +
|
||||||
|
$" <span class='muted small'>· {d.Value?.Length ?? 0} car · maj {d.LastUpdated:yyyy-MM-dd HH:mm}{(d.Public ? " · public" : "")}</span></summary>");
|
||||||
|
sb.Append($"<pre>{Esc(Pretty(d.Value))}</pre></details>");
|
||||||
|
}
|
||||||
|
return Html(Layout("Joueur · " + user.DisplayName, sb.ToString()));
|
||||||
|
}
|
||||||
|
|
||||||
|
[HttpGet("titledata")]
|
||||||
|
public IActionResult TitleData()
|
||||||
|
{
|
||||||
|
if (!IsLan()) return Denied();
|
||||||
|
|
||||||
|
var all = _titleDataService.Find(new List<string>());
|
||||||
|
var sb = new StringBuilder();
|
||||||
|
sb.Append("<h2>TitleData</h2>");
|
||||||
|
sb.Append("<table><thead><tr><th>Clé</th><th>Taille</th><th></th></tr></thead><tbody>");
|
||||||
|
foreach (var kv in all.OrderBy(k => k.Key))
|
||||||
|
sb.Append($"<tr><td class='mono'>{Esc(kv.Key)}</td><td>{kv.Value?.Length ?? 0} car</td>" +
|
||||||
|
$"<td><a class='btn' href='/admin/titledata/{Esc(kv.Key)}'>Voir</a></td></tr>");
|
||||||
|
sb.Append("</tbody></table>");
|
||||||
|
return Html(Layout("TitleData", sb.ToString()));
|
||||||
|
}
|
||||||
|
|
||||||
|
[HttpGet("titledata/{key}")]
|
||||||
|
public IActionResult TitleDataKey(string key)
|
||||||
|
{
|
||||||
|
if (!IsLan()) return Denied();
|
||||||
|
|
||||||
|
var all = _titleDataService.Find(new List<string> { key });
|
||||||
|
if (!all.TryGetValue(key, out var value))
|
||||||
|
return Html(Layout("Clé introuvable", "<p>Aucune clé TitleData avec ce nom.</p>"));
|
||||||
|
|
||||||
|
var body = value != null && value.Length > 300_000
|
||||||
|
? $"<p class='muted'>Valeur volumineuse ({value.Length} car) — affichage brut.</p><pre>{Esc(value)}</pre>"
|
||||||
|
: $"<pre>{Esc(Pretty(value))}</pre>";
|
||||||
|
return Html(Layout("TitleData · " + key, $"<p><a class='lnk' href='/admin/titledata'>← TitleData</a></p><h2 class='mono'>{Esc(key)}</h2>" + body));
|
||||||
|
}
|
||||||
|
|
||||||
|
[HttpGet("backfill-names")]
|
||||||
|
public async Task<IActionResult> BackfillNames()
|
||||||
|
{
|
||||||
|
if (!IsLan()) return Denied();
|
||||||
|
if (!_steamWebApi.Enabled)
|
||||||
|
return Html(Layout("Backfill", "<p class='muted'>Steam Web API non configurée (clé absente).</p><p><a class='btn' href='/admin/players'>← Joueurs</a></p>"));
|
||||||
|
|
||||||
|
var users = await _userService.GetAllAsync();
|
||||||
|
int updated = 0, skipped = 0, failed = 0;
|
||||||
|
var rows = new StringBuilder();
|
||||||
|
foreach (var u in users)
|
||||||
|
{
|
||||||
|
if (!string.IsNullOrEmpty(u.DisplayName) && u.DisplayName != "Unknown") { skipped++; continue; }
|
||||||
|
var steam = u.Auth?.FirstOrDefault(a => a.Type == PlayFabUserAuthType.Steam)?.Key;
|
||||||
|
if (string.IsNullOrEmpty(steam)) { skipped++; continue; }
|
||||||
|
|
||||||
|
var persona = await _steamWebApi.GetPersonaNameAsync(steam);
|
||||||
|
if (!string.IsNullOrWhiteSpace(persona))
|
||||||
|
{
|
||||||
|
await _userService.UpdateDisplayNameAsync(u.Id, persona);
|
||||||
|
updated++;
|
||||||
|
rows.Append($"<tr><td class='mono small'>{Esc(u.Id)}</td><td>{Esc(persona)}</td></tr>");
|
||||||
|
}
|
||||||
|
else { failed++; }
|
||||||
|
}
|
||||||
|
|
||||||
|
var body = $"<h2>Backfill des pseudos Steam</h2><p class='muted'>{updated} mis à jour · {skipped} ignorés · {failed} échec(s)</p>" +
|
||||||
|
(updated > 0 ? $"<table><thead><tr><th>PlayFabId</th><th>Nouveau nom</th></tr></thead><tbody>{rows}</tbody></table>" : "") +
|
||||||
|
"<p><a class='btn' href='/admin/players'>← Joueurs</a></p>";
|
||||||
|
return Html(Layout("Backfill", body));
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- JSON API (consumed by the client-side table engine) ----------
|
||||||
|
|
||||||
|
[HttpGet("api/players")]
|
||||||
|
public async Task<IActionResult> ApiPlayers()
|
||||||
|
{
|
||||||
|
if (!IsLan()) return Denied();
|
||||||
|
var users = await _userService.GetAllAsync();
|
||||||
|
var entities = (await _entityService.GetAllAsync())
|
||||||
|
.GroupBy(e => e.UserId).ToDictionary(g => g.Key, g => g.First().Id);
|
||||||
|
var list = users.Select(u => new
|
||||||
|
{
|
||||||
|
name = string.IsNullOrEmpty(u.DisplayName) ? u.Id : u.DisplayName,
|
||||||
|
id = u.Id,
|
||||||
|
entity = entities.TryGetValue(u.Id, out var e) ? e : "",
|
||||||
|
auth = u.Auth != null ? string.Join(", ", u.Auth.Select(a => $"{a.Type}:{a.Key}")) : ""
|
||||||
|
});
|
||||||
|
return Json(list);
|
||||||
|
}
|
||||||
|
|
||||||
|
[HttpGet("api/catalog")]
|
||||||
|
public IActionResult ApiCatalog()
|
||||||
|
{
|
||||||
|
if (!IsLan()) return Denied();
|
||||||
|
var list = _gameRef.All.Select(kv => new
|
||||||
|
{
|
||||||
|
id = kv.Key,
|
||||||
|
name = kv.Value.Name,
|
||||||
|
rarity = kv.Value.Rarity,
|
||||||
|
category = kv.Value.Category
|
||||||
|
});
|
||||||
|
