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@@ -1,47 +1,73 @@
|
||||
# Prospect
|
||||
# Prospect <!-- omit in toc -->
|
||||
|
||||
Also known as "The Cycle: Frontier".
|
||||
|
||||
## Table of Contents <!-- omit in toc -->
|
||||
|
||||
- [Features](#features)
|
||||
- [Running locally](#running-locally)
|
||||
- [1. Prerequisites](#1-prerequisites)
|
||||
- [1.1 How to download Season 2 client from SteamDB using Steam console](#11-how-to-download-season-2-client-from-steamdb-using-steam-console)
|
||||
- [2. Unpack `Prospect.Server.Api`](#2-unpack-prospectserverapi)
|
||||
- [3. Patch the `hosts` file](#3-patch-the-hosts-file)
|
||||
- [4. Generate and import SSL certificate](#4-generate-and-import-ssl-certificate)
|
||||
- [5. Extract `LoaderPack` to the game](#5-extract-loaderpack-to-the-game)
|
||||
- [6. Run the server](#6-run-the-server)
|
||||
- [7. Run the game](#7-run-the-game)
|
||||
- [Troubleshooting and FAQ](#troubleshooting-and-faq)
|
||||
- [How to remove the certificate?](#how-to-remove-the-certificate)
|
||||
- [`generate_ssl.exe` is flagged as a virus](#generate_sslexe-is-flagged-as-a-virus)
|
||||
- [Body parts are missing with Season 3 client](#body-parts-are-missing-with-season-3-client)
|
||||
- [Prospect.Server.Api does not start](#prospectserverapi-does-not-start)
|
||||
- [Login Failed. Error code: 3](#login-failed-error-code-3)
|
||||
- [Login Failed. Error code: 5](#login-failed-error-code-5)
|
||||
- [Development](#development)
|
||||
|
||||
## Features
|
||||
|
||||
* [x] Basic login with Steam.
|
||||
* [x] EULA acceptance.
|
||||
* [x] Tutorial.
|
||||
* [x] Single-player station (Season 2 and Season 3).
|
||||
* Basic station functionality:
|
||||
* [ ] Onboarding
|
||||
* [x] Talk to Badum
|
||||
* [x] Equip items
|
||||
* [ ] Deploy to Fortuna
|
||||
* [ ] Matchmaking
|
||||
* [ ] Can deploy through matchmaking
|
||||
* [x] Basic login with Steam
|
||||
* [x] EULA acceptance
|
||||
* [x] Tutorial
|
||||
* [x] Single-player station (Season 2 and Season 3):
|
||||
* [x] Onboarding
|
||||
* [ ] Matchmaking and deployment
|
||||
* [x] Solo
|
||||
* [ ] Squad
|
||||
* [ ] Items insurance
|
||||
* [ ] Free loadouts (Season 3)
|
||||
* [ ] Inventory and loadout
|
||||
* [x] Items can be equipped
|
||||
* [x] Items can be unequipped.
|
||||
* [x] Loadout is carried into matchmaking
|
||||
* [ ] Items are automatically stacked
|
||||
* [ ] Quests
|
||||
* [x] Quests can be accepted
|
||||
* [ ] Quests can be removed
|
||||
* [ ] Quest progress is tracked
|
||||
* [ ] Quests can be completed
|
||||
* [ ] Job boards
|
||||
* [ ] Faction progression
|
||||
* [x] Inventory and loadout
|
||||
* [ ] Loadout presets (Season 3)
|
||||
* [x] Quests
|
||||
* [x] Faction progression
|
||||
* [ ] Season pass
|
||||
* [ ] Aurum Shops
|
||||
* [ ] Daily shop
|
||||
* [ ] Weekly shop
|
||||
* [ ] Shop rotation
|
||||
* [x] Daily login
|
||||
* [x] Character appearance and emotes
|
||||
* [ ] Shops
|
||||
* [x] Items can be bought
|
||||
* [ ] Items can be sold
|
||||
* [ ] Season pass
|
||||
* [ ] Quarters
|
||||
* [ ] Generator
|
||||
* [ ] Quarter upgrades
|
||||
* [ ] Player balance
|
||||
* [x] K-Marks
|
||||
* [x] Aurum
|
||||
* [ ] Insurance Tokens
|
||||
* [x] Item Shops
|
||||
* [x] Crafting station
|
||||
* [x] Quarters
|
||||
* [x] Player balance
|
||||
* [ ] Social features
|
||||
* [ ] Proximity voice
|
||||
* [x] Vivox login
|
||||
* [x] Vivox create and join channel
|
||||
* [ ] Proximity voice works
|
||||
* [ ] Game mechanics
|
||||
* [x] Can deploy through terminal
|
||||
* [x] Can deploy with loadout
|
||||
* [x] Can evac
|
||||
* [ ] Can do quests
|
||||
* [x] Delivery quests
|
||||
* [ ] Kill quests
|
||||
* [x] Can gain/lose loot
|
||||
* [x] Can use Alien Forge.
|
||||
* [x] Map content
|
||||
* [x] Bright Sands
|
||||
* [x] Crescent Falls
|
||||
* [x] Tharis Island
|
||||
|
||||
## Running locally
|
||||
|
||||
@@ -50,27 +76,53 @@ Also known as "The Cycle: Frontier".
|
||||
|
||||
### 1. Prerequisites
|
||||
|
||||
> [!WARNING]
|
||||
> The latest Steam version of The Cycle: Frontier currently does not work with Windows 11 24H2!
|
||||
|
||||
> [!IMPORTANT]
|
||||
> You must have The Cycle: Frontier from Steam in your Steam library to be able to download it.
|
||||
> Otherwise, the download will fail with an error message about missing license.
|
||||
|
||||
Before you start, you'll need the following software downloaded and installed:
|
||||
|
||||
1. [MongoDB Community Edition](https://fastdl.mongodb.org/windows/mongodb-windows-x86_64-8.0.4-signed.msi).
|
||||
|
||||
1. [Latest `Prospect.Server.Api`](https://github.com/deiteris/Prospect/releases) from the Releases section
|
||||
1. [`Prospect.Server.Api` and `LoaderPack`](https://github.com/deiteris/Prospect/releases) from the Releases section:
|
||||
|
||||
1. [.NET Runtime 8.0](https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win-x64&os=win10&apphost_version=8.0.11) installed.
|
||||
- For Season 3 (the latest Steam game client), use Build 6.
|
||||
|
||||
1. [ASP.NET Core 8.0](https://aka.ms/dotnet-core-applaunch?framework=Microsoft.AspNetCore.App&framework_version=8.0.0&arch=x64&rid=win-x64&os=win10) installed.
|
||||
- For Season 2 game client, use the latest version.
|
||||
|
||||
1. A compatible The Cycle: Frontier game client. The server works with:
|
||||
1. The Cycle: Frontier game client:
|
||||
|
||||
1. The latest version from [Steam](https://steamcommunity.com/app/868270).
|
||||
- The latest version from [Steam](https://steamcommunity.com/app/868270).
|
||||
|
||||
1. Season 2 client downloaded from SteamDB using a depot downloader. For example, [version 2.7.2](https://steamdb.info/depot/868271/history/?changeid=M:4623363103423775682).
|
||||
- Season 2 client version `4623363103423775682` from SteamDB. See [download instructions below](#11-how-to-download-season-2-client-from-steamdb-using-steam-console).
|
||||
|
||||
#### 1.1 How to download Season 2 client from SteamDB using Steam console
|
||||
|
||||
> [!WARNING]
|
||||
> This will overwrite the existing client if you try to download a different manifest!
|
||||
|
||||
1. With Steam running, press `Win+R` and enter `steam://nav/console`. A Steam console will open.
|
||||
|
||||
1. Open [The Cycle: Frontier SteamDB manifests](https://steamdb.info/depot/868271/manifests/).
|
||||
|
||||
1. Make sure you have **Copy format** set to **Steam console**.
|
||||
|
||||
1. Press `CTRL+F` and enter `4623363103423775682` to find the manifest for Season 2 version 2.7.2 client.
|
||||
|
||||
1. Click the  icon to copy the download command.
|
||||
|
||||
1. Paste the command in the Steam console and press `Enter`.
|
||||
|
||||
1. The depot will begin downloading. You should receive a notification and the destination folder when the download is complete.
|
||||
|
||||
### 2. Unpack `Prospect.Server.Api`
|
||||
|
||||
Use your favorite ZIP archiver and unzip the `Prospect.Server.Api.zip` downloaded from this repository.
|
||||
|
||||
### 3. Patch hosts
|
||||
### 3. Patch the `hosts` file
|
||||
|
||||
To be able to connect to the locally running server, you must replace the IP address of `2EA46.playfabapi.com` that the game uses. Do the following:
|
||||
|
||||
@@ -78,7 +130,7 @@ To be able to connect to the locally running server, you must replace the IP add
|
||||
|
||||
1. Click **File** > **Open...** and select `C:\Windows\System32\drivers\etc\hosts`.
|
||||
|
||||
1. At the end of the file, add `127.0.0.1 2EA46.playfabapi.com` on a new line.
|
||||
1. At the end of the file, add `127.0.0.1 2EA46.playfabapi.com` on a new line. Do not add the `#` character!
|
||||
|
||||
### 4. Generate and import SSL certificate
|
||||
|
||||
@@ -102,41 +154,32 @@ to successfully communicate with the local server. Do the following:
|
||||
|
||||
1. Select **Place all certificates in the following store** > **Browse...**. Choose **Trusted Root Certification Authorities** and click **OK**. Click **Next**.
|
||||
|
||||
1. Click **Finish**. A Security Warning popup may appear, make sure it specifies `2EA46.playfabapi.com` certification authority and click **Yes**.
|
||||
1. Click **Finish**. A **Security Warning** popup may appear, make sure it specifies `2EA46.playfabapi.com` certification authority and click **Yes**.
|
||||
|
||||
### 5. Add `steam_appid` to the game
|
||||
### 5. Extract `LoaderPack` to the game
|
||||
|
||||
1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**.
|
||||
|
||||
1. Right-click in the folder > **New** > **Text Document**, and name it `steam_appid`.
|
||||
1. Open the `LoaderPack` archive.
|
||||
|
||||
1. Open `steam_appid` and enter `480`.
|
||||
1. Drag and drop the contents of the `LoaderPack` archive to the game.
|
||||
|
||||
1. Save and close the file.
|
||||
1. Create a shortcut for the `Prospect.Client.Loader` that you will use later to launch the game.
|
||||
|
||||
### 6. Create a game shortcut with specified arguments
|
||||
### 6. Run the server
|
||||
|
||||
1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**.
|
||||
Now you are all set! Open the folder with `Prospect.Server.Api` and run `Prospect.Server.Api.exe`. It will open a console if it runs successfully.
|
||||
|
||||
1. Right-click `Prospect-Win64-Shipping.exe` > **Create Shortcut**.
|
||||
> [!IMPORTANT]
|
||||
> Do not close the console when you run the game.
|
||||
|
||||
1. Right-click the created shortcut > **Properties**.
|
||||
|
||||
1. In the **Target** field, add the following parameters after the quote ` -empty -server -log -windowed -noeac -nointro -steam_auth PF_TITLEID=2EA46`. Note the space after the quote.
|
||||
|
||||
1. Move the shortcut to desktop.
|
||||
|
||||
### 7. Run the server
|
||||
|
||||
Now you are all set! Open the folder with `Prospect.Server.Api` and run `Prospect.Server.Api.exe`.
|
||||
|
||||
### 8. Run the game
|
||||
### 7. Run the game
|
||||
|
||||
Once the server is running, make sure that Steam is running and open The Cycle: Frontier using the shortcut you've created before.
|
||||
|
||||
### Troubleshooting and FAQ
|
||||
## Troubleshooting and FAQ
|
||||
|
||||
#### How to remove the certificate?
|
||||
### How to remove the certificate?
|
||||
|
||||
If you've installed the certificate for the **Current User**:
|
||||
|
||||
@@ -148,15 +191,48 @@ If you've installed the certificate for the **Current User**:
|
||||
|
||||
If you've installed the certificate for the **Local Machine**, repeat the same steps but instead open `certlm.msc`.
|
||||
|
||||
#### `generate_ssl.exe` is flagged as a virus
|
||||
### `generate_ssl.exe` is flagged as a virus
|
||||
|
||||
`generate_ssl.exe` is a Python application packed with PyInstaller and some anti-viruses may flag it as a virus.
|
||||
This application is a simple certificate generator and you can find its source code in `utils/generate_ssl.py`.
|
||||
|
||||
#### Body parts are missing with Season 3 client
|
||||
### Body parts are missing with Season 3 client
|
||||
|
||||
Currently, the server loads body part IDs for Season 2 by default, so this is expected. You can fix this by going to station and changing your character appearance. This will store the updated body part IDs for your character.
|
||||
|
||||
### Prospect.Server.Api does not start
|
||||
|
||||
Make sure you have [.NET Runtime 8.0](https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win-x64&os=win10&apphost_version=8.0.11) and [ASP.NET Core 8.0](https://aka.ms/dotnet-core-applaunch?framework=Microsoft.AspNetCore.App&framework_version=8.0.0&arch=x64&rid=win-x64&os=win10) installed.
|
||||
|
||||
### Login Failed. Error code: 3
|
||||
|
||||
Make sure that:
|
||||
|
||||
* You have Steam running.
|
||||
* You have created and **saved** the `steam_appid` file as described in step 6.
|
||||
* The `steam_appid` file type is "TXT File".
|
||||
|
||||
### Login Failed. Error code: 5
|
||||
|
||||
Make sure that:
|
||||
|
||||
* `Prospect.Server.Api` server is running.
|
||||
* The `C:\Windows\System32\drivers\etc\hosts` file contains `127.0.0.1 2EA46.playfabapi.com` and that the file is **saved**.
|
||||
|
||||
If the server works and the `hosts` file is saved, press `Alt+Tab` to a game console that opens when you start the game and check for the following:
|
||||
|
||||
* `libcurl error 7 (Couldn't connect to server)` - indicates that the `Prospect.Server.Api` is not running.
|
||||

|
||||
|
||||
* `InvalidAPIEndpoint` - indicates that the `hosts` file was not updated properly.
|
||||

|
||||
|
||||
* `libcurl error 60 (Peer certificate cannot be authenticated with given CA certificates)` - indicates that the certificate was not installed correctly. Make sure that the certificate is present in `certmgr.msc` and there is only one certificate. Try removing the certificate and importing it again by following step 4.
|
||||

|
||||
|
||||
* `HTTP code: 500` - usually indicates that MongoDB is not running. Make sure that MongoDB is installed and and that `MongoDB Server` is running in `services.msc`.
|
||||

|
||||
|
||||
## Development
|
||||
|
||||
TBD
|
||||
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@@ -1,105 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <locale>
|
||||
#include <string>
|
||||
#include "SDK_Memory.h"
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
template<class T>
|
||||
struct TArray
|
||||
{
|
||||
friend struct FString;
|
||||
|
||||
TArray()
|
||||
{
|
||||
Data = nullptr;
|
||||
Count = Max = 0;
|
||||
}
|
||||
|
||||
int Num() const
|
||||
{
|
||||
return Count;
|
||||
}
|
||||
|
||||
T& operator[](int i)
|
||||
{
|
||||
return Data[i];
|
||||
}
|
||||
|
||||
const T& operator[](int i) const
|
||||
{
|
||||
return Data[i];
|
||||
}
|
||||
|
||||
bool IsValidIndex(int i) const
|
||||
{
|
||||
return i < Num();
|
||||
}
|
||||
|
||||
private:
|
||||
T* Data;
|
||||
int32_t Count;
|
||||
int32_t Max;
|
||||
};
|
||||
|
||||
struct FString : private TArray<wchar_t>
|
||||
{
|
||||
FString(const wchar_t* other)
|
||||
{
|
||||
const size_t charLen = std::wcslen(other);
|
||||
|
||||
if (charLen == 0)
|
||||
{
|
||||
Count = 0;
|
||||
Max = 0;
|
||||
Data = nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
Count = charLen + 1;
|
||||
Max = Count;
|
||||
Data = static_cast<wchar_t*>((*GMalloc)->Malloc(Count * 2));
|
||||
|
||||
memset(Data, 0, Count * 2);
|
||||
memcpy(Data, other, charLen * 2);
|
||||
}
|
||||
}
|
||||
|
||||
FString(const std::wstring& other) : FString(other.c_str())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool IsValid() const
|
||||
{
|
||||
return Data != nullptr;
|
||||
}
|
||||
|
||||
const wchar_t* c_str() const
|
||||
{
|
||||
return Data;
|
||||
}
|
||||
|
||||
std::string ToString() const
|
||||
{
|
||||
const auto length = std::wcslen(Data);
|
||||
|
||||
std::string str(length, '\0');
|
||||
std::use_facet<std::ctype<wchar_t>>(std::locale()).narrow(Data, Data + length, '?', &str[0]);
|
||||
|
||||
return str;
|
||||
}
|
||||
};
|
||||
|
||||
struct UPlayFabAPISettings
|
||||
{
|
||||
FString VerticalName;
|
||||
FString BaseServiceHost;
|
||||
FString TitleId;
|
||||
FString AdvertisingIdType;
|
||||
FString AdvertisingIdValue;
|
||||
bool DisableAdvertising = false;
|
||||
};
|
||||
}
|
||||
@@ -1,79 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#define DEFAULT_ALIGNMENT 0
|
||||
|
||||
namespace SDK
|
||||
{
|
||||
class FExec
|
||||
{
|
||||
public:
|
||||
virtual ~FExec() = default;
|
||||
private:
|
||||
virtual bool Exec(void* world, void* cmd, void* ar) = 0;
|
||||
};
|
||||
|
||||
class FMalloc : FExec
|
||||
{
|
||||
public:
|
||||
virtual void* Malloc(SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
|
||||
|
||||
virtual void* TryMalloc(SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
|
||||
|
||||
virtual void* Realloc(void* Original, SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
|
||||
|
||||
virtual void* TryRealloc(void* Original, SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
|
||||
|
||||
virtual void Free(void* Original) = 0;
|
||||
|
||||
virtual SIZE_T QuantizeSize(SIZE_T Count, uint32_t Alignment)
|
||||
{
|
||||
return Count;
|
||||
}
|
||||
|
||||
virtual bool GetAllocationSize(void* Original, SIZE_T& SizeOut)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void Trim(bool bTrimThreadCaches)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void SetupTLSCachesOnCurrentThread()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void ClearAndDisableTLSCachesOnCurrentThread()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void InitializeStatsMetadata();
|
||||
|
||||
virtual bool Exec(void* InWorld, void* Cmd, void* Ar) override
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual void UpdateStats() = 0;
|
||||
|
||||
virtual void GetAllocatorStats(void* out_Stats) = 0;
|
||||
|
||||
virtual void DumpAllocatorStats(class FOutputDevice& Ar) = 0;
|
||||
|
||||
virtual bool IsInternallyThreadSafe() const
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
virtual bool ValidateHeap()
|
||||
{
|
||||
return(true);
|
||||
}
|
||||
|
||||
virtual const TCHAR* GetDescriptiveName() = 0;
|
||||
};
|
||||
|
||||
FMalloc** GMalloc;
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "SDK.h"
|
||||
@@ -1,85 +0,0 @@
|
||||
#include "logger.h"
|
||||
|
||||
#include <cstdio>
|
||||
#include <Windows.h>
|
||||
|
||||
HANDLE h_out = nullptr, h_old_out = nullptr;
|
||||
HANDLE h_err = nullptr, h_old_err = nullptr;
|
||||
HANDLE h_in = nullptr, h_old_in = nullptr;
|
||||
|
||||
namespace logger
|
||||
{
|
||||
void Attach()
|
||||
{
|
||||
h_old_out = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
h_old_err = GetStdHandle(STD_ERROR_HANDLE);
|
||||
h_old_in = GetStdHandle(STD_INPUT_HANDLE);
|
||||
|
||||
AllocConsole() && AttachConsole(GetCurrentProcessId());
|
||||
|
||||
h_out = GetStdHandle(STD_OUTPUT_HANDLE);
|
||||
h_err = GetStdHandle(STD_ERROR_HANDLE);
|
||||
h_in = GetStdHandle(STD_INPUT_HANDLE);
|
||||
|
||||
SetConsoleMode(h_out,
|
||||
ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
|
||||
|
||||
SetConsoleMode(h_in,
|
||||
ENABLE_INSERT_MODE | ENABLE_EXTENDED_FLAGS |
|
||||
ENABLE_PROCESSED_INPUT | ENABLE_QUICK_EDIT_MODE);
|
||||
}
|
||||
|
||||
void Detach()
|
||||
{
|
||||
if (h_out && h_err && h_in) {
|
||||
FreeConsole();
|
||||
|
||||
if (h_old_out)
|
||||
{
|
||||
SetStdHandle(STD_OUTPUT_HANDLE, h_old_out);
|
||||
}
|
||||
|
||||
if (h_old_err)
|
||||
{
|
||||
SetStdHandle(STD_ERROR_HANDLE, h_old_err);
|
||||
}
|
||||
|
||||
if (h_old_in)
|
||||
{
|
||||
SetStdHandle(STD_INPUT_HANDLE, h_old_in);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Print(const char* fmt, ...)
|
||||
{
|
||||
if (!h_out)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
char buf[1024];
|
||||
va_list va;
|
||||
|
||||
va_start(va, fmt);
|
||||
_vsnprintf_s(buf, 1024, fmt, va);
|
||||
va_end(va);
|
||||
|
||||
return !!WriteConsoleA(h_out, buf, static_cast<DWORD>(strlen(buf)), nullptr, nullptr);
|
||||
}
|
||||
|
||||
char ReadKey()
|
||||
{
|
||||
if (!h_in)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
auto key = char{ 0 };
|
||||
auto keysread = DWORD{ 0 };
|
||||
|
||||
ReadConsoleA(h_in, &key, 1, &keysread, nullptr);
|
||||
|
||||
return key;
|
||||
}
|
||||
};
|
||||
@@ -1,12 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
namespace logger
|
||||
{
|
||||
void Attach();
|
||||
|
||||
void Detach();
|
||||
|
||||
bool Print(const char* fmt, ...);
|
||||
|
||||
char ReadKey();
|
||||
}
|
||||
@@ -1,101 +0,0 @@
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
#include <MinHook.h>
|
||||
#include <cstdio>
|
||||
#include "logger.h"
|
||||
#include "SDK.h"
|
||||
#include "SDK_Memory.h"
|
||||
|
||||
// Pointers are for 211025.1143
|
||||
// https://steamdb.info/depot/1600361/history/?changeid=M:720055916602660127
|
||||
|
||||
/**
|
||||
* Variable offset, find with "STOPMOVIECAPTURE", scroll up.
|
||||
*/
|
||||
constexpr uintptr_t OffsetGMalloc = 0x5C9D478;
|
||||
|
||||
/**
|
||||
* Function offset, find with "?sdk=".
|
||||
*/
|
||||
constexpr uintptr_t OffsetPlayFabApiGetUrl = 0xCA5010;
|
||||
|
||||
/**
|
||||
* Function hooks.
|
||||
*/
|
||||
typedef SDK::FString(__fastcall* tPlayFabApiGetUrl)(SDK::UPlayFabAPISettings*, const SDK::FString&);
|
||||
|
||||
tPlayFabApiGetUrl OldPlayFabApiGetUrl;
|
||||
|
||||
SDK::FString __fastcall PlayFabApiGetUrlProxy(SDK::UPlayFabAPISettings* thiz, const SDK::FString& callPath)
|
||||
{
|
||||
logger::Print("[Agent] GetURL called with callPath %s\n", callPath.ToString().c_str());
|
||||
|
||||
return std::wstring(L"http://127.0.0.1:5000") + std::wstring(callPath.c_str());
|
||||
}
|
||||
|
||||
DWORD WINAPI OnDllAttach(LPVOID base)
|
||||
{
|
||||
logger::Print("[Agent] DLL Attached\n");
|
||||
|
||||
const auto hModule = GetModuleHandleW(nullptr);
|
||||
const auto hModulePtr = reinterpret_cast<uintptr_t>(hModule);
|
||||
|
||||
// Initialize GMalloc.
|
||||
SDK::GMalloc = reinterpret_cast<SDK::FMalloc**>(hModulePtr + OffsetGMalloc);
|
||||
|
||||
// Initialize MinHook.
|
||||
if (MH_Initialize() != MH_OK)
|
||||
{
|
||||
logger::Print("[Agent] Failed to initialize MinHook\n");
|
||||
FreeLibraryAndExitThread(hModule, 1);
|
||||
}
|
||||
|
||||
// Hook UPlayFabAPISettings::GetUrl.
|
||||
const auto pTarget = reinterpret_cast<LPVOID>(hModulePtr + OffsetPlayFabApiGetUrl);
|
||||
const auto ppOriginal = reinterpret_cast<LPVOID*>(&OldPlayFabApiGetUrl);
|
||||
const auto mhStatus = MH_CreateHook(pTarget, &PlayFabApiGetUrlProxy, ppOriginal);
|
||||
|
||||
if (mhStatus != MH_OK)
|
||||
{
|
||||
logger::Print("[Agent] Failed to create PlayFabAPIGetUrl hook (%d)\n", mhStatus);
|
||||
FreeLibraryAndExitThread(hModule, 1);
|
||||
}
|
||||
|
||||
if (MH_EnableHook(pTarget) != MH_OK)
|
||||
{
|
||||
logger::Print("[Agent] Failed to enable PlayFabAPIGetUrl hook\n");
|
||||
FreeLibraryAndExitThread(hModule, 1);
|
||||
}
|
||||
|
||||
logger::Print("[Agent] DLL Initialized\n");
|
||||
ExitThread(1);
|
||||
}
|
||||
|
||||
BOOL WINAPI DllMain(
|
||||
const _In_ HINSTANCE hinstDll,
|
||||
const _In_ DWORD fdwReason,
|
||||
const _In_opt_ LPVOID lpvReserved
|
||||
)
|
||||
{
|
||||
if (fdwReason == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
DisableThreadLibraryCalls(hinstDll);
|
||||
|
||||
// Allocate a console.
|
||||
AllocConsole();
|
||||
freopen_s(reinterpret_cast<FILE**>(stdout), "CONOUT$", "w", stdout);
|
||||
|
||||
// Attach logger.
|
||||
logger::Attach();
|
||||
|
||||
// Spawn thread.
|
||||
CreateThread(nullptr, 0, OnDllAttach, hinstDll, 0, nullptr);
|
||||
}
|
||||
else if (fdwReason == DLL_PROCESS_DETACH)
|
||||
{
|
||||
// Detach logger.
|
||||
logger::Detach();
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
"default-registry": {
|
||||
"kind": "git",
|
||||
"baseline": "2960d7d80e8d09c84ae8abf15c12196c2ca7d39a",
|
||||
"repository": "https://github.com/microsoft/vcpkg"
|
||||
},
|
||||
"registries": [
|
||||
{
|
||||
"kind": "artifact",
|
||||
"location": "https://github.com/microsoft/vcpkg-ce-catalog/archive/refs/heads/main.zip",
|
||||
"name": "microsoft"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
{
|
||||
"dependencies": [
|
||||
"minhook"
|
||||
]
|
||||
}
|
||||
+64
-48
@@ -1,6 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
@@ -11,21 +19,34 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{a9ba7d25-f239-4320-a0dc-85e8001fd669}</ProjectGuid>
|
||||
<RootNamespace>ProspectAgent</RootNamespace>
|
||||
<ProjectGuid>{04b1d963-2bcb-4887-9d6d-04cb3366a348}</ProjectGuid>
|
||||
<RootNamespace>ProspectClientLoader</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
@@ -36,6 +57,12 @@
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
@@ -43,42 +70,44 @@
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)..\Prospect.Launcher\</OutDir>
|
||||
<IntDir>$(ProjectDir)bin\intermediate\$(Platform)\$(Configuration)\</IntDir>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)..\Prospect.Launcher\</OutDir>
|
||||
<IntDir>$(ProjectDir)bin\intermediate\$(Platform)\$(Configuration)\</IntDir>
|
||||
<LibraryPath>$(LibraryPath)</LibraryPath>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<VcpkgUseStatic>true</VcpkgUseStatic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<VcpkgUseStatic>true</VcpkgUseStatic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Vcpkg">
|
||||
<VcpkgEnableManifest>true</VcpkgEnableManifest>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;PROSPECTAGENT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
@@ -87,30 +116,17 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;PROSPECTAGENT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<Optimization>MinSpace</Optimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="hooks.h" />
|
||||
<ClInclude Include="logger.h" />
|
||||
<ClInclude Include="SDK.h" />
|
||||
<ClInclude Include="SDK_Memory.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="logger.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
-17
@@ -14,26 +14,9 @@
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="logger.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SDK.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="hooks.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SDK_Memory.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="logger.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,479 @@
|
||||
#include <windows.h>
|
||||
#include <tlhelp32.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
// Function to create and launch a process with parameters
|
||||
HANDLE StartProcess(const wchar_t* exePath, DWORD* processID) {
|
||||
STARTUPINFO si = { 0 };
|
||||
PROCESS_INFORMATION pi = { 0 };
|
||||
si.cb = sizeof(si);
|
||||
|
||||
// Command-line arguments to pass to the process
|
||||
wchar_t commandLine[MAX_PATH] = L""; // Buffer for full command
|
||||
_snwprintf_s(commandLine, sizeof(commandLine) / sizeof(wchar_t), L"\"%s\" -log -steam_auth PF_TITLEID=2EA46", exePath);
|
||||
|
||||
if (CreateProcess(NULL, commandLine, NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &si, &pi)) {
|
||||
*processID = pi.dwProcessId;
|
||||
printf("Successfully started process: %ls (PID: %lu)\n", exePath, *processID);
|
||||
ResumeThread(pi.hThread);
|
||||
CloseHandle(pi.hThread);
|
||||
return pi.hProcess;
|
||||
}
|
||||
else {
|
||||
printf("Failed to start process. Error: %lu\n", GetLastError());
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Function to get the base address of the main module (PE Image)
|
||||
uintptr_t GetModuleBaseAddress(DWORD processID) {
|
||||
uintptr_t baseAddress = 0;
|
||||
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, processID);
|
||||
if (hSnapshot != INVALID_HANDLE_VALUE) {
|
||||
MODULEENTRY32 moduleEntry;
|
||||
moduleEntry.dwSize = sizeof(MODULEENTRY32);
|
||||
if (Module32First(hSnapshot, &moduleEntry)) {
|
||||
baseAddress = (uintptr_t)moduleEntry.modBaseAddr;
|
||||
}
|
||||
CloseHandle(hSnapshot);
|
||||
}
|
||||
else {
|
||||
printf("Failed to take process snapshot. Error: %lu\n", GetLastError());
|
||||
}
|
||||
return baseAddress;
|
||||
}
|
||||
|
||||
// Function to get a handle to the target process
|
||||
HANDLE OpenTargetProcess(DWORD processID) {
|
||||
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processID);
|
||||
if (hProcess == NULL) {
|
||||
printf("Failed to open process. Error: %lu\n", GetLastError());
|
||||
}
|
||||
return hProcess;
|
||||
}
|
||||
|
||||
bool WriteBytes(HANDLE hProcess, uintptr_t address, BYTE* newValues, size_t size) {
|
||||
SIZE_T bytesWritten;
|
||||
DWORD oldProtect;
|
||||
if (VirtualProtectEx(hProcess, (LPVOID)address, size, PAGE_EXECUTE_READWRITE, &oldProtect)) {
|
||||
if (WriteProcessMemory(hProcess, (LPVOID)address, newValues, size, &bytesWritten)) {
|
||||
printf("Memory Write Success at address 0x%p\n", (void*)address);
|
||||
}
|
||||
else {
|
||||
printf("Failed to write memory. Error: %lu\n", GetLastError());
|
||||
return false;
|
||||
}
|
||||
// Restore original protection
|
||||
VirtualProtectEx(hProcess, (LPVOID)address, size, oldProtect, &oldProtect);
|
||||
}
|
||||
else {
|
||||
printf("Failed to change memory protection. Error: %lu\n", GetLastError());
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckForceLevelStreamingOffset(HANDLE hProcess, uintptr_t address) {
|
||||
BYTE buffer[2];
|
||||
SIZE_T bytesRead;
|
||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
||||
return buffer[0] == 0x32 && buffer[1] == 0xDB;
|
||||
}
|
||||
else {
|
||||
DWORD error = GetLastError();
|
||||
if (error == 299) {
|
||||
printf("Incomplete memory read. Retrying...\n");
|
||||
Sleep(1000);
|
||||
return CheckForceLevelStreamingOffset(hProcess, address);
|
||||
}
|
||||
printf("Failed to read memory. Error: %lu\n", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckGPStringOffset(HANDLE hProcess, uintptr_t address) {
|
||||
BYTE buffer[2];
|
||||
SIZE_T bytesRead;
|
||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
||||
return buffer[0] == 0x5F && buffer[1] == 0x00;
|
||||
}
|
||||
else {
|
||||
DWORD error = GetLastError();
|
||||
if (error == 299) {
|
||||
printf("Incomplete memory read. Retrying...\n");
|
||||
Sleep(1000);
|
||||
return CheckForceLevelStreamingOffset(hProcess, address);
|
||||
}
|
||||
printf("Failed to read memory. Error: %lu\n", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckWeakPointerCheckJumpOffset(HANDLE hProcess, uintptr_t address) {
|
||||
BYTE buffer[2];
|
||||
SIZE_T bytesRead;
|
||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
||||
return buffer[0] == 0xF8 && buffer[1] == 0xFE;
|
||||
}
|
||||
else {
|
||||
DWORD error = GetLastError();
|
||||
if (error == 299) {
|
||||
printf("Incomplete memory read. Retrying...\n");
|
||||
Sleep(1000);
|
||||
return CheckWeakPointerCheckJumpOffset(hProcess, address);
|
||||
}
|
||||
printf("Failed to read memory. Error: %lu\n", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckWeakPointerCheckOffset(HANDLE hProcess, uintptr_t address) {
|
||||
BYTE buffer[3];
|
||||
SIZE_T bytesRead;
|
||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
||||
return buffer[0] == 0x0F && buffer[1] == 0x1F && buffer[2] == 0x40;
|
||||
}
|
||||
else {
|
||||
DWORD error = GetLastError();
|
||||
if (error == 299) {
|
||||
printf("Incomplete memory read. Retrying...\n");
|
||||
Sleep(1000);
|
||||
return CheckWeakPointerCheckOffset(hProcess, address);
|
||||
}
|
||||
printf("Failed to read memory. Error: %lu\n", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool PatchForceLevelStreaming(HANDLE hProcess, uintptr_t imageBase) {
|
||||
// Season 3 Patch force disable level streaming: sub_3DA7520 -> loc_3DA75B6
|
||||
uintptr_t address = imageBase + 0x3DA75B6;
|
||||
bool found = CheckForceLevelStreamingOffset(hProcess, address);
|
||||
if (!found) {
|
||||
// Season 2 Patch force disable level streaming: sub_3D19900 -> loc_3D19996
|
||||
address = imageBase + 0x3D19996;
|
||||
found = CheckForceLevelStreamingOffset(hProcess, address);
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
printf("Failed to patch force level streaming!");
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
BYTE newValues[2] = { 0xB3, 0x01 };
|
||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
||||
if (!result) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
address = imageBase + 0x5541C08;
|
||||
found = CheckGPStringOffset(hProcess, address);
|
||||
if (!found) {
|
||||
address = imageBase + 0x54E0558;
|
||||
found = CheckGPStringOffset(hProcess, address);
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
printf("Failed to find _GP string!\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
BYTE newValues[6] = { 0x47, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
||||
if (!result) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
address = imageBase + 0x16D7C24;
|
||||
found = CheckWeakPointerCheckOffset(hProcess, address);
|
||||
// TODO
|
||||
//if (!found) {
|
||||
// address = imageBase + 0x54E0558;
|
||||
// found = CheckWeakPointerCheckOffset(hProcess, address);
|
||||
//}
|
||||
|
||||
if (!found) {
|
||||
printf("Failed to find Weak Pointer Check!\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
BYTE newValues[28] = {
|
||||
0x48, 0x8B, 0x06,
|
||||
0x48, 0x8D, 0x4D, 0x7F,
|
||||
0x48, 0x89, 0x45, 0x7F,
|
||||
0xE8, 0xDC, 0xC7, 0xA7, 0x00,
|
||||
0x48, 0x85, 0xC0,
|
||||
0x0F, 0x84, 0xEE, 0x00, 0x00, 0x00,
|
||||
0x90, 0x90, 0x90
|
||||
};
|
||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
||||
if (!result) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
address = imageBase + 0x16D7D34;
|
||||
found = CheckWeakPointerCheckJumpOffset(hProcess, address);
|
||||
// TODO
|
||||
//if (!found) {
|
||||
// address = imageBase + 0x54E0558;
|
||||
// found = CheckWeakPointerCheckJumpOffset(hProcess, address);
|
||||
//}
|
||||
|
||||
if (!found) {
|
||||
printf("Failed to find Weak Pointer Check Jump!\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
BYTE newValues[1] = { 0xEC };
|
||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
||||
if (!result) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckUpdateInventoryFunctionOffset(HANDLE hProcess, uintptr_t address) {
|
||||
BYTE buffer[2];
|
||||
SIZE_T bytesRead;
|
||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
||||
return buffer[0] == 0x84 && buffer[1] == 0xC0;
|
||||
}
|
||||
else {
|
||||
DWORD error = GetLastError();
|
||||
if (error == 299) {
|
||||
printf("Incomplete memory read. Retrying...\n");
|
||||
Sleep(1000);
|
||||
return CheckUpdateInventoryFunctionOffset(hProcess, address);
|
||||
}
|
||||
printf("Failed to read memory. Error: %lu\n", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool PatchUpdateInventory(HANDLE hProcess, uintptr_t imageBase) {
|
||||
uintptr_t address = imageBase + 0x18D5A11;
|
||||
bool found = CheckUpdateInventoryFunctionOffset(hProcess, address);
|
||||
if (!found) {
|
||||
address = imageBase + 0x3D19B19;
|
||||
found = CheckUpdateInventoryFunctionOffset(hProcess, address);
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
printf("Failed to patch inventory update function!");
|
||||
return false;
|
||||
}
|
||||
|
||||
BYTE newValues[8] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
|
||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
||||
if (!result) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CheckSetupPlayerContractsOffset(HANDLE hProcess, uintptr_t address) {
|
||||
BYTE buffer[2];
|
||||
SIZE_T bytesRead;
|
||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
||||
return buffer[0] == 0x48 && buffer[1] == 0x8D;
|
||||
}
|
||||
else {
|
||||
DWORD error = GetLastError();
|
||||
if (error == 299) {
|
||||
printf("Incomplete memory read. Retrying...\n");
|
||||
Sleep(1000);
|
||||
return CheckSetupPlayerContractsOffset(hProcess, address);
|
||||
}
|
||||
printf("Failed to read memory. Error: %lu\n", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool CheckUpdatePlayerContractsOffset(HANDLE hProcess, uintptr_t address) {
|
||||
BYTE buffer[2];
|
||||
SIZE_T bytesRead;
|
||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
||||
return buffer[0] == 0x3B && buffer[1] == 0xC1;
|
||||
}
|
||||
else {
|
||||
DWORD error = GetLastError();
|
||||
if (error == 299) {
|
||||
printf("Incomplete memory read. Retrying...\n");
|
||||
Sleep(1000);
|
||||
return CheckUpdatePlayerContractsOffset(hProcess, address);
|
||||
}
|
||||
printf("Failed to read memory. Error: %lu\n", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool PatchLoadPlayerContracts(HANDLE hProcess, uintptr_t imageBase) {
|
||||
uintptr_t address = imageBase + 0x171E9EC;
|
||||
bool found = CheckUpdatePlayerContractsOffset(hProcess, address);
|
||||
if (!found) {
|
||||
printf("Failed to update player contracts function!");
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
BYTE newValues[4] = { 0x90, 0x90, 0xEB, 0x21 };
|
||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
||||
if (!result) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
address = imageBase + 0x1706127;
|
||||
found = CheckSetupPlayerContractsOffset(hProcess, address);
|
||||
if (!found) {
|
||||
printf("Failed to find setup player contracts function!");
|
||||
return false;
|
||||
}
|
||||
|
||||
{
|
||||
BYTE newValues[39] = {
|
||||
0x45, 0x33, 0xC0, 0x49, 0x8B, 0xD5, 0x48, 0x8B, 0x89, 0xD8, 0x00, 0x00, 0x00, 0xE8, 0x47,
|
||||
0xE2, 0x10, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
|
||||
0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB
|
||||
};
|
||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
||||
if (!result) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Inject(HANDLE hProcess) {
|
||||
const wchar_t* dllPath = L"UE4SS.dll";
|
||||
// Allocate space in the target process for the DLL path
|
||||
size_t pathSize = (wcslen(dllPath) + 1) * sizeof(wchar_t);
|
||||
LPVOID remotePath = VirtualAllocEx(hProcess, NULL, pathSize, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||
if (!remotePath) {
|
||||
wprintf(L"Failed to allocate memory in remote process. Error: %lu\n", GetLastError());
|
||||
CloseHandle(hProcess);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Write the DLL path into the target process
|
||||
if (!WriteProcessMemory(hProcess, remotePath, dllPath, pathSize, NULL)) {
|
||||
wprintf(L"Failed to write memory. Error: %lu\n", GetLastError());
|
||||
VirtualFreeEx(hProcess, remotePath, 0, MEM_RELEASE);
|
||||
CloseHandle(hProcess);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get the address of LoadLibraryW in kernel32.dll
|
||||
LPVOID loadLibraryAddr = (LPVOID)GetProcAddress(GetModuleHandleW(L"kernel32.dll"), "LoadLibraryW");
|
||||
if (!loadLibraryAddr) {
|
||||
wprintf(L"Failed to get LoadLibraryW address. Error: %lu\n", GetLastError());
|
||||
VirtualFreeEx(hProcess, remotePath, 0, MEM_RELEASE);
|
||||
CloseHandle(hProcess);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create a remote thread to call LoadLibraryW with our DLL path
|
||||
HANDLE hThread = CreateRemoteThread(
|
||||
hProcess, NULL, 0,
|
||||
(LPTHREAD_START_ROUTINE)loadLibraryAddr,
|
||||
remotePath, 0, NULL);
|
||||
|
||||
if (!hThread) {
|
||||
wprintf(L"Failed to create remote thread. Error: %lu\n", GetLastError());
|
||||
VirtualFreeEx(hProcess, remotePath, 0, MEM_RELEASE);
|
||||
CloseHandle(hProcess);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Patch(const wchar_t* processName) {
|
||||
DWORD processID;
|
||||
uintptr_t imageBase;
|
||||
|
||||
HANDLE hProcess = StartProcess(processName, &processID);
|
||||
if (hProcess == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Wait a bit for PE image to load
|
||||
Sleep(5000);
|
||||
// Find the PE Image Base Address
|
||||
imageBase = GetModuleBaseAddress(processID);
|
||||
if (imageBase == 0) {
|
||||
printf("Failed to find PE Image Base Address.\n");
|
||||
return false;
|
||||
}
|
||||
printf("PE Image Base Address: 0x%p\n", (void*)imageBase);
|
||||
|
||||
bool success = !PatchForceLevelStreaming(hProcess, imageBase) || !PatchUpdateInventory(hProcess, imageBase) || !PatchLoadPlayerContracts(hProcess, imageBase);
|
||||
if (success) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Inject(hProcess)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Clean up
|
||||
CloseHandle(hProcess);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool WriteSteamAppIDFile() {
|
||||
const char* filename = "steam_appid.txt";
|
||||
FILE* fp;
|
||||
|
||||
if (fopen_s(&fp, filename, "r") == 0) {
|
||||
// File exists, close the file
|
||||
fclose(fp);
|
||||
printf("File '%s' already exists.\n", filename);
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
// File does not exist, create and write to it
|
||||
if (fopen_s(&fp, filename, "w") == 0) {
|
||||
const char* content = "480";
|
||||
size_t written = fwrite(content, sizeof(char), strlen(content), fp);
|
||||
fclose(fp);
|
||||
printf("File '%s' was created and written successfully.\n", filename);
|
||||
}
|
||||
else {
|
||||
printf("Error creating the file '%s'.\n", filename);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int main() {
|
||||
bool success = WriteSteamAppIDFile();
|
||||
if (!success) {
|
||||
// Wait for user input to exit
|
||||
printf("An error occurred when writing steam_appid.txt! Press any key to exit...\n");
|
||||
getchar();
|
||||
return 1;
|
||||
}
|
||||
|
||||
success = Patch(L"Prospect-Win64-Shipping.exe");
|
||||
if (!success) {
|
||||
// Wait for user input to exit
|
||||
printf("An error occurred when patching the executable! Press any key to exit...\n");
|
||||
getchar();
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using Prospect.Launcher.Invoke;
|
||||
|
||||
namespace Prospect.Launcher;
|
||||
|
||||
public static class Inject
|
||||
{
|
||||
const int PROCESS_CREATE_THREAD = 0x0002;
|
||||
const int PROCESS_QUERY_INFORMATION = 0x0400;
|
||||
const int PROCESS_VM_OPERATION = 0x0008;
|
||||
const int PROCESS_VM_WRITE = 0x0020;
|
||||
const int PROCESS_VM_READ = 0x0010;
|
||||
|
||||
const uint MEM_COMMIT = 0x00001000;
|
||||
const uint MEM_RESERVE = 0x00002000;
|
||||
const uint PAGE_READWRITE = 4;
|
||||
|
||||
// https://codingvision.net/c-inject-a-dll-into-a-process-w-createremotethread
|
||||
public static unsafe bool Library(uint processId, string path)
|
||||
{
|
||||
IntPtr procHandle = Kernel32.OpenProcess(PROCESS_CREATE_THREAD | PROCESS_QUERY_INFORMATION | PROCESS_VM_OPERATION | PROCESS_VM_WRITE | PROCESS_VM_READ, false, (int)processId);
|
||||
|
||||
var loadLibraryAddr = Kernel32.GetProcAddress(Kernel32.GetModuleHandle("kernel32.dll"), "LoadLibraryA");
|
||||
if (loadLibraryAddr == IntPtr.Zero)
|
||||
{
|
||||
Console.WriteLine("Failed GetProcAddress.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var allocMemAddress = Kernel32.VirtualAllocEx(procHandle, IntPtr.Zero, (uint)((path.Length + 1) * Marshal.SizeOf(typeof(char))), MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||
if (allocMemAddress == IntPtr.Zero)
|
||||
{
|
||||
Console.WriteLine("Failed VirtualAllocEx.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var libraryBytes = Encoding.Default.GetBytes(path);
|
||||
|
||||
fixed (byte* pLibraryBytes = libraryBytes)
|
||||
{
|
||||
Kernel32.WriteProcessMemory(procHandle, allocMemAddress, pLibraryBytes, libraryBytes.Length + 1, out _);
|
||||
}
|
||||
|
||||
var threadHandle = Kernel32.CreateRemoteThread(procHandle, IntPtr.Zero, 0, loadLibraryAddr, allocMemAddress, 0, IntPtr.Zero);
|
||||
if (threadHandle == IntPtr.Zero)
|
||||
{
|
||||
Console.WriteLine("Failed CreateRemoteThread.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Prospect.Launcher.Invoke.Structs;
|
||||
|
||||
namespace Prospect.Launcher.Invoke;
|
||||
|
||||
internal static class Kernel32
|
||||
{
|
||||
[DllImport("kernel32.dll", SetLastError=true, CharSet=CharSet.Auto)]
|
||||
public static extern bool CreateProcess(string lpApplicationName,
|
||||
string lpCommandLine, IntPtr lpProcessAttributes,
|
||||
IntPtr lpThreadAttributes,
|
||||
bool bInheritHandles, ProcessCreationFlags dwCreationFlags,
|
||||
IntPtr lpEnvironment, string lpCurrentDirectory,
|
||||
ref StartupInfo lpStartupInfo,
|
||||
out ProcessInformation lpProcessInformation);
|
||||
|
||||
public static bool CreateProcess(
|
||||
string lpApplicationName,
|
||||
string lpCommandLine,
|
||||
ProcessCreationFlags dwCreationFlags,
|
||||
ref StartupInfo lpStartupInfo,
|
||||
out ProcessInformation lpProcessInformation) => CreateProcess(lpApplicationName, lpCommandLine, IntPtr.Zero,
|
||||
IntPtr.Zero, false, dwCreationFlags, IntPtr.Zero, null, ref lpStartupInfo, out lpProcessInformation);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern unsafe bool WriteProcessMemory(
|
||||
IntPtr hProcess,
|
||||
IntPtr lpBaseAddress,
|
||||
byte* lpBuffer,
|
||||
Int32 nSize,
|
||||
out IntPtr lpNumberOfBytesWritten
|
||||
);
|
||||
|
||||
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
|
||||
public static extern IntPtr GetModuleHandle(string lpModuleName);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
|
||||
|
||||
[DllImport("kernel32", CharSet = CharSet.Ansi, ExactSpelling = true, SetLastError = true)]
|
||||
public static extern IntPtr GetProcAddress(IntPtr hModule, string procName);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true, ExactSpelling = true)]
|
||||
public static extern IntPtr VirtualAllocEx(IntPtr hProcess, IntPtr lpAddress, uint dwSize, uint flAllocationType, uint flProtect);
|
||||
|
||||
[DllImport("kernel32.dll")]
|
||||
public static extern IntPtr CreateRemoteThread(IntPtr hProcess, IntPtr lpThreadAttributes, uint dwStackSize, IntPtr lpStartAddress, IntPtr lpParameter, uint dwCreationFlags, IntPtr lpThreadId);
|
||||
|
||||
[DllImport("kernel32.dll", SetLastError = true)]
|
||||
public static extern uint ResumeThread(IntPtr hThread);
|
||||
}
|
||||
@@ -1,25 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Prospect.Launcher.Invoke.Structs;
|
||||
|
||||
[Flags]
|
||||
internal enum ProcessCreationFlags : uint
|
||||
{
|
||||
ZERO_FLAG = 0x00000000,
|
||||
CREATE_BREAKAWAY_FROM_JOB = 0x01000000,
|
||||
CREATE_DEFAULT_ERROR_MODE = 0x04000000,
|
||||
CREATE_NEW_CONSOLE = 0x00000010,
|
||||
CREATE_NEW_PROCESS_GROUP = 0x00000200,
|
||||
CREATE_NO_WINDOW = 0x08000000,
|
||||
CREATE_PROTECTED_PROCESS = 0x00040000,
|
||||
CREATE_PRESERVE_CODE_AUTHZ_LEVEL = 0x02000000,
|
||||
CREATE_SEPARATE_WOW_VDM = 0x00001000,
|
||||
CREATE_SHARED_WOW_VDM = 0x00001000,
|
||||
CREATE_SUSPENDED = 0x00000004,
|
||||
CREATE_UNICODE_ENVIRONMENT = 0x00000400,
|
||||
DEBUG_ONLY_THIS_PROCESS = 0x00000002,
|
||||
DEBUG_PROCESS = 0x00000001,
|
||||
DETACHED_PROCESS = 0x00000008,
|
||||
EXTENDED_STARTUPINFO_PRESENT = 0x00080000,
|
||||
INHERIT_PARENT_AFFINITY = 0x00010000
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Prospect.Launcher.Invoke.Structs;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct ProcessInformation
|
||||
{
|
||||
public IntPtr hProcess;
|
||||
public IntPtr hThread;
|
||||
public uint dwProcessId;
|
||||
public uint dwThreadId;
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Prospect.Launcher.Invoke.Structs;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct StartupInfo
|
||||
{
|
||||
public uint cb;
|
||||
public string lpReserved;
|
||||
public string lpDesktop;
|
||||
public string lpTitle;
|
||||
public uint dwX;
|
||||
public uint dwY;
|
||||
public uint dwXSize;
|
||||
public uint dwYSize;
|
||||
public uint dwXCountChars;
|
||||
public uint dwYCountChars;
|
||||
public uint dwFillAttribute;
|
||||
public uint dwFlags;
|
||||
public short wShowWindow;
|
||||
public short cbReserved2;
|
||||
public IntPtr lpReserved2;
|
||||
public IntPtr hStdInput;
|
||||
public IntPtr hStdOutput;
|
||||
public IntPtr hStdError;
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using Prospect.Launcher.Invoke;
|
||||
using Prospect.Launcher.Invoke.Structs;
|
||||
|
||||
namespace Prospect.Launcher;
|
||||
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Steam AppId.
|
||||
/// - https://steamdb.info/app/480/
|
||||
/// - https://steamdb.info/app/1600360/
|
||||
/// </summary>
|
||||
private const string AppId = "480";
|
||||
|
||||
/// <summary>
|
||||
/// Executable name of the game.
|
||||
/// </summary>
|
||||
private const string FileName = "Prospect-Win64-Shipping.exe";
|
||||
|
||||
private static void Main(string[] args)
|
||||
{
|
||||
if (args.Length != 1)
|
||||
{
|
||||
Console.WriteLine("Usage: ./Prospect.Launcher <Game directory>");
|
||||
return;
|
||||
}
|
||||
|
||||
var gamePath = Path.Combine(args[0], "Prospect", "Binaries", "Win64");
|
||||
var gameBinary = Path.Combine(gamePath, FileName);
|
||||
var gameArgs = new List<string>();
|
||||
|
||||
// 2EA46 = Default
|
||||
// A22AB = The Cycle Playtest
|
||||
gameArgs.Add("-empty");
|
||||
gameArgs.Add("-log");
|
||||
gameArgs.Add("-windowed");
|
||||
gameArgs.Add("-noeac");
|
||||
gameArgs.Add("-nointro");
|
||||
gameArgs.Add("-steam_auth");
|
||||
gameArgs.Add("PF_TITLEID=A22AB");
|
||||
|
||||
// Ensure "steam_appid.txt" exists, to fix steam authentication.
|
||||
var steamAppId = Path.Combine(gamePath, "steam_appid.txt");
|
||||
|
||||
File.WriteAllText(steamAppId, AppId);
|
||||
|
||||
// Spawn.
|
||||
var startupInfo = new StartupInfo();
|
||||
|
||||
if (!Kernel32.CreateProcess(gameBinary, string.Join(' ', gameArgs), ProcessCreationFlags.CREATE_SUSPENDED, ref startupInfo, out var processInfo))
|
||||
{
|
||||
Console.WriteLine("Failed to spawn game.");
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine("Spawned.");
|
||||
|
||||
// Inject DLL.
|
||||
var agentPath = Path.Combine(AppContext.BaseDirectory, "Prospect.Agent.dll");
|
||||
|
||||
if (!Inject.Library(processInfo.dwProcessId, agentPath))
|
||||
{
|
||||
Console.WriteLine("Failed to inject library.");
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine("Injected.");
|
||||
|
||||
// Resume.
|
||||
Kernel32.ResumeThread(processInfo.hThread);
|
||||
|
||||
Console.WriteLine("Resumed.");
|
||||
}
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<PublishSingleFile>true</PublishSingleFile>
|
||||
<SelfContained>false</SelfContained>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<PublishReadyToRun>true</PublishReadyToRun>
|
||||
<DebugType>embedded</DebugType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Content Include="Prospect.Agent.dll">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<CopyToPublishDirectory>PreserveNewest</CopyToPublishDirectory>
|
||||
<ExcludeFromSingleFile>true</ExcludeFromSingleFile>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,10 +1,12 @@
|
||||
using System.Net.Mime;
|
||||
using System.Text.Json;
|
||||
using Microsoft.AspNetCore.Authorization;
|
||||
using Microsoft.AspNetCore.Mvc;
|
||||
using Microsoft.Extensions.Options;
|
||||
using Prospect.Server.Api.Config;
|
||||
using Prospect.Server.Api.Models.Client;
|
||||
using Prospect.Server.Api.Models.Client.Data;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.Auth.User;
|
||||
@@ -21,6 +23,7 @@ public class ClientController : Controller
|
||||
{
|
||||
private const int AppIdDefault = 480;
|
||||
private const int AppIdCycleBeta = 1600361;
|
||||
private const int AppIdCycle = 868270;
|
||||
|
||||
private readonly ILogger<ClientController> _logger;
|
||||
private readonly PlayFabSettings _settings;
|
||||
@@ -55,7 +58,7 @@ public class ClientController : Controller
|
||||
if (!string.IsNullOrEmpty(request.SteamTicket))
|
||||
{
|
||||
var ticket = AppTicket.Parse(request.SteamTicket);
|
||||
if (ticket.IsValid && ticket.HasValidSignature && (ticket.AppId == AppIdDefault || ticket.AppId == AppIdCycleBeta))
|
||||
if (ticket.IsValid && ticket.HasValidSignature && (ticket.AppId == AppIdDefault || ticket.AppId == AppIdCycleBeta || ticket.AppId == AppIdCycle))
|
||||
{
|
||||
var userSteamId = ticket.SteamId.ToString();
|
||||
|
||||
@@ -147,6 +150,19 @@ public class ClientController : Controller
|
||||
});
|
||||
}
|
||||
|
||||
[HttpPost("GetStoreItems")]
|
||||
[Produces(MediaTypeNames.Application.Json)]
|
||||
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
||||
public IActionResult GetStoreItems(FGetStoreItems request)
|
||||
{
|
||||
return Ok(new ClientResponse<object>
|
||||
{
|
||||
Code = 200,
|
||||
Status = "OK",
|
||||
Data = new {}
|
||||
});
|
||||
}
|
||||
|
||||
[HttpPost("UpdateUserTitleDisplayName")]
|
||||
[Produces(MediaTypeNames.Application.Json)]
|
||||
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
||||
@@ -205,15 +221,18 @@ public class ClientController : Controller
|
||||
[HttpPost("GetUserReadOnlyData")]
|
||||
[Produces(MediaTypeNames.Application.Json)]
|
||||
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
||||
public IActionResult GetUserReadOnlyData(FGetUserDataRequest request)
|
||||
public async Task<IActionResult> GetUserReadOnlyData(FGetUserDataRequest request)
|
||||
{
|
||||
var userId = User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, request.PlayFabId, request.Keys);
|
||||
|
||||
return Ok(new ClientResponse<FGetUserDataResult>
|
||||
{
|
||||
Code = 200,
|
||||
Status = "OK",
|
||||
Data = new FGetUserDataResult
|
||||
{
|
||||
Data = new Dictionary<string, FUserDataRecord>(),
|
||||
Data = userData,
|
||||
DataVersion = 0
|
||||
}
|
||||
});
|
||||
@@ -222,40 +241,63 @@ public class ClientController : Controller
|
||||
[HttpPost("GetUserInventory")]
|
||||
[Produces(MediaTypeNames.Application.Json)]
|
||||
[Authorize(AuthenticationSchemes = UserAuthenticationOptions.DefaultScheme)]
|
||||
public IActionResult GetUserReadOnlyData(FGetUserInventoryRequest request)
|
||||
public async Task<IActionResult> GetUserInventory(FGetUserInventoryRequest request)
|
||||
{
|
||||
var userId = User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Balance", "Inventory", "VanityItems"});
|
||||
var inventory = JsonSerializer.Deserialize<FYCustomItemInfo[]>(userData["Inventory"].Value);
|
||||
// TODO: Per-user vanity
|
||||
// var vanity = JsonSerializer.Deserialize<CustomVanityItem[]>(userData["VanityItems"].Value);
|
||||
var titleData = _titleDataService.Find(new List<string>{"Blueprints", "Vanities"});
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
var vanity = JsonSerializer.Deserialize<TitleDataVanityInfo[]>(titleData["Vanities"]);
|
||||
List<FItemInstance> items = new List<FItemInstance>();
|
||||
foreach (var item in inventory) {
|
||||
if (!blueprints.ContainsKey(item.BaseItemId)) {
|
||||
_logger.LogWarning("Failed to find item with ID {ItemID}", item.BaseItemId);
|
||||
continue;
|
||||
}
|
||||
var blueprintData = blueprints[item.BaseItemId];
|
||||
items.Add(new FItemInstance {
|
||||
ItemId = item.BaseItemId,
|
||||
ItemInstanceId = item.ItemId,
|
||||
ItemClass = blueprintData.Kind,
|
||||
// PurchaseDate = DateTime.Now, // TODO
|
||||
// UnitPrice = 0,
|
||||
CatalogVersion = "StaticItems",
|
||||
CustomData = new Dictionary<string, string> {
|
||||
["mods"] = JsonSerializer.Serialize(item.ModData),
|
||||
// ["insurance"] = "None", // TODO
|
||||
["vanity"] = $"{{\"p\":{item.PrimaryVanityId},\"s\":{item.SecondaryVanityId}}}", // p - primary, s - secondary
|
||||
["coreData"] = $"{{\"a\":{item.Amount},\"d\":{item.Durability}}}", // a - amount, d - durability
|
||||
["origin"] = JsonSerializer.Serialize(item.Origin),
|
||||
["rolledPerks"] = JsonSerializer.Serialize(item.RolledPerks),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
foreach (var item in vanity) {
|
||||
items.Add(new FItemInstance {
|
||||
ItemId = item.Name,
|
||||
// ItemInstanceId is not required since it's not a unique item.
|
||||
ItemClass = "Vanity",
|
||||
// PurchaseDate = DateTime.Now, // TODO
|
||||
CatalogVersion = "StaticItems",
|
||||
CustomData = new Dictionary<string, string> {
|
||||
["coreData"] = "{}", // Vanity items don't seem to have any coreData. But it's still required since it's an inventory item.
|
||||
["origin"] = "{}",
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
return Ok(new ClientResponse<FGetUserInventoryResult>
|
||||
{
|
||||
Code = 200,
|
||||
Status = "OK",
|
||||
Data = new FGetUserInventoryResult
|
||||
{
|
||||
Inventory = new List<FItemInstance>
|
||||
{
|
||||
// new FItemInstance
|
||||
// {
|
||||
// ItemId = "Helmet_03",
|
||||
// ItemInstanceId = "0102030405060708",
|
||||
// ItemClass = "Helmet",
|
||||
// PurchaseDate = DateTime.Now.AddDays(-1),
|
||||
// CatalogVersion = "StaticItems",
|
||||
// DisplayName = "Helmet",
|
||||
// UnitPrice = 0,
|
||||
// CustomData = new Dictionary<string, string>
|
||||
// {
|
||||
// ["insurance"] = "None",
|
||||
// ["mods"] = "{\"m\":[]}",
|
||||
// ["vanity_misc_data"] = "{\"v\":\"\",\"s\":\"\",\"l\":3,\"a\":1,\"d\":300}"
|
||||
// }
|
||||
// }
|
||||
},
|
||||
VirtualCurrency = new Dictionary<string, int>
|
||||
{
|
||||
["AE"] = 0,
|
||||
["AS"] = 0,
|
||||
["AU"] = int.MaxValue,
|
||||
["SC"] = int.MaxValue
|
||||
},
|
||||
Inventory = items,
|
||||
VirtualCurrency = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value),
|
||||
VirtualCurrencyRechargeTimes = new Dictionary<string, FVirtualCurrencyRechargeTime>()
|
||||
}
|
||||
});
|
||||
|
||||
@@ -4,5 +4,9 @@ namespace Prospect.Server.Api.Hubs;
|
||||
|
||||
public class CycleHub : Hub
|
||||
{
|
||||
|
||||
public override async Task OnConnectedAsync()
|
||||
{
|
||||
Console.WriteLine("Connected {0}", Context.ConnectionId);
|
||||
await base.OnConnectedAsync();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Client.Data;
|
||||
|
||||
namespace Prospect.Server.Api.Models.Client;
|
||||
|
||||
public class FGetStoreItems
|
||||
{
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Client.Data;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
|
||||
namespace Prospect.Server.Api.Models.Client;
|
||||
|
||||
@@ -17,7 +18,7 @@ public class FGetUserInventoryResult
|
||||
/// </summary>
|
||||
[JsonPropertyName("VirtualCurrency")]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
|
||||
public Dictionary<string, int>? VirtualCurrency { get; set; }
|
||||
public PlayerBalance? VirtualCurrency { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// [optional] Array of virtual currency balance(s) belonging to the user.
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
|
||||
namespace Prospect.Server.Api.Models.Data;
|
||||
|
||||
public class PlayerBalance
|
||||
{
|
||||
[JsonPropertyName("AU")]
|
||||
public int HardCurrency { get; set; }
|
||||
|
||||
[JsonPropertyName("SC")]
|
||||
public int SoftCurrency { get; set; }
|
||||
|
||||
[JsonPropertyName("IN")]
|
||||
public int InsuranceCurrency { get; set; }
|
||||
}
|
||||
|
||||
public class JobBoardsData
|
||||
{
|
||||
[JsonPropertyName("lastBoardRefreshTimeUtc")]
|
||||
public FYTimestamp LastBoardRefreshTimeUtc { get; set; }
|
||||
|
||||
[JsonPropertyName("boards")]
|
||||
public List<FYFactionContractsData> Boards { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class TitleDataContractInfo {
|
||||
[JsonPropertyName("Name")]
|
||||
public string Name { get; set; }
|
||||
[JsonPropertyName("Faction")]
|
||||
public string Faction { get; set; }
|
||||
[JsonPropertyName("ReputationIncrease")]
|
||||
public int ReputationIncrease { get; set; }
|
||||
[JsonPropertyName("Rewards")]
|
||||
public TitleDataContractInfoReward[] Rewards { get; set; }
|
||||
[JsonPropertyName("Objectives")]
|
||||
public TitleDataContractInfoObjective[] Objectives { get; set; }
|
||||
[JsonPropertyName("UnlockData")]
|
||||
public TitleDataContractInfoUnlockData UnlockData { get; set; }
|
||||
[JsonPropertyName("IsMainContract")]
|
||||
public bool IsMainContract { get; set; }
|
||||
[JsonPropertyName("ContractDifficulty")]
|
||||
public EYContractDifficulty ContractDifficulty { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataContractInfoReward {
|
||||
[JsonPropertyName("ItemID")]
|
||||
public string ItemID { get; set; }
|
||||
[JsonPropertyName("Amount")]
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataContractInfoObjective {
|
||||
[JsonPropertyName("Type")]
|
||||
public EYContractObjectiveType Type { get; set; }
|
||||
[JsonPropertyName("MaxProgress")]
|
||||
public int MaxProgress { get; set; }
|
||||
[JsonPropertyName("ItemToOwn")]
|
||||
public string ItemToOwn { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataContractInfoUnlockData {
|
||||
[JsonPropertyName("Level")]
|
||||
public int Level { get; set; }
|
||||
[JsonPropertyName("Contracts")]
|
||||
public HashSet<string> Contracts { get; set; }
|
||||
}
|
||||
|
||||
public enum EYContractObjectiveType {
|
||||
Invalid = 0,
|
||||
Kills = 1,
|
||||
OwnNumOfItem = 2,
|
||||
DeadDrop = 3,
|
||||
VisitArea = 4,
|
||||
LootContainer = 5,
|
||||
FactionLevel = 6,
|
||||
CompletedMission = 7,
|
||||
MAX = 8
|
||||
}
|
||||
|
||||
public enum EYContractDifficulty
|
||||
{
|
||||
Invalid = 0,
|
||||
Easy = 1,
|
||||
Medium = 2,
|
||||
Hard = 3,
|
||||
MAX = 4
|
||||
};
|
||||
@@ -0,0 +1,10 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class TitleDataDailyCrateInfo {
|
||||
[JsonPropertyName("Name")]
|
||||
public string Name { get; set; }
|
||||
[JsonPropertyName("Weight")]
|
||||
public float Weight { get; set; }
|
||||
[JsonPropertyName("Amount")]
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,142 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class TitleDataBlueprintInfo {
|
||||
[JsonPropertyName("Name")]
|
||||
public string Name { get; set; }
|
||||
[JsonPropertyName("ItemShopsCraftingData")]
|
||||
public Dictionary<string, TitleDataItemShopsCraftingData> ItemShopsCraftingData { get; set; }
|
||||
[JsonPropertyName("AmountPerPurchase")]
|
||||
public int AmountPerPurchase { get; set; }
|
||||
[JsonPropertyName("DurabilityMax")]
|
||||
public int DurabilityMax { get; set; }
|
||||
[JsonPropertyName("DurabilityBrokenScrappingReturnModifier")]
|
||||
public double DurabilityBrokenScrappingReturnModifier { get; set; }
|
||||
[JsonPropertyName("RepairCostMaxDurability")]
|
||||
public int RepairCostMaxDurability { get; set; }
|
||||
[JsonPropertyName("RepairCostBase")]
|
||||
public int RepairCostBase { get; set; }
|
||||
[JsonPropertyName("RepairCostModifierBroken")]
|
||||
public int RepairCostModifierBroken { get; set; }
|
||||
[JsonPropertyName("ItemWeight")]
|
||||
public double ItemWeight { get; set; }
|
||||
[JsonPropertyName("ScrappingReturnDefault")]
|
||||
public int ScrappingReturnDefault { get; set; }
|
||||
[JsonPropertyName("OverrideScrappingReturns")]
|
||||
public int OverrideScrappingReturns { get; set; }
|
||||
[JsonPropertyName("OverrideScrappingReputation")]
|
||||
public int OverrideScrappingReputation { get; set; }
|
||||
[JsonPropertyName("ScrappingFactionProgressionIncrement")]
|
||||
public int ScrappingFactionProgressionIncrement { get; set; }
|
||||
[JsonPropertyName("UnlockData")]
|
||||
public TitleDataItemUnlockData UnlockData { get; set; }
|
||||
[JsonPropertyName("ModID")]
|
||||
public int? ModID { get; set; }
|
||||
[JsonPropertyName("AlienForgeCatalystToUpgradedItemMap")]
|
||||
public TitleDataItemAlienForgeCatalystToUpgradedItemMap AlienForgeCatalystToUpgradedItemMap { get; set; }
|
||||
[JsonPropertyName("Rarity")]
|
||||
public int Rarity { get; set; }
|
||||
[JsonPropertyName("Kind")]
|
||||
public string Kind { get; set; }
|
||||
[JsonPropertyName("MaxAmountPerStack")]
|
||||
public int MaxAmountPerStack { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataItemShopsCraftingData {
|
||||
[JsonPropertyName("ItemRecipeIngredients")]
|
||||
public List<TitleDataItemRecipeCostType> ItemRecipeIngredients { get; set; }
|
||||
[JsonPropertyName("UpgradeTimeMinutes")]
|
||||
public int UpgradeTimeMinutes { get; set; }
|
||||
[JsonPropertyName("UpgradeTimeSeconds")]
|
||||
public int UpgradeTimeSeconds { get; set; }
|
||||
[JsonPropertyName("SkipCraftingMaxCost")]
|
||||
public int SkipCraftingMaxCost { get; set; }
|
||||
[JsonPropertyName("SkipOptionalCraftingMaxCost")]
|
||||
public int SkipOptionalCraftingMaxCost { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataItemRecipeCostType {
|
||||
[JsonPropertyName("Item")]
|
||||
public string Currency { get; set; }
|
||||
[JsonPropertyName("Amount")]
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataItemUnlockData {
|
||||
[JsonPropertyName("FactionUnlockLevel")]
|
||||
public int FactionUnlockLevel { get; set; }
|
||||
[JsonPropertyName("ContractLockPurchase")]
|
||||
public string ContractLockPurchase { get; set; }
|
||||
[JsonPropertyName("ContractLockCrafting")]
|
||||
public string ContractLockCrafting { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataItemAlienForgeCatalystToUpgradedItemMap {
|
||||
[JsonPropertyName("Catalyst")]
|
||||
public string Catalyst { get; set; }
|
||||
[JsonPropertyName("NextItem")]
|
||||
public string NextItem { get; set; }
|
||||
}
|
||||
|
||||
/*
|
||||
enum class EYItemType : uint8_t
|
||||
{
|
||||
EYItemType__None = 0,
|
||||
EYItemType__Device = 1,
|
||||
EYItemType__Ability = 2,
|
||||
EYItemType__Kit = 3,
|
||||
EYItemType__Consumable = 4,
|
||||
EYItemType__Mod = 5,
|
||||
EYItemType__Blueprint = 6,
|
||||
EYItemType__Material = 7,
|
||||
EYItemType__Miscellaneous = 8,
|
||||
EYItemType__Currency = 9,
|
||||
EYItemType__Vanity = 10,
|
||||
EYItemType__Experience = 11,
|
||||
EYItemType__Lore = 12,
|
||||
EYItemType__Vehicle = 13,
|
||||
EYItemType__Ammo = 14,
|
||||
EYItemType__Upgrade = 15,
|
||||
EYItemType__Collectible = 16,
|
||||
EYItemType__QuestItem = 17,
|
||||
EYItemType__Shield = 18,
|
||||
EYItemType__ProspectorBadge = 19,
|
||||
EYItemType__TechTreeNode = 20,
|
||||
EYItemType__PlayerQuartersLevel = 21,
|
||||
EYItemType__PassiveGenerator = 22,
|
||||
EYItemType__Bag = 23,
|
||||
EYItemType__Helmet = 24,
|
||||
EYItemType__Key = 25,
|
||||
EYItemType__MeleeWeapon = 26,
|
||||
EYItemType__All = 27,
|
||||
EYItemType__MAX = 28
|
||||
};
|
||||
|
||||
enum class EYItemOriginType : uint8_t
|
||||
{
|
||||
EYItemOriginType__Undefined = 0,
|
||||
EYItemOriginType__Contract = 1,
|
||||
EYItemOriginType__Craft = 2,
|
||||
EYItemOriginType__Creature = 3,
|
||||
EYItemOriginType__Debug = 4,
|
||||
EYItemOriginType__FortunaPass = 5,
|
||||
EYItemOriginType__FTUE = 6,
|
||||
EYItemOriginType__Generator = 7,
|
||||
EYItemOriginType__Insurance = 8,
|
||||
EYItemOriginType__MapContainerLoot = 9,
|
||||
EYItemOriginType__MapPickupLoot = 10,
|
||||
EYItemOriginType__MatchSplitStack = 11,
|
||||
EYItemOriginType__MatchUnknown = 12,
|
||||
EYItemOriginType__PlayFabDashboard = 13,
|
||||
EYItemOriginType__PurchaseICA = 14,
|
||||
EYItemOriginType__PurchaseKorolev = 15,
|
||||
EYItemOriginType__PurchaseOsiris = 16,
|
||||
EYItemOriginType__PurchaseQuickShop = 17,
|
||||
EYItemOriginType__Retention = 18,
|
||||
EYItemOriginType__StationSplitStack = 19,
|
||||
EYItemOriginType__TocMigration = 20,
|
||||
EYItemOriginType__TwitchDrop = 21,
|
||||
EYItemOriginType__Uplink = 22,
|
||||
EYItemOriginType__WeaponAttachment = 23,
|
||||
EYItemOriginType__EYItemOriginType_MAX = 24
|
||||
};
|
||||
*/
|
||||
@@ -0,0 +1,46 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class TitleDataMissionInfo {
|
||||
[JsonPropertyName("MissionId")]
|
||||
public string MissionId { get; set; }
|
||||
[JsonPropertyName("NextMissionRowHandle")]
|
||||
public UDataTable NextMissionRowHandle { get; set; }
|
||||
[JsonPropertyName("OnboardingRewards")]
|
||||
public UDataTable OnboardingRewards { get; set; }
|
||||
}
|
||||
|
||||
// {\"TalkToBadumReward\":{\"MissionRewardId\":\"TalkToBadumReward\",\"RewardEntries\":[{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_SMG_Bullet_01\"},\"RewardAmount\":2},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_AR_Energy_01\"},\"RewardAmount\":1},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_Pistol_Bullet_01\"},\"RewardAmount\":5},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"WP_E_SGun_Bullet_01\"},\"RewardAmount\":2},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Light\"},\"RewardAmount\":6},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Medium\"},\"RewardAmount\":4},{\"RewardType\":6,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/AmmoTypes_DT.AmmoTypes_DT\\u0027\",\"RowName\":\"Shotgun\"},\"RewardAmount\":2},{\"RewardType\":8,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Abilities.PRO_Abilities\\u0027\",\"RowName\":\"ShockGrenade_02\"},\"RewardAmount\":2},{\"RewardType\":8,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Abilities.PRO_Abilities\\u0027\",\"RowName\":\"Consumable_Health_01\"},\"RewardAmount\":5},{\"RewardType\":0,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_PlayerShield.PRO_PlayerShield\\u0027\",\"RowName\":\"Shield_01\"},\"RewardAmount\":5},{\"RewardType\":10,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Bags.PRO_Bags\\u0027\",\"RowName\":\"Bag_01\"},\"RewardAmount\":5},{\"RewardType\":7,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/PRO_Weapons.PRO_Weapons\\u0027\",\"RowName\":\"TOOL_MineralScanner_01\"},\"RewardAmount\":2}]},\"FirstMatchReward\":{\"MissionRewardId\":\"FirstMatchReward\",\"RewardEntries\":[{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"Insulation\"},\"RewardAmount\":4},{\"RewardType\":1,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Currencies_DT.Currencies_DT\\u0027\",\"RowName\":\"SoftCurrency\"},\"RewardAmount\":1500},{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"GenericCreatureDrop\"},\"RewardAmount\":3},{\"RewardType\":2,\"RewardRowHandle\":{\"DataTable\":\"DataTable\\u0027/Game/DataTables/Materials_DT.Materials_DT\\u0027\",\"RowName\":\"ICAScrip\"},\"RewardAmount\":1}]}}",
|
||||
|
||||
public class TitleDataMissionRewardInfo {
|
||||
[JsonPropertyName("MissionRewardId")]
|
||||
public string MissionRewardId { get; set; }
|
||||
[JsonPropertyName("RewardEntries")]
|
||||
public TitleDataMissionRewardEntry[] RewardEntries { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataMissionRewardEntry {
|
||||
[JsonPropertyName("RewardType")]
|
||||
public int RewardType { get; set; }
|
||||
[JsonPropertyName("RewardRowHandle")]
|
||||
public UDataTable RewardRowHandle { get; set; }
|
||||
[JsonPropertyName("RewardAmount")]
|
||||
public int RewardAmount { get; set; }
|
||||
}
|
||||
|
||||
/*
|
||||
enum class EYRewardType : uint8_t
|
||||
{
|
||||
EYRewardType__None = 0,
|
||||
EYRewardType__Currency = 1,
|
||||
EYRewardType__Material = 2,
|
||||
EYRewardType__Reputation = 3,
|
||||
EYRewardType__SeasonXP = 4,
|
||||
EYRewardType__ProspectorLevel = 5,
|
||||
EYRewardType__Ammo = 6,
|
||||
EYRewardType__Weapon = 7,
|
||||
EYRewardType__Consumable = 8,
|
||||
EYRewardType__Armor = 9,
|
||||
EYRewardType__Bag = 10,
|
||||
EYRewardType__MAX = 11
|
||||
};
|
||||
*/
|
||||
@@ -0,0 +1,14 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class TitleDataPassiveGeneratorsInfo {
|
||||
[JsonPropertyName("Name")]
|
||||
public string Name { get; set; }
|
||||
[JsonPropertyName("GeneratorID")]
|
||||
public string GeneratorID { get; set; }
|
||||
[JsonPropertyName("BaseGenIntervalMinutes")]
|
||||
public int BaseGenIntervalMinutes { get; set; }
|
||||
[JsonPropertyName("BaseGenRate")]
|
||||
public int BaseGenRate { get; set; }
|
||||
[JsonPropertyName("BaseCap")]
|
||||
public int BaseCap { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class TitleDataPlayerQuartersInfo {
|
||||
[JsonPropertyName("Name")]
|
||||
public string Name { get; set; }
|
||||
[JsonPropertyName("NodeUpgradesRequired")]
|
||||
public int NodeUpgradesRequired { get; set; }
|
||||
[JsonPropertyName("UpgradeCosts")]
|
||||
public TitleDataPlayerQuartersUpgradeCosts[] UpgradeCosts { get; set; }
|
||||
[JsonPropertyName("UpgradeSeconds")]
|
||||
public int UpgradeSeconds { get; set; }
|
||||
[JsonPropertyName("InitialRushCosts")]
|
||||
public int InitialRushCosts { get; set; }
|
||||
[JsonPropertyName("OptionalRushCosts")]
|
||||
public int OptionalRushCosts { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataPlayerQuartersUpgradeCosts {
|
||||
[JsonPropertyName("Currency")]
|
||||
public string Currency { get; set; }
|
||||
[JsonPropertyName("Amount")]
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class TitleDataRetentionBonusInfo {
|
||||
[JsonPropertyName("Rewards")]
|
||||
public string[] Rewards { get; set; }
|
||||
[JsonPropertyName("Active")]
|
||||
public bool Active { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class TitleDataTechTreeNodeInfo {
|
||||
[JsonPropertyName("Name")]
|
||||
public string Name { get; set; }
|
||||
[JsonPropertyName("PlayerQuarterLevelRequired")]
|
||||
public int PlayerQuarterLevelRequired { get; set; }
|
||||
[JsonPropertyName("NodePerkType")]
|
||||
public EYTechTreeNodePerkType NodePerkType { get; set; }
|
||||
[JsonPropertyName("PerkLevels")]
|
||||
public TitleDataTechTreeNodePerkLevels[] PerkLevels { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataTechTreeNodePerkLevels {
|
||||
[JsonPropertyName("PerkAmount")]
|
||||
public float PerkAmount { get; set; }
|
||||
[JsonPropertyName("UpgradeCosts")]
|
||||
public TitleDataTechTreeNodePerkLevelsUpgradeCosts[] UpgradeCosts { get; set; }
|
||||
[JsonPropertyName("UpgradeSeconds")]
|
||||
public int UpgradeSeconds { get; set; }
|
||||
[JsonPropertyName("InitialRushCosts")]
|
||||
public int InitialRushCosts { get; set; }
|
||||
[JsonPropertyName("OptionalRushCosts")]
|
||||
public int OptionalRushCosts { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataTechTreeNodePerkLevelsUpgradeCosts {
|
||||
[JsonPropertyName("Currency")]
|
||||
public string Currency { get; set; }
|
||||
[JsonPropertyName("Amount")]
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataTechTreeNodeUpgradeDependencies {
|
||||
[JsonPropertyName("RelatedDependency")]
|
||||
public string RelatedDependency { get; set; }
|
||||
[JsonPropertyName("RequiredLevel")]
|
||||
public int RequiredLevel { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class TitleDataVanityInfo {
|
||||
[JsonPropertyName("Name")]
|
||||
public string Name { get; set; }
|
||||
[JsonPropertyName("StoreData")]
|
||||
public TitleDataVanityInfoStoreData StoreData { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataVanityInfoStoreData {
|
||||
[JsonPropertyName("Amount")]
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
|
||||
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
public class UDataTable {
|
||||
[JsonPropertyName("DataTable")]
|
||||
public string DataTable { get; set; }
|
||||
[JsonPropertyName("RowName")]
|
||||
public string RowName { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
{
|
||||
"profiles": {
|
||||
"Prospect.Server.Api": {
|
||||
"commandName": "Project",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Production",
|
||||
"ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx"
|
||||
},
|
||||
"dotnetRunMessages": true,
|
||||
"applicationUrl": "https://2EA46.playfabapi.com:443",
|
||||
"useSSL": true
|
||||
},
|
||||
"IIS Express": {
|
||||
"commandName": "IISExpress",
|
||||
"launchBrowser": true,
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
}
|
||||
},
|
||||
"iisSettings": {
|
||||
"windowsAuthentication": false,
|
||||
"anonymousAuthentication": true,
|
||||
"iisExpress": {
|
||||
"sslPort": 0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,27 @@
|
||||
{
|
||||
{
|
||||
"profiles": {
|
||||
"Prospect.Server.Api": {
|
||||
"commandName": "Project",
|
||||
"dotnetRunMessages": "true",
|
||||
"launchBrowser": false,
|
||||
"applicationUrl": "http://localhost:5000;https://localhost:5443",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
"commandName": "Project",
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development",
|
||||
"ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx"
|
||||
},
|
||||
"dotnetRunMessages": true,
|
||||
"applicationUrl": "https://2EA46.playfabapi.com"
|
||||
},
|
||||
"IIS Express": {
|
||||
"commandName": "IISExpress",
|
||||
"launchBrowser": true,
|
||||
"environmentVariables": {
|
||||
"ASPNETCORE_ENVIRONMENT": "Development"
|
||||
}
|
||||
}
|
||||
},
|
||||
"iisSettings": {
|
||||
"windowsAuthentication": false,
|
||||
"anonymousAuthentication": true,
|
||||
"iisExpress": {
|
||||
"sslPort": 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,23 @@
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>true</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 3 Debug|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 3 Release|AnyCPU'">
|
||||
<Optimize>True</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 2 Release|AnyCPU'">
|
||||
<Optimize>True</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<Optimize>True</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -32,7 +32,10 @@ public class CloudScriptService
|
||||
using (var scope = _serviceScopeFactory.CreateScope())
|
||||
{
|
||||
var functionClazz = ActivatorUtilities.CreateInstance(scope.ServiceProvider, function.Clazz);
|
||||
var functionParam = JsonSerializer.Deserialize(parameter, function.RequestType);
|
||||
// Some functions have empty parameters which result in malformed JSON.
|
||||
var parameterJson = parameter == "" ? "{}" : parameter;
|
||||
// _logger.LogInformation("Received parameter: {Param}", parameterJson);
|
||||
var functionParam = JsonSerializer.Deserialize(parameterJson, function.RequestType);
|
||||
if (functionParam == null)
|
||||
{
|
||||
_logger.LogWarning("Function {Function} deserialization returned null", name);
|
||||
|
||||
@@ -0,0 +1,101 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYActivateContractRequest {
|
||||
[JsonPropertyName("contractId")]
|
||||
public string ContractID { get; set; }
|
||||
}
|
||||
|
||||
public class FYActivateContractResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("changedCurrencties")]
|
||||
public object[] ChangedCurrencties { get; set; }
|
||||
[JsonPropertyName("activatedContract")]
|
||||
public FYActiveContractPlayerData ActivatedContract { get; set; }
|
||||
[JsonPropertyName("status")]
|
||||
public int Status { get; set; }
|
||||
}
|
||||
|
||||
public class FYGetActiveContractsResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("contracts")]
|
||||
public List<FYActiveContractPlayerData> Contracts { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("ActivateContract")]
|
||||
public class ActivateContract : ICloudScriptFunction<FYActivateContractRequest, FYActivateContractResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public ActivateContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYActivateContractResult> ExecuteAsync(FYActivateContractRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"});
|
||||
var titleData = _titleDataService.Find(new List<string>{"Contracts"});
|
||||
|
||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
||||
if (!contracts.TryGetValue(request.ContractID, out var contract)) {
|
||||
return new FYActivateContractResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Contract not found",
|
||||
Status = 3 // EYActivateContractRequestStatus::FAILED_GETTING_STATIC_DATA
|
||||
};
|
||||
}
|
||||
// TODO: Contract unlock criteria
|
||||
|
||||
var progress = new int[contract.Objectives.Length];
|
||||
// TODO: Automatically set max progress of kill and visit objectives. To remove once kill and visit objectives are reported by the client.
|
||||
for (var i = 0; i < contract.Objectives.Length; i++) {
|
||||
var objective = contract.Objectives[i];
|
||||
if (objective.Type != EYContractObjectiveType.OwnNumOfItem) {
|
||||
progress[i] = objective.MaxProgress;
|
||||
}
|
||||
}
|
||||
|
||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
||||
var contractData = new FYActiveContractPlayerData {
|
||||
ContractID = request.ContractID,
|
||||
Progress = progress,
|
||||
};
|
||||
contractsActive.Contracts.Add(contractData);
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{ ["ContractsActive"] = JsonSerializer.Serialize(contractsActive) }
|
||||
);
|
||||
|
||||
return new FYActivateContractResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
ChangedCurrencties = [], // NOTE: There are no paid contracts in Frontier.
|
||||
ActivatedContract = contractData,
|
||||
Status = 14 // EYActivateContractRequestStatus::OK
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class CanGoToStationRequestRequest
|
||||
{
|
||||
[JsonPropertyName("tryBypass")]
|
||||
public bool TryBypass { get; set; }
|
||||
[JsonPropertyName("loginNonce")]
|
||||
public string LoginNonce { get; set; }
|
||||
[JsonPropertyName("region")]
|
||||
public string Region { get; set; }
|
||||
}
|
||||
|
||||
public class CanGoToStationRequestResponse
|
||||
{
|
||||
[JsonPropertyName("canGoToStation")]
|
||||
public bool CanGoToStation { get; set; }
|
||||
[JsonPropertyName("delta")]
|
||||
public int Delta { get; set; }
|
||||
[JsonPropertyName("timeStampUpdate")]
|
||||
public int TimeStampUpdate { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("CanGoToStationRequest")]
|
||||
public class CanGoToStationRequestFunction : ICloudScriptFunction<CanGoToStationRequestRequest, CanGoToStationRequestResponse>
|
||||
{
|
||||
private readonly ILogger<CanGoToStationRequestFunction> _logger;
|
||||
|
||||
public CanGoToStationRequestFunction(ILogger<CanGoToStationRequestFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<CanGoToStationRequestResponse> ExecuteAsync(CanGoToStationRequestRequest request)
|
||||
{
|
||||
return new CanGoToStationRequestResponse
|
||||
{
|
||||
CanGoToStation = true,
|
||||
Delta = 0,
|
||||
TimeStampUpdate = 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYCancelActiveContractRequest {
|
||||
[JsonPropertyName("contractId")]
|
||||
public string ContractID { get; set; }
|
||||
}
|
||||
|
||||
public class FYCancelActiveContractResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("contractId")]
|
||||
public string ContractID { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("CancelActiveContract")]
|
||||
public class CancelActiveContract : ICloudScriptFunction<FYCancelActiveContractRequest, FYCancelActiveContractResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
|
||||
public CancelActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public async Task<FYCancelActiveContractResult> ExecuteAsync(FYCancelActiveContractRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"});
|
||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
||||
var contractActiveIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == request.ContractID);
|
||||
if (contractActiveIdx == -1) {
|
||||
return new FYCancelActiveContractