21 Commits
b0 .. b6
Author SHA1 Message Date
Yury 840efb8383 Add Prospect.Client.Loader and update Solution config 2025-03-04 23:56:50 +02:00
Yury c3dbfa5d59 Update instructions 2025-03-04 23:56:37 +02:00
Yury dfc38de7b5 Push API changes
* Fix item repair cost formula
* Add "RequestUpdateAvailableFreeLoadout" function (WIP)
* Fix item sell formula
* Fix item stack split on sell
* Fix contract progression counting for objectives other than owned items
* Refactor balance into a proper struct
* Separate and update Season 2 and Season 3 data
2025-03-04 23:39:20 +02:00
YuryandGitHub 08ca12f1e3 Update README.md 2025-02-24 11:03:32 +02:00
YuryandGitHub fb9acbbedc Update README.md 2025-02-24 11:01:37 +02:00
Yury 280b87314c Push changes 2025-02-24 01:06:32 +02:00
Yury 1bfb16539f Fix error message to match console log 2025-02-13 21:00:08 +02:00
Yury 7d0b7546b0 Update features 2025-02-13 20:57:48 +02:00
Yury 07d36f3e8b Update specific steps and troubleshooting section 2025-02-13 20:56:10 +02:00
Yury 60bdd081d7 Fix steam appid file name 2025-02-10 12:49:48 +02:00
Yury 9ff4cb62dd Fix prereq 2025-02-10 12:13:50 +02:00
Yury e5ee2245bd Fix ASP.NET Core Runtime requirement 2025-02-09 23:22:48 +02:00
Yury 217143e0f4 Fix empty checkboxes 2025-02-09 22:59:33 +02:00
Yury 2acab6d810 Add feature list 2025-02-09 22:55:18 +02:00
Yury fc76dcafe1 Mention bug with missing body parts 2025-02-09 22:36:32 +02:00
Yury 78e6d0743b Mention that Steam has to run 2025-02-09 22:12:13 +02:00
Yury 66c7e87f53 Fix step 6 heading 2025-02-09 21:18:14 +02:00
Yury a070988c51 Fix numbering 2025-02-09 21:17:25 +02:00
Yury 8c4a09d456 Fix admonitions 2025-02-09 21:14:33 +02:00
Yury a11b3f3477 Add generate_ssl.py source 2025-02-09 21:13:42 +02:00
Yury 90deaca674 Update README 2025-02-09 21:10:50 +02:00
139 changed files with 6693 additions and 1127 deletions
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@@ -1,46 +1,255 @@
# Prospect # Prospect <!-- omit in toc -->
[![GitHub Workflow Status](https://img.shields.io/github/actions/workflow/status/AeonLucid/Prospect/build.yml?style=for-the-badge)](https://github.com/AeonLucid/Prospect/actions)
Also known as "The Cycle: Frontier". Also known as "The Cycle: Frontier".
This repository is just something I work on when bored, do not expect much at this stage. ## Table of Contents <!-- omit in toc -->
- [Features](#features)
- [Running locally](#running-locally)
- [1. Prerequisites](#1-prerequisites)
- [1.1 How to download Season 2 client from SteamDB using Steam console](#11-how-to-download-season-2-client-from-steamdb-using-steam-console)
- [2. Unpack `Prospect.Server.Api`](#2-unpack-prospectserverapi)
- [3. Patch the `hosts` file](#3-patch-the-hosts-file)
- [4. Generate and import SSL certificate](#4-generate-and-import-ssl-certificate)
- [5. Add `steam_appid` to the game](#5-add-steam_appid-to-the-game)
- [6. Copy the `Prospect.Client.Loader` to the game](#6-copy-the-prospectclientloader-to-the-game)
- [7. Run the server](#7-run-the-server)
- [8. Run the game](#8-run-the-game)
- [Troubleshooting and FAQ](#troubleshooting-and-faq)
- [How to remove the certificate?](#how-to-remove-the-certificate)
- [`generate_ssl.exe` is flagged as a virus](#generate_sslexe-is-flagged-as-a-virus)
- [Body parts are missing with Season 3 client](#body-parts-are-missing-with-season-3-client)
- [Prospect.Server.Api does not start](#prospectserverapi-does-not-start)
- [Login Failed. Error code: 3](#login-failed-error-code-3)
- [Login Failed. Error code: 5](#login-failed-error-code-5)
- [Development](#development)
## Features ## Features
- [x] Connect with localhost instead of official servers * [x] Basic login with Steam
- [ ] Basic authentication * [x] EULA acceptance
- [ ] Basic lobby functionality * [x] Tutorial
- [ ] CloudScript * [x] Single-player station (Season 2 and Season 3):
- [ ] ? * [ ] Onboarding
* [x] Talk to Badum
* [x] Equip items
* [ ] Deploy to Fortuna
* [ ] Matchmaking and deployment
* [x] Solo
* [ ] Squad
* [ ] Items insurance
* [ ] Free loadouts (Season 3)
* [x] Inventory and loadout
* [ ] Loadout presets (Season 3)
* [x] Quests
* [ ] Job boards
* [x] Faction progression
* [ ] Season pass
* [ ] Shops
* [ ] Daily shop
* [ ] Weekly shop
* [ ] Shop rotation
* [x] Daily login
* [x] Character appearance and emotes
* [x] Shops
* [x] Crafting station
* [x] Quarters
* [x] Player balance
* [ ] Social features
* [ ] Proximity voice
* [x] Vivox login
* [x] Vivox create and join channel
* [ ] Proximity voice works
* [ ] Game mechanics
* [x] Can deploy through terminal
* [x] Can deploy with loadout
* [ ] Can evac
* [ ] Can do quests
* [ ] Can gain/lose loot
* [ ] Can use Alien Forge.
* [ ] Map content
* [x] Bright Sands
* [ ] Crescent Falls
* [ ] Tharis Island
## API Development setup ## Running locally
### 1. Download the game > [!NOTE]
> If you've already done all steps previously, you can skip to Step 7.
If you are enrolled into the closed beta, you can download a fresh copy with [SteamRE/DepotDownloader](https://github.com/SteamRE/DepotDownloader). ### 1. Prerequisites
``` > [!WARNING]
.\DepotDownloader.exe -app 1600360 -depot 1600361 -manifest 720055916602660127 -username <username> > The latest Steam version of The Cycle: Frontier currently does not work with Windows 11 24H2!
```
This gives you the [exact copy](https://steamdb.info/depot/1600361/history/?changeid=M:720055916602660127) that is used for this repository. > [!IMPORTANT]
> You must have The Cycle: Frontier from Steam in your Steam library to be able to download it.
> Otherwise, the download will fail with an error message about missing license.
### 2. Download the latest launcher Before you start, you'll need the following software downloaded and installed:
Navigate to the [latest successful](https://github.com/AeonLucid/Prospect/actions) build. Extract the launcher files to a directory. 1. [MongoDB Community Edition](https://fastdl.mongodb.org/windows/mongodb-windows-x86_64-8.0.4-signed.msi).
Run the launcher with the first argument being the path of step 1. 1. [Latest `Prospect.Server.Api`](https://github.com/deiteris/Prospect/releases) from the Releases section.
```
./Prospect.Launcher.exe "E:\Depots\depots\1600361\7593680"
```
### 3. Clone the repository 1. [Latest `Prospect.Client.Loader`](https://github.com/deiteris/Prospect/releases) from the Releases section.
``` 1. [.NET Runtime 8.0](https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win-x64&os=win10&apphost_version=8.0.11) installed.
git clone https://github.com/AeonLucid/Prospect.git
```
### 4. Open the solution 1. [ASP.NET Core 8.0](https://aka.ms/dotnet-core-applaunch?framework=Microsoft.AspNetCore.App&framework_version=8.0.0&arch=x64&rid=win-x64&os=win10) installed.
Open the `src/Prospect.sln` in either Rider or Visual Studio. 1. The Cycle: Frontier game client:
- The latest version from [Steam](https://steamcommunity.com/app/868270).
- Season 2 client. See [download instructions below](#11-how-to-download-season-2-client-from-steamdb-using-steam-console).
- Any other version, even Season 1 works.
#### 1.1 How to download Season 2 client from SteamDB using Steam console
> [!WARNING]
> This will overwrite the existing client if you try to download a different manifest!
1. With Steam running, press `Win+R` and enter `steam://nav/console`. A Steam console will open.
1. Open [The Cycle: Frontier SteamDB manifests](https://steamdb.info/depot/868271/manifests/).
1. Make sure you have **Copy format** set to **Steam console**.
1. Press `CTRL+F` and enter `4623363103423775682` to find the manifest for Season 2 version 2.7.2 client.
1. Click the ![Copy](./_assets/steamdb_copy.PNG) icon to copy the download command.
1. Paste the command in the Steam console and press `Enter`.
1. The depot will begin downloading. You should receive a notification and the destination folder when the download is complete.
### 2. Unpack `Prospect.Server.Api`
Use your favorite ZIP archiver and unzip the `Prospect.Server.Api.zip` downloaded from this repository.
### 3. Patch the `hosts` file
To be able to connect to the locally running server, you must replace the IP address of `2EA46.playfabapi.com` that the game uses. Do the following:
1. Open Notepad as Administrator.
1. Click **File** > **Open...** and select `C:\Windows\System32\drivers\etc\hosts`.
1. At the end of the file, add `127.0.0.1 2EA46.playfabapi.com` on a new line. Do not add the `#` character!
### 4. Generate and import SSL certificate
> [!IMPORTANT]
> Do not share the generated certificate! Generated certificate includes a private key that may be used to generate other certificates and compromise your security.
A connection to the server is served over a secured connection. The server uses self-signed certificate that must be added to trusted authorities in order for the game
to successfully communicate with the local server. Do the following:
1. Open the folder with `Prospect.Server.Api`.
1. Double-click `generate_ssl.exe`. `certificate.pfx` will appear in the same folder.
1. Double-click `certificate.pfx`. The Certificate Import Wizard will open:
1. Select **Current User** under Store Location and click **Next**.
1. Leave **File to Import** unchanged and click **Next**.
1. Leave **Password** empty and click **Next**.
1. Select **Place all certificates in the following store** > **Browse...**. Choose **Trusted Root Certification Authorities** and click **OK**. Click **Next**.
1. Click **Finish**. A **Security Warning** popup may appear, make sure it specifies `2EA46.playfabapi.com` certification authority and click **Yes**.
### 5. Add `steam_appid` to the game
1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**.
1. Right-click in the folder > **New** > **Text Document**, and name it `steam_appid`.
1. Open `steam_appid` and enter `480`.
1. Save and close the file.
### 6. Copy the `Prospect.Client.Loader` to the game
1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**.
1. Copy the downloaded `Prospect.Client.Loader` file into the folder.
1. Create a shortcut for the `Prospect.Client.Loader` that you will use later to launch the game.
### 7. Run the server
Now you are all set! Open the folder with `Prospect.Server.Api` and run `Prospect.Server.Api.exe`. It will open a console if it runs successfully.
> [!IMPORTANT]
> Do not close the console when you run the game.
>
> If the console does not open, make sure you have [.NET Runtime 8.0](https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win-x64&os=win10&apphost_version=8.0.11) and [ASP.NET Core 8.0](https://aka.ms/dotnet-core-applaunch?framework=Microsoft.AspNetCore.App&framework_version=8.0.0&arch=x64&rid=win-x64&os=win10) installed.
### 8. Run the game
Once the server is running, make sure that Steam is running and open The Cycle: Frontier using the shortcut you've created before.
## Troubleshooting and FAQ
### How to remove the certificate?
If you've installed the certificate for the **Current User**:
1. Open **Start** and enter `certmgr.msc`.
1. Expand **Trusted Root Certification Authorities** and select **Certificates**.
1. Find `2EA46.playfabapi.com`, right-click it > **Delete**.
If you've installed the certificate for the **Local Machine**, repeat the same steps but instead open `certlm.msc`.
### `generate_ssl.exe` is flagged as a virus
`generate_ssl.exe` is a Python application packed with PyInstaller and some anti-viruses may flag it as a virus.
This application is a simple certificate generator and you can find its source code in `utils/generate_ssl.py`.
### Body parts are missing with Season 3 client
Currently, the server loads body part IDs for Season 2 by default, so this is expected. You can fix this by going to station and changing your character appearance. This will store the updated body part IDs for your character.
### Prospect.Server.Api does not start
Make sure you have [.NET Runtime 8.0](https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win-x64&os=win10&apphost_version=8.0.11) and [ASP.NET Core 8.0](https://aka.ms/dotnet-core-applaunch?framework=Microsoft.AspNetCore.App&framework_version=8.0.0&arch=x64&rid=win-x64&os=win10) installed.
### Login Failed. Error code: 3
Make sure that:
* You have Steam running.
* You have created and **saved** the `steam_appid` file as described in step 6.
* The `steam_appid` file type is "TXT File".
### Login Failed. Error code: 5
Make sure that:
* `Prospect.Server.Api` server is running.
* The `C:\Windows\System32\drivers\etc\hosts` file contains `127.0.0.1 2EA46.playfabapi.com` and that the file is **saved**.
If the server works and the `hosts` file is saved, press `Alt+Tab` to a game console that opens when you start the game and check for the following:
* `libcurl error 7 (Couldn't connect to server)` - indicates that the `Prospect.Server.Api` is not running.
![](./_assets/connection_refused_error.png)
* `InvalidAPIEndpoint` - indicates that the `hosts` file was not updated properly.
![](./_assets/invalid_api_endpoint.PNG)
* `libcurl error 60 (Peer certificate cannot be authenticated with given CA certificates)` - indicates that the certificate was not installed correctly. Make sure that the certificate is present in `certmgr.msc` and there is only one certificate. Try removing the certificate and importing it again by following step 4.
![](./_assets/certificate_error.PNG)
* `HTTP code: 500` - usually indicates that MongoDB is not running. Make sure that MongoDB is installed and and that `MongoDB Server` is running in `services.msc`.
![](./_assets/mongodb_error.PNG)
## Development
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#pragma once
#include <cstdint>
#include <locale>
#include <string>
#include "SDK_Memory.h"
namespace SDK
{
template<class T>
struct TArray
{
friend struct FString;
TArray()
{
Data = nullptr;
Count = Max = 0;
}
int Num() const
{
return Count;
}
T& operator[](int i)
{
return Data[i];
}
const T& operator[](int i) const
{
return Data[i];
}
bool IsValidIndex(int i) const
{
return i < Num();
}
private:
T* Data;
int32_t Count;
int32_t Max;
};
struct FString : private TArray<wchar_t>
{
FString(const wchar_t* other)
{
const size_t charLen = std::wcslen(other);
if (charLen == 0)
{
Count = 0;
Max = 0;
Data = nullptr;
}
else
{
Count = charLen + 1;
Max = Count;
Data = static_cast<wchar_t*>((*GMalloc)->Malloc(Count * 2));
memset(Data, 0, Count * 2);
memcpy(Data, other, charLen * 2);
}
}
FString(const std::wstring& other) : FString(other.c_str())
{
}
bool IsValid() const
{
return Data != nullptr;
}
const wchar_t* c_str() const
{
return Data;
}
std::string ToString() const
{
const auto length = std::wcslen(Data);
std::string str(length, '\0');
std::use_facet<std::ctype<wchar_t>>(std::locale()).narrow(Data, Data + length, '?', &str[0]);
return str;
}
};
struct UPlayFabAPISettings
{
FString VerticalName;
FString BaseServiceHost;
FString TitleId;
FString AdvertisingIdType;
FString AdvertisingIdValue;
bool DisableAdvertising = false;
};
}
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@@ -1,79 +0,0 @@
#pragma once
#include <cstdint>
#define DEFAULT_ALIGNMENT 0
namespace SDK
{
class FExec
{
public:
virtual ~FExec() = default;
private:
virtual bool Exec(void* world, void* cmd, void* ar) = 0;
};
class FMalloc : FExec
{
public:
virtual void* Malloc(SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
virtual void* TryMalloc(SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
virtual void* Realloc(void* Original, SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
virtual void* TryRealloc(void* Original, SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
virtual void Free(void* Original) = 0;
virtual SIZE_T QuantizeSize(SIZE_T Count, uint32_t Alignment)
{
return Count;
}
virtual bool GetAllocationSize(void* Original, SIZE_T& SizeOut)
{
return false;
}
virtual void Trim(bool bTrimThreadCaches)
{
}
virtual void SetupTLSCachesOnCurrentThread()
{
}
virtual void ClearAndDisableTLSCachesOnCurrentThread()
{
}
virtual void InitializeStatsMetadata();
virtual bool Exec(void* InWorld, void* Cmd, void* Ar) override
{
return false;
}
virtual void UpdateStats() = 0;
virtual void GetAllocatorStats(void* out_Stats) = 0;
virtual void DumpAllocatorStats(class FOutputDevice& Ar) = 0;
virtual bool IsInternallyThreadSafe() const
{
return false;
}
virtual bool ValidateHeap()
{
return(true);
}
virtual const TCHAR* GetDescriptiveName() = 0;
};
FMalloc** GMalloc;
}
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@@ -1,3 +0,0 @@
#pragma once
#include "SDK.h"
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@@ -1,85 +0,0 @@
#include "logger.h"
#include <cstdio>
#include <Windows.h>
HANDLE h_out = nullptr, h_old_out = nullptr;
HANDLE h_err = nullptr, h_old_err = nullptr;
HANDLE h_in = nullptr, h_old_in = nullptr;
namespace logger
{
void Attach()
{
h_old_out = GetStdHandle(STD_OUTPUT_HANDLE);
h_old_err = GetStdHandle(STD_ERROR_HANDLE);
h_old_in = GetStdHandle(STD_INPUT_HANDLE);
AllocConsole() && AttachConsole(GetCurrentProcessId());
h_out = GetStdHandle(STD_OUTPUT_HANDLE);
h_err = GetStdHandle(STD_ERROR_HANDLE);
h_in = GetStdHandle(STD_INPUT_HANDLE);
SetConsoleMode(h_out,
ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
SetConsoleMode(h_in,
ENABLE_INSERT_MODE | ENABLE_EXTENDED_FLAGS |
ENABLE_PROCESSED_INPUT | ENABLE_QUICK_EDIT_MODE);
}
void Detach()
{
if (h_out && h_err && h_in) {
FreeConsole();
if (h_old_out)
{
SetStdHandle(STD_OUTPUT_HANDLE, h_old_out);
}
if (h_old_err)
{
SetStdHandle(STD_ERROR_HANDLE, h_old_err);
}
if (h_old_in)
{
SetStdHandle(STD_INPUT_HANDLE, h_old_in);
}
}
}
bool Print(const char* fmt, ...)
{
if (!h_out)
{
return false;
}
char buf[1024];
va_list va;
va_start(va, fmt);
_vsnprintf_s(buf, 1024, fmt, va);
va_end(va);
return !!WriteConsoleA(h_out, buf, static_cast<DWORD>(strlen(buf)), nullptr, nullptr);
}
char ReadKey()
{
if (!h_in)
{
return -1;
}
auto key = char{ 0 };
auto keysread = DWORD{ 0 };
ReadConsoleA(h_in, &key, 1, &keysread, nullptr);
return key;
}
};
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@@ -1,12 +0,0 @@
#pragma once
namespace logger
{
void Attach();
void Detach();
bool Print(const char* fmt, ...);
char ReadKey();
}
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@@ -1,101 +0,0 @@
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <MinHook.h>
#include <cstdio>
#include "logger.h"
#include "SDK.h"
#include "SDK_Memory.h"
// Pointers are for 211025.1143
// https://steamdb.info/depot/1600361/history/?changeid=M:720055916602660127
/**
* Variable offset, find with "STOPMOVIECAPTURE", scroll up.
*/
constexpr uintptr_t OffsetGMalloc = 0x5C9D478;
/**
* Function offset, find with "?sdk=".
*/
constexpr uintptr_t OffsetPlayFabApiGetUrl = 0xCA5010;
/**
* Function hooks.
*/
typedef SDK::FString(__fastcall* tPlayFabApiGetUrl)(SDK::UPlayFabAPISettings*, const SDK::FString&);
tPlayFabApiGetUrl OldPlayFabApiGetUrl;
SDK::FString __fastcall PlayFabApiGetUrlProxy(SDK::UPlayFabAPISettings* thiz, const SDK::FString& callPath)
{
logger::Print("[Agent] GetURL called with callPath %s\n", callPath.ToString().c_str());
return std::wstring(L"http://127.0.0.1:5000") + std::wstring(callPath.c_str());
}
DWORD WINAPI OnDllAttach(LPVOID base)
{
logger::Print("[Agent] DLL Attached\n");
const auto hModule = GetModuleHandleW(nullptr);
const auto hModulePtr = reinterpret_cast<uintptr_t>(hModule);
// Initialize GMalloc.
SDK::GMalloc = reinterpret_cast<SDK::FMalloc**>(hModulePtr + OffsetGMalloc);
// Initialize MinHook.
if (MH_Initialize() != MH_OK)
{
logger::Print("[Agent] Failed to initialize MinHook\n");
FreeLibraryAndExitThread(hModule, 1);
}
// Hook UPlayFabAPISettings::GetUrl.
const auto pTarget = reinterpret_cast<LPVOID>(hModulePtr + OffsetPlayFabApiGetUrl);
const auto ppOriginal = reinterpret_cast<LPVOID*>(&OldPlayFabApiGetUrl);
const auto mhStatus = MH_CreateHook(pTarget, &PlayFabApiGetUrlProxy, ppOriginal);
if (mhStatus != MH_OK)
{
logger::Print("[Agent] Failed to create PlayFabAPIGetUrl hook (%d)\n", mhStatus);
FreeLibraryAndExitThread(hModule, 1);
}
if (MH_EnableHook(pTarget) != MH_OK)
{
logger::Print("[Agent] Failed to enable PlayFabAPIGetUrl hook\n");
FreeLibraryAndExitThread(hModule, 1);
}
logger::Print("[Agent] DLL Initialized\n");
ExitThread(1);
}
BOOL WINAPI DllMain(
const _In_ HINSTANCE hinstDll,
const _In_ DWORD fdwReason,
const _In_opt_ LPVOID lpvReserved
)
{
if (fdwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hinstDll);
// Allocate a console.
AllocConsole();
freopen_s(reinterpret_cast<FILE**>(stdout), "CONOUT$", "w", stdout);
// Attach logger.
logger::Attach();
// Spawn thread.
CreateThread(nullptr, 0, OnDllAttach, hinstDll, 0, nullptr);
}
else if (fdwReason == DLL_PROCESS_DETACH)
{
// Detach logger.
logger::Detach();
}
return TRUE;
}
@@ -1,14 +0,0 @@
{
"default-registry": {
"kind": "git",
"baseline": "2960d7d80e8d09c84ae8abf15c12196c2ca7d39a",
"repository": "https://github.com/microsoft/vcpkg"
},
"registries": [
{
"kind": "artifact",
"location": "https://github.com/microsoft/vcpkg-ce-catalog/archive/refs/heads/main.zip",
"name": "microsoft"
}
]
}
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@@ -1,5 +0,0 @@
{
"dependencies": [
"minhook"
]
}
@@ -1,6 +1,14 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64"> <ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration> <Configuration>Debug</Configuration>
<Platform>x64</Platform> <Platform>x64</Platform>
@@ -11,21 +19,35 @@
</ProjectConfiguration> </ProjectConfiguration>
</ItemGroup> </ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion> <VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
<ProjectGuid>{a9ba7d25-f239-4320-a0dc-85e8001fd669}</ProjectGuid> <ProjectGuid>{8170a17f-e536-4fdb-bc01-78bf09a9a48b}</ProjectGuid>
<RootNamespace>ProspectAgent</RootNamespace> <RootNamespace>ProspectClientLoader</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion> <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>Prospect.Client.Loader</ProjectName>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset> <PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset> <PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization> <WholeProgramOptimization>true</WholeProgramOptimization>
@@ -36,6 +58,12 @@
</ImportGroup> </ImportGroup>
<ImportGroup Label="Shared"> <ImportGroup Label="Shared">
</ImportGroup> </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
@@ -43,42 +71,44 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental> <ClCompile>
<OutDir>$(ProjectDir)..\Prospect.Launcher\</OutDir> <WarningLevel>Level3</WarningLevel>
<IntDir>$(ProjectDir)bin\intermediate\$(Platform)\$(Configuration)\</IntDir> <SDLCheck>true</SDLCheck>
<LibraryPath>$(LibraryPath)</LibraryPath> <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</PropertyGroup> <ConformanceMode>true</ConformanceMode>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> </ClCompile>
<LinkIncremental>false</LinkIncremental> <Link>
<OutDir>$(ProjectDir)..\Prospect.Launcher\</OutDir> <SubSystem>Console</SubSystem>
<IntDir>$(ProjectDir)bin\intermediate\$(Platform)\$(Configuration)\</IntDir> <GenerateDebugInformation>true</GenerateDebugInformation>
<LibraryPath>$(LibraryPath)</LibraryPath> </Link>
</PropertyGroup> </ItemDefinitionGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<VcpkgUseStatic>true</VcpkgUseStatic> <ClCompile>
</PropertyGroup> <WarningLevel>Level3</WarningLevel>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <FunctionLevelLinking>true</FunctionLevelLinking>
<VcpkgUseStatic>true</VcpkgUseStatic> <IntrinsicFunctions>true</IntrinsicFunctions>
</PropertyGroup> <SDLCheck>true</SDLCheck>
<PropertyGroup Label="Vcpkg"> <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<VcpkgEnableManifest>true</VcpkgEnableManifest> <ConformanceMode>true</ConformanceMode>
</PropertyGroup> </ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;PROSPECTAGENT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@@ -87,30 +117,17 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions> <IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;PROSPECTAGENT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MinSpace</Optimization>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding> <EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences> <OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="hooks.h" />
<ClInclude Include="logger.h" />
<ClInclude Include="SDK.h" />
<ClInclude Include="SDK_Memory.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="logger.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
@@ -14,26 +14,9 @@
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup>
<ClInclude Include="logger.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SDK.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="hooks.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SDK_Memory.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="main.cpp"> <ClCompile Include="main.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="logger.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
</Project> </Project>
+139
View File
@@ -0,0 +1,139 @@
#include <windows.h>
#include <tlhelp32.h>
#include <stdio.h>
#include <stdint.h>
#include <string.h>
// Function to create and launch a process with parameters
HANDLE StartProcess(const wchar_t* exePath, DWORD* processID) {
STARTUPINFO si = { 0 };
PROCESS_INFORMATION pi = { 0 };
si.cb = sizeof(si);
// Command-line arguments to pass to the process
wchar_t commandLine[MAX_PATH] = L""; // Buffer for full command
_snwprintf_s(commandLine, sizeof(commandLine) / sizeof(wchar_t), L"\"%s\" -log -steam_auth PF_TITLEID=2EA46", exePath);
if (CreateProcess(NULL, commandLine, NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &si, &pi)) {
*processID = pi.dwProcessId;
printf("Successfully started process: %ls (PID: %lu)\n", exePath, *processID);
ResumeThread(pi.hThread);
CloseHandle(pi.hThread);
return pi.hProcess;
}
else {
printf("Failed to start process. Error: %lu\n", GetLastError());
return NULL;
}
}
// Function to get the base address of the main module (PE Image)
uintptr_t GetModuleBaseAddress(DWORD processID) {
uintptr_t baseAddress = 0;
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, processID);
if (hSnapshot != INVALID_HANDLE_VALUE) {
MODULEENTRY32 moduleEntry;
moduleEntry.dwSize = sizeof(MODULEENTRY32);
if (Module32First(hSnapshot, &moduleEntry)) {
baseAddress = (uintptr_t)moduleEntry.modBaseAddr;
}
CloseHandle(hSnapshot);
}
else {
printf("Failed to take process snapshot. Error: %lu\n", GetLastError());
}
return baseAddress;
}
// Function to get a handle to the target process
HANDLE OpenTargetProcess(DWORD processID) {
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processID);
if (hProcess == NULL) {
printf("Failed to open process. Error: %lu\n", GetLastError());
}
return hProcess;
}
bool CheckTutorialActorsOffset(HANDLE hProcess, uintptr_t address) {
BYTE buffer[2];
SIZE_T bytesRead;
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
return buffer[0] == 0x32 && buffer[1] == 0xDB;
} else {
DWORD error = GetLastError();
if (error == 299) {
printf("Incomplete memory read. Retrying...\n");
Sleep(1000);
return CheckTutorialActorsOffset(hProcess, address);
}
printf("Failed to read memory. Error: %lu\n", error);
return false;
}
}
bool Patch(const wchar_t* processName) {
DWORD processID;
uintptr_t imageBase, address;
BYTE newValues[2] = { 0xB3, 0x01 };
SIZE_T bytesWritten;
HANDLE hProcess = StartProcess(processName, &processID);
if (hProcess == NULL) {
return false;
}
// Wait a bit for PE image to load
Sleep(5000);
// Find the PE Image Base Address
imageBase = GetModuleBaseAddress(processID);
if (imageBase == 0) {
printf("Failed to find PE Image Base Address.\n");
return false;
}
printf("PE Image Base Address: 0x%p\n", (void*)imageBase);
// Season 3 Patch tutorial actors loader: sub_3DA7520 -> loc_3DA75B6
address = imageBase + 0x3DA75B6;
bool found = CheckTutorialActorsOffset(hProcess, address);
if (!found) {
// Season 2 Patch tutorial actors loader: sub_3D19900 -> loc_3D19996
address = imageBase + 0x3D19996;
found = CheckTutorialActorsOffset(hProcess, address);
}
if (!found) {
printf("Failed to find necessary memory chunk!");
return false;
}
DWORD oldProtect;
if (VirtualProtectEx(hProcess, (LPVOID)address, sizeof(newValues), PAGE_EXECUTE_READWRITE, &oldProtect)) {
if (WriteProcessMemory(hProcess, (LPVOID)address, newValues, sizeof(newValues), &bytesWritten)) {
printf("Memory Write Success: Wrote 0xB3 0x01 at address 0x%p\n", (void*)address);
}
else {
printf("Failed to write memory. Error: %lu\n", GetLastError());
}
// Restore original protection
VirtualProtectEx(hProcess, (LPVOID)address, sizeof(newValues), oldProtect, &oldProtect);
}
else {
printf("Failed to change memory protection. Error: %lu\n", GetLastError());
}
// Clean up
CloseHandle(hProcess);
return true;
}
int main() {
bool success = Patch(L"Prospect-Win64-Shipping.exe");
if (!success) {
// Wait for user input to exit
printf("An error occurred when patching the executable! Press any key to exit...\n");
getchar();
return 1;
}
return 0;
}
-55
View File
@@ -1,55 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using Prospect.Launcher.Invoke;
namespace Prospect.Launcher;
public static class Inject
{
const int PROCESS_CREATE_THREAD = 0x0002;
const int PROCESS_QUERY_INFORMATION = 0x0400;
const int PROCESS_VM_OPERATION = 0x0008;
const int PROCESS_VM_WRITE = 0x0020;
const int PROCESS_VM_READ = 0x0010;
const uint MEM_COMMIT = 0x00001000;
const uint MEM_RESERVE = 0x00002000;
const uint PAGE_READWRITE = 4;
// https://codingvision.net/c-inject-a-dll-into-a-process-w-createremotethread
public static unsafe bool Library(uint processId, string path)
{
IntPtr procHandle = Kernel32.OpenProcess(PROCESS_CREATE_THREAD | PROCESS_QUERY_INFORMATION | PROCESS_VM_OPERATION | PROCESS_VM_WRITE | PROCESS_VM_READ, false, (int)processId);
var loadLibraryAddr = Kernel32.GetProcAddress(Kernel32.GetModuleHandle("kernel32.dll"), "LoadLibraryA");
if (loadLibraryAddr == IntPtr.Zero)
{
Console.WriteLine("Failed GetProcAddress.");
return false;
}
var allocMemAddress = Kernel32.VirtualAllocEx(procHandle, IntPtr.Zero, (uint)((path.Length + 1) * Marshal.SizeOf(typeof(char))), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (allocMemAddress == IntPtr.Zero)
{
Console.WriteLine("Failed VirtualAllocEx.");
return false;
}
var libraryBytes = Encoding.Default.GetBytes(path);
fixed (byte* pLibraryBytes = libraryBytes)
{
Kernel32.WriteProcessMemory(procHandle, allocMemAddress, pLibraryBytes, libraryBytes.Length + 1, out _);
}
var threadHandle = Kernel32.CreateRemoteThread(procHandle, IntPtr.Zero, 0, loadLibraryAddr, allocMemAddress, 0, IntPtr.Zero);
if (threadHandle == IntPtr.Zero)
{
Console.WriteLine("Failed CreateRemoteThread.");
return false;
}
return true;
}
}
-52
View File
@@ -1,52 +0,0 @@
using System;
using System.Runtime.InteropServices;
using Prospect.Launcher.Invoke.Structs;
namespace Prospect.Launcher.Invoke;
internal static class Kernel32
{
[DllImport("kernel32.dll", SetLastError=true, CharSet=CharSet.Auto)]
public static extern bool CreateProcess(string lpApplicationName,
string lpCommandLine, IntPtr lpProcessAttributes,
IntPtr lpThreadAttributes,
bool bInheritHandles, ProcessCreationFlags dwCreationFlags,
IntPtr lpEnvironment, string lpCurrentDirectory,
ref StartupInfo lpStartupInfo,
out ProcessInformation lpProcessInformation);
public static bool CreateProcess(
string lpApplicationName,
string lpCommandLine,
ProcessCreationFlags dwCreationFlags,
ref StartupInfo lpStartupInfo,
out ProcessInformation lpProcessInformation) => CreateProcess(lpApplicationName, lpCommandLine, IntPtr.Zero,
IntPtr.Zero, false, dwCreationFlags, IntPtr.Zero, null, ref lpStartupInfo, out lpProcessInformation);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern unsafe bool WriteProcessMemory(
IntPtr hProcess,
IntPtr lpBaseAddress,
byte* lpBuffer,
Int32 nSize,
out IntPtr lpNumberOfBytesWritten
);
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
[DllImport("kernel32.dll")]
public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
[DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
public static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
public static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, uint dwSize, uint flAllocationType, uint flProtect);
[DllImport("kernel32.dll")]
public static extern IntPtr CreateRemoteThread(IntPtr hProcess, IntPtr lpThreadAttributes, uint dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, IntPtr lpThreadId);
[DllImport("kernel32.dll", SetLastError = true)]
public static extern uint ResumeThread(IntPtr hThread);
}
@@ -1,25 +0,0 @@
using System;
namespace Prospect.Launcher.Invoke.Structs;
[Flags]
internal enum ProcessCreationFlags : uint
{
ZERO_FLAG = 0x00000000,
CREATE_BREAKAWAY_FROM_JOB = 0x01000000,
CREATE_DEFAULT_ERROR_MODE = 0x04000000,
CREATE_NEW_CONSOLE = 0x00000010,
CREATE_NEW_PROCESS_GROUP = 0x00000200,
CREATE_NO_WINDOW = 0x08000000,
CREATE_PROTECTED_PROCESS = 0x00040000,
CREATE_PRESERVE_CODE_AUTHZ_LEVEL = 0x02000000,
CREATE_SEPARATE_WOW_VDM = 0x00001000,
CREATE_SHARED_WOW_VDM = 0x00001000,
CREATE_SUSPENDED = 0x00000004,
CREATE_UNICODE_ENVIRONMENT = 0x00000400,
DEBUG_ONLY_THIS_PROCESS = 0x00000002,
DEBUG_PROCESS = 0x00000001,
DETACHED_PROCESS = 0x00000008,
EXTENDED_STARTUPINFO_PRESENT = 0x00080000,
INHERIT_PARENT_AFFINITY = 0x00010000
}
@@ -1,13 +0,0 @@
using System;
using System.Runtime.InteropServices;
namespace Prospect.Launcher.Invoke.Structs;
[StructLayout(LayoutKind.Sequential)]
internal struct ProcessInformation
{
public IntPtr hProcess;
public IntPtr hThread;
public uint dwProcessId;
public uint dwThreadId;
}
@@ -1,27 +0,0 @@
using System;
using System.Runtime.InteropServices;
namespace Prospect.Launcher.Invoke.Structs;
[StructLayout(LayoutKind.Sequential)]
internal struct StartupInfo
{
public uint cb;
public string lpReserved;
public string lpDesktop;
public string lpTitle;
public uint dwX;
public uint dwY;
public uint dwXSize;
public uint dwYSize;
public uint dwXCountChars;
public uint dwYCountChars;
public uint dwFillAttribute;
public uint dwFlags;
public short wShowWindow;
public short cbReserved2;
public IntPtr lpReserved2;
public IntPtr hStdInput;
public IntPtr hStdOutput;
public IntPtr hStdError;
}
-77
View File
@@ -1,77 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using Prospect.Launcher.Invoke;
using Prospect.Launcher.Invoke.Structs;
namespace Prospect.Launcher;
internal static class Program
{
/// <summary>
/// Steam AppId.
/// - https://steamdb.info/app/480/
/// - https://steamdb.info/app/1600360/
/// </summary>
private const string AppId = "480";
/// <summary>
/// Executable name of the game.
/// </summary>
private const string FileName = "Prospect-Win64-Shipping.exe";
private static void Main(string[] args)
{
if (args.Length != 1)
{
Console.WriteLine("Usage: ./Prospect.Launcher <Game directory>");
return;
}
var gamePath = Path.Combine(args[0], "Prospect", "Binaries", "Win64");
var gameBinary = Path.Combine(gamePath, FileName);
var gameArgs = new List<string>();
// 2EA46 = Default
// A22AB = The Cycle Playtest
gameArgs.Add("-empty");
gameArgs.Add("-log");
gameArgs.Add("-windowed");
gameArgs.Add("-noeac");
gameArgs.Add("-nointro");
gameArgs.Add("-steam_auth");
gameArgs.Add("PF_TITLEID=A22AB");
// Ensure "steam_appid.txt" exists, to fix steam authentication.
var steamAppId = Path.Combine(gamePath, "steam_appid.txt");
File.WriteAllText(steamAppId, AppId);
// Spawn.
var startupInfo = new StartupInfo();
if (!Kernel32.CreateProcess(gameBinary, string.Join(' ', gameArgs), ProcessCreationFlags.CREATE_SUSPENDED, ref startupInfo, out var processInfo))
{
Console.WriteLine("Failed to spawn game.");
return;
}
Console.WriteLine("Spawned.");
// Inject DLL.
var agentPath = Path.Combine(AppContext.BaseDirectory, "Prospect.Agent.dll");
if (!Inject.Library(processInfo.dwProcessId, agentPath))
{
Console.WriteLine("Failed to inject library.");
return;
}
Console.WriteLine("Injected.");
// Resume.
Kernel32.ResumeThread(processInfo.hThread);
Console.WriteLine("Resumed.");
}
}
@@ -1,30 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PublishSingleFile>true</PublishSingleFile>
<SelfContained>false</SelfContained>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<PublishReadyToRun>true</PublishReadyToRun>
<DebugType>embedded</DebugType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<PlatformTarget>x64</PlatformTarget>
</PropertyGroup>
<ItemGroup>
<Content Include="Prospect.Agent.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
<ExcludeFromSingleFile>true</ExcludeFromSingleFile>
</Content>
</ItemGroup>
</Project>
@@ -1,10 +1,12 @@
using System.Net.Mime; using System.Net.Mime;
using System.Text.Json;
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options; using Microsoft.Extensions.Options;
using Prospect.Server.Api.Config; using Prospect.Server.Api.Config;
using Prospect.Server.Api.Models.Client; using Prospect.Server.Api.Models.Client;
using Prospect.Server.Api.Models.Client.Data; using Prospect.Server.Api.Models.Client.Data;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth; using Prospect.Server.Api.Services.Auth;
using Prospect.Server.Api.Services.Auth.Extensions; using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.Auth.User; using Prospect.Server.Api.Services.Auth.User;
@@ -21,6 +23,7 @@ public class ClientController : Controller
{ {
private const int AppIdDefault = 480; private const int AppIdDefault = 480;
private const int AppIdCycleBeta = 1600361; private const int AppIdCycleBeta = 1600361;
private const int AppIdCycle = 868270;
private readonly ILogger<ClientController> _logger; private readonly ILogger<ClientController> _logger;
private readonly PlayFabSettings _settings; private readonly PlayFabSettings _settings;
@@ -31,9 +34,9 @@ public class ClientController : Controller
private readonly TitleDataService _titleDataService; private readonly TitleDataService _titleDataService;
public ClientController(ILogger<ClientController> logger, public ClientController(ILogger<ClientController> logger,
IOptions<PlayFabSettings> settings, IOptions<PlayFabSettings> settings,
AuthTokenService authTokenService, AuthTokenService authTokenService,
DbUserService userService, DbUserService userService,
DbEntityService entityService, DbEntityService entityService,
UserDataService userDataService, UserDataService userDataService,
TitleDataService titleDataService) TitleDataService titleDataService)
@@ -46,7 +49,7 @@ public class ClientController : Controller
_userDataService = userDataService; _userDataService = userDataService;
_titleDataService = titleDataService; _titleDataService = titleDataService;
} }
[AllowAnonymous] [AllowAnonymous]
[HttpPost("LoginWithSteam")] [HttpPost("LoginWithSteam")]
[Produces(MediaTypeNames.Application.Json)] [Produces(MediaTypeNames.Application.Json)]
@@ -55,18 +58,18 @@ public class ClientController : Controller
if (!string.IsNullOrEmpty(request.SteamTicket)) if (!string.IsNullOrEmpty(request.SteamTicket))
{ {
var ticket = AppTicket.Parse(request.SteamTicket); var ticket = AppTicket.Parse(request.SteamTicket);
if (ticket.IsValid && ticket.HasValidSignature && (ticket.AppId == AppIdDefault || ticket.AppId == AppIdCycleBeta)) if (ticket.IsValid && ticket.HasValidSignature && (ticket.AppId == AppIdDefault || ticket.AppId == AppIdCycleBeta || ticket.AppId == AppIdCycle))
{ {
var userSteamId = ticket.SteamId.ToString(); var userSteamId = ticket.SteamId.ToString();
var user = await _userService.FindOrCreateAsync(PlayFabUserAuthType.Steam, userSteamId); var user = await _userService.FindOrCreateAsync(PlayFabUserAuthType.Steam, userSteamId);
var entity = await _entityService.FindOrCreateAsync(user.Id); var entity = await _entityService.FindOrCreateAsync(user.Id);
var userTicket = _authTokenService.GenerateUser(entity); var userTicket = _authTokenService.GenerateUser(entity);
var entityTicket = _authTokenService.GenerateEntity(entity); var entityTicket = _authTokenService.GenerateEntity(entity);
await _userDataService.InitAsync(user.Id); await _userDataService.InitAsync(user.Id);
return Ok(new ClientResponse<FServerLoginResult> return Ok(new ClientResponse<FServerLoginResult>
{ {
Code = 200, Code = 200,
@@ -116,14 +119,14 @@ public class ClientController : Controller
} }
}); });
} }
_logger.LogWarning("Invalid steam ticket specified, IsExpired {IsExpired}, IsValid {IsValid}, HasValidSignature {Sig}, AppId {AppId}", _logger.LogWarning("Invalid steam ticket specified, IsExpired {IsExpired}, IsValid {IsValid}, HasValidSignature {Sig}, AppId {AppId}",
ticket.IsExpired, ticket.IsExpired,
ticket.IsValid, ticket.IsValid,
ticket.HasValidSignature, ticket.HasValidSignature,
ticket.AppId); ticket.AppId);
} }
return BadRequest(new ClientResponse return BadRequest(new ClientResponse
{ {
Code = 400, Code = 400,
@@ -147,6 +150,19 @@ public class ClientController : Controller
}); });
} }
[HttpPost("GetStoreItems")]
[Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public IActionResult GetStoreItems(FGetStoreItems request)
{
return Ok(new ClientResponse<object>
{
Code = 200,
Status = "OK",
Data = new {}
});
}
[HttpPost("UpdateUserTitleDisplayName")] [HttpPost("UpdateUserTitleDisplayName")]
[Produces(MediaTypeNames.Application.Json)] [Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)] [Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
@@ -170,7 +186,7 @@ public class ClientController : Controller
{ {
var userId = User.FindAuthUserId(); var userId = User.FindAuthUserId();
await _userDataService.UpdateAsync(userId, request.PlayFabId, request.Data); await _userDataService.UpdateAsync(userId, request.PlayFabId, request.Data);
return Ok(new ClientResponse<FUpdateUserDataResult> return Ok(new ClientResponse<FUpdateUserDataResult>
{ {
Code = 200, Code = 200,
@@ -189,7 +205,7 @@ public class ClientController : Controller
{ {
var userId = User.FindAuthUserId(); var userId = User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, request.PlayFabId, request.Keys); var userData = await _userDataService.FindAsync(userId, request.PlayFabId, request.Keys);
return Ok(new ClientResponse<FGetUserDataResult> return Ok(new ClientResponse<FGetUserDataResult>
{ {
Code = 200, Code = 200,
@@ -205,15 +221,18 @@ public class ClientController : Controller
[HttpPost("GetUserReadOnlyData")] [HttpPost("GetUserReadOnlyData")]
[Produces(MediaTypeNames.Application.Json)] [Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)] [Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public IActionResult GetUserReadOnlyData(FGetUserDataRequest request) public async Task<IActionResult> GetUserReadOnlyData(FGetUserDataRequest request)
{ {
var userId = User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, request.PlayFabId, request.Keys);
return Ok(new ClientResponse<FGetUserDataResult> return Ok(new ClientResponse<FGetUserDataResult>
{ {
Code = 200, Code = 200,
Status = "OK", Status = "OK",
Data = new FGetUserDataResult Data = new FGetUserDataResult
{ {
Data = new Dictionary<string, FUserDataRecord>(), Data = userData,
DataVersion = 0 DataVersion = 0
} }
}); });
@@ -222,40 +241,63 @@ public class ClientController : Controller
[HttpPost("GetUserInventory")] [HttpPost("GetUserInventory")]
[Produces(MediaTypeNames.Application.Json)] [Produces(MediaTypeNames.Application.Json)]
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)] [Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
public IActionResult GetUserReadOnlyData(FGetUserInventoryRequest request) public async Task<IActionResult> GetUserInventory(FGetUserInventoryRequest request)
{ {
var userId = User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Balance", "Inventory", "VanityItems"});
var inventory = JsonSerializer.Deserialize<FYCustomItemInfo[]>(userData["Inventory"].Value);
// TODO: Per-user vanity
// var vanity = JsonSerializer.Deserialize<CustomVanityItem[]>(userData["VanityItems"].Value);
var titleData = _titleDataService.Find(new List<string>{"Blueprints", "Vanities"});
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
var vanity = JsonSerializer.Deserialize<TitleDataVanityInfo[]>(titleData["Vanities"]);
List<FItemInstance> items = new List<FItemInstance>();
foreach (var item in inventory) {
if (!blueprints.ContainsKey(item.BaseItemId)) {
_logger.LogWarning("Failed to find item with ID {ItemID}", item.BaseItemId);
continue;
}
var blueprintData = blueprints[item.BaseItemId];
items.Add(new FItemInstance {
ItemId = item.BaseItemId,
ItemInstanceId = item.ItemId,
ItemClass = blueprintData.Kind,
// PurchaseDate = DateTime.Now, // TODO
// UnitPrice = 0,
CatalogVersion = "StaticItems",
CustomData = new Dictionary<string, string> {
["mods"] = JsonSerializer.Serialize(item.ModData),
// ["insurance"] = "None", // TODO
["vanity"] = $"{{\"p\":{item.PrimaryVanityId},\"s\":{item.SecondaryVanityId}}}", // p - primary, s - secondary
["coreData"] = $"{{\"a\":{item.Amount},\"d\":{item.Durability}}}", // a - amount, d - durability
["origin"] = JsonSerializer.Serialize(item.Origin),
["rolledPerks"] = JsonSerializer.Serialize(item.RolledPerks),
}
});
}
foreach (var item in vanity) {
items.Add(new FItemInstance {
ItemId = item.Name,
// ItemInstanceId is not required since it's not a unique item.
ItemClass = "Vanity",
// PurchaseDate = DateTime.Now, // TODO
CatalogVersion = "StaticItems",
CustomData = new Dictionary<string, string> {
["coreData"] = "{}", // Vanity items don't seem to have any coreData. But it's still required since it's an inventory item.
["origin"] = "{}",
}
});
}
return Ok(new ClientResponse<FGetUserInventoryResult> return Ok(new ClientResponse<FGetUserInventoryResult>
{ {
Code = 200, Code = 200,
Status = "OK", Status = "OK",
Data = new FGetUserInventoryResult Data = new FGetUserInventoryResult
{ {
Inventory = new List<FItemInstance> Inventory = items,
{ VirtualCurrency = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value),
// new FItemInstance
// {
// ItemId = "Helmet_03",
// ItemInstanceId = "0102030405060708",
// ItemClass = "Helmet",
// PurchaseDate = DateTime.Now.AddDays(-1),
// CatalogVersion = "StaticItems",
// DisplayName = "Helmet",
// UnitPrice = 0,
// CustomData = new Dictionary<string, string>
// {
// ["insurance"] = "None",
// ["mods"] = "{\"m\":[]}",
// ["vanity_misc_data"] = "{\"v\":\"\",\"s\":\"\",\"l\":3,\"a\":1,\"d\":300}"
// }
// }
},
VirtualCurrency = new Dictionary<string, int>
{
["AE"] = 0,
["AS"] = 0,
["AU"] = int.MaxValue,
["SC"] = int.MaxValue
},
VirtualCurrencyRechargeTimes = new Dictionary<string, FVirtualCurrencyRechargeTime>() VirtualCurrencyRechargeTimes = new Dictionary<string, FVirtualCurrencyRechargeTime>()
} }
}); });
@@ -29,7 +29,7 @@ public class CloudScriptController : Controller
var result = await _cloudScriptService.ExecuteAsync(request.FunctionName, request.FunctionParameter, request.GeneratePlayStreamEvent); var result = await _cloudScriptService.ExecuteAsync(request.FunctionName, request.FunctionParameter, request.GeneratePlayStreamEvent);
if (result != null) if (result != null)
{ {
return Ok(new ClientResponse<FExecuteFunctionResult> return Ok(new ClientResponse<FExecuteFunctionResult>
{ {
Code = 200, Code = 200,
+5 -1
View File
@@ -4,5 +4,9 @@ namespace Prospect.Server.Api.Hubs;
public class CycleHub : Hub public class CycleHub : Hub
{ {
public override async Task OnConnectedAsync()
{
Console.WriteLine("Connected {0}", Context.ConnectionId);
await base.OnConnectedAsync();
}
} }
@@ -22,15 +22,15 @@ public class RequestLoggerMiddleware
if (context.Request.Method == "POST") if (context.Request.Method == "POST")
{ {
var requestId = "NULL"; var requestId = "NULL";
if (context.Request.Headers.TryGetValue("X-RequestID", out var requestIdValues)) if (context.Request.Headers.TryGetValue("X-RequestID", out var requestIdValues))
{ {
requestId = requestIdValues.ToString(); requestId = requestIdValues.ToString();
} }
_logger.LogDebug("URL {Url} RequestId {RequestId} Body {Body}", context.Request.GetDisplayUrl(), requestId, body); _logger.LogDebug("URL {Url} RequestId {RequestId} Body {Body}", context.Request.GetDisplayUrl(), requestId, body);
} }
await _next(context); await _next(context);
} }
@@ -9,7 +9,7 @@ public class FUserDataRecord
/// </summary> /// </summary>
[JsonPropertyName("LastUpdated")] [JsonPropertyName("LastUpdated")]
public DateTime LastUpdated { get; set; } public DateTime LastUpdated { get; set; }
/// <summary> /// <summary>
/// [optional] Indicates whether this data can be read by all users (public) or only the user (private). This is used for GetUserData /// [optional] Indicates whether this data can be read by all users (public) or only the user (private). This is used for GetUserData
/// requests being made by one player about another player. /// requests being made by one player about another player.
@@ -17,7 +17,7 @@ public class FUserDataRecord
[JsonPropertyName("Permission")] [JsonPropertyName("Permission")]
[JsonConverter(typeof(JsonStringEnumConverter))] [JsonConverter(typeof(JsonStringEnumConverter))]
public UserDataPermission? Permission { get; set; } public UserDataPermission? Permission { get; set; }
/// <summary> /// <summary>
/// [optional] Data stored for the specified user data key. /// [optional] Data stored for the specified user data key.
/// </summary> /// </summary>
@@ -0,0 +1,8 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Client.Data;
namespace Prospect.Server.Api.Models.Client;
public class FGetStoreItems
{
}
@@ -10,7 +10,7 @@ public class FGetUserDataResult
/// </summary> /// </summary>
[JsonPropertyName("Data")] [JsonPropertyName("Data")]
public Dictionary<string, FUserDataRecord>? Data { get; set; } public Dictionary<string, FUserDataRecord>? Data { get; set; }
/// <summary> /// <summary>
/// [optional] Indicates the current version of the data that has been set. This is incremented with every set call for that type of /// [optional] Indicates the current version of the data that has been set. This is incremented with every set call for that type of
/// data (read-only, internal, etc). This version can be provided in Get calls to find updated data. /// data (read-only, internal, etc). This version can be provided in Get calls to find updated data.
@@ -1,5 +1,6 @@
using System.Text.Json.Serialization; using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Client.Data; using Prospect.Server.Api.Models.Client.Data;
using Prospect.Server.Api.Models.Data;
namespace Prospect.Server.Api.Models.Client; namespace Prospect.Server.Api.Models.Client;
@@ -11,14 +12,14 @@ public class FGetUserInventoryResult
[JsonPropertyName("Inventory")] [JsonPropertyName("Inventory")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)] [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
public List<FItemInstance>? Inventory { get; set; } public List<FItemInstance>? Inventory { get; set; }
/// <summary> /// <summary>
/// [optional] Array of virtual currency balance(s) belonging to the user. /// [optional] Array of virtual currency balance(s) belonging to the user.
/// </summary> /// </summary>
[JsonPropertyName("VirtualCurrency")] [JsonPropertyName("VirtualCurrency")]
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)] [JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
public Dictionary<string, int>? VirtualCurrency { get; set; } public PlayerBalance? VirtualCurrency { get; set; }
/// <summary> /// <summary>
/// [optional] Array of virtual currency balance(s) belonging to the user. /// [optional] Array of virtual currency balance(s) belonging to the user.
/// </summary> /// </summary>
@@ -0,0 +1,15 @@
using System.Text.Json.Serialization;
namespace Prospect.Server.Api.Models.Data;
public class PlayerBalance
{
[JsonPropertyName("AU")]
public int HardCurrency { get; set; }
[JsonPropertyName("SC")]
public int SoftCurrency { get; set; }
[JsonPropertyName("IN")]
public int InsuranceTokens { get; set; }
}
@@ -0,0 +1,64 @@
using System.Text.Json.Serialization;
public class TitleDataContractInfo {
[JsonPropertyName("Name")]
public string Name { get; set; }
[JsonPropertyName("Faction")]
public string Faction { get; set; }
[JsonPropertyName("ReputationIncrease")]
public int ReputationIncrease { get; set; }
[JsonPropertyName("Rewards")]
public TitleDataContractInfoReward[] Rewards { get; set; }
[JsonPropertyName("Objectives")]
public TitleDataContractInfoObjective[] Objectives { get; set; }
[JsonPropertyName("UnlockData")]
public TitleDataContractInfoUnlockData UnlockData { get; set; }
[JsonPropertyName("IsMainContract")]
public bool IsMainContract { get; set; }
[JsonPropertyName("ContractDifficulty")]
public EYContractDifficulty ContractDifficulty { get; set; }
}
public class TitleDataContractInfoReward {
[JsonPropertyName("ItemID")]
public string ItemID { get; set; }
[JsonPropertyName("Amount")]
public int Amount { get; set; }
}
public class TitleDataContractInfoObjective {
[JsonPropertyName("Type")]
public EYContractObjectiveType Type { get; set; }
[JsonPropertyName("MaxProgress")]
public int MaxProgress { get; set; }
[JsonPropertyName("ItemToOwn")]
public string ItemToOwn { get; set; }
}
public class TitleDataContractInfoUnlockData {
[JsonPropertyName("Level")]
public int Level { get; set; }
[JsonPropertyName("Contracts")]
public HashSet<string> Contracts { get; set; }
}
public enum EYContractObjectiveType {
Invalid = 0,
Kills = 1,
OwnNumOfItem = 2,
DeadDrop = 3,
VisitArea = 4,
LootContainer = 5,
FactionLevel = 6,
CompletedMission = 7,
MAX = 8
}
public enum EYContractDifficulty
{
Invalid = 0,
Easy = 1,
Medium = 2,
Hard = 3,
MAX = 4
};
@@ -0,0 +1,10 @@
using System.Text.Json.Serialization;
public class TitleDataDailyCrateInfo {
[JsonPropertyName("Name")]
public string Name { get; set; }
[JsonPropertyName("Weight")]
public float Weight { get; set; }
[JsonPropertyName("Amount")]
public int Amount { get; set; }
}
@@ -0,0 +1,142 @@
using System.Text.Json.Serialization;
public class TitleDataBlueprintInfo {
[JsonPropertyName("Name")]
public string Name { get; set; }
[JsonPropertyName("ItemShopsCraftingData")]
public Dictionary<string, TitleDataItemShopsCraftingData> ItemShopsCraftingData { get; set; }
[JsonPropertyName("AmountPerPurchase")]
public int AmountPerPurchase { get; set; }
[JsonPropertyName("DurabilityMax")]
public int DurabilityMax { get; set; }
[JsonPropertyName("DurabilityBrokenScrappingReturnModifier")]
public double DurabilityBrokenScrappingReturnModifier { get; set; }
[JsonPropertyName("RepairCostMaxDurability")]
public int RepairCostMaxDurability { get; set; }
[JsonPropertyName("RepairCostBase")]
public int RepairCostBase { get; set; }
[JsonPropertyName("RepairCostModifierBroken")]
public int RepairCostModifierBroken { get; set; }
[JsonPropertyName("ItemWeight")]
public double ItemWeight { get; set; }
[JsonPropertyName("ScrappingReturnDefault")]
public int ScrappingReturnDefault { get; set; }
[JsonPropertyName("OverrideScrappingReturns")]
public int OverrideScrappingReturns { get; set; }
[JsonPropertyName("OverrideScrappingReputation")]
public int OverrideScrappingReputation { get; set; }
[JsonPropertyName("ScrappingFactionProgressionIncrement")]
public int ScrappingFactionProgressionIncrement { get; set; }
[JsonPropertyName("UnlockData")]
public TitleDataItemUnlockData UnlockData { get; set; }
[JsonPropertyName("ModID")]
public int? ModID { get; set; }
[JsonPropertyName("AlienForgeCatalystToUpgradedItemMap")]
public TitleDataItemAlienForgeCatalystToUpgradedItemMap AlienForgeCatalystToUpgradedItemMap { get; set; }
[JsonPropertyName("Rarity")]
public int Rarity { get; set; }
[JsonPropertyName("Kind")]
public string Kind { get; set; }
[JsonPropertyName("MaxAmountPerStack")]
public int MaxAmountPerStack { get; set; }
}
public class TitleDataItemShopsCraftingData {
[JsonPropertyName("ItemRecipeIngredients")]
public List<TitleDataItemRecipeCostType> ItemRecipeIngredients { get; set; }
[JsonPropertyName("UpgradeTimeMinutes")]
public int UpgradeTimeMinutes { get; set; }
[JsonPropertyName("UpgradeTimeSeconds")]
public int UpgradeTimeSeconds { get; set; }
[JsonPropertyName("SkipCraftingMaxCost")]
public int SkipCraftingMaxCost { get; set; }
[JsonPropertyName("SkipOptionalCraftingMaxCost")]
public int SkipOptionalCraftingMaxCost { get; set; }
}
public class TitleDataItemRecipeCostType {
[JsonPropertyName("Item")]
public string Currency { get; set; }
[JsonPropertyName("Amount")]
public int Amount { get; set; }
}
public class TitleDataItemUnlockData {
[JsonPropertyName("FactionUnlockLevel")]
public int FactionUnlockLevel { get; set; }
[JsonPropertyName("ContractLockPurchase")]
public string ContractLockPurchase { get; set; }
[JsonPropertyName("ContractLockCrafting")]
public string ContractLockCrafting { get; set; }
}
public class TitleDataItemAlienForgeCatalystToUpgradedItemMap {
[JsonPropertyName("Catalyst")]
public string Catalyst { get; set; }
[JsonPropertyName("NextItem")]
public string NextItem { get; set; }
}
/*
enum class EYItemType : uint8_t
{
EYItemType__None = 0,
EYItemType__Device = 1,
EYItemType__Ability = 2,
EYItemType__Kit = 3,
EYItemType__Consumable = 4,
EYItemType__Mod = 5,
EYItemType__Blueprint = 6,
EYItemType__Material = 7,
EYItemType__Miscellaneous = 8,
EYItemType__Currency = 9,
EYItemType__Vanity = 10,
EYItemType__Experience = 11,
EYItemType__Lore = 12,
EYItemType__Vehicle = 13,
EYItemType__Ammo = 14,
EYItemType__Upgrade = 15,
EYItemType__Collectible = 16,
EYItemType__QuestItem = 17,
EYItemType__Shield = 18,
EYItemType__ProspectorBadge = 19,
EYItemType__TechTreeNode = 20,
EYItemType__PlayerQuartersLevel = 21,
EYItemType__PassiveGenerator = 22,
EYItemType__Bag = 23,
EYItemType__Helmet = 24,
EYItemType__Key = 25,
EYItemType__MeleeWeapon = 26,
EYItemType__All = 27,
EYItemType__MAX = 28
};
enum class EYItemOriginType : uint8_t
{
EYItemOriginType__Undefined = 0,
EYItemOriginType__Contract = 1,
EYItemOriginType__Craft = 2,
EYItemOriginType__Creature = 3,
EYItemOriginType__Debug = 4,
EYItemOriginType__FortunaPass = 5,
EYItemOriginType__FTUE = 6,
EYItemOriginType__Generator = 7,
EYItemOriginType__Insurance = 8,
EYItemOriginType__MapContainerLoot = 9,
EYItemOriginType__MapPickupLoot = 10,
EYItemOriginType__MatchSplitStack = 11,
EYItemOriginType__MatchUnknown = 12,
EYItemOriginType__PlayFabDashboard = 13,
EYItemOriginType__PurchaseICA = 14,
EYItemOriginType__PurchaseKorolev = 15,
EYItemOriginType__PurchaseOsiris = 16,
EYItemOriginType__PurchaseQuickShop = 17,
EYItemOriginType__Retention = 18,
EYItemOriginType__StationSplitStack = 19,
EYItemOriginType__TocMigration = 20,
EYItemOriginType__TwitchDrop = 21,
EYItemOriginType__Uplink = 22,
EYItemOriginType__WeaponAttachment = 23,
EYItemOriginType__EYItemOriginType_MAX = 24
};
*/
@@ -0,0 +1,46 @@
using System.Text.Json.Serialization;
public class TitleDataMissionInfo {
[JsonPropertyName("MissionId")]
public string MissionId { get; set; }
[JsonPropertyName("NextMissionRowHandle")]
public UDataTable NextMissionRowHandle { get; set; }
[JsonPropertyName("OnboardingRewards")]
public UDataTable OnboardingRewards { get; set; }
}
// {\"TalkToBadumReward\":{\"MissionRewardId\":\"TalkToBadumReward\",\"RewardEntries\":[{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_SMG_Bullet_01\"},\"RewardAmount\":2},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_AR_Energy_01\"},\"RewardAmount\":1},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_Pistol_Bullet_01\"},\"RewardAmount\":5},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_SGun_Bullet_01\"},\"RewardAmount\":2},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Light\"},\"RewardAmount\":6},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Medium\"},\"RewardAmount\":4},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Shotgun\"},\"RewardAmount\":2},{\"RewardType\":8,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Abilities.PRO_Abilities\\u0027\",\"RowName\":\"ShockGrenade_02\"},\"RewardAmount\":2},{\"RewardType\":8,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Abilities.PRO_Abilities\\u0027\",\"RowName\":\"Consumable_Health_01\"},\"RewardAmount\":5},{\"RewardType\":0,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_PlayerShield.PRO_PlayerShield\\u0027\",\"RowName\":\"Shield_01\"},\"RewardAmount\":5},{\"RewardType\":10,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Bags.PRO_Bags\\u0027\",\"RowName\":\"Bag_01\"},\"RewardAmount\":5},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"TOOL_MineralScanner_01\"},\"RewardAmount\":2}]},\"FirstMatchReward\":{\"MissionRewardId\":\"FirstMatchReward\",\"RewardEntries\":[{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"Insulation\"},\"RewardAmount\":4},{\"RewardType\":1,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Currencies_DT.Currencies_DT\\u0027\",\"RowName\":\"SoftCurrency\"},\"RewardAmount\":1500},{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"GenericCreatureDrop\"},\"RewardAmount\":3},{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"ICAScrip\"},\"RewardAmount\":1}]}}",
public class TitleDataMissionRewardInfo {
[JsonPropertyName("MissionRewardId")]
public string MissionRewardId { get; set; }
[JsonPropertyName("RewardEntries")]
public TitleDataMissionRewardEntry[] RewardEntries { get; set; }
}
public class TitleDataMissionRewardEntry {
[JsonPropertyName("RewardType")]
public int RewardType { get; set; }
[JsonPropertyName("RewardRowHandle")]
public UDataTable RewardRowHandle { get; set; }
[JsonPropertyName("RewardAmount")]
public int RewardAmount { get; set; }
}
/*
enum class EYRewardType : uint8_t
{
EYRewardType__None = 0,
EYRewardType__Currency = 1,
EYRewardType__Material = 2,
EYRewardType__Reputation = 3,
EYRewardType__SeasonXP = 4,
EYRewardType__ProspectorLevel = 5,
EYRewardType__Ammo = 6,
EYRewardType__Weapon = 7,
EYRewardType__Consumable = 8,
EYRewardType__Armor = 9,
EYRewardType__Bag = 10,
EYRewardType__MAX = 11
};
*/
@@ -0,0 +1,14 @@
using System.Text.Json.Serialization;
public class TitleDataPassiveGeneratorsInfo {
[JsonPropertyName("Name")]
public string Name { get; set; }
[JsonPropertyName("GeneratorID")]
public string GeneratorID { get; set; }
[JsonPropertyName("BaseGenIntervalMinutes")]
public int BaseGenIntervalMinutes { get; set; }
[JsonPropertyName("BaseGenRate")]
public int BaseGenRate { get; set; }
[JsonPropertyName("BaseCap")]
public int BaseCap { get; set; }
}
@@ -0,0 +1,23 @@
using System.Text.Json.Serialization;
public class TitleDataPlayerQuartersInfo {
[JsonPropertyName("Name")]
public string Name { get; set; }
[JsonPropertyName("NodeUpgradesRequired")]
public int NodeUpgradesRequired { get; set; }
[JsonPropertyName("UpgradeCosts")]
public TitleDataPlayerQuartersUpgradeCosts[] UpgradeCosts { get; set; }
[JsonPropertyName("UpgradeSeconds")]
public int UpgradeSeconds { get; set; }
[JsonPropertyName("InitialRushCosts")]
public int InitialRushCosts { get; set; }
[JsonPropertyName("OptionalRushCosts")]
public int OptionalRushCosts { get; set; }
}
public class TitleDataPlayerQuartersUpgradeCosts {
[JsonPropertyName("Currency")]
public string Currency { get; set; }
[JsonPropertyName("Amount")]
public int Amount { get; set; }
}
@@ -0,0 +1,8 @@
using System.Text.Json.Serialization;
public class TitleDataRetentionBonusInfo {
[JsonPropertyName("Rewards")]
public string[] Rewards { get; set; }
[JsonPropertyName("Active")]
public bool Active { get; set; }
}
@@ -0,0 +1,40 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript.Functions;
public class TitleDataTechTreeNodeInfo {
[JsonPropertyName("Name")]
public string Name { get; set; }
[JsonPropertyName("PlayerQuarterLevelRequired")]
public int PlayerQuarterLevelRequired { get; set; }
[JsonPropertyName("NodePerkType")]
public EYTechTreeNodePerkType NodePerkType { get; set; }
[JsonPropertyName("PerkLevels")]
public TitleDataTechTreeNodePerkLevels[] PerkLevels { get; set; }
}
public class TitleDataTechTreeNodePerkLevels {
[JsonPropertyName("PerkAmount")]
public float PerkAmount { get; set; }
[JsonPropertyName("UpgradeCosts")]
public TitleDataTechTreeNodePerkLevelsUpgradeCosts[] UpgradeCosts { get; set; }
[JsonPropertyName("UpgradeSeconds")]
public int UpgradeSeconds { get; set; }
[JsonPropertyName("InitialRushCosts")]
public int InitialRushCosts { get; set; }
[JsonPropertyName("OptionalRushCosts")]
public int OptionalRushCosts { get; set; }
}
public class TitleDataTechTreeNodePerkLevelsUpgradeCosts {
[JsonPropertyName("Currency")]
public string Currency { get; set; }
[JsonPropertyName("Amount")]
public int Amount { get; set; }
}
public class TitleDataTechTreeNodeUpgradeDependencies {
[JsonPropertyName("RelatedDependency")]
public string RelatedDependency { get; set; }
[JsonPropertyName("RequiredLevel")]
public int RequiredLevel { get; set; }
}
@@ -0,0 +1,13 @@
using System.Text.Json.Serialization;
public class TitleDataVanityInfo {
[JsonPropertyName("Name")]
public string Name { get; set; }
[JsonPropertyName("StoreData")]
public TitleDataVanityInfoStoreData StoreData { get; set; }
}
public class TitleDataVanityInfoStoreData {
[JsonPropertyName("Amount")]
public int Amount { get; set; }
}
@@ -0,0 +1,10 @@
using System.Text.Json.Serialization;
public class UDataTable {
[JsonPropertyName("DataTable")]
public string DataTable { get; set; }
[JsonPropertyName("RowName")]
public string RowName { get; set; }
}
@@ -0,0 +1,28 @@
{
"profiles": {
"Prospect.Server.Api": {
"commandName": "Project",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Production",
"ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx"
},
"dotnetRunMessages": true,
"applicationUrl": "https://2EA46.playfabapi.com:443",
"useSSL": true
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
},
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"sslPort": 0
}
}
}
@@ -1,13 +1,27 @@
{ {
"profiles": { "profiles": {
"Prospect.Server.Api": { "Prospect.Server.Api": {
"commandName": "Project", "commandName": "Project",
"dotnetRunMessages": "true", "environmentVariables": {
"launchBrowser": false, "ASPNETCORE_ENVIRONMENT": "Development",
"applicationUrl": "http://localhost:5000;https://localhost:5443", "ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx"
"environmentVariables": { },
"ASPNETCORE_ENVIRONMENT": "Development" "dotnetRunMessages": true,
} "applicationUrl": "https://2EA46.playfabapi.com"
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
},
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"sslPort": 0
} }
} }
} }
@@ -4,6 +4,23 @@
<TargetFramework>net8.0</TargetFramework> <TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>true</ImplicitUsings> <ImplicitUsings>true</ImplicitUsings>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 3 Debug|AnyCPU'">
<Optimize>False</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 3 Release|AnyCPU'">
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 2 Release|AnyCPU'">
<Optimize>True</Optimize>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<Optimize>True</Optimize>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
@@ -11,10 +11,10 @@ public class AuthTokenService
{ {
private const string DefaultIssuer = "ProspectApi"; private const string DefaultIssuer = "ProspectApi";
private const string DefaultAudience = "Prospect"; private const string DefaultAudience = "Prospect";
private readonly SymmetricSecurityKey _securityKey; private readonly SymmetricSecurityKey _securityKey;
private readonly JwtSecurityTokenHandler _tokenHandler; private readonly JwtSecurityTokenHandler _tokenHandler;
public AuthTokenService(IOptions<AuthTokenSettings> options) public AuthTokenService(IOptions<AuthTokenSettings> options)
{ {
_securityKey = new SymmetricSecurityKey(Encoding.ASCII.GetBytes(options.Value.Secret)); _securityKey = new SymmetricSecurityKey(Encoding.ASCII.GetBytes(options.Value.Secret));
@@ -59,7 +59,7 @@ public class AuthTokenService
public ClaimsPrincipal Validate(string token) public ClaimsPrincipal Validate(string token)
{ {
var tokenHandler = new JwtSecurityTokenHandler(); var tokenHandler = new JwtSecurityTokenHandler();
try try
{ {
return tokenHandler.ValidateToken(token, new TokenValidationParameters return tokenHandler.ValidateToken(token, new TokenValidationParameters
@@ -32,7 +32,10 @@ public class CloudScriptService
using (var scope = _serviceScopeFactory.CreateScope()) using (var scope = _serviceScopeFactory.CreateScope())
{ {
var functionClazz = ActivatorUtilities.CreateInstance(scope.ServiceProvider, function.Clazz); var functionClazz = ActivatorUtilities.CreateInstance(scope.ServiceProvider, function.Clazz);
var functionParam = JsonSerializer.Deserialize(parameter, function.RequestType); // Some functions have empty parameters which result in malformed JSON.
var parameterJson = parameter == "" ? "{}" : parameter;
// _logger.LogInformation("Received parameter: {Param}", parameterJson);
var functionParam = JsonSerializer.Deserialize(parameterJson, function.RequestType);
if (functionParam == null) if (functionParam == null)
{ {
_logger.LogWarning("Function {Function} deserialization returned null", name); _logger.LogWarning("Function {Function} deserialization returned null", name);
@@ -40,9 +43,9 @@ public class CloudScriptService
} }
var functionTask = function.Delegate(functionClazz, functionParam); var functionTask = function.Delegate(functionClazz, functionParam);
await functionTask; await functionTask;
return (object)((dynamic)functionTask).Result; return (object)((dynamic)functionTask).Result;
} }
} }
@@ -0,0 +1,94 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models.Data;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYActivateContractRequest {
[JsonPropertyName("contractId")]
public string ContractID { get; set; }
}
public class FYActivateContractResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("changedCurrencties")]
public object[] ChangedCurrencties { get; set; }
[JsonPropertyName("activatedContract")]
public FYActiveContractPlayerData ActivatedContract { get; set; }
[JsonPropertyName("status")]
public int Status { get; set; }
}
public class FYGetActiveContractsResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("contracts")]
public List<FYActiveContractPlayerData> Contracts { get; set; }
}
[CloudScriptFunction("ActivateContract")]
public class ActivateContract : ICloudScriptFunction<FYActivateContractRequest, FYActivateContractResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public ActivateContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYActivateContractResult> ExecuteAsync(FYActivateContractRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"});
var titleData = _titleDataService.Find(new List<string>{"Contracts"});
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
var contract = contracts[request.ContractID];
if (contract == null) {
return new FYActivateContractResult
{
UserID = userId,
Error = "Contract not found",
Status = 3 // EYActivateContractRequestStatus::FAILED_GETTING_STATIC_DATA
};
}
// TODO: Contract unlock criteria
var progress = new int[contract.Objectives.Length];
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
var contractData = new FYActiveContractPlayerData {
ContractID = request.ContractID,
Progress = progress,
};
contractsActive.Contracts.Add(contractData);
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{ ["ContractsActive"] = JsonSerializer.Serialize(contractsActive) }
);
return new FYActivateContractResult
{
UserID = userId,
Error = "",
ChangedCurrencties = [], // NOTE: There are no paid contracts in Frontier.
ActivatedContract = contractData,
Status = 14 // EYActivateContractRequestStatus::OK
};
}
}
@@ -0,0 +1,43 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class CanGoToStationRequestRequest
{
[JsonPropertyName("tryBypass")]
public bool TryBypass { get; set; }
[JsonPropertyName("loginNonce")]
public string LoginNonce { get; set; }
[JsonPropertyName("region")]
public string Region { get; set; }
}
public class CanGoToStationRequestResponse
{
[JsonPropertyName("canGoToStation")]
public bool CanGoToStation { get; set; }
[JsonPropertyName("delta")]
public int Delta { get; set; }
[JsonPropertyName("timeStampUpdate")]
public int TimeStampUpdate { get; set; }
}
[CloudScriptFunction("CanGoToStationRequest")]
public class CanGoToStationRequestFunction : ICloudScriptFunction<CanGoToStationRequestRequest, CanGoToStationRequestResponse>
{
private readonly ILogger<CanGoToStationRequestFunction> _logger;
public CanGoToStationRequestFunction(ILogger<CanGoToStationRequestFunction> logger)
{
_logger = logger;
}
public async Task<CanGoToStationRequestResponse> ExecuteAsync(CanGoToStationRequestRequest request)
{
return new CanGoToStationRequestResponse
{
CanGoToStation = true,
Delta = 0,
TimeStampUpdate = 0,
};
}
}
@@ -0,0 +1,65 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYCancelActiveContractRequest {
[JsonPropertyName("contractId")]
public string ContractID { get; set; }
}
public class FYCancelActiveContractResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("contractId")]
public string ContractID { get; set; }
}
[CloudScriptFunction("CancelActiveContract")]
public class CancelActiveContract : ICloudScriptFunction<FYCancelActiveContractRequest, FYCancelActiveContractResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public CancelActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<FYCancelActiveContractResult> ExecuteAsync(FYCancelActiveContractRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"});
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
var contractActiveIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == request.ContractID);
if (contractActiveIdx == -1) {
return new FYCancelActiveContractResult
{
UserID = userId,
Error = "Failed to find active contract",
};
}
contractsActive.Contracts.RemoveAt(contractActiveIdx);
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{ ["ContractsActive"] = JsonSerializer.Serialize(contractsActive) }
);
return new FYCancelActiveContractResult
{
UserID = userId,
Error = "",
ContractID = request.ContractID,
};
}
}
@@ -0,0 +1,37 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class CheckAndPerformUserRollbackIfNeededRequest
{
[JsonPropertyName("tryBypass")]
public bool TryBypass { get; set; }
[JsonPropertyName("loginNonce")]
public string LoginNonce { get; set; }
}
public class CheckAndPerformUserRollbackIfNeededResponse
{
[JsonPropertyName("result")]
public int Result { get; set; }
}
[CloudScriptFunction("CheckAndPerformUserRollbackIfNeeded")]
public class CheckAndPerformUserRollbackIfNeededFunction : ICloudScriptFunction<CheckAndPerformUserRollbackIfNeededRequest, CheckAndPerformUserRollbackIfNeededResponse>
{
private readonly ILogger<CheckAndPerformUserRollbackIfNeededFunction> _logger;
public CheckAndPerformUserRollbackIfNeededFunction(ILogger<CheckAndPerformUserRollbackIfNeededFunction> logger)
{
_logger = logger;
}
public async Task<CheckAndPerformUserRollbackIfNeededResponse> ExecuteAsync(CheckAndPerformUserRollbackIfNeededRequest request)
{
_logger.LogInformation("Processing user rollback if needed");
return new CheckAndPerformUserRollbackIfNeededResponse
{
Result = 1,
};
}
}
@@ -0,0 +1,37 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class CheckAndWipeDataForCurrentSeasonRequest
{
[JsonPropertyName("tryBypass")]
public bool TryBypass { get; set; }
[JsonPropertyName("loginNonce")]
public string LoginNonce { get; set; }
}
public class CheckAndWipeDataForCurrentSeasonResponse
{
[JsonPropertyName("result")]
public int Result { get; set; }
}
[CloudScriptFunction("CheckAndWipeDataForCurrentSeason")]
public class CheckAndWipeDataForCurrentSeasonFunction : ICloudScriptFunction<CheckAndWipeDataForCurrentSeasonRequest, CheckAndWipeDataForCurrentSeasonResponse>
{
private readonly ILogger<CheckAndWipeDataForCurrentSeasonFunction> _logger;
public CheckAndWipeDataForCurrentSeasonFunction(ILogger<CheckAndWipeDataForCurrentSeasonFunction> logger)
{
_logger = logger;
}
public async Task<CheckAndWipeDataForCurrentSeasonResponse> ExecuteAsync(CheckAndWipeDataForCurrentSeasonRequest request)
{
_logger.LogInformation("Processing check data wipe for current season");
return new CheckAndWipeDataForCurrentSeasonResponse
{
Result = 1,
};
}
}
@@ -0,0 +1,49 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class CheckClientVersionUpToDateRequest
{
[JsonPropertyName("version")]
public string Version { get; set; }
[JsonPropertyName("tryBypass")]
public bool TryBypass { get; set; }
[JsonPropertyName("loginNonce")]
public string LoginNonce { get; set; }
}
public class CheckClientVersionUpToDateResponse
{
[JsonPropertyName("isClientUpToDate")]
public bool IsClientUpToDate { get; set; }
}
[CloudScriptFunction("CheckClientVersionUpToDate")]
public class CheckClientVersionUpToDateFunction : ICloudScriptFunction<CheckClientVersionUpToDateRequest, CheckClientVersionUpToDateResponse>
{
private readonly ILogger<CheckClientVersionUpToDateFunction> _logger;
public CheckClientVersionUpToDateFunction(ILogger<CheckClientVersionUpToDateFunction> logger)
{
_logger = logger;
}
public async Task<CheckClientVersionUpToDateResponse> ExecuteAsync(CheckClientVersionUpToDateRequest request)
{
_logger.LogInformation("Processing client version check request for client {Version}",
request.Version);
// TODO: Validate login
// if (string.IsNullOrEmpty(request.LoginNonce))
// {
// return new CheckClientVersionUpToDateResponse
// {
// IsClientUpToDate = false,
// };
// }
return new CheckClientVersionUpToDateResponse
{
IsClientUpToDate = true,
};
}
}
@@ -0,0 +1,259 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models.Data;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYClaimCompletedActiveContractRewardsRequest {
[JsonPropertyName("contractId")]
public string ContractID { get; set; }
[JsonPropertyName("contractsToUnlock")]
public string[] ContractsToUnlock { get; set; }
}
public class FYClaimCompletedActiveContractRewardsResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("claimedContractId")]
public string ClaimedContractID { get; set; }
[JsonPropertyName("newContractIdOnBoard")]
public string NewContractIdOnBoard { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
[JsonPropertyName("itemsGranted")]
public List<FYCustomItemInfo> ItemsGranted { get; set; }
[JsonPropertyName("itemsUpdatedOrRemoved")]
public List<FYCustomItemInfo> ItemsUpdatedOrRemoved { get; set; }
[JsonPropertyName("playerFactionProgressData")]
public FYPlayerFactionProgressData PlayerFactionProgressData { get; set; }
[JsonPropertyName("contractsActivated")]
public List<FYActiveContractPlayerData> ContractsActivated { get; set; }
[JsonPropertyName("status")]
public int Status { get; set; } // EYClaimContractRewardsStatus
[JsonPropertyName("updatedSeasonXp")]
public int UpdatedSeasonXp { get; set; }
}
public class FYGetCompletedContractsResult {
[JsonPropertyName("contractsIds")]
public List<string> ContractsIDs { get; set; }
};
[CloudScriptFunction("ClaimActiveContract")]
public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveContractRewardsRequest, FYClaimCompletedActiveContractRewardsResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public ClaimActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYClaimCompletedActiveContractRewardsResult> ExecuteAsync(FYClaimCompletedActiveContractRewardsRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var titleData = _titleDataService.Find(new List<string>{"Contracts", "Blueprints"});
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
var contract = contracts[request.ContractID];
if (contract == null) {
return new FYClaimCompletedActiveContractRewardsResult
{
UserID = userId,
Error = "Contract not found",
Status = 13, // EYClaimContractRewardsStatus::WRONG_CONTRACT_ID
};
}
var factionKey = "FactionProgression" + contract.Faction;
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"ContractsActive", "ContractsOneTimeCompleted", "Balance", "Inventory", factionKey}
);
var factionProgression = JsonSerializer.Deserialize<int>(userData[factionKey].Value);
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
var contractsCompleted = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var targetContractIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == request.ContractID);
if (targetContractIdx == -1) {
return new FYClaimCompletedActiveContractRewardsResult
{
UserID = userId,
Error = "Contract not active",
Status = 8, // EYClaimContractRewardsStatus::NO_ACTIVE_CONTRACT
};
}
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
var targetContract = contractsActive.Contracts[targetContractIdx];
List<FYCustomItemInfo> itemsUpdatedOrRemoved = [];
HashSet<string> deletedItemsIds = [];
for (var i = 0; i < contract.Objectives.Length; i++) {
var objective = contract.Objectives[i];
int remaining = objective.MaxProgress;
if (objective.Type == EYContractObjectiveType.OwnNumOfItem) {
// NOTE: The backend may perform item ownership validation
// since it has the information about the player's items.
foreach (var item in inventory) {
if (item.BaseItemId != objective.ItemToOwn) {
continue;
}
var localRemaining = remaining;
remaining -= item.Amount;
item.Amount -= localRemaining;
if (item.Amount <= 0) {
item.Amount = 0;
deletedItemsIds.Add(item.ItemId);
}
itemsUpdatedOrRemoved.Add(item);
if (remaining <= 0) {
break;
}
}
} else {
// NOTE: A game server must write the correct progress
// for other types of objectives.
// The objectives are mapped by array index.
remaining -= targetContract.Progress[i];
}
if (remaining > 0) {
return new FYClaimCompletedActiveContractRewardsResult
{
UserID = userId,
Error = "Objective not met",
Status = 16, // EYClaimContractRewardsStatus::PROGRESS_MISSING
};
}
}
// TODO: Optimize
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
foreach (var item in inventory) {
if (!deletedItemsIds.Contains(item.ItemId)) {
newInventory.Add(item);
}
}
List<FYCustomItemInfo> itemsGranted = new List<FYCustomItemInfo>();
List<FYCurrencyItem> changedCurrencies = [];
foreach (var reward in contract.Rewards) {
if (reward.ItemID == "SoftCurrency") {
balance.SoftCurrency += reward.Amount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
} else if (reward.ItemID == "Aurum") {
balance.HardCurrency += reward.Amount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
} else if (reward.ItemID == "InsuranceToken") {
balance.InsuranceTokens += reward.Amount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance.InsuranceTokens });
} else {
// TODO: Inventory limit check
var blueprintData = blueprints[reward.ItemID];
var remainingAmount = reward.Amount * blueprintData.AmountPerPurchase;
// Populate incomplete stacks first
foreach (var item in newInventory) {
if (item.BaseItemId != reward.ItemID || item.Amount >= blueprintData.MaxAmountPerStack) {
continue;
}
var remainingSpace = blueprintData.MaxAmountPerStack - item.Amount;
var amountToAdd = Math.Min(remainingAmount, remainingSpace);
item.Amount += amountToAdd;
remainingAmount -= amountToAdd;
itemsUpdatedOrRemoved.Add(item);
if (remainingAmount == 0) {
break;
}
}
while (remainingAmount > 0) {
var itemStackAmount = Math.Min(blueprintData.MaxAmountPerStack, remainingAmount);
var itemInfo = new FYCustomItemInfo{
ItemId = Guid.NewGuid().ToString(),
Amount = itemStackAmount,
BaseItemId = reward.ItemID,
Durability = blueprintData.DurabilityMax,
Insurance = "",
InsuranceOwnerPlayfabId = "",
ModData = new FYModItems { M = [] },
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
InsuredAttachmentId = "",
PrimaryVanityId = 0,
SecondaryVanityId = 0,
RolledPerks = [],
};
newInventory.Add(itemInfo);
itemsGranted.Add(itemInfo);
remainingAmount -= itemStackAmount;
}
}
}
factionProgression += contract.ReputationIncrease;
contractsActive.Contracts.RemoveAt(targetContractIdx);
// Main contracts can be completed only once.
if (contract.IsMainContract) {
contractsCompleted.ContractsIDs.Add(request.ContractID);
}
var newContracts = new List<FYActiveContractPlayerData>();
foreach (var contractIdToUnlock in request.ContractsToUnlock) {
var contractToUnlock = contracts[contractIdToUnlock];
var progress = new int[contractToUnlock.Objectives.Length];
var newContract = new FYActiveContractPlayerData {
ContractID = contractIdToUnlock,
Progress = progress,
};
contractsActive.Contracts.Add(newContract);
newContracts.Add(newContract);
}
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["ContractsOneTimeCompleted"] = JsonSerializer.Serialize(contractsCompleted),
["ContractsActive"] = JsonSerializer.Serialize(contractsActive),
["Balance"] = JsonSerializer.Serialize(balance),
["Inventory"] = JsonSerializer.Serialize(newInventory),
[factionKey] = JsonSerializer.Serialize(factionProgression),
}
);
return new FYClaimCompletedActiveContractRewardsResult
{
UserID = userId,
Error = "",
ClaimedContractID = request.ContractID,
ContractsActivated = newContracts,
ItemsUpdatedOrRemoved = itemsUpdatedOrRemoved,
ChangedCurrencies = changedCurrencies.ToArray(),
ItemsGranted = itemsGranted,
NewContractIdOnBoard = "", // TODO: This should be a replacement contract apparently?
PlayerFactionProgressData = new FYPlayerFactionProgressData {
FactionID = contract.Faction,
CurrentProgression = factionProgression,
},
Status = 18, // EYClaimContractRewardsStatus::OK
UpdatedSeasonXp = 0 // TODO: Probably a separate season XP rate configured by server?
};
}
}
@@ -0,0 +1,248 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models.Data;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYClaimGeneratorIncomeClientResult {
[JsonPropertyName("userId")]
public string UserId { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("generatorId")]
public string GeneratorID { get; set; }
[JsonPropertyName("changedCurrenciesBalances")]
public FYCurrencyItem[] ChangedCurrenciesBalances { get; set; }
[JsonPropertyName("grantedItems")]
public List<FYCustomItemInfo> GrantedItems { get; set; }
[JsonPropertyName("lastClaimTime")]
public FYTimestamp LastClaimTime { get; set; }
};
public class FYClaimGeneratorIncomeClientRequest {
[JsonPropertyName("generatorId")]
public string GeneratorID { get; set; }
};
public class FYPassiveGenerator {
[JsonPropertyName("generatorId")]
public string GeneratorID { get; set; }
[JsonPropertyName("lastClaimTime")]
public FYTimestamp LastClaimTime { get; set; }
}
[CloudScriptFunction("ClaimGeneratorIncomeClient")]
public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorIncomeClientRequest, FYClaimGeneratorIncomeClientResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
static readonly Random random = new();
private TitleDataDailyCrateInfo[] PickItems(TitleDataDailyCrateInfo[] items, int numPicks)
{
var itemList = new (TitleDataDailyCrateInfo item, float cumulativeWeight)[items.Length];
float totalWeight = 0;
for (int i = 0; i < items.Length; i++) {
var item = items[i];
totalWeight += item.Weight;
itemList[i] = (item, totalWeight);
}
var selectedItems = new TitleDataDailyCrateInfo[numPicks];
for (int i = 0; i < numPicks; i++) {
float pick = (float)random.NextDouble() * totalWeight;
int left = 0, right = itemList.Length - 1;
while (left < right) {
int mid = (left + right) / 2;
if (itemList[mid].cumulativeWeight < pick) {
left = mid + 1;
} else {
right = mid;
}
}
selectedItems[i] = itemList[left].item;
}
return selectedItems;
}
public ClaimGeneratorIncomeClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYClaimGeneratorIncomeClientResult> ExecuteAsync(FYClaimGeneratorIncomeClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"Generators__2021_09_09", "CharacterTechTreeBonuses", "Balance", "Inventory"}
);
var userGenerators = JsonSerializer.Deserialize<FYPassiveGenerator[]>(userData["Generators__2021_09_09"].Value);
var generator = Array.Find(userGenerators, item => item.GeneratorID == request.GeneratorID);
if (generator == null) {
return new FYClaimGeneratorIncomeClientResult {
UserId = userId,
Error = "Invalid generator ID",
};
}
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
var titleData = _titleDataService.Find(new List<string>{"PassiveGenerators", "DailyCrateRewardsPools", "Blueprints"});
var passiveGenerators = JsonSerializer.Deserialize<Dictionary<string, TitleDataPassiveGeneratorsInfo>>(titleData["PassiveGenerators"]);
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
FYCurrencyItem[] changedCurrencies = [];
List<FYCustomItemInfo> grantedItems = [];
switch (generator.GeneratorID) {
case "playerquarters_gen_kmarks": {
var rate = techTreeBonuses.KmarksRate;
if (rate == 0) {
return new FYClaimGeneratorIncomeClientResult
{
UserId = userId,
Error = "K-Marks Generator Upgrade is not constructed",
};
}
var generatorData = passiveGenerators[generator.GeneratorID];
var hours = (now - generator.LastClaimTime.Seconds) / (60 * generatorData.BaseGenIntervalMinutes);
var cap = techTreeBonuses.KmarksCap + generatorData.BaseCap;
var claimableAmount = Math.Min(hours * rate, cap);
if (claimableAmount == 0) {
return new FYClaimGeneratorIncomeClientResult
{
UserId = userId,
Error = "Generator is not ready yet",
};
}
balance.SoftCurrency += claimableAmount;
changedCurrencies = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
break;
}
case "playerquarters_gen_aurum": {
var rate = techTreeBonuses.AurumRate;
if (rate == 0) {
return new FYClaimGeneratorIncomeClientResult
{
UserId = userId,
Error = "Aurum Generator Upgrade is not constructed",
};
}
var generatorData = passiveGenerators[generator.GeneratorID];
var hours = (now - generator.LastClaimTime.Seconds) / (60 * generatorData.BaseGenIntervalMinutes);
var cap = techTreeBonuses.AurumCap + generatorData.BaseCap;
var claimableAmount = (int)Math.Min(hours * rate, cap);
if (claimableAmount == 0) {
return new FYClaimGeneratorIncomeClientResult
{
UserId = userId,
Error = "Generator is not ready yet",
};
}
balance.HardCurrency += claimableAmount;
changedCurrencies = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
break;
}
case "playerquarters_gen_crate": {
var crateTier = techTreeBonuses.CrateTier;
if (crateTier == 0) {
return new FYClaimGeneratorIncomeClientResult
{
UserId = userId,
Error = "Crate Generator Upgrade is not constructed",
};
}
var generatorData = passiveGenerators[generator.GeneratorID];
var nextClaimTime = generator.LastClaimTime.Seconds + 60 * generatorData.BaseGenIntervalMinutes;
if (now < nextClaimTime) {
return new FYClaimGeneratorIncomeClientResult
{
UserId = userId,
Error = "Generator is not ready yet",
};
}
var dailyCrateRewards = JsonSerializer.Deserialize<TitleDataDailyCrateInfo[][]>(titleData["DailyCrateRewardsPools"]);
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
var rewardsPool = dailyCrateRewards[crateTier - 1];
// TODO: Get rewardGrants from PassiveGenerators_CrateRewards_DT
var items = PickItems(rewardsPool, 5);
// TODO: Stackable? GrantedItems doesn't imply granted OR updated.
foreach (var item in items) {
var itemInfo = blueprints[item.Name];
var grantedItem = new FYCustomItemInfo {
ItemId = Guid.NewGuid().ToString(),
Amount = item.Amount,
BaseItemId = item.Name,
Durability = itemInfo.DurabilityMax,
Insurance = "",
InsuranceOwnerPlayfabId = "",
ModData = new FYModItems { M = [] },
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
InsuredAttachmentId = "",
PrimaryVanityId = 0,
SecondaryVanityId = 0,
RolledPerks = [],
};
inventory.Add(grantedItem);
grantedItems.Add(grantedItem);
}
break;
}
default: {
return new FYClaimGeneratorIncomeClientResult
{
UserId = userId,
Error = $"Unknown generator ID: {request.GeneratorID}",
};
}
}
generator.LastClaimTime.Seconds = now;
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["Inventory"] = JsonSerializer.Serialize(inventory),
["Balance"] = JsonSerializer.Serialize(balance),
["Generators__2021_09_09"] = JsonSerializer.Serialize(userGenerators),
}
);
return new FYClaimGeneratorIncomeClientResult
{
UserId = userId,
Error = "",
GeneratorID = request.GeneratorID,
ChangedCurrenciesBalances = changedCurrencies,
GrantedItems = grantedItems,
LastClaimTime = generator.LastClaimTime,
};
}
}
@@ -0,0 +1,33 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class ClientsideFriendsImportRequest
{
[JsonPropertyName("platform")]
public string Platform { get; set; }
[JsonPropertyName("userIds")]
public string[] UserIDs { get; set; }
}
public class ClientsideFriendsImportResponse
{
// TODO: Unknown structure
}
[CloudScriptFunction("ClientsideFriendsImport")]
public class ClientsideFriendsImportFunction : ICloudScriptFunction<ClientsideFriendsImportRequest, ClientsideFriendsImportResponse>
{
private readonly ILogger<ClientsideFriendsImportFunction> _logger;
public ClientsideFriendsImportFunction(ILogger<ClientsideFriendsImportFunction> logger)
{
_logger = logger;
}
public async Task<ClientsideFriendsImportResponse> ExecuteAsync(ClientsideFriendsImportRequest request)
{
_logger.LogInformation("Processing friends import");
return new ClientsideFriendsImportResponse{};
}
}
@@ -1,22 +0,0 @@
using Prospect.Server.Api.Services.CloudScript.Models;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
[CloudScriptFunction("EnterMatchmaking")]
public class EnterMatchmaking : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchAzureFunctionResult>
{
public Task<FYEnterMatchAzureFunctionResult> ExecuteAsync(FYEnterMatchAzureFunction request)
{
return Task.FromResult(new FYEnterMatchAzureFunctionResult
{
Success = true,
Address = "127.0.0.1",
ErrorMessage = "",
Port = 7777,
ShardIndex = 0,
SingleplayerStation = true,
MaintenanceMode = false,
SessionTimeJoinDelay = 0
});
}
}
@@ -0,0 +1,46 @@
using System.Text.Json.Serialization;
using Microsoft.AspNetCore.SignalR;
using Prospect.Server.Api.Hubs;
using Prospect.Server.Api.Services.CloudScript.Models;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class OnSquadMatchmakingSuccessMessage {
[JsonPropertyName("success")]
public bool Success { get; set; }
[JsonPropertyName("sessionId")]
public string SessionID { get; set; }
[JsonPropertyName("squadId")]
public string SquadID { get; set; }
}
[CloudScriptFunction("EnterMatchmakingMatch")]
public class EnterMatchmakingMatchFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
{
private readonly IHubContext<CycleHub> _hubContext;
public EnterMatchmakingMatchFunction(IHubContext<CycleHub> hubContext)
{
_hubContext = hubContext;
}
public async Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
{
await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", new OnSquadMatchmakingSuccessMessage {
Success = true,
SessionID = request.MapName, // TODO: Need to implement TryGetCompleteSquadInfo and pass squad info
SquadID = request.SquadId,
});
return new FYEnterMatchmakingResult
{
Success = true,
ErrorMessage = "",
SingleplayerStation = false,
NumAttempts = 1,
Blocker = 0,
IsMatchTravel = true,
SessionId = "", // TODO: Not sure how this affects match travel
};
}
}
@@ -0,0 +1,18 @@
using Prospect.Server.Api.Services.CloudScript.Models;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
[CloudScriptFunction("EnterMatchmakingStation")]
public class EnterMatchmakingStationFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
{
public Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
{
return Task.FromResult(new FYEnterMatchmakingResult
{
Success = true,
ErrorMessage = "",
SingleplayerStation = true, // NOTE: This will always travel to single player station
IsMatchTravel = false,
});
}
}
@@ -0,0 +1,34 @@
using Prospect.Server.Api.Services.CloudScript;
public class FetchSteamEntitlementsRequest
{
// Empty request
}
public class FetchSteamEntitlementsResponse
{
// TODO: Unknown structure
}
[CloudScriptFunction("FetchSteamEntitlements")]
public class FetchSteamEntitlementsFunction : ICloudScriptFunction<FetchSteamEntitlementsRequest, FetchSteamEntitlementsResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
public FetchSteamEntitlementsFunction(IHttpContextAccessor httpContextAccessor)
{
_httpContextAccessor = httpContextAccessor;
}
public async Task<FetchSteamEntitlementsResponse> ExecuteAsync(FetchSteamEntitlementsRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
return new FetchSteamEntitlementsResponse
{};
}
}
@@ -0,0 +1,52 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.UserData;
public class FYActiveGlobalVanity {
[JsonPropertyName("activeGlobalVanityIds")]
public string[] ActiveGlobalVanityIds { get; set; }
[JsonPropertyName("droppodId")]
public string DropPodID { get; set; }
}
public class FYGetActiveGlobalVanityRequest
{
// Empty request
}
public class FYGetActiveGlobalVanityResponse
{
[JsonPropertyName("activeVanity")]
public FYActiveGlobalVanity ActiveVanity { get; set; }
}
[CloudScriptFunction("GetActiveGlobalVanity")]
public class GetActiveGlobalVanityFunction : ICloudScriptFunction<FYGetActiveGlobalVanityRequest, FYGetActiveGlobalVanityResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public GetActiveGlobalVanityFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<FYGetActiveGlobalVanityResponse> ExecuteAsync(FYGetActiveGlobalVanityRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"GlobalVanity"});
var activeVanity = JsonSerializer.Deserialize<FYActiveGlobalVanity>(userData["GlobalVanity"].Value);
return new FYGetActiveGlobalVanityResponse{
ActiveVanity = activeVanity
};
}
}
@@ -1,67 +1,75 @@
using Prospect.Server.Api.Services.Auth.Extensions; using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models; using Prospect.Server.Api.Services.CloudScript.Models;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions; namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYGetCharacterVanityResponse {
[JsonPropertyName("success")]
public bool Success { get; set; }
[JsonPropertyName("returnVanity")]
public FYCharacterVanity ReturnVanity { get; set; }
}
public class FYVanityMaterialItem {
[JsonPropertyName("id")]
public string ID { get; set; }
[JsonPropertyName("materialIndex")]
public int MaterialIndex { get; set; }
}
public class FYCharacterVanity {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("head_item")]
public FYVanityMaterialItem HeadItem { get; set; }
[JsonPropertyName("boots_item")]
public FYVanityMaterialItem BootsItem { get; set; }
[JsonPropertyName("chest_item")]
public FYVanityMaterialItem ChestItem { get; set; }
[JsonPropertyName("glove_item")]
public FYVanityMaterialItem GloveItem { get; set; }
[JsonPropertyName("base_suit_item")]
public FYVanityMaterialItem BaseSuitItem { get; set; }
[JsonPropertyName("melee_weapon_item")]
public FYVanityMaterialItem MeleeWeaponItem { get; set; }
[JsonPropertyName("body_type")]
public int BodyType { get; set; }
[JsonPropertyName("archetype_id")]
public string ArchetypeID { get; set; }
[JsonPropertyName("slot_index")]
public int SlotIndex { get; set; }
}
[CloudScriptFunction("GetCharacterVanity")] [CloudScriptFunction("GetCharacterVanity")]
public class GetCharacterVanity : ICloudScriptFunction<FYGetCharacterVanityRequest, object?> public class GetCharacterVanity : ICloudScriptFunction<FYGetCharacterVanityRequest, FYGetCharacterVanityResponse?>
{ {
private readonly IHttpContextAccessor _httpContextAccessor; private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public GetCharacterVanity(IHttpContextAccessor httpContextAccessor) public GetCharacterVanity(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{ {
_httpContextAccessor = httpContextAccessor; _httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
} }
public Task<object?> ExecuteAsync(FYGetCharacterVanityRequest request) public async Task<FYGetCharacterVanityResponse?> ExecuteAsync(FYGetCharacterVanityRequest request)
{ {
var context = _httpContextAccessor.HttpContext; var context = _httpContextAccessor.HttpContext;
if (context == null) if (context == null)
{ {
return Task.FromResult<object?>(null); return null;
} }
var userId = context.User.FindAuthUserId();
return Task.FromResult<object?>(new var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"CharacterVanity"});
{ var returnVanity = JsonSerializer.Deserialize<FYCharacterVanity>(userData["CharacterVanity"].Value);
userId = context.User.FindAuthUserId(),
error = (object?)null, return new FYGetCharacterVanityResponse{
returnVanity = new Success = true,
{ ReturnVanity = returnVanity,
userId = context.User.FindAuthUserId(), };
head_item = new
{
id = "Black02M_Head1",
materialIndex = 0,
},
boots_item = new
{
id = "StarterOutfit01_Boots_M",
materialIndex = 0,
},
chest_item = new
{
id = "StarterOutfit01_Chest_M",
materialIndex = 0,
},
glove_item = new
{
id = "StarterOutfit01_Gloves_M",
materialIndex = 0,
},
base_suit_item = new
{
id = "StarterOutfit01M_BaseSuit",
materialIndex = 0,
},
melee_weapon_item = new
{
id = "Melee_Omega",
materialIndex = 0,
},
body_type = 1,
archetype_id = "TheProspector",
slot_index = 0
}
});
} }
} }
@@ -26,16 +26,7 @@ public class GetCraftingInProgressData : ICloudScriptFunction<FYGetCraftingInPro
{ {
UserId = context.User.FindAuthUserId(), UserId = context.User.FindAuthUserId(),
Error = string.Empty, Error = string.Empty,
ItemCurrentlyBeingCrafted = new FYItemCurrentlyBeingCrafted ItemCurrentlyBeingCrafted = {},
{
ItemId = null,
ItemRarity = -1,
PurchaseAmount = -1,
UtcTimestampWhenCraftingStarted = new FYTimestamp
{
Seconds = 0
}
}
}); });
} }
} }
@@ -0,0 +1,39 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class GetLoginQueuePositionRequest
{
[JsonPropertyName("tryBypass")]
public bool TryBypass { get; set; }
[JsonPropertyName("loginNonce")]
public string LoginNonce { get; set; }
[JsonPropertyName("region")]
public string Region { get; set; }
}
public class GetLoginQueuePositionResponse
{
[JsonPropertyName("waitingUserCount")]
public int WaitingUserCount { get; set; }
}
[CloudScriptFunction("GetLoginQueuePosition")]
public class GetLoginQueuePositionFunction : ICloudScriptFunction<GetLoginQueuePositionRequest, GetLoginQueuePositionResponse>
{
private readonly ILogger<GetLoginQueuePositionFunction> _logger;
public GetLoginQueuePositionFunction(ILogger<GetLoginQueuePositionFunction> logger)
{
_logger = logger;
}
public async Task<GetLoginQueuePositionResponse> ExecuteAsync(GetLoginQueuePositionRequest request)
{
_logger.LogInformation("Processing user rollback if needed");
return new GetLoginQueuePositionResponse
{
WaitingUserCount = 0,
};
}
}
@@ -0,0 +1,77 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.CloudScript.Models.Data;
using Prospect.Server.Api.Services.UserData;
public class GetPlayerQuartersDataClientRequest
{
// Empty request
}
public class FYGetPlayerQuartersDataClientResponse
{
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("level")]
public int Level { get; set; }
[JsonPropertyName("upgradeStartedTime")]
public FYTimestamp UpgradeStartedTime { get; set; }
[JsonPropertyName("remainingTimeInSeconds")]
public int RemainingTimeInSeconds { get; set; }
}
public class FYPlayerQuarterStatus
{
[JsonPropertyName("level")]
public int Level { get; set; }
[JsonPropertyName("upgradeStartedTime")]
public FYTimestamp UpgradeStartedTime { get; set; }
}
[CloudScriptFunction("GetPlayerQuartersDataClient")]
public class GetPlayerQuartersDataClientFunction : ICloudScriptFunction<GetPlayerQuartersDataClientRequest, FYGetPlayerQuartersDataClientResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public GetPlayerQuartersDataClientFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYGetPlayerQuartersDataClientResponse> ExecuteAsync(GetPlayerQuartersDataClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"PlayerQuartersLevel"}
);
var titleData = _titleDataService.Find(new List<string>{ "PlayerQuarters" });
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
var userPlayerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
var remainingTime = 0;
if (userPlayerQuarters.UpgradeStartedTime.Seconds != 0) {
var nextLevel = playerQuartersData[userPlayerQuarters.Level - 1];
remainingTime = userPlayerQuarters.UpgradeStartedTime.Seconds + nextLevel.UpgradeSeconds - now;
}
return new FYGetPlayerQuartersDataClientResponse {
UserID = userId,
Level = userPlayerQuarters.Level,
RemainingTimeInSeconds = remainingTime,
UpgradeStartedTime = userPlayerQuarters.UpgradeStartedTime,
};
}
}
@@ -0,0 +1,38 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
// ["DropsTotal","DeathsTotal","DeathsPlayerTotal","DeathsCreaturesTotal","DeathsOthersTotal","EvacsTotal","DeathsConsecutive","EvacsConsecutive","KillsPlayersTotal","KillsPlayersMax","KillsCreaturesTotal","KillsCreaturesMax","DamagePlayersTotal","DamagePlayersMax","DamageCreaturesTotal","DamageCreaturesMax","ContractsCompletedKorolevTotal","ContractsCompletedOsirisTotal","ContractsCompletedICATotal","ContractsCompletedTotal","MatchDurationMax","MatchDurationAvg","KMarksMatchMax","KMarksMatchTotal","KMarksTotal"]
public class GetPlayerStatisticsRequestsClientRequest
{
[JsonPropertyName("statistics")]
public string[] Statistics { get; set; }
}
public class GetPlayerStatisticsRequestsClientResponse
{
// TODO: Unknown structure
}
[CloudScriptFunction("GetPlayerStatisticsRequestsClient")]
public class GetPlayerStatisticsRequestsClientFunction : ICloudScriptFunction<GetPlayerStatisticsRequestsClientRequest, GetPlayerStatisticsRequestsClientResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
public GetPlayerStatisticsRequestsClientFunction(IHttpContextAccessor httpContextAccessor)
{
_httpContextAccessor = httpContextAccessor;
}
public async Task<GetPlayerStatisticsRequestsClientResponse> ExecuteAsync(GetPlayerStatisticsRequestsClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
return new GetPlayerStatisticsRequestsClientResponse
{
};
}
}
@@ -9,7 +9,7 @@ public class GetSignalRConnection : ICloudScriptFunction<FYGetSignalRConnection,
{ {
return Task.FromResult(new FYGetSignalRConnectionResult return Task.FromResult(new FYGetSignalRConnectionResult
{ {
Url = "https://localhost:5443/signalr/?hub=pubsub", Url = "https://2ea46.playfabapi.com/signalr/?hub=pubsub",
AccessToken = "TEST" AccessToken = "TEST"
}); });
} }
@@ -0,0 +1,69 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.CloudScript.Functions;
using Prospect.Server.Api.Services.UserData;
public class GetTechTreeNodeDataClientRequest
{
// Empty request
}
public class GetTechTreeNodeDataClientResponse
{
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("nodesData")]
public FYTechTreeNodeStatus[] NodesData { get; set; }
[JsonPropertyName("remainingTimeInSeconds")]
public int RemainingTimeInSeconds { get; set; }
}
[CloudScriptFunction("GetTechTreeNodeDataClient")]
public class GetTechTreeNodeDataClientFunction : ICloudScriptFunction<GetTechTreeNodeDataClientRequest, GetTechTreeNodeDataClientResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public GetTechTreeNodeDataClientFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<GetTechTreeNodeDataClientResponse> ExecuteAsync(GetTechTreeNodeDataClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"TechTreeNodeData"}
);
var titleData = _titleDataService.Find(new List<string>{"TechTreeNodes"});
var techTreeNodes = JsonSerializer.Deserialize<Dictionary<string, TitleDataTechTreeNodeInfo>>(titleData["TechTreeNodes"]);
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
var remainingTime = 0;
if (userTechTree.NodeInProgress != "") {
var nodeInProgress = userTechTree.Nodes[userTechTree.NodeInProgress];
var node = techTreeNodes[userTechTree.NodeInProgress];
remainingTime = nodeInProgress.UpgradeStartedTime.Seconds + node.PerkLevels[nodeInProgress.Level].UpgradeSeconds - now;
}
return new GetTechTreeNodeDataClientResponse
{
UserID = userId,
NodesData = userTechTree.Nodes.Values.ToArray(),
RemainingTimeInSeconds = remainingTime,
};
}
}
@@ -0,0 +1,49 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class YOnLoginRequest
{
[JsonPropertyName("gamePlatform")]
public string GamePlatform { get; set; }
[JsonPropertyName("tryBypass")]
public bool TryBypass { get; set; }
[JsonPropertyName("loginNonce")]
public string LoginNonce { get; set; }
[JsonPropertyName("customTags")]
public Dictionary<string, string> CustomTags { get; set; } = new();
}
public class OnLoginResponse
{
// TODO: Unknown structure
}
[CloudScriptFunction("OnLogin")]
public class OnLoginFunction : ICloudScriptFunction<YOnLoginRequest, OnLoginResponse>
{
private readonly ILogger<OnLoginFunction> _logger;
public OnLoginFunction(ILogger<OnLoginFunction> logger)
{
_logger = logger;
}
public async Task<OnLoginResponse> ExecuteAsync(YOnLoginRequest request)
{
_logger.LogInformation("Processing login request for platform {Platform} with nonce {Nonce}",
request.GamePlatform, request.LoginNonce);
// Example: Validate login
// if (string.IsNullOrEmpty(request.LoginNonce))
// {
// return new OnLoginResponse
// {};
// }
// Simulating user authentication logic
var sessionToken = Guid.NewGuid().ToString();
return new OnLoginResponse
{};
}
}
@@ -0,0 +1,99 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models.Data;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYPlayerQuarterUpgradePurchaseClientRequest {
// Empty request
}
public class FYPlayerQuarterUpgradePurchaseClientResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("newLevel")]
public int NewLevel { get; set; }
[JsonPropertyName("upgradeStartedTime")]
public FYTimestamp UpgradeStartedTime { get; set; }
[JsonPropertyName("remainingTimeInSeconds")]
public int RemainingTimeInSeconds { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
[JsonPropertyName("changedItems")]
public FYCustomItemInfo[] ChangedItems { get; set; }
[JsonPropertyName("deletedItems")]
public string[] DeletedItemsIds { get; set; }
}
[CloudScriptFunction("PlayerQuarterUpgradePurchaseClient")]
public class PlayerQuarterUpgradePurchaseClient : ICloudScriptFunction<FYPlayerQuarterUpgradePurchaseClientRequest, FYPlayerQuarterUpgradePurchaseClientResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public PlayerQuarterUpgradePurchaseClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYPlayerQuarterUpgradePurchaseClientResult> ExecuteAsync(FYPlayerQuarterUpgradePurchaseClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"PlayerQuartersLevel"}
);
var userPlayerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
var playerQuarters = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
var endTime = playerQuarters[userPlayerQuarters.Level - 1].UpgradeSeconds + userPlayerQuarters.UpgradeStartedTime.Seconds;
if (now < endTime) {
return new FYPlayerQuarterUpgradePurchaseClientResult
{
UserID = userId,
Error = "Upgrade is in progress",
};
}
var upgradeStartedTime = new FYTimestamp {
Seconds = 0,
};
userPlayerQuarters.Level++;
userPlayerQuarters.UpgradeStartedTime = upgradeStartedTime;
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["PlayerQuartersLevel"] = JsonSerializer.Serialize(userPlayerQuarters),
}
);
return new FYPlayerQuarterUpgradePurchaseClientResult
{
UserID = userId,
Error = "",
NewLevel = userPlayerQuarters.Level,
UpgradeStartedTime = upgradeStartedTime,
RemainingTimeInSeconds = 0,
ChangedItems = [],
DeletedItemsIds = [],
ChangedCurrencies = [],
};
}
}
@@ -0,0 +1,273 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.UserData;
public class PurchaseWeaponShopItemRequest
{
[JsonPropertyName("blueprintName")]
public string BlueprintName { get; set; }
[JsonPropertyName("blueprintRarity")]
public int BlueprintRarity { get; set; }
[JsonPropertyName("purchaseAmount")]
public int PurchaseAmount { get; set; }
[JsonPropertyName("baseItemId")]
public string BaseItemID { get; set; }
[JsonPropertyName("shopItemBelongsTo")]
public string ShopItemBelongsTo { get; set; }
}
public class PurchaseWeaponShopItemResponse
{
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("itemRarity")]
public int ItemRarity { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
[JsonPropertyName("itemsGrantedOrUpdated")]
public List<FYCustomItemInfo> ItemsGrantedOrUpdated { get; set; }
[JsonPropertyName("deletedItemsIds")]
public HashSet<string> DeletedItemsIds { get; set; }
[JsonPropertyName("purchaseAmount")]
public int PurchaseAmount { get; set; }
[JsonPropertyName("blueprintName")]
public string BlueprintName { get; set; }
[JsonPropertyName("shopItemBelongsTo")]
public string ShopItemBelongsTo { get; set; }
}
public class FYCurrencyItem {
[JsonPropertyName("currencyName")]
public string CurrencyName { get; set; }
[JsonPropertyName("amount")]
public int Amount { get; set; }
}
public class FYModItems {
[JsonPropertyName("m")]
public int[] M { get; set; } // mods
};
// FYItemOriginData
public class FYItemOriginBackend {
[JsonPropertyName("t")]
public string T { get; set; } // type
[JsonPropertyName("p")]
public string P { get; set; } // playfabid
[JsonPropertyName("g")]
public string G { get; set; } // guid
};
// FYRolledPerkEntry
public class FYRolledPerkBackend {
[JsonPropertyName("i")]
public int I { get; set; } // short perk id
[JsonPropertyName("r")]
public float R { get; set; } // rolled range value
};
public class FYCustomItemInfo {
[JsonPropertyName("itemId")]
public string ItemId { get; set; }
[JsonPropertyName("baseItemId")]
public string BaseItemId { get; set; }
[JsonPropertyName("primaryVanityId")] // Item skin
public int PrimaryVanityId { get; set; }
[JsonPropertyName("secondaryVanityId")] // Item charm
public int SecondaryVanityId { get; set; }
[JsonPropertyName("amount")]
public int Amount { get; set; }
[JsonPropertyName("durability")]
public int Durability { get; set; }
[JsonPropertyName("modData")]
public FYModItems ModData { get; set; }
[JsonPropertyName("rolledPerks")]
public FYRolledPerkBackend[] RolledPerks { get; set; }
[JsonPropertyName("insurance")]
public string Insurance { get; set; }
[JsonPropertyName("insuranceOwnerPlayfabId")]
public string InsuranceOwnerPlayfabId { get; set; }
[JsonPropertyName("insuredAttachmentId")]
public string InsuredAttachmentId { get; set; }
[JsonPropertyName("origin")]
public FYItemOriginBackend Origin { get; set; }
};
public class CustomVanityItem {
[JsonPropertyName("baseItemId")]
public string BaseItemId { get; set; }
[JsonPropertyName("origin")]
public FYItemOriginBackend Origin { get; set; }
};
[CloudScriptFunction("PurchaseWeaponShopItem")]
public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeaponShopItemRequest, PurchaseWeaponShopItemResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
private readonly ILogger<PurchaseWeaponShopItemFunction> _logger;
public PurchaseWeaponShopItemFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService, ILogger<PurchaseWeaponShopItemFunction> logger)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
_logger = logger;
}
public async Task<PurchaseWeaponShopItemResponse> ExecuteAsync(PurchaseWeaponShopItemRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
if (request.PurchaseAmount <= 0) {
return new PurchaseWeaponShopItemResponse
{
UserID = userId,
Error = "Invalid purchase amount",
};
}
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance"});
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
if (!blueprints.ContainsKey(request.BaseItemID)) {
_logger.LogError("Failed to find item ID {ItemID}", request.BaseItemID);
return new PurchaseWeaponShopItemResponse
{
UserID = userId,
Error = "Invalid base item ID",
};
}
var blueprintData = blueprints[request.BaseItemID];
// TODO: Contract unlock criteria
// Validate price
var shopCraftingData = blueprintData.ItemShopsCraftingData[request.ShopItemBelongsTo];
// TODO: Refactor
List<FYCustomItemInfo> grantedOrUpdated = [];
HashSet<string> deletedItemsIds = [];
List<FYCurrencyItem> changedCurrencies = [];
foreach (var ingredient in shopCraftingData.ItemRecipeIngredients) {
int remaining = ingredient.Amount;
if (ingredient.Currency == "SoftCurrency") {
var buyCost = request.PurchaseAmount * ingredient.Amount;
remaining -= buyCost;
balance.SoftCurrency -= buyCost;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
} else if (ingredient.Currency == "Aurum") {
var buyCost = request.PurchaseAmount * ingredient.Amount;
remaining -= buyCost;
balance.HardCurrency -= buyCost;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
} else {
foreach (var item in inventory) {
if (item.BaseItemId != ingredient.Currency) {
continue;
}
var localRemaining = remaining;
remaining -= item.Amount;
item.Amount -= localRemaining;
if (item.Amount <= 0) {
item.Amount = 0;
deletedItemsIds.Add(item.ItemId);
} else {
grantedOrUpdated.Add(item);
}
if (remaining <= 0) {
break;
}
}
}
if (remaining > 0) {
return new PurchaseWeaponShopItemResponse
{
UserID = userId,
Error = "Missing required items",
};
}
}
// TODO: Optimize
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
foreach (var item in inventory) {
if (!deletedItemsIds.Contains(item.ItemId)) {
newInventory.Add(item);
}
}
// TODO: Inventory limit check
// TODO: Refactor into a helper function
var remainingAmount = request.PurchaseAmount * blueprintData.AmountPerPurchase;
// Populate incomplete stacks first
foreach (var item in newInventory) {
if (item.BaseItemId != request.BaseItemID || item.Amount >= blueprintData.MaxAmountPerStack) {
continue;
}
var remainingSpace = blueprintData.MaxAmountPerStack - item.Amount;
var amountToAdd = Math.Min(remainingAmount, remainingSpace);
item.Amount += amountToAdd;
remainingAmount -= amountToAdd;
grantedOrUpdated.Add(item);
if (remainingAmount == 0) {
break;
}
}
// Then create new items
while (remainingAmount > 0) {
var itemStackAmount = Math.Min(blueprintData.MaxAmountPerStack, remainingAmount);
var grantedItem = new FYCustomItemInfo {
ItemId = Guid.NewGuid().ToString(),
Amount = itemStackAmount,
BaseItemId = request.BaseItemID,
Durability = blueprintData.DurabilityMax,
Insurance = "",
InsuranceOwnerPlayfabId = "",
ModData = new FYModItems { M = [] },
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
InsuredAttachmentId = "",
PrimaryVanityId = 0,
SecondaryVanityId = 0,
RolledPerks = [],
};
newInventory.Add(grantedItem);
grantedOrUpdated.Add(grantedItem);
remainingAmount -= itemStackAmount;
}
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["Inventory"] = JsonSerializer.Serialize(newInventory),
["Balance"] = JsonSerializer.Serialize(balance),
}
);
return new PurchaseWeaponShopItemResponse
{
UserID = userId,
Error = "",
BlueprintName = request.BlueprintName,
ItemRarity = request.BlueprintRarity,
PurchaseAmount = request.PurchaseAmount,
ChangedCurrencies = changedCurrencies.ToArray(),
DeletedItemsIds = deletedItemsIds,
ItemsGrantedOrUpdated = grantedOrUpdated,
ShopItemBelongsTo = request.ShopItemBelongsTo
};
}
}
@@ -0,0 +1,35 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class RefreshVictimCompensationPackagesRequest
{
[JsonPropertyName("userId")]
public string UserID { get; set; }
}
public class RefreshVictimCompensationPackagesResponse
{
[JsonPropertyName("compensationPackages")]
public object[] CompensationPackages { get; set; }
}
[CloudScriptFunction("RefreshVictimCompensationPackages")]
public class RefreshVictimCompensationPackagesFunction : ICloudScriptFunction<RefreshVictimCompensationPackagesRequest, RefreshVictimCompensationPackagesResponse>
{
private readonly ILogger<RefreshVictimCompensationPackagesFunction> _logger;
public RefreshVictimCompensationPackagesFunction(ILogger<RefreshVictimCompensationPackagesFunction> logger)
{
_logger = logger;
}
public async Task<RefreshVictimCompensationPackagesResponse> ExecuteAsync(RefreshVictimCompensationPackagesRequest request)
{
_logger.LogInformation("Processing refresh victim compensation packages");
return new RefreshVictimCompensationPackagesResponse
{
CompensationPackages = [],
};
}
}
@@ -0,0 +1,33 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class RegisterUserMacAddressRequestRequest
{
[JsonPropertyName("macAddress")]
public string MacAddress { get; set; }
}
public class RegisterUserMacAddressRequestResponse
{
[JsonPropertyName("result")]
public bool Result { get; set; }
}
[CloudScriptFunction("RegisterUserMacAddressRequest")]
public class RegisterUserMacAddressRequestFunction : ICloudScriptFunction<RegisterUserMacAddressRequestRequest, RegisterUserMacAddressRequestResponse>
{
private readonly ILogger<RegisterUserMacAddressRequestFunction> _logger;
public RegisterUserMacAddressRequestFunction(ILogger<RegisterUserMacAddressRequestFunction> logger)
{
_logger = logger;
}
public async Task<RegisterUserMacAddressRequestResponse> ExecuteAsync(RegisterUserMacAddressRequestRequest request)
{
return new RegisterUserMacAddressRequestResponse
{
Result = true,
};
}
}
@@ -0,0 +1,103 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.UserData;
using Prospect.Server.Api.Utils;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYRepairItemRequest {
[JsonPropertyName("instanceId")]
public string InstanceID { get; set; }
}
public class FYRepairItemResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
[JsonPropertyName("changedItems")]
public FYCustomItemInfo[] ChangedItems { get; set; }
}
[CloudScriptFunction("RepairItem")]
public class RepairItem : ICloudScriptFunction<FYRepairItemRequest, FYRepairItemResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public RepairItem(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYRepairItemResult> ExecuteAsync(FYRepairItemRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"Balance", "Inventory"}
);
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var item = inventory.Find(item => item.ItemId == request.InstanceID);
if (item == null) {
return new FYRepairItemResult
{
UserID = userId,
Error = "Item not found",
};
}
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
var blueprintData = blueprints[item.BaseItemId];
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var repairCost = blueprintData.RepairCostBase + (int)Math.Ceiling((1 - (float)item.Durability / blueprintData.DurabilityMax) * blueprintData.RepairCostMaxDurability);
if (item.Durability == 0) {
repairCost += blueprintData.RepairCostModifierBroken;
}
if (balance.SoftCurrency < repairCost) {
return new FYRepairItemResult
{
UserID = userId,
Error = "Insufficient balance",
};
}
balance.SoftCurrency -= repairCost;
item.Durability = blueprintData.DurabilityMax;
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["Inventory"] = JsonSerializer.Serialize(inventory),
["Balance"] = JsonSerializer.Serialize(balance),
}
);
return new FYRepairItemResult
{
UserID = userId,
Error = "",
ChangedItems = [item],
ChangedCurrencies = [
new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency },
],
};
}
}
@@ -0,0 +1,31 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class ReportBiEventsRequest
{
[JsonPropertyName("messages")]
public object[] Messages { get; set; }
}
public class ReportBiEventsResponse
{
// TODO: Unknown structure
}
[CloudScriptFunction("ReportBiEvents")]
public class ReportBiEventsFunction : ICloudScriptFunction<ReportBiEventsRequest, ReportBiEventsResponse>
{
private readonly ILogger<ReportBiEventsFunction> _logger;
public ReportBiEventsFunction(ILogger<ReportBiEventsFunction> logger)
{
_logger = logger;
}
public async Task<ReportBiEventsResponse> ExecuteAsync(ReportBiEventsRequest request)
{
_logger.LogInformation("Processing Bi Event");
return new ReportBiEventsResponse{};
}
}
@@ -0,0 +1,109 @@
using System.Text.Json;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models;
using Prospect.Server.Api.Services.CloudScript.Models.Data;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
[CloudScriptFunction("RequestActiveObjectivesAndBoardsData")]
public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQueryFactionProgressionRequest, FYGetPlayerContractsResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public RequestActiveObjectivesAndBoardsData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<FYGetPlayerContractsResult> ExecuteAsync(FYQueryFactionProgressionRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
return new FYGetPlayerContractsResult{};
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"});
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
// TODO: Get player's contract boards and refresh
return new FYGetPlayerContractsResult
{
UserId = userId,
Error = null,
ActiveContracts = contractsActive.Contracts,
FactionsContracts = new FYFactionsContractsData
{
Boards = new List<FYFactionContractsData>
{
new FYFactionContractsData
{
FactionId = "ICA",
Contracts = new List<FYFactionContractData>
{
new FYFactionContractData
{
ContractId = "NEW-Easy-ICA-Gather-1",
},
new FYFactionContractData
{
ContractId = "NEW-Medium-ICA-Uplink-1",
},
new FYFactionContractData
{
ContractId = "NEW-Hard-ICA-Uplink-1",
}
}
},
new FYFactionContractsData
{
FactionId = "Korolev",
Contracts = new List<FYFactionContractData>
{
new FYFactionContractData
{
ContractId = "NEW-Easy-KOR-Mine-4",
},
new FYFactionContractData
{
ContractId = "NEW-Medium-KOR-Mine-1",
},
new FYFactionContractData
{
ContractId = "NEW-Hard-KOR-PvP-6",
}
}
},
new FYFactionContractsData
{
FactionId = "Osiris",
Contracts = new List<FYFactionContractData>
{
new FYFactionContractData
{
ContractId = "NEW-Easy-Osiris-Brightcaps-1",
},
new FYFactionContractData
{
ContractId = "NEW-Medium-Osiris-Gather-1",
},
new FYFactionContractData
{
ContractId = "NEW-Hard-Osiris-Gather-7",
}
}
}
},
LastBoardRefreshTimeUtc = new FYTimestamp
{
Seconds = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds()
}
},
RefreshHours24UtcFromBackend = 12
};
}
}
@@ -0,0 +1,58 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
public class RequestCanReconnectRequest
{
// Empty request
}
public class RequestCanReconnectResponse
{
[JsonPropertyName("userId")]
public string UserID { get; set; }
//[JsonPropertyName("error")]
//public int Error { get; set; }
//[JsonPropertyName("changedItems")]
//public int changedItems { get; set; }
//[JsonPropertyName("sessionId")]
//public int SessionID { get; set; }
//[JsonPropertyName("info")]
//public int Info { get; set; }
//[JsonPropertyName("lastSessionResult")]
//public int LastSessionResult { get; set; }
//[JsonPropertyName("lastSessionId")]
//public int LastSessionID { get; set; }
}
[CloudScriptFunction("RequestCanReconnect")]
public class RequestCanReconnectFunction : ICloudScriptFunction<RequestCanReconnectRequest, RequestCanReconnectResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
public RequestCanReconnectFunction(IHttpContextAccessor httpContextAccessor)
{
_httpContextAccessor = httpContextAccessor;
}
public async Task<RequestCanReconnectResponse> ExecuteAsync(RequestCanReconnectRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
return new RequestCanReconnectResponse
{};
}
return new RequestCanReconnectResponse
{
//Error = 0,
//Info = 0,
//LastSessionResult = 0,
//LastSessionID = 0,
//SessionID = 0,
//changedItems = 0,
UserID = context.User.FindAuthUserId(),
};
}
}
@@ -0,0 +1,76 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.UserData;
public class FYFortunaPassClaimedRewards {
[JsonPropertyName("rewardsIds")]
public List<string> RewardsIDs { get; set; }
};
public class RequestClaimFortunaPassRewardsRequest
{
[JsonPropertyName("rewardsIds")]
public string[] RewardsIDs { get; set; }
}
public class RequestClaimFortunaPassRewardsResponse
{
[JsonPropertyName("userIds")]
public string UserId { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("errorType")]
public int ErrorType { get; set; }
[JsonPropertyName("grantedItems")]
public FYCustomItemInfo[] GrantedItems { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
}
[CloudScriptFunction("RequestClaimFortunaPassRewards")]
public class RequestClaimFortunaPassRewardsFunction : ICloudScriptFunction<RequestClaimFortunaPassRewardsRequest, RequestClaimFortunaPassRewardsResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public RequestClaimFortunaPassRewardsFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<RequestClaimFortunaPassRewardsResponse> ExecuteAsync(RequestClaimFortunaPassRewardsRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"FortunaPass2_ClaimedRewards"});
var claimedRewards = JsonSerializer.Deserialize<FYFortunaPassClaimedRewards>(userData["FortunaPass2_ClaimedRewards"].Value);
foreach (var rewardId in request.RewardsIDs) {
claimedRewards.RewardsIDs.Add(rewardId);
}
var output = JsonSerializer.Serialize(claimedRewards);
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["FortunaPass2_ClaimedRewards"] = output,
["FortunaPass3_ClaimedRewards"] = output, // TODO: Separate logic for S2 and S3
}
);
return new RequestClaimFortunaPassRewardsResponse
{
UserId = userId,
ErrorType = 3, // EYFortunaPassToastReponseType::Ok
Error = "",
GrantedItems = [],
ChangedCurrencies = [],
};
}
}
@@ -0,0 +1,34 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
// Season 1 request
public class RequestIsPlayerStillOnBattleServerRequest
{
}
public class RequestIsPlayerStillOnBattleServerResponse
{
[JsonPropertyName("isStillOnBattleServer")]
public bool IsStillOnBattleServer { get; set; }
[JsonPropertyName("infoStillOnBattleServer")]
public string InfoStillOnBattleServer { get; set; }
}
[CloudScriptFunction("RequestIsPlayerStillOnBattleServer")]
public class RequestIsPlayerStillOnBattleServerFunction : ICloudScriptFunction<RequestIsPlayerStillOnBattleServerRequest, RequestIsPlayerStillOnBattleServerResponse>
{
private readonly ILogger<RequestIsPlayerStillOnBattleServerFunction> _logger;
public RequestIsPlayerStillOnBattleServerFunction(ILogger<RequestIsPlayerStillOnBattleServerFunction> logger)
{
_logger = logger;
}
public async Task<RequestIsPlayerStillOnBattleServerResponse> ExecuteAsync(RequestIsPlayerStillOnBattleServerRequest request)
{
return new RequestIsPlayerStillOnBattleServerResponse
{
IsStillOnBattleServer = false,
InfoStillOnBattleServer = "",
};
}
}
@@ -0,0 +1,31 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class RequestMigrateSteamAccountFromCB1Request
{
[JsonPropertyName("steamId")]
public string SteamID { get; set; }
}
public class RequestMigrateSteamAccountFromCB1Response
{}
[CloudScriptFunction("RequestMigrateSteamAccountFromCB1")]
public class RequestMigrateSteamAccountFromCB1Function : ICloudScriptFunction<RequestMigrateSteamAccountFromCB1Request, RequestMigrateSteamAccountFromCB1Response>
{
private readonly ILogger<RequestMigrateSteamAccountFromCB1Function> _logger;
public RequestMigrateSteamAccountFromCB1Function(ILogger<RequestMigrateSteamAccountFromCB1Function> logger)
{
_logger = logger;
}
public async Task<RequestMigrateSteamAccountFromCB1Response> ExecuteAsync(RequestMigrateSteamAccountFromCB1Request request)
{
_logger.LogInformation("Processing CB1 account migration request request for Steam account {SteamID}",
request.SteamID);
return new RequestMigrateSteamAccountFromCB1Response
{};
}
}
@@ -0,0 +1,127 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYRequestMissionCompletedRequest {
[JsonPropertyName("currentMissionId")]
public string CurrentMissionID { get; set; }
}
public class FYRequestMissionCompletedResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("currentMissionId")]
public string CurrentMissionID { get; set; }
[JsonPropertyName("rewards")]
public List<FYCustomItemInfo> Rewards { get; set; }
[JsonPropertyName("updatedCurrencies")]
public FYCurrencyItem[] UpdatedCurrencies { get; set; }
[JsonPropertyName("progress")]
public int Progress { get; set; }
}
[CloudScriptFunction("RequestMissionCompleted")]
public class RequestMissionCompleted : ICloudScriptFunction<FYRequestMissionCompletedRequest, FYRequestMissionCompletedResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public RequestMissionCompleted(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYRequestMissionCompletedResult> ExecuteAsync(FYRequestMissionCompletedRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"OnboardingProgression", "Inventory", "Balance"});
var onboardingMission = JsonSerializer.Deserialize<OnboardingMission>(userData["OnboardingProgression"].Value);
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var titleData = _titleDataService.Find(new List<string>{"OnboardingMissions", "OnboardingRewardMissions", "Blueprints"});
var rewards = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionRewardInfo>>(titleData["OnboardingRewardMissions"]);
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
var missions = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionInfo>>(titleData["OnboardingMissions"]);
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var currentMission = missions[onboardingMission.CurrentMissionID];
var missionRewardId = currentMission.OnboardingRewards.RowName;
var nextMissionId = currentMission.NextMissionRowHandle.RowName;
onboardingMission.CurrentMissionID = nextMissionId;
onboardingMission.Progress = 0;
List<FYCustomItemInfo> rewardedItems = new List<FYCustomItemInfo>();
List<FYCurrencyItem> changedCurrencies = [];
if (rewards.ContainsKey(missionRewardId)) {
var missionRewards = rewards[missionRewardId].RewardEntries;
foreach (var reward in missionRewards) {
if (reward.RewardRowHandle.RowName == "SoftCurrency") {
balance.SoftCurrency += reward.RewardAmount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
} else if (reward.RewardRowHandle.RowName == "Aurum") {
balance.HardCurrency += reward.RewardAmount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
} else if (reward.RewardRowHandle.RowName == "InsuranceToken") {
balance.InsuranceTokens += reward.RewardAmount;
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance.InsuranceTokens });
} else {
// TODO: Inventory limit check
var blueprintData = blueprints[reward.RewardRowHandle.RowName];
var remainingAmount = reward.RewardAmount * blueprintData.AmountPerPurchase;
while (remainingAmount > 0) {
var itemStackAmount = Math.Min(blueprintData.MaxAmountPerStack, remainingAmount);
// TODO: Mission rewards are probably already given in stacks
var itemInfo = new FYCustomItemInfo{
ItemId = Guid.NewGuid().ToString(),
Amount = itemStackAmount,
BaseItemId = reward.RewardRowHandle.RowName,
Durability = blueprintData.DurabilityMax,
Insurance = "",
InsuranceOwnerPlayfabId = "",
ModData = new FYModItems { M = [] },
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
InsuredAttachmentId = "",
PrimaryVanityId = 0,
SecondaryVanityId = 0,
RolledPerks = [],
};
inventory.Add(itemInfo);
rewardedItems.Add(itemInfo);
remainingAmount -= itemStackAmount;
}
}
}
}
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["OnboardingProgression"] = JsonSerializer.Serialize(onboardingMission),
["Inventory"] = JsonSerializer.Serialize(inventory),
["Balance"] = JsonSerializer.Serialize(balance),
}
);
return new FYRequestMissionCompletedResult
{
UserID = userId,
CurrentMissionID = nextMissionId,
Rewards = rewardedItems,
UpdatedCurrencies = changedCurrencies.ToArray(),
Progress = 0
};
}
}
@@ -0,0 +1,83 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYRequestMissionUpdateRequest {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("currentMissionId")]
public string CurrentMissionID { get; set; }
[JsonPropertyName("currentStepName")]
public string CurrentStepName { get; set; }
[JsonPropertyName("progress")]
public int Progress { get; set; }
[JsonPropertyName("currentRoomId")]
public string CurrentRoomID { get; set; }
}
public class FYRequestMissionUpdateResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("currentMissionId")]
public string CurrentMissionID { get; set; }
[JsonPropertyName("rewards")]
public object[] Rewards { get; set; }
[JsonPropertyName("progress")]
public int Progress { get; set; }
}
public class OnboardingMission {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("currentMissionID")]
public string CurrentMissionID { get; set; }
[JsonPropertyName("progress")]
public int Progress { get; set; }
[JsonPropertyName("showPopup")]
public bool ShowPopup { get; set; }
}
[CloudScriptFunction("RequestMissionUpdate")]
public class RequestMissionUpdate : ICloudScriptFunction<FYRequestMissionUpdateRequest, FYRequestMissionUpdateResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public RequestMissionUpdate(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<FYRequestMissionUpdateResult> ExecuteAsync(FYRequestMissionUpdateRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"OnboardingProgression"});
var onboardingMission = JsonSerializer.Deserialize<OnboardingMission>(userData["OnboardingProgression"].Value);
onboardingMission.CurrentMissionID = request.CurrentMissionID;
onboardingMission.Progress = request.Progress;
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{ ["OnboardingProgression"] = JsonSerializer.Serialize(onboardingMission) }
);
return new FYRequestMissionUpdateResult
{
UserID = userId,
Error = "",
CurrentMissionID = request.CurrentMissionID,
Rewards = [],
Progress = request.Progress
};
}
}
@@ -0,0 +1,50 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class RequestNewLegalAgreementsRequest
{
[JsonPropertyName("gamePlatform")]
public string GamePlatform { get; set; }
[JsonPropertyName("nDAVersion")]
public int NDAVersion { get; set; }
[JsonPropertyName("eULAVersion")]
public int EULAVersion { get; set; }
[JsonPropertyName("tryBypass")]
public bool TryBypass { get; set; }
[JsonPropertyName("loginNonce")]
public string LoginNonce { get; set; }
}
public class RequestNewLegalAgreementsResponse
{
[JsonPropertyName("requiredNDAVersion")]
public int NDAVersion { get; set; }
[JsonPropertyName("requiredEULAVersion")]
public int EULAVersion { get; set; }
[JsonPropertyName("hasAccepted")]
public int HasAccepted { get; set; }
}
[CloudScriptFunction("RequestNewLegalAgreements")]
public class RequestNewLegalAgreementsFunction : ICloudScriptFunction<RequestNewLegalAgreementsRequest, RequestNewLegalAgreementsResponse>
{
private readonly ILogger<RequestNewLegalAgreementsFunction> _logger;
public RequestNewLegalAgreementsFunction(ILogger<RequestNewLegalAgreementsFunction> logger)
{
_logger = logger;
}
public async Task<RequestNewLegalAgreementsResponse> ExecuteAsync(RequestNewLegalAgreementsRequest request)
{
_logger.LogInformation("Processing request new legal agreements for platform {Platform} with nonce {Nonce}",
request.GamePlatform, request.LoginNonce);
return new RequestNewLegalAgreementsResponse
{
NDAVersion = request.NDAVersion,
EULAVersion = request.EULAVersion,
HasAccepted = 1,
};
}
}
@@ -39,17 +39,14 @@ public class RequestPlayerContracts : ICloudScriptFunction<FYGetPlayerContractsR
new FYFactionContractData new FYFactionContractData
{ {
ContractId = "NEW-Easy-ICA-Gather-1", ContractId = "NEW-Easy-ICA-Gather-1",
ContractIsLockedDueToLowFactionReputation = false
}, },
new FYFactionContractData new FYFactionContractData
{ {
ContractId = "NEW-Medium-ICA-Uplink-1", ContractId = "NEW-Medium-ICA-Uplink-1",
ContractIsLockedDueToLowFactionReputation = false
}, },
new FYFactionContractData new FYFactionContractData
{ {
ContractId = "NEW-Hard-ICA-Uplink-1", ContractId = "NEW-Hard-ICA-Uplink-1",
ContractIsLockedDueToLowFactionReputation = false
} }
} }
}, },
@@ -61,17 +58,14 @@ public class RequestPlayerContracts : ICloudScriptFunction<FYGetPlayerContractsR
new FYFactionContractData new FYFactionContractData
{ {
ContractId = "NEW-Easy-KOR-Mine-4", ContractId = "NEW-Easy-KOR-Mine-4",
ContractIsLockedDueToLowFactionReputation = false
}, },
new FYFactionContractData new FYFactionContractData
{ {
ContractId = "NEW-Medium-KOR-Mine-1", ContractId = "NEW-Medium-KOR-Mine-1",
ContractIsLockedDueToLowFactionReputation = false
}, },
new FYFactionContractData new FYFactionContractData
{ {
ContractId = "NEW-Hard-KOR-PvP-6", ContractId = "NEW-Hard-KOR-PvP-6",
ContractIsLockedDueToLowFactionReputation = false
} }
} }
}, },
@@ -83,17 +77,14 @@ public class RequestPlayerContracts : ICloudScriptFunction<FYGetPlayerContractsR
new FYFactionContractData new FYFactionContractData
{ {
ContractId = "NEW-Easy-Osiris-Brightcaps-1", ContractId = "NEW-Easy-Osiris-Brightcaps-1",
ContractIsLockedDueToLowFactionReputation = false
}, },
new FYFactionContractData new FYFactionContractData
{ {
ContractId = "NEW-Medium-Osiris-Gather-1", ContractId = "NEW-Medium-Osiris-Gather-1",
ContractIsLockedDueToLowFactionReputation = false
}, },
new FYFactionContractData new FYFactionContractData
{ {
ContractId = "NEW-Hard-Osiris-Gather-7", ContractId = "NEW-Hard-Osiris-Gather-7",
ContractIsLockedDueToLowFactionReputation = false
} }
} }
} }
@@ -0,0 +1,65 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class FYMatchConnectionData {
[JsonPropertyName("addr")]
public string Addr { get; set; }
[JsonPropertyName("sessionId")]
public string SessionID { get; set; }
[JsonPropertyName("serverId")]
public string ServerID { get; set; }
[JsonPropertyName("connectSinglePlayer")]
public bool ConnectSinglePlayer { get; set; }
[JsonPropertyName("isMatch")]
public bool IsMatch { get; set; }
}
public class RequestServerSessionStateRequest
{
[JsonPropertyName("sessionId")]
public string SessionID { get; set; }
[JsonPropertyName("amountRequests")]
public int AmountRequests { get; set; }
}
public class RequestServerSessionStateResponse
{
[JsonPropertyName("connectionData")]
public FYMatchConnectionData ConnectionData { get; set; }
[JsonPropertyName("retryCounter")]
public int RetryCounter { get; set; }
[JsonPropertyName("canGoToSession")]
public bool CanGoToSession { get; set; }
[JsonPropertyName("shouldCancel")]
public bool ShouldCancel { get; set; }
}
[CloudScriptFunction("RequestServerSessionState")]
public class RequestServerSessionStateFunction : ICloudScriptFunction<RequestServerSessionStateRequest, RequestServerSessionStateResponse>
{
private readonly ILogger<RequestServerSessionStateFunction> _logger;
public RequestServerSessionStateFunction(ILogger<RequestServerSessionStateFunction> logger)
{
_logger = logger;
}
public async Task<RequestServerSessionStateResponse> ExecuteAsync(RequestServerSessionStateRequest request)
{
_logger.LogInformation("Processing server session state");
return new RequestServerSessionStateResponse
{
CanGoToSession = true,
ConnectionData = new FYMatchConnectionData {
Addr = request.SessionID, // FIXME: This is for offline use case only!,
ConnectSinglePlayer = false,
IsMatch = true,
ServerID = "testserver",
SessionID = request.SessionID,
},
ShouldCancel = false,
RetryCounter = 1,
};
}
}
@@ -0,0 +1,61 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
public class RequestStoreRotationDataRequest
{
// Empty request
}
public class StoreRotationData
{
[JsonPropertyName("storeId")]
public string StoreID { get; set; }
[JsonPropertyName("expirationData")]
public DateTime ExpirationData { get; set; }
}
public class RequestStoreRotationDataResponse
{
[JsonPropertyName("dailyStoreData")]
public StoreRotationData DailyStoreData { get; set; }
[JsonPropertyName("weeklyStoreData")]
public StoreRotationData WeeklyStoreData { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
}
[CloudScriptFunction("RequestStoreRotationData")]
public class RequestStoreRotationDataFunction : ICloudScriptFunction<RequestStoreRotationDataRequest, RequestStoreRotationDataResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
public RequestStoreRotationDataFunction(IHttpContextAccessor httpContextAccessor)
{
_httpContextAccessor = httpContextAccessor;
}
public async Task<RequestStoreRotationDataResponse> ExecuteAsync(RequestStoreRotationDataRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
// TODO: Get and save store rotation data
return new RequestStoreRotationDataResponse
{
Error = "",
DailyStoreData = new StoreRotationData {
StoreID = "DailyShop",
ExpirationData = DateTime.UtcNow.AddDays(1)
},
WeeklyStoreData = new StoreRotationData {
StoreID = "WeeklyShop",
ExpirationData = DateTime.UtcNow.AddDays(1)
}
};
}
}
@@ -0,0 +1,47 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
public class RequestUpdateAvailableFreeLoadoutRequest
{
}
public class RequestUpdateAvailableFreeLoadoutResponse
{
[JsonPropertyName("userId")]
public string UserId { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("newRandomSeed")]
public int NewRandomSeed { get; set; }
}
[CloudScriptFunction("RequestUpdateAvailableFreeLoadout")]
public class RequestUpdateAvailableFreeLoadoutFunction : ICloudScriptFunction<RequestUpdateAvailableFreeLoadoutRequest, RequestUpdateAvailableFreeLoadoutResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly ILogger<RequestUpdateAvailableFreeLoadoutFunction> _logger;
public RequestUpdateAvailableFreeLoadoutFunction(ILogger<RequestUpdateAvailableFreeLoadoutFunction> logger, IHttpContextAccessor httpContextAccessor)
{
_logger = logger;
_httpContextAccessor = httpContextAccessor;
}
public async Task<RequestUpdateAvailableFreeLoadoutResponse> ExecuteAsync(RequestUpdateAvailableFreeLoadoutRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
return new RequestUpdateAvailableFreeLoadoutResponse
{
UserId = userId,
Error = "",
NewRandomSeed = 0,
};
}
}
@@ -0,0 +1,44 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
public class RequestUpdateSeasonWipeDataRequest
{
}
public class RequestUpdateSeasonWipeDataResponse
{
[JsonPropertyName("userId")]
public string UserId { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
}
[CloudScriptFunction("RequestUpdateSeasonWipeData")]
public class RequestUpdateSeasonWipeDataFunction : ICloudScriptFunction<RequestUpdateSeasonWipeDataRequest, RequestUpdateSeasonWipeDataResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly ILogger<RequestUpdateSeasonWipeDataFunction> _logger;
public RequestUpdateSeasonWipeDataFunction(ILogger<RequestUpdateSeasonWipeDataFunction> logger, IHttpContextAccessor httpContextAccessor)
{
_logger = logger;
_httpContextAccessor = httpContextAccessor;
}
public async Task<RequestUpdateSeasonWipeDataResponse> ExecuteAsync(RequestUpdateSeasonWipeDataRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
return new RequestUpdateSeasonWipeDataResponse
{
UserId = userId,
Error = "",
};
}
}
@@ -0,0 +1,123 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.CloudScript.Models;
using Prospect.Server.Api.Services.UserData;
public class LoadoutData {
[JsonPropertyName("shield")]
public string Shield { get; set; }
[JsonPropertyName("helmet")]
public string Helmet { get; set; }
[JsonPropertyName("weaponOne")]
public string WeaponOne { get; set; }
[JsonPropertyName("weaponTwo")]
public string WeaponTwo { get; set; }
[JsonPropertyName("bag")]
public string Bag { get; set; }
[JsonPropertyName("bagItemsAsJsonStr")]
public string BagItemsAsJsonStr { get; set; }
[JsonPropertyName("safeItemsAsJsonStr")]
public string SafeItemsAsJsonStr { get; set; }
}
public class RequestUpdateStationInventoryRequest
{
[JsonPropertyName("newSet")]
public LoadoutData NewSet { get; set; }
[JsonPropertyName("itemsToAdd")]
public FYCustomItemInfo[] ItemsToAdd { get; set; }
[JsonPropertyName("itemsToUpdateAmount")]
public FYCustomItemInfo[] ItemsToUpdateAmount { get; set; }
[JsonPropertyName("itemsToRemove")]
public HashSet<string> ItemsToRemove { get; set; }
}
public class RequestUpdateStationInventoryResponse
{
// [JsonPropertyName("userId")]
// public string UserId { get; set; }
// [JsonPropertyName("error")]
// public string Error { get; set; }
// [JsonPropertyName("newSet")]
// public LoadoutData NewSet { get; set; }
// [JsonPropertyName("itemsToAdd")]
// public FYCustomItemInfo[] ItemsToAdd { get; set; }
// [JsonPropertyName("itemsToUpdateAmount")]
// public string[] ItemsToUpdateAmount { get; set; }
// [JsonPropertyName("itemsToRemove")]
// public string[] ItemsToRemove { get; set; }
}
[CloudScriptFunction("RequestUpdateStationInventory")]
public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<RequestUpdateStationInventoryRequest, RequestUpdateStationInventoryResponse>
{
private readonly ILogger<RequestUpdateStationInventoryFunction> _logger;
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public RequestUpdateStationInventoryFunction(ILogger<RequestUpdateStationInventoryFunction> logger, IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_logger = logger;
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<RequestUpdateStationInventoryResponse> ExecuteAsync(RequestUpdateStationInventoryRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory"});
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
// TODO: Optimize
// TODO: Check deleted items to see if other stacks/mods were updated correctly
// Process inventory update. The player may:
// 1. Split item stack - creates a new item and updates amount of existing item.
// 2. Stack existing items - deletes existing items and updates amount of existing item.
// 3. Change vanity data - updates an existing item.
// 4. Change weapon mods - updates an existing item.
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
foreach (var item in inventory) {
if (!request.ItemsToRemove.Contains(item.ItemId)) {
newInventory.Add(item);
}
}
foreach (var item in request.ItemsToUpdateAmount) {
var inventoryItem = newInventory.Find(i => i.ItemId == item.ItemId);
if (inventoryItem == null) {
continue;
}
inventoryItem.Amount = item.Amount;
inventoryItem.ModData = item.ModData;
inventoryItem.PrimaryVanityId = item.PrimaryVanityId;
inventoryItem.SecondaryVanityId = item.SecondaryVanityId;
}
// TODO: Check updated items and validate new items
foreach (var item in request.ItemsToAdd) {
newInventory.Add(item);
}
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>{
["LOADOUT"] = JsonSerializer.Serialize(request.NewSet),
["Inventory"] = JsonSerializer.Serialize(newInventory),
});
return new RequestUpdateStationInventoryResponse
{
// UserId = userId,
// Error = "",
// NewSet = request.NewSet,
// ItemsToAdd = [],
// ItemsToRemove = request.ItemsToRemove,
// ItemsToUpdateAmount = request.ItemsToUpdateAmount,
};
}
}
@@ -0,0 +1,45 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class RegionObject
{
[JsonPropertyName("region")]
public string Region { get; set; }
[JsonPropertyName("ping")]
public int Ping { get; set; }
[JsonPropertyName("instanceType")]
public int InstanceType { get; set; }
}
public class RequestUsersPingRequestRequest
{
[JsonPropertyName("pings")]
public RegionObject[] Pings { get; set; }
[JsonPropertyName("countryCode")]
public string CountryCode { get; set; }
}
public class RequestUsersPingRequestResponse
{
// TODO: Unknown structure
}
[CloudScriptFunction("RequestUsersPingRequest")]
public class RequestUsersPingRequestFunction : ICloudScriptFunction<RequestUsersPingRequestRequest, RequestUsersPingRequestResponse>
{
private readonly ILogger<RequestUsersPingRequestFunction> _logger;
public RequestUsersPingRequestFunction(ILogger<RequestUsersPingRequestFunction> logger)
{
_logger = logger;
}
public async Task<RequestUsersPingRequestResponse> ExecuteAsync(RequestUsersPingRequestRequest request)
{
_logger.LogInformation("Processing ping request");
return new RequestUsersPingRequestResponse
{
};
}
}
@@ -0,0 +1,71 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models.Data;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class ResetActionsCapPlayerRequest
{
// Empty request
}
public class ResetActionsCapPlayerResponse
{
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
}
public class FortunaPassDailyCompletedActions {
[JsonPropertyName("actions")]
public object Actions { get; set; }
[JsonPropertyName("lastDailyCapResetTimeUtc")]
public FYTimestamp LastDailyCapResetTimeUtc { get; set; }
}
[CloudScriptFunction("ResetActionsCapPlayer")]
public class ResetActionsCapPlayer : ICloudScriptFunction<ResetActionsCapPlayerRequest, ResetActionsCapPlayerResponse>
{
private readonly UserDataService _userDataService;
private readonly IHttpContextAccessor _httpContextAccessor;
public ResetActionsCapPlayer(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<ResetActionsCapPlayerResponse> ExecuteAsync(ResetActionsCapPlayerRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"FortunaPass2_DailyCompletedActions"});
var dailyCompletedActions = JsonSerializer.Deserialize<FortunaPassDailyCompletedActions>(userData["FortunaPass2_DailyCompletedActions"].Value);
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
if (now <= dailyCompletedActions.LastDailyCapResetTimeUtc.Seconds + 86400) {
return new ResetActionsCapPlayerResponse {
UserID = userId,
Error = "",
};
}
dailyCompletedActions.LastDailyCapResetTimeUtc.Seconds = now;
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>{
["FortunaPass2_DailyCompletedActions"] = JsonSerializer.Serialize(dailyCompletedActions), // Season 2
["FortunaPass3_DailyCompletedActions"] = JsonSerializer.Serialize(dailyCompletedActions), // Season 3
});
return new ResetActionsCapPlayerResponse{
UserID = userId,
Error = "",
};
}
}
@@ -0,0 +1,171 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.UserData;
using Prospect.Server.Api.Utils;
public class SellItemsClientRequest
{
[JsonPropertyName("ids")]
public string[] IDs { get; set; }
[JsonPropertyName("factionId")]
public string FactionID { get; set; }
[JsonPropertyName("inventoryUpdateData")]
public SellItemsClientInventoryData InventoryUpdateData { get; set; }
}
public class SellItemsClientInventoryData {
[JsonPropertyName("itemsToAdd")]
public FYCustomItemInfo[] ItemsToAdd { get; set; }
[JsonPropertyName("itemsToUpdateAmount")]
public FYCustomItemInfo[] ItemsToUpdateAmount { get; set; }
[JsonPropertyName("itemsToRemove")]
public HashSet<string> ItemsToRemove { get; set; }
}
public class SellItemsClientResponse
{
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("scrappedItemIds")]
public HashSet<string> ScrappedItemIDs { get; set; }
[JsonPropertyName("changedItems")]
public List<FYCustomItemInfo> ChangedItems { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
[JsonPropertyName("playerFactionProgressionData")]
public FYPlayerFactionProgressData PlayerFactionProgressionData { get; set; }
}
public class FYPlayerFactionProgressData {
[JsonPropertyName("factionId")]
public string FactionID { get; set; }
[JsonPropertyName("currentProgression")]
public int CurrentProgression { get; set; }
}
[CloudScriptFunction("SellItemsClient")]
public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientRequest, SellItemsClientResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
private readonly ILogger<SellItemsClientFunction> _logger;
public SellItemsClientFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService, ILogger<SellItemsClientFunction> logger)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
_logger = logger;
}
public async Task<SellItemsClientResponse> ExecuteAsync(SellItemsClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var progressionFactionKey = $"FactionProgression{request.FactionID}";
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance", progressionFactionKey});
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var factionProgression = JsonSerializer.Deserialize<int>(userData[progressionFactionKey].Value);
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
// TODO: Optimize
// TODO: Check deleted items to see if other stacks/mods were updated correctly
// Process inventory update before selling since a player may split item stack.
// This will result in creating a new item and updating amount of existing item.
// NOTE: Stacking items back doesn't seem to work, at least in single-player station. Bug?
// var newInventory = new List<FYCustomItemInfo>(inventory.Count);
// foreach (var item in inventory) {
// if (!request.InventoryUpdateData.ItemsToRemove.Contains(item.ItemId)) {
// newInventory.Add(item);
// }
// }
var changedItems = new List<FYCustomItemInfo>();
foreach (var item in request.InventoryUpdateData.ItemsToUpdateAmount) {
var inventoryItem = inventory.Find(i => i.ItemId == item.ItemId);
if (inventoryItem == null) {
continue;
}
inventoryItem.Amount = item.Amount;
// NOTE: Vanity and mod data cannot be managed in sell menu
changedItems.Add(item);
}
foreach (var item in request.InventoryUpdateData.ItemsToAdd) {
inventory.Add(item);
}
// Then process selling. The game client provides item IDs for newly added items.
HashSet<string> scrappedItemIds = [];
foreach (var itemId in request.IDs) {
var inventoryItem = inventory.Find(i => i.ItemId == itemId);
if (inventoryItem == null) {
continue;
}
var blueprintData = blueprints[inventoryItem.BaseItemId];
// TODO: Probably better to decide based on item kind instead
if (inventoryItem.Durability == -1) {
factionProgression += (int)((float)blueprintData.OverrideScrappingReputation / blueprintData.MaxAmountPerStack * inventoryItem.Amount);
balance.SoftCurrency += (int)((float)blueprintData.OverrideScrappingReturns / blueprintData.MaxAmountPerStack * inventoryItem.Amount);
} else {
factionProgression += (int)Math.Max(
(float)inventoryItem.Durability / blueprintData.DurabilityMax * blueprintData.OverrideScrappingReputation,
blueprintData.OverrideScrappingReputation * blueprintData.DurabilityBrokenScrappingReturnModifier
);
balance.SoftCurrency += (int)Math.Max(
(float)inventoryItem.Durability / blueprintData.DurabilityMax * blueprintData.OverrideScrappingReturns,
blueprintData.OverrideScrappingReturns * blueprintData.DurabilityBrokenScrappingReturnModifier
);
}
scrappedItemIds.Add(itemId);
}
// TODO: Optimize
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
foreach (var item in inventory) {
if (!scrappedItemIds.Contains(item.ItemId)) {
newInventory.Add(item);
}
}
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["Inventory"] = JsonSerializer.Serialize(newInventory),
["Balance"] = JsonSerializer.Serialize(balance),
[progressionFactionKey] = JsonSerializer.Serialize(factionProgression),
}
);
return new SellItemsClientResponse
{
UserID = userId,
Error = "",
ChangedCurrencies = [new FYCurrencyItem {
CurrencyName = "SoftCurrency",
Amount = balance.SoftCurrency,
}],
PlayerFactionProgressionData = new FYPlayerFactionProgressData {
FactionID = request.FactionID,
CurrentProgression = factionProgression,
},
ScrappedItemIDs = scrappedItemIds,
ChangedItems = changedItems,
};
}
}
@@ -0,0 +1,63 @@
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.CloudScript;
public class UserIdentifiers {
[JsonPropertyName("ip")]
public string IP { get; set; }
[JsonPropertyName("platform")]
public string Platform { get; set; }
[JsonPropertyName("sku")]
public string SKU { get; set; }
[JsonPropertyName("oS")]
public string OS { get; set; }
[JsonPropertyName("resolution")]
public string Resolution { get; set; }
[JsonPropertyName("timezone")]
public string Timezone { get; set; }
[JsonPropertyName("language")]
public string Language { get; set; }
}
public class SendGamesightEventRequest
{
[JsonPropertyName("type")]
public string Type { get; set; }
[JsonPropertyName("revenue_currency")]
public string RevenueCurrency { get; set; }
[JsonPropertyName("revenue_amount")]
public int RevenueAmount { get; set; }
[JsonPropertyName("identifiers")]
public UserIdentifiers Identifiers { get; set; }
}
public class SendGamesightEventResponse
{
// TODO: Unknown structure. Possibly empty response
}
[CloudScriptFunction("SendGamesightEvent")]
public class SendGamesightEventFunction : ICloudScriptFunction<SendGamesightEventRequest, SendGamesightEventResponse>
{
private readonly ILogger<SendGamesightEventFunction> _logger;
public SendGamesightEventFunction(ILogger<SendGamesightEventFunction> logger)
{
_logger = logger;
}
public async Task<SendGamesightEventResponse> ExecuteAsync(SendGamesightEventRequest request)
{
_logger.LogInformation("Processing Gamesight Event");
return new SendGamesightEventResponse{};
}
}
@@ -0,0 +1,52 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.UserData;
public class FYSetActiveGlobalVanityRequest
{
[JsonPropertyName("activeVanity")]
public FYActiveGlobalVanity ActiveVanity { get; set; }
}
public class FYSetActiveGlobalVanityResponse
{
[JsonPropertyName("activeVanity")]
public FYActiveGlobalVanity ActiveVanity { get; set; }
}
[CloudScriptFunction("SetActiveGlobalVanity")]
public class SetActiveGlobalVanityFunction : ICloudScriptFunction<FYSetActiveGlobalVanityRequest, FYSetActiveGlobalVanityResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public SetActiveGlobalVanityFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<FYSetActiveGlobalVanityResponse> ExecuteAsync(FYSetActiveGlobalVanityRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
// TODO: Check vanities availability
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{ ["GlobalVanity"] = JsonSerializer.Serialize(request.ActiveVanity) }
);
return new FYSetActiveGlobalVanityResponse
{
ActiveVanity = request.ActiveVanity,
};
}
}
@@ -0,0 +1,74 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.UserData;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYSetActiveCharacterArchetypeRequest
{
[JsonPropertyName("archetypeId")]
public string ArcheTypeId { get; set; } // E03_G02
}
public class FYSetActiveCharacterArchetypeResponse
{
[JsonPropertyName("success")]
public bool Success { get; set; }
[JsonPropertyName("returnVanity")]
public FYCharacterVanity ReturnVanity { get; set; }
}
[CloudScriptFunction("SetCharacterVanityArchetype")]
public class SetCharacterVanityArchetype : ICloudScriptFunction<FYSetActiveCharacterArchetypeRequest, FYSetActiveCharacterArchetypeResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public SetCharacterVanityArchetype(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<FYSetActiveCharacterArchetypeResponse> ExecuteAsync(FYSetActiveCharacterArchetypeRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
return new FYSetActiveCharacterArchetypeResponse{};
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"CharacterVanity"});
var returnVanity = JsonSerializer.Deserialize<FYCharacterVanity>(userData["CharacterVanity"].Value);
// TODO: This works only for Season 2. Season 3 has different IDs
var genderSuffix = request.ArcheTypeId.EndsWith("G02") ? "M" : "F";
returnVanity.ArchetypeID = request.ArcheTypeId;
returnVanity.HeadItem.ID = request.ArcheTypeId + "_Head01";
#if SEASON_2_RELEASE || SEASON_2_DEBUG
returnVanity.BootsItem.ID = $"StarterOutfit01_Boots_{genderSuffix}";
returnVanity.ChestItem.ID = $"StarterOutfit01_Chest_{genderSuffix}";
returnVanity.GloveItem.ID = $"StarterOutfit01_Gloves_{genderSuffix}";
#elif SEASON_3_RELEASE || SEASON_3_DEBUG
returnVanity.BootsItem.ID = "StarterOutfit01_Boots";
returnVanity.ChestItem.ID = "StarterOutfit01_Chest";
returnVanity.GloveItem.ID = "StarterOutfit01_Gloves";
#else
#error Unsupported build type
#endif
returnVanity.BaseSuitItem.ID = $"StarterOutfit01{genderSuffix}_BaseSuit";
returnVanity.BodyType = request.ArcheTypeId.EndsWith("G02") ? 1 : 2;
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{ ["CharacterVanity"] = JsonSerializer.Serialize(returnVanity) }
);
return new FYSetActiveCharacterArchetypeResponse
{
Success = true,
ReturnVanity = returnVanity,
};
}
}
@@ -0,0 +1,115 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript;
using Prospect.Server.Api.Services.CloudScript.Functions;
using Prospect.Server.Api.Services.UserData;
public class VanityDataiD {
[JsonPropertyName("iD")]
public string ID { get; set; }
[JsonPropertyName("materialIndex")]
public int MaterialIndex { get; set; }
}
public class SetCharacterVanityItems {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("head_item")]
public VanityDataiD HeadItem { get; set; }
[JsonPropertyName("boots_item")]
public VanityDataiD BootsItem { get; set; }
[JsonPropertyName("chest_item")]
public VanityDataiD ChestItem { get; set; }
[JsonPropertyName("glove_item")]
public VanityDataiD GloveItem { get; set; }
[JsonPropertyName("base_suit_item")]
public VanityDataiD BaseSuitItem { get; set; }
[JsonPropertyName("melee_weapon_item")]
public VanityDataiD MeleeWeaponItem { get; set; }
[JsonPropertyName("body_type")]
public int BodyType { get; set; }
[JsonPropertyName("archetype_id")]
public string ArchetypeID { get; set; }
[JsonPropertyName("slot_index")]
public int SlotIndex { get; set; }
}
public class SetCharacterVanityItemsRequest {
[JsonPropertyName("desiredVanity")]
public SetCharacterVanityItems DesiredVanity { get; set; }
}
public class SetCharacterVanityItemsResponse
{
[JsonPropertyName("returnVanity")]
public FYCharacterVanity ReturnVanity { get; set; }
}
[CloudScriptFunction("SetCharacterVanityItems")]
public class SetCharacterVanityItemsFunction : ICloudScriptFunction<SetCharacterVanityItemsRequest, SetCharacterVanityItemsResponse>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
public SetCharacterVanityItemsFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
}
public async Task<SetCharacterVanityItemsResponse> ExecuteAsync(SetCharacterVanityItemsRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
// TODO: Check for available vanity items
// TODO: Refactor
var vanityData = request.DesiredVanity;
var mappedVanityItems = new FYCharacterVanity{
UserID = userId,
BaseSuitItem = new FYVanityMaterialItem{
ID = vanityData.BaseSuitItem.ID,
MaterialIndex = vanityData.BaseSuitItem.MaterialIndex,
},
BootsItem = new FYVanityMaterialItem{
ID = vanityData.BootsItem.ID,
MaterialIndex = vanityData.BootsItem.MaterialIndex,
},
ChestItem = new FYVanityMaterialItem{
ID = vanityData.ChestItem.ID,
MaterialIndex = vanityData.ChestItem.MaterialIndex,
},
GloveItem = new FYVanityMaterialItem{
ID = vanityData.GloveItem.ID,
MaterialIndex = vanityData.GloveItem.MaterialIndex,
},
HeadItem = new FYVanityMaterialItem{
ID = vanityData.HeadItem.ID,
MaterialIndex = vanityData.HeadItem.MaterialIndex,
},
MeleeWeaponItem = new FYVanityMaterialItem{
ID = vanityData.MeleeWeaponItem.ID,
MaterialIndex = vanityData.MeleeWeaponItem.MaterialIndex,
},
ArchetypeID = vanityData.ArchetypeID,
BodyType = vanityData.BodyType,
SlotIndex = vanityData.SlotIndex
};
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{ ["CharacterVanity"] = JsonSerializer.Serialize(mappedVanityItems) }
);
return new SetCharacterVanityItemsResponse
{
ReturnVanity = mappedVanityItems,
};
}
}
@@ -0,0 +1,161 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.UserData;
using Prospect.Server.Api.Utils;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYSkipItemCraftingClientRequest {
[JsonPropertyName("useOptionalCosts")]
public bool UseOptionalCosts { get; set; }
}
public class FYSkipItemCraftingClientResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("craftedItemData")]
public FYCraftedItemData CraftedItemData { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
}
public class FYCraftedItemData
{
[JsonPropertyName("itemsGrantedOrUpdated")]
public List<FYCustomItemInfo> ItemsGrantedOrUpdated { get; set; }
[JsonPropertyName("BlueprintName")]
public string BlueprintName { get; set; }
};
[CloudScriptFunction("SkipItemCraftingClient")]
public class SkipItemCraftingClient : ICloudScriptFunction<FYSkipItemCraftingClientRequest, FYSkipItemCraftingClientResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public SkipItemCraftingClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYSkipItemCraftingClientResult> ExecuteAsync(FYSkipItemCraftingClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"CraftingTimer__2022_05_12", "Balance", "Inventory"}
);
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
var craftingTimer = JsonSerializer.Deserialize<FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value);
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
var blueprintName = craftingTimer.ItemID;
var blueprintData = blueprints[blueprintName];
// Validate price
var shopCraftingData = blueprintData.ItemShopsCraftingData["CraftingStation"];
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
var craftEndTime = craftingTimer.UtcTimestampWhenCraftingStarted.Seconds + shopCraftingData.UpgradeTimeSeconds;
var craftStartTime = craftingTimer.UtcTimestampWhenCraftingStarted.Seconds;
FYCurrencyItem[] changedCurrency;
if (request.UseOptionalCosts) {
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipOptionalCraftingMaxCost, 1);
if (balance.SoftCurrency < remaining) {
return new FYSkipItemCraftingClientResult {
UserID = userId,
Error = "Insufficient balance",
};
}
balance.SoftCurrency -= remaining;
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
} else {
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipCraftingMaxCost, 1);
if (balance.HardCurrency < remaining) {
return new FYSkipItemCraftingClientResult {
UserID = userId,
Error = "Insufficient balance",
};
}
balance.HardCurrency -= remaining;
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
}
List<FYCustomItemInfo> itemsGrantedOrUpdated = [];
var remainingAmount = blueprintData.AmountPerPurchase;
// Populate incomplete stacks first
foreach (var item in inventory) {
if (item.BaseItemId != blueprintName || item.Amount >= blueprintData.MaxAmountPerStack) {
continue;
}
var remainingSpace = blueprintData.MaxAmountPerStack - item.Amount;
var amountToAdd = Math.Min(remainingAmount, remainingSpace);
item.Amount += amountToAdd;
remainingAmount -= amountToAdd;
itemsGrantedOrUpdated.Add(item);
if (remainingAmount == 0) {
break;
}
}
while (remainingAmount > 0) {
var itemStackAmount = Math.Min(blueprintData.MaxAmountPerStack, remainingAmount);
var craftedItem = new FYCustomItemInfo {
ItemId = Guid.NewGuid().ToString(),
Amount = itemStackAmount,
BaseItemId = blueprintName,
Durability = blueprintData.DurabilityMax,
Insurance = "",
InsuranceOwnerPlayfabId = "",
ModData = new FYModItems { M = [] },
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
InsuredAttachmentId = "",
PrimaryVanityId = 0,
SecondaryVanityId = 0,
RolledPerks = [],
};
inventory.Add(craftedItem);
itemsGrantedOrUpdated.Add(craftedItem);
remainingAmount -= itemStackAmount;
}
craftingTimer.ItemID = "";
craftingTimer.UtcTimestampWhenCraftingStarted.Seconds = 0;
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["Balance"] = JsonSerializer.Serialize(balance),
["Inventory"] = JsonSerializer.Serialize(inventory),
["CraftingTimer__2022_05_12"] = JsonSerializer.Serialize(craftingTimer),
}
);
return new FYSkipItemCraftingClientResult
{
UserID = userId,
Error = "",
CraftedItemData = new FYCraftedItemData {
BlueprintName = blueprintName,
ItemsGrantedOrUpdated = itemsGrantedOrUpdated,
},
ChangedCurrencies = changedCurrency,
};
}
}
@@ -0,0 +1,129 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.CloudScript.Models.Data;
using Prospect.Server.Api.Services.UserData;
using Prospect.Server.Api.Utils;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYSkipPlayerQuarterUpgradeClientRequest {
[JsonPropertyName("useOptionalCosts")]
public bool UseOptionalCosts { get; set; }
}
public class FYSkipPlayerQuarterUpgradeClientResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("newLevel")]
public int NewLevel { get; set; }
[JsonPropertyName("upgradeStartedTime")]
public FYTimestamp UpgradeStartedTime { get; set; }
[JsonPropertyName("remainingTimeInSeconds")]
public int RemainingTimeInSeconds { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
[JsonPropertyName("changedItems")]
public FYCustomItemInfo[] ChangedItems { get; set; }
[JsonPropertyName("deletedItems")]
public string[] DeletedItemsIds { get; set; }
}
[CloudScriptFunction("SkipPlayerQuarterUpgradeClient")]
public class SkipPlayerQuarterUpgradeClient : ICloudScriptFunction<FYSkipPlayerQuarterUpgradeClientRequest, FYSkipPlayerQuarterUpgradeClientResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public SkipPlayerQuarterUpgradeClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYSkipPlayerQuarterUpgradeClientResult> ExecuteAsync(FYSkipPlayerQuarterUpgradeClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"PlayerQuartersLevel", "Balance"}
);
var userPlayerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
if (userPlayerQuarters.UpgradeStartedTime.Seconds == 0) {
return new FYSkipPlayerQuarterUpgradeClientResult
{
UserID = userId,
Error = "Nothing is being constructed",
};
}
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
var nextQuartersLevel = playerQuartersData[userPlayerQuarters.Level - 1]; // Quarters level starts from 1
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
var craftEndTime = userPlayerQuarters.UpgradeStartedTime.Seconds + nextQuartersLevel.UpgradeSeconds;
var craftStartTime = userPlayerQuarters.UpgradeStartedTime.Seconds;
FYCurrencyItem[] changedCurrency;
if (request.UseOptionalCosts) {
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.OptionalRushCosts, 1);
if (balance.SoftCurrency < remaining) {
return new FYSkipPlayerQuarterUpgradeClientResult {
UserID = userId,
Error = "Insufficient balance",
};
}
balance.SoftCurrency -= remaining;
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
} else {
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.InitialRushCosts, 1);
if (balance.HardCurrency < remaining) {
return new FYSkipPlayerQuarterUpgradeClientResult {
UserID = userId,
Error = "Insufficient balance",
};
}
balance.HardCurrency -= remaining;
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
}
var upgradeStartedTime = new FYTimestamp {
Seconds = 0,
};
userPlayerQuarters.Level++;
userPlayerQuarters.UpgradeStartedTime = upgradeStartedTime;
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["Balance"] = JsonSerializer.Serialize(balance),
["PlayerQuartersLevel"] = JsonSerializer.Serialize(userPlayerQuarters),
}
);
return new FYSkipPlayerQuarterUpgradeClientResult
{
UserID = userId,
Error = "",
NewLevel = userPlayerQuarters.Level,
UpgradeStartedTime = upgradeStartedTime,
RemainingTimeInSeconds = 0,
ChangedItems = [],
DeletedItemsIds = [],
ChangedCurrencies = changedCurrency,
};
}
}
@@ -0,0 +1,160 @@
using System.Text.Json;
using System.Text.Json.Serialization;
using Prospect.Server.Api.Models.Data;
using Prospect.Server.Api.Services.Auth.Extensions;
using Prospect.Server.Api.Services.UserData;
using Prospect.Server.Api.Utils;
namespace Prospect.Server.Api.Services.CloudScript.Functions;
public class FYSkipTechTreeNodeUpgradeClientRequest {
[JsonPropertyName("useOptionalCosts")]
public bool UseOptionalCosts { get; set; }
}
public class FYSkipTechTreeNodeUpgradeClientResult {
[JsonPropertyName("userId")]
public string UserID { get; set; }
[JsonPropertyName("error")]
public string Error { get; set; }
[JsonPropertyName("upgradedNode")]
public FYTechTreeNodeStatus UpgradedNode { get; set; }
[JsonPropertyName("remainingTimeInSeconds")]
public int RemainingTimeInSeconds { get; set; }
[JsonPropertyName("changedCurrencies")]
public FYCurrencyItem[] ChangedCurrencies { get; set; }
[JsonPropertyName("changedItems")]
public FYCustomItemInfo[] ChangedItems { get; set; }
[JsonPropertyName("deletedItems")]
public string[] DeletedItemsIds { get; set; }
}
[CloudScriptFunction("SkipTechTreeNodeUpgradeClient")]
public class SkipTechTreeNodeUpgradeClient : ICloudScriptFunction<FYSkipTechTreeNodeUpgradeClientRequest, FYSkipTechTreeNodeUpgradeClientResult>
{
private readonly IHttpContextAccessor _httpContextAccessor;
private readonly UserDataService _userDataService;
private readonly TitleDataService _titleDataService;
public SkipTechTreeNodeUpgradeClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
{
_httpContextAccessor = httpContextAccessor;
_userDataService = userDataService;
_titleDataService = titleDataService;
}
public async Task<FYSkipTechTreeNodeUpgradeClientResult> ExecuteAsync(FYSkipTechTreeNodeUpgradeClientRequest request)
{
var context = _httpContextAccessor.HttpContext;
if (context == null)
{
throw new CloudScriptException("CloudScript was not called within a http request");
}
var userId = context.User.FindAuthUserId();
var userData = await _userDataService.FindAsync(
userId, userId,
new List<string>{"TechTreeNodeData", "Balance", "CharacterTechTreeBonuses"}
);
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
var currentNode = userTechTree.NodeInProgress;
if (currentNode == "") {
return new FYSkipTechTreeNodeUpgradeClientResult
{
UserID = userId,
Error = "Nothing is being constructed",
};
}
var titleData = _titleDataService.Find(new List<string>{"TechTreeNodes"});
var techTreeNodes = JsonSerializer.Deserialize<Dictionary<string, TitleDataTechTreeNodeInfo>>(titleData["TechTreeNodes"]);
var node = userTechTree.Nodes[currentNode];
var nodeInfo = techTreeNodes[currentNode];
var nodeLevelInfo = techTreeNodes[currentNode].PerkLevels[node.Level]; // Current node level - next upgradable level due to index offset
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
var craftEndTime = node.UpgradeStartedTime.Seconds + nodeLevelInfo.UpgradeSeconds;
var craftStartTime = node.UpgradeStartedTime.Seconds;
FYCurrencyItem[] changedCurrency;
if (request.UseOptionalCosts) {
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.OptionalRushCosts, 1);
if (balance.SoftCurrency < remaining) {
return new FYSkipTechTreeNodeUpgradeClientResult {
UserID = userId,
Error = "Insufficient balance",
};
}
balance.SoftCurrency -= remaining;
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
} else {
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.InitialRushCosts, 1);
if (balance.HardCurrency < remaining) {
return new FYSkipTechTreeNodeUpgradeClientResult {
UserID = userId,
Error = "Insufficient balance",
};
}
balance.HardCurrency -= remaining;
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
}
userTechTree.TotalUpgrades++;
userTechTree.NodeInProgress = "";
node.Level++;
node.UpgradeStartedTime.Seconds = 0;
var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
switch (nodeInfo.NodePerkType) {
case EYTechTreeNodePerkType.DailyCrate:
techTreeBonuses.CrateTier += (int)nodeLevelInfo.PerkAmount;
break;
case EYTechTreeNodePerkType.IncreaseStashSize:
techTreeBonuses.AddStashSize += (int)nodeLevelInfo.PerkAmount;
break;
case EYTechTreeNodePerkType.IncreaseBagSize:
techTreeBonuses.AddSafePocketSize += (int)nodeLevelInfo.PerkAmount;
break;
case EYTechTreeNodePerkType.PassiveKMarkGenHour:
techTreeBonuses.KmarksRate += (int)nodeLevelInfo.PerkAmount;
break;
case EYTechTreeNodePerkType.IncreasePassiveKMarkGenCap:
techTreeBonuses.KmarksCap += (int)nodeLevelInfo.PerkAmount;
break;
case EYTechTreeNodePerkType.PassiveAurumGenDay:
techTreeBonuses.AurumRate = (float)Math.Round(nodeLevelInfo.PerkAmount + techTreeBonuses.AurumRate, 2);
break;
case EYTechTreeNodePerkType.IncreasePassiveAurumGenCap:
techTreeBonuses.AurumCap += (int)nodeLevelInfo.PerkAmount;
break;
case EYTechTreeNodePerkType.ReduceUpgradingTimePerc:
techTreeBonuses.UpgradeSpeedFactor = (float)Math.Round(nodeLevelInfo.PerkAmount + techTreeBonuses.UpgradeSpeedFactor, 2);
break;
default:
break;
}
await _userDataService.UpdateAsync(
userId, userId,
new Dictionary<string, string>{
["Balance"] = JsonSerializer.Serialize(balance),
["TechTreeNodeData"] = JsonSerializer.Serialize(userTechTree),
["CharacterTechTreeBonuses"] = JsonSerializer.Serialize(techTreeBonuses),
}
);
return new FYSkipTechTreeNodeUpgradeClientResult
{
UserID = userId,
Error = "",
UpgradedNode = node,
RemainingTimeInSeconds = 0,
ChangedItems = [],
DeletedItemsIds = [],
ChangedCurrencies = changedCurrency,
};
}
}

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