return Json(list);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ---------- helpers ----------
|
||||||
|
|
||||||
|
private bool IsLan()
|
||||||
|
{
|
||||||
|
var ip = HttpContext.Connection.RemoteIpAddress;
|
||||||
|
if (ip == null) return false;
|
||||||
|
if (IPAddress.IsLoopback(ip)) return true;
|
||||||
|
if (ip.IsIPv4MappedToIPv6) ip = ip.MapToIPv4();
|
||||||
|
if (ip.AddressFamily == AddressFamily.InterNetwork)
|
||||||
|
{
|
||||||
|
var b = ip.GetAddressBytes();
|
||||||
|
if (b[0] == 10) return true;
|
||||||
|
if (b[0] == 192 && b[1] == 168) return true;
|
||||||
|
if (b[0] == 172 && b[1] >= 16 && b[1] <= 31) return true;
|
||||||
|
if (b[0] == 127) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
var s = ip.GetAddressBytes();
|
||||||
|
if ((s[0] & 0xFE) == 0xFC) return true;
|
||||||
|
if (s[0] == 0xFE && (s[1] & 0xC0) == 0x80) return true;
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IActionResult Denied() =>
|
||||||
|
StatusCode(403, "Admin back-office is LAN-only. Access it from the local network (e.g. https://192.168.1.136:8443/admin).");
|
||||||
|
|
||||||
|
private IActionResult Html(string html) => Content(html, "text/html; charset=utf-8");
|
||||||
|
|
||||||
|
private IActionResult Json(object data) =>
|
||||||
|
Content(JsonSerializer.Serialize(data), "application/json; charset=utf-8");
|
||||||
|
|
||||||
|
private static string Esc(string? s) => WebUtility.HtmlEncode(s ?? "");
|
||||||
|
|
||||||
|
private static string Pretty(string? json)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(json)) return json ?? "";
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var doc = JsonDocument.Parse(json);
|
||||||
|
return JsonSerializer.Serialize(doc.RootElement, new JsonSerializerOptions { WriteIndented = true });
|
||||||
|
}
|
||||||
|
catch { return json; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private static long GetNum(string? json, string prop)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(json)) return 0;
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var doc = JsonDocument.Parse(json);
|
||||||
|
foreach (var p in doc.RootElement.EnumerateObject())
|
||||||
|
if (string.Equals(p.Name, prop, StringComparison.OrdinalIgnoreCase) && p.Value.ValueKind == JsonValueKind.Number)
|
||||||
|
return p.Value.GetInt64();
|
||||||
|
}
|
||||||
|
catch { }
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
private string InventoryTable(string? json)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(json)) return "<p class='muted'>vide</p>";
|
||||||
|
try
|
||||||
|
{
|
||||||
|
using var doc = JsonDocument.Parse(json);
|
||||||
|
if (doc.RootElement.ValueKind != JsonValueKind.Array) return $"<pre>{Esc(Pretty(json))}</pre>";
|
||||||
|
var sb = new StringBuilder();
|
||||||
|
var count = doc.RootElement.GetArrayLength();
|
||||||
|
sb.Append($"<p class='muted'>{count} item(s)</p>");
|
||||||
|
sb.Append("<table><thead><tr><th>Nom</th><th>Rareté</th><th>baseItemId</th><th>qté</th><th>durab.</th><th>assurance</th></tr></thead><tbody>");
|
||||||
|
foreach (var it in doc.RootElement.EnumerateArray())
|
||||||
|
{
|
||||||
|
string S(string k) => it.TryGetProperty(k, out var v) ? (v.ValueKind == JsonValueKind.Number ? v.GetRawText() : v.ToString()) : "";
|
||||||
|
var baseId = S("baseItemId");
|
||||||
|
var entry = _gameRef.Get(baseId);
|
||||||
|
var name = entry?.Name ?? baseId;
|
||||||
|
sb.Append($"<tr><td>{Esc(name)}</td><td>{Rarity(entry?.Rarity)}</td><td class='mono small'>{Esc(baseId)}</td>" +
|
||||||
|
$"<td>{Esc(S("amount"))}</td><td>{Esc(S("durability"))}</td><td>{Esc(S("insurance"))}</td></tr>");
|
||||||
|
}
|
||||||
|
sb.Append("</tbody></table>");
|
||||||
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
catch { return $"<pre>{Esc(Pretty(json))}</pre>"; }
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string Rarity(string? r)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(r)) return "";
|
||||||
|
var color = r.ToLowerInvariant() switch
|
||||||
|
{
|
||||||
|
"common" => "#9aa4b2",
|
||||||
|
"uncommon" => "#4caf50",
|
||||||
|
"rare" => "#2f81f7",
|
||||||
|
"epic" => "#a371f7",
|
||||||
|
"legendary" or "exotic" => "#e8a838",
|
||||||
|
_ => "#9aa4b2",
|
||||||
|
};
|
||||||
|
return $"<span style='color:{color};font-weight:600'>{Esc(r)}</span>";
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string Card(string label, string value) =>
|
||||||
|
$"<div class='card'><div class='v'>{Esc(value)}</div><div class='l'>{Esc(label)}</div></div>";
|
||||||
|
|
||||||
|
private static string Layout(string title, string body) =>
|
||||||
|
Head.Replace("__TITLE__", Esc(title)) + DtScript + body + Foot;
|
||||||
|
|
||||||
|
// Static shell (no C# interpolation → JS braces/quotes stay literal). Single quotes only.
|
||||||
|
private const string Head = @"<!doctype html><html lang='fr'><head>
|
||||||
|
<meta charset='utf-8'><meta name='viewport' content='width=device-width,initial-scale=1'>
|
||||||
|
<title>__TITLE__ · The Cycle Admin</title>
|
||||||
|
<style>
|
||||||
|
:root{--bg:#0f1115;--panel:#171a21;--line:#262b36;--txt:#e6e8ec;--muted:#8b93a1;--acc:#e8a838;}
|
||||||
|
*{box-sizing:border-box}body{margin:0;background:var(--bg);color:var(--txt);font:14px/1.5 system-ui,Segoe UI,Roboto,sans-serif}
|
||||||
|
header{background:var(--panel);border-bottom:1px solid var(--line);padding:12px 20px;display:flex;gap:18px;align-items:center;position:sticky;top:0;z-index:10}
|
||||||
|
header b{color:var(--acc)}header a{color:var(--muted);text-decoration:none}header a:hover{color:var(--txt)}
|
||||||
|
main{padding:20px;max-width:1200px;margin:0 auto}
|
||||||
|
h2{margin:18px 0 10px}h3{margin:22px 0 8px;border-bottom:1px solid var(--line);padding-bottom:4px}
|
||||||
|
.cards{display:flex;flex-wrap:wrap;gap:12px;margin:12px 0}
|
||||||
|
.card{background:var(--panel);border:1px solid var(--line);border-radius:10px;padding:14px 18px;min-width:130px}
|
||||||
|
.card .v{font-size:22px;font-weight:700;color:var(--acc)}.card .l{color:var(--muted);font-size:12px}
|
||||||
|
table{width:100%;border-collapse:collapse;background:var(--panel);border:1px solid var(--line);border-radius:10px;overflow:hidden}
|
||||||
|
th,td{text-align:left;padding:8px 12px;border-bottom:1px solid var(--line);vertical-align:top}
|
||||||
|
th{background:#1c2029;color:var(--muted);font-weight:600}tr:last-child td{border-bottom:none}
|
||||||
|
tbody tr:hover{background:#1b2028}
|
||||||
|
.mono{font-family:ui-monospace,Consolas,monospace}.small{font-size:12px}.muted{color:var(--muted)}
|
||||||
|
.btn{display:inline-block;background:#222834;color:var(--txt);border:1px solid var(--line);border-radius:8px;padding:5px 12px;text-decoration:none;font-size:13px;cursor:pointer}
|
||||||
|
.btn:hover{border-color:var(--acc);color:var(--acc)}
|
||||||
|
a.lnk{color:var(--acc);text-decoration:none}a.lnk:hover{text-decoration:underline}
|
||||||
|
details{background:var(--panel);border:1px solid var(--line);border-radius:8px;margin:6px 0}summary{cursor:pointer;padding:8px 12px}
|
||||||
|
pre{margin:0;padding:12px;background:#0b0d11;border-top:1px solid var(--line);overflow:auto;max-height:480px;white-space:pre-wrap;word-break:break-word}
|
||||||
|
.dtbar{display:flex;gap:8px;flex-wrap:wrap;align-items:center;margin:12px 0}
|
||||||
|
.dtbar input,.dtbar select{background:var(--panel);border:1px solid var(--line);border-radius:8px;color:var(--txt);padding:7px 10px}
|
||||||
|
.dtsearch{flex:1;min-width:220px}
|
||||||
|
.dtcount{margin-left:auto}
|
||||||
|
th.dth{cursor:pointer;user-select:none;white-space:nowrap}th.dth:hover{color:var(--txt)}
|
||||||
|
.dtfoot{display:flex;gap:12px;align-items:center;margin:10px 0}
|
||||||
|
</style></head><body>
|
||||||
|
<header><b>The Cycle · Admin</b>
|
||||||
|
<a href='/admin'>Dashboard</a><a href='/admin/players'>Joueurs</a><a href='/admin/catalog'>Catalogue</a><a href='/admin/titledata'>TitleData</a>
|
||||||
|
<span class='muted' style='margin-left:auto'>read-only · LAN</span></header>
|
||||||
|
<main>";
|
||||||
|
|
||||||
|
private const string Foot = @"</main></body></html>";
|
||||||
|
|
||||||
|
// Client-side table engine, injected right after <main> so DT is defined before any
|
||||||
|
// page-level DT.init() runs. Single quotes only (verbatim string → JS braces stay literal).
|
||||||
|
private const string DtScript = @"<script>
|
||||||
|
const DT={
|
||||||
|
init(cfg){const el=document.getElementById(cfg.id);el.innerHTML='<p class=muted>Chargement…</p>';
|
||||||
|
fetch(cfg.url).then(r=>r.json()).then(rows=>DT.build(el,cfg,rows)).catch(e=>{el.innerHTML='<p class=muted>Erreur: '+e+'</p>';});},
|
||||||
|
build(el,cfg,rows){el.innerHTML='';el._rows=rows;el._cfg=cfg;el._sort={k:null,d:1};el._page=1;el._size=cfg.size||25;el._filters={};el._q='';
|
||||||
|
const bar=document.createElement('div');bar.className='dtbar';
|
||||||
|
const s=document.createElement('input');s.className='dtsearch';s.placeholder='Rechercher…';s.oninput=()=>{el._q=s.value.toLowerCase();el._page=1;DT.draw(el);};bar.appendChild(s);
|
||||||
|
(cfg.filters||[]).forEach(fk=>{const vals=[...new Set(rows.map(r=>r[fk]).filter(v=>v!=null&&v!==''))].sort();
|
||||||
|
const sel=document.createElement('select');const o0=document.createElement('option');o0.value='';o0.textContent=fk;sel.appendChild(o0);
|
||||||
|
vals.forEach(v=>{const o=document.createElement('option');o.value=v;o.textContent=v;sel.appendChild(o);});
|
||||||
|
sel.onchange=()=>{el._filters[fk]=sel.value;el._page=1;DT.draw(el);};bar.appendChild(sel);});
|
||||||
|
const sz=document.createElement('select');[25,50,100,500].forEach(n=>{const o=document.createElement('option');o.value=n;o.textContent=n+'/page';sz.appendChild(o);});
|
||||||
|
const oa=document.createElement('option');oa.value='0';oa.textContent='Tout';sz.appendChild(oa);sz.value=el._size;
|
||||||
|
sz.onchange=()=>{el._size=+sz.value;el._page=1;DT.draw(el);};bar.appendChild(sz);
|
||||||
|
const cnt=document.createElement('span');cnt.className='dtcount muted';bar.appendChild(cnt);el._cnt=cnt;el.appendChild(bar);
|
||||||
|
const tbl=document.createElement('table');const th=document.createElement('thead');const tr=document.createElement('tr');
|
||||||
|
cfg.columns.forEach(c=>{const h=document.createElement('th');h.className='dth';h.dataset.k=c.key;h.textContent=c.label;h.onclick=()=>DT.sort(el,c.key);tr.appendChild(h);});
|
||||||
|
th.appendChild(tr);tbl.appendChild(th);el._head=tr;const tb=document.createElement('tbody');tbl.appendChild(tb);el._tb=tb;el.appendChild(tbl);
|
||||||
|
const ft=document.createElement('div');ft.className='dtfoot';
|
||||||
|
const pv=document.createElement('button');pv.className='btn';pv.textContent='‹ Préc.';pv.onclick=()=>{if(el._page>1){el._page--;DT.draw(el);}};
|
||||||
|
const nf=document.createElement('span');nf.className='muted';el._nfo=nf;
|
||||||
|
const nx=document.createElement('button');nx.className='btn';nx.textContent='Suiv. ›';nx.onclick=()=>{el._page++;DT.draw(el);};
|
||||||
|
ft.appendChild(pv);ft.appendChild(nf);ft.appendChild(nx);el.appendChild(ft);DT.draw(el);},
|
||||||
|
rows(el){const cfg=el._cfg;let rows=el._rows;
|
||||||
|
Object.keys(el._filters).forEach(k=>{const fv=el._filters[k];if(fv)rows=rows.filter(r=>(''+(r[k]??''))===fv);});
|
||||||
|
if(el._q)rows=rows.filter(r=>cfg.columns.some(c=>(''+(r[c.key]??'')).toLowerCase().includes(el._q)));
|
||||||
|
if(el._sort.k){const k=el._sort.k,d=el._sort.d;rows=[...rows].sort((a,b)=>{let x=a[k],y=b[k];const nx=parseFloat(x),ny=parseFloat(y);
|
||||||
|
if(!isNaN(nx)&&!isNaN(ny)&&(''+x).trim()!==''&&(''+y).trim()!==''){x=nx;y=ny;}else{x=(''+(x??'')).toLowerCase();y=(''+(y??'')).toLowerCase();}return x<y?-d:x>y?d:0;});}
|
||||||
|
return rows;},
|
||||||
|
sort(el,k){if(el._sort.k===k)el._sort.d*=-1;else{el._sort.k=k;el._sort.d=1;}el._page=1;DT.draw(el);},
|
||||||
|
draw(el){const cfg=el._cfg,rows=DT.rows(el),total=rows.length,size=el._size||total||1,pages=Math.max(1,Math.ceil(total/size));
|
||||||
|
if(el._page>pages)el._page=pages;const start=el._size?(el._page-1)*size:0;const slice=el._size?rows.slice(start,start+size):rows;
|
||||||
|
el._tb.innerHTML=slice.map(r=>'<tr>'+cfg.columns.map(c=>DT.cell(c,r)).join('')+'</tr>').join('')||'<tr><td colspan='+cfg.columns.length+' class=muted>Aucun résultat</td></tr>';
|
||||||
|
el._cnt.textContent=total+' résultat(s)';el._nfo.textContent='page '+el._page+'/'+pages;
|
||||||
|
[...el._head.children].forEach(h=>{const c=cfg.columns.find(x=>x.key===h.dataset.k);h.textContent=c.label+(el._sort.k===h.dataset.k?(el._sort.d>0?' ▲':' ▼'):'');});},
|
||||||
|
cell(c,r){let v=r[c.key];v=v==null?'':(''+v);
|
||||||
|
if(c.kind==='rarity')return '<td>'+DT.rarity(v)+'</td>';
|
||||||
|
if(c.kind==='link')return '<td><a class=lnk href='+c.base+encodeURIComponent(r[c.lkey||'id'])+'>'+DT.esc(v)+'</a></td>';
|
||||||
|
const cls=c.kind==='mono'?'mono small':'';return '<td class='+cls+'>'+DT.esc(v)+'</td>';},
|
||||||
|
rarity(r){if(!r)return '';const c={common:'#9aa4b2',uncommon:'#4caf50',rare:'#2f81f7',epic:'#a371f7',legendary:'#e8a838',exotic:'#e8a838'}[r.toLowerCase()]||'#9aa4b2';
|
||||||
|
return '<span style=color:'+c+';font-weight:600>'+DT.esc(r)+'</span>';},
|
||||||
|
esc(s){const d=document.createElement('div');d.textContent=(s==null?'':''+s);return d.innerHTML;}
|
||||||
|
};
|
||||||
|
</script>";
|
||||||
|
}
|
||||||
@@ -32,6 +32,7 @@ public class ClientController : Controller
|
|||||||
private readonly DbEntityService _entityService;
|
private readonly DbEntityService _entityService;
|
||||||
private readonly UserDataService _userDataService;
|
private readonly UserDataService _userDataService;
|
||||||
private readonly TitleDataService _titleDataService;
|
private readonly TitleDataService _titleDataService;
|
||||||
|
private readonly Prospect.Server.Api.Services.Steam.SteamWebApiService _steamWebApi;
|
||||||
|
|
||||||
public ClientController(ILogger<ClientController> logger,
|
public ClientController(ILogger<ClientController> logger,
|
||||||
IOptions<PlayFabSettings> settings,
|
IOptions<PlayFabSettings> settings,
|
||||||
@@ -39,7 +40,8 @@ public class ClientController : Controller
|
|||||||
DbUserService userService,
|
DbUserService userService,
|
||||||
DbEntityService entityService,
|
DbEntityService entityService,
|
||||||
UserDataService userDataService,
|
UserDataService userDataService,
|
||||||
TitleDataService titleDataService)
|
TitleDataService titleDataService,
|
||||||
|
Prospect.Server.Api.Services.Steam.SteamWebApiService steamWebApi)
|
||||||
{
|
{
|
||||||
_settings = settings.Value;
|
_settings = settings.Value;
|
||||||
_logger = logger;
|
_logger = logger;
|
||||||
@@ -48,6 +50,7 @@ public class ClientController : Controller
|
|||||||
_entityService = entityService;
|
_entityService = entityService;
|
||||||
_userDataService = userDataService;
|
_userDataService = userDataService;
|
||||||
_titleDataService = titleDataService;
|
_titleDataService = titleDataService;
|
||||||
|
_steamWebApi = steamWebApi;
|
||||||
}
|
}
|
||||||
|
|
||||||
[AllowAnonymous]
|
[AllowAnonymous]
|
||||||
@@ -63,6 +66,19 @@ public class ClientController : Controller
|
|||||||
var userSteamId = ticket.SteamId.ToString();
|
var userSteamId = ticket.SteamId.ToString();
|
||||||
|
|
||||||
var user = await _userService.FindOrCreateAsync(PlayFabUserAuthType.Steam, userSteamId);
|
var user = await _userService.FindOrCreateAsync(PlayFabUserAuthType.Steam, userSteamId);
|
||||||
|
|
||||||
|
// Backfill the display name from the Steam persona when we don't have a real
|
||||||
|
// one yet (accounts are created as "Unknown"; the client never sends a name).
|
||||||
|
if (string.IsNullOrEmpty(user.DisplayName) || user.DisplayName == "Unknown")
|
||||||
|
{
|
||||||
|
var persona = await _steamWebApi.GetPersonaNameAsync(userSteamId);
|
||||||
|
if (!string.IsNullOrWhiteSpace(persona))
|
||||||
|
{
|
||||||
|
await _userService.UpdateDisplayNameAsync(user.Id, persona);
|
||||||
|
user.DisplayName = persona;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
var entity = await _entityService.FindOrCreateAsync(user.Id);
|
var entity = await _entityService.FindOrCreateAsync(user.Id);
|
||||||
|
|
||||||
var userTicket = _authTokenService.GenerateUser(entity);
|
var userTicket = _authTokenService.GenerateUser(entity);
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@@ -9,6 +9,14 @@ public class RequestLoggerMiddleware
|
|||||||
private readonly ILogger<RequestLoggerMiddleware> _logger;
|
private readonly ILogger<RequestLoggerMiddleware> _logger;
|
||||||
private readonly RequestDelegate _next;
|
private readonly RequestDelegate _next;
|
||||||
|
|
||||||
|
// Keywords used to surface social/squad/invite traffic while reverse-engineering the
|
||||||
|
// squad-invite flow (see SQUAD-EMULATION.md). Matched against the path AND the body
|
||||||
|
// (the CloudScript function name lives in the body of /Client/ExecuteFunction).
|
||||||
|
private static readonly string[] SocialKeywords =
|
||||||
|
{
|
||||||
|
"group", "party", "lobby", "squad", "invite", "friend", "social", "matchmak",
|
||||||
|
};
|
||||||
|
|
||||||
public RequestLoggerMiddleware(ILogger<RequestLoggerMiddleware> logger, RequestDelegate next)
|
public RequestLoggerMiddleware(ILogger<RequestLoggerMiddleware> logger, RequestDelegate next)
|
||||||
{
|
{
|
||||||
_logger = logger;
|
_logger = logger;
|
||||||
@@ -32,6 +40,27 @@ public class RequestLoggerMiddleware
|
|||||||
}
|
}
|
||||||
|
|
||||||
await _next(context);
|
await _next(context);
|
||||||
|
|
||||||
|
// ── Capture pass (squad-invite RE, see SQUAD-EMULATION.md) ──────────────
|
||||||
|
// Runs AFTER the pipeline so we know whether the request was actually routed.
|
||||||
|
if (context.Request.Method == "POST")
|
||||||
|
{
|
||||||
|
var path = context.Request.Path.Value ?? "";
|
||||||
|
var haystack = (path + " " + body).ToLowerInvariant();
|
||||||
|
|
||||||
|
// Any POST that fell through to a 404 = an endpoint the emulator does NOT implement
|
||||||
|
// (e.g. a native PlayFab /Group/CreateGroup or /Lobby/* the client tried to call).
|
||||||
|
if (context.Response.StatusCode == 404)
|
||||||
|
{
|
||||||
|
_logger.LogWarning("[CAPTURE UNROUTED] {Method} {Url} -> 404 | Body {Body}",
|
||||||
|
context.Request.Method, context.Request.GetDisplayUrl(), body);
|
||||||
|
}
|
||||||
|
else if (SocialKeywords.Any(k => haystack.Contains(k)))
|
||||||
|
{
|
||||||
|
_logger.LogInformation("[CAPTURE SOCIAL] {Url} ({Status}) | Body {Body}",
|
||||||
|
context.Request.GetDisplayUrl(), context.Response.StatusCode, body);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static async Task<string> RequestAsync(HttpRequest request)
|
private static async Task<string> RequestAsync(HttpRequest request)
|
||||||
|
|||||||
@@ -34,4 +34,10 @@
|
|||||||
<ProjectReference Include="..\Prospect.Steam\Prospect.Steam.csproj" />
|
<ProjectReference Include="..\Prospect.Steam\Prospect.Steam.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<!-- Community-datamined id -> name/rarity/category lookup (TCF-Wiki), used by the
|
||||||
|
admin back-office to show readable item/vanity names instead of raw ids. -->
|
||||||
|
<Content Update="Data\gameref.json" CopyToOutputDirectory="PreserveNewest" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -32,9 +32,8 @@ public class GetFriendList : ICloudScriptFunction<FYBaseSocialRequest, object?>
|
|||||||
}
|
}
|
||||||
var userId = context.User.FindAuthUserId();
|
var userId = context.User.FindAuthUserId();
|
||||||
|
|
||||||
// Resolve the imported Steam friends (persisted by ClientsideFriendsImport) to the
|
// Imported Steam friends (persisted by ClientsideFriendsImport), resolved to players
|
||||||
// players that actually exist on this server. It's a private server, so only friends
|
// that actually exist on this private server.
|
||||||
// who have logged in here will show up.
|
|
||||||
var steamIds = new List<string>();
|
var steamIds = new List<string>();
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string> { "ImportedSteamFriends" });
|
var userData = await _userDataService.FindAsync(userId, userId, new List<string> { "ImportedSteamFriends" });
|
||||||
if (userData.TryGetValue("ImportedSteamFriends", out var rec) && !string.IsNullOrWhiteSpace(rec.Value))
|
if (userData.TryGetValue("ImportedSteamFriends", out var rec) && !string.IsNullOrWhiteSpace(rec.Value))
|
||||||
@@ -52,8 +51,10 @@ public class GetFriendList : ICloudScriptFunction<FYBaseSocialRequest, object?>
|
|||||||
{
|
{
|
||||||
if (player.Id == userId) continue; // never list yourself
|
if (player.Id == userId) continue; // never list yourself
|
||||||
|
|
||||||
// Presence persisted by UpdatePlayerPresenceState: online if seen in the last
|
var steamId = player.Auth?.FirstOrDefault(a => a.Type == PlayFabUserAuthType.Steam)?.Key ?? "";
|
||||||
// 3 minutes. EYUserState best-effort: 0 = offline, 1 = online, 2 = in match.
|
var displayName = string.IsNullOrWhiteSpace(player.DisplayName) ? "Prospector" : player.DisplayName;
|
||||||
|
|
||||||
|
// 0 = offline, 1 = online, 2 = in match. Online if seen in the last 3 minutes.
|
||||||
var onlineState = 0;
|
var onlineState = 0;
|
||||||
var presenceData = await _userDataService.FindAsync(player.Id, player.Id, new List<string> { "PresenceState" });
|
var presenceData = await _userDataService.FindAsync(player.Id, player.Id, new List<string> { "PresenceState" });
|
||||||
if (presenceData.TryGetValue("PresenceState", out var presenceRec) && !string.IsNullOrWhiteSpace(presenceRec.Value))
|
if (presenceData.TryGetValue("PresenceState", out var presenceRec) && !string.IsNullOrWhiteSpace(presenceRec.Value))
|
||||||
@@ -69,22 +70,50 @@ public class GetFriendList : ICloudScriptFunction<FYBaseSocialRequest, object?>
|
|||||||
catch { /* ignore malformed presence */ }
|
catch { /* ignore malformed presence */ }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// The exact model the UE client binds is not documented, so expose the identity
|
||||||
|
// under every plausible field name (camelCase + PlayFab PascalCase) and both a
|
||||||
|
// flat and nested profile — whichever the client reads, the tile gets populated.
|
||||||
friends.Add(new
|
friends.Add(new
|
||||||
{
|
{
|
||||||
profile = new
|
// identity
|
||||||
{
|
friendPlayFabId = player.Id,
|
||||||
playerId = player.Id,
|
FriendPlayFabId = player.Id,
|
||||||
displayName = player.DisplayName,
|
playerId = player.Id,
|
||||||
avatarUrl = "",
|
PlayerId = player.Id,
|
||||||
},
|
playFabId = player.Id,
|
||||||
|
PlayFabId = player.Id,
|
||||||
|
// name
|
||||||
|
displayName,
|
||||||
|
DisplayName = displayName,
|
||||||
|
titleDisplayName = displayName,
|
||||||
|
TitleDisplayName = displayName,
|
||||||
|
name = displayName,
|
||||||
|
username = displayName,
|
||||||
|
Username = displayName,
|
||||||
|
// steam
|
||||||
|
steamId,
|
||||||
|
SteamId = steamId,
|
||||||
|
steamInfo = new { steamId, SteamId = steamId },
|
||||||
|
SteamInfo = new { SteamId = steamId, steamId },
|
||||||
|
// presence
|
||||||
onlineState,
|
onlineState,
|
||||||
|
OnlineState = onlineState,
|
||||||
|
isOnline = onlineState > 0,
|
||||||
|
inMatch = onlineState == 2,
|
||||||
|
presence = new { onlineState, state = onlineState },
|
||||||
|
avatarUrl = "",
|
||||||
|
// nested profiles
|
||||||
|
profile = new { playerId = player.Id, displayName, avatarUrl = "" },
|
||||||
|
Profile = new { PlayerId = player.Id, DisplayName = displayName, PlayerProfileModel = new { DisplayName = displayName } },
|
||||||
|
tags = Array.Empty<string>(),
|
||||||
|
Tags = Array.Empty<string>(),
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// NOTE: the exact response shape the client expects is not yet confirmed; this is a
|
// Return the list under both the camelCase and PlayFab-cased container keys.
|
||||||
// best-effort structure. The log lets us verify resolution while we validate in game.
|
var result = new { friends, Friends = friends, count = friends.Count };
|
||||||
_logger.LogInformation("GetFriendList for {User}: {Count} friend(s) resolved on server", userId, friends.Count);
|
_logger.LogInformation("GetFriendList for {User}: {Count} friend(s); payload={Json}", userId, friends.Count, JsonSerializer.Serialize(result));
|
||||||
return new { friends };
|
return result;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,6 +16,12 @@ public class DbEntityService : BaseDbService<PlayFabEntity>
|
|||||||
return await Collection.Find(user => user.UserId == userId).SingleOrDefaultAsync();
|
return await Collection.Find(user => user.UserId == userId).SingleOrDefaultAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Admin back-office: list every entity (title_player_account).
|
||||||
|
public async Task<List<PlayFabEntity>> GetAllAsync()
|
||||||
|
{
|
||||||
|
return await Collection.Find(_ => true).ToListAsync();
|
||||||
|
}
|
||||||
|
|
||||||
private async Task<PlayFabEntity> CreateAsync(string userId)
|
private async Task<PlayFabEntity> CreateAsync(string userId)
|
||||||
{
|
{
|
||||||
var user = new PlayFabEntity
|
var user = new PlayFabEntity
|
||||||
|
|||||||
@@ -46,6 +46,19 @@ public class DbUserDataService : BaseDbService<PlayFabUserData>
|
|||||||
return await query.ToCursorAsync();
|
return await query.ToCursorAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Admin back-office: every key/value stored for a player.
|
||||||
|
public async Task<List<PlayFabUserData>> GetAllForUserAsync(string playFabId)
|
||||||
|
{
|
||||||
|
return await Collection.Find(data => data.PlayFabId == playFabId)
|
||||||
|
.SortBy(data => data.Key).ToListAsync();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Admin back-office: total stored key/value documents.
|
||||||
|
public async Task<long> CountAsync()
|
||||||
|
{
|
||||||
|
return await Collection.CountDocumentsAsync(_ => true);
|
||||||
|
}
|
||||||
|
|
||||||
public async Task UpdateValueAsync(string dataId, string value)
|
public async Task UpdateValueAsync(string dataId, string value)
|
||||||
{
|
{
|
||||||
var update = Builders<PlayFabUserData>.Update
|
var update = Builders<PlayFabUserData>.Update
|
||||||
|
|||||||
@@ -24,6 +24,12 @@ public class DbUserService : BaseDbService<PlayFabUser>
|
|||||||
return await Collection.Find(user => user.Id == id).FirstOrDefaultAsync();
|
return await Collection.Find(user => user.Id == id).FirstOrDefaultAsync();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Admin back-office: list every player.
|
||||||
|
public async Task<List<PlayFabUser>> GetAllAsync()
|
||||||
|
{
|
||||||
|
return await Collection.Find(_ => true).ToListAsync();
|
||||||
|
}
|
||||||
|
|
||||||
// Persist a display-name change (UpdateUserTitleDisplayName). Without this the rename
|
// Persist a display-name change (UpdateUserTitleDisplayName). Without this the rename
|
||||||
// is echoed back to the client but lost on next login.
|
// is echoed back to the client but lost on next login.
|
||||||
public async Task UpdateDisplayNameAsync(string id, string displayName)
|
public async Task UpdateDisplayNameAsync(string id, string displayName)
|
||||||
|
|||||||
@@ -0,0 +1,49 @@
|
|||||||
|
using System.Text.Json;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
|
namespace Prospect.Server.Api.Services.GameRef;
|
||||||
|
|
||||||
|
// One reference entry: readable name, rarity, category. Sourced from community-datamined
|
||||||
|
// data (TCF-Wiki), bundled as Data/gameref.json. Compact keys n/r/c to keep the file small.
|
||||||
|
public class GameRefEntry
|
||||||
|
{
|
||||||
|
[JsonPropertyName("n")] public string Name { get; set; } = "";
|
||||||
|
[JsonPropertyName("r")] public string Rarity { get; set; } = "";
|
||||||
|
[JsonPropertyName("c")] public string Category { get; set; } = "";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Resolves internal item / vanity ids to readable names for the admin back-office.
|
||||||
|
public class GameRefService
|
||||||
|
{
|
||||||
|
private readonly Dictionary<string, GameRefEntry> _ref = new(StringComparer.OrdinalIgnoreCase);
|
||||||
|
|
||||||
|
public GameRefService(ILogger<GameRefService> logger)
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var path = Path.Combine(AppContext.BaseDirectory, "Data", "gameref.json");
|
||||||
|
if (File.Exists(path))
|
||||||
|
{
|
||||||
|
var data = JsonSerializer.Deserialize<Dictionary<string, GameRefEntry>>(File.ReadAllText(path));
|
||||||
|
if (data != null)
|
||||||
|
{
|
||||||
|
foreach (var kv in data)
|
||||||
|
{
|
||||||
|
_ref[kv.Key] = kv.Value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
logger.LogInformation("GameRef loaded {Count} entries", _ref.Count);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
logger.LogWarning(e, "GameRef load failed");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameRefEntry? Get(string? id) => id != null && _ref.TryGetValue(id, out var e) ? e : null;
|
||||||
|
|
||||||
|
public string Name(string? id) => Get(id)?.Name ?? id ?? "";
|
||||||
|
|
||||||
|
public IReadOnlyDictionary<string, GameRefEntry> All => _ref;
|
||||||
|
}
|
||||||
@@ -0,0 +1,55 @@
|
|||||||
|
using System.Text.Json;
|
||||||
|
|
||||||
|
namespace Prospect.Server.Api.Services.Steam;
|
||||||
|
|
||||||
|
// Resolves a Steam persona (display) name from a SteamID64 via the Steam Web API.
|
||||||
|
// PlayFab does this server-side too; our emulator only gets the SteamID from the auth
|
||||||
|
// ticket, so the real name needs an API key. Inert (no-op) when no key is configured.
|
||||||
|
public class SteamWebApiService
|
||||||
|
{
|
||||||
|
private static readonly HttpClient Http = new() { Timeout = TimeSpan.FromSeconds(5) };
|
||||||
|
|
||||||
|
private readonly string? _apiKey;
|
||||||
|
private readonly ILogger<SteamWebApiService> _logger;
|
||||||
|
|
||||||
|
public SteamWebApiService(IConfiguration configuration, ILogger<SteamWebApiService> logger)
|
||||||
|
{
|
||||||
|
_apiKey = configuration["SteamWebApiKey"];
|
||||||
|
_logger = logger;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Enabled => !string.IsNullOrWhiteSpace(_apiKey);
|
||||||
|
|
||||||
|
public async Task<string?> GetPersonaNameAsync(string steamId64)
|
||||||
|
{
|
||||||
|
if (!Enabled)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var url = $"https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key={_apiKey}&steamids={steamId64}";
|
||||||
|
var json = await Http.GetStringAsync(url);
|
||||||
|
using var doc = JsonDocument.Parse(json);
|
||||||
|
if (doc.RootElement.TryGetProperty("response", out var response) &&
|
||||||
|
response.TryGetProperty("players", out var players) &&
|
||||||
|
players.ValueKind == JsonValueKind.Array)
|
||||||
|
{
|
||||||
|
foreach (var player in players.EnumerateArray())
|
||||||
|
{
|
||||||
|
if (player.TryGetProperty("personaname", out var name))
|
||||||
|
{
|
||||||
|
return name.GetString();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
_logger.LogWarning(e, "Steam GetPlayerSummaries failed for {SteamId}", steamId64);
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
File diff suppressed because one or more lines are too long
@@ -30,6 +30,9 @@ public class Startup
|
|||||||
services.AddSingleton<UserDataService>();
|
services.AddSingleton<UserDataService>();
|
||||||
services.AddSingleton<TitleDataService>();
|
services.AddSingleton<TitleDataService>();
|
||||||
|
|
||||||
|
services.AddSingleton<Prospect.Server.Api.Services.Steam.SteamWebApiService>();
|
||||||
|
services.AddSingleton<Prospect.Server.Api.Services.GameRef.GameRefService>();
|
||||||
|
|
||||||
services.AddSingleton<DbUserService>();
|
services.AddSingleton<DbUserService>();
|
||||||
services.AddSingleton<DbEntityService>();
|
services.AddSingleton<DbEntityService>();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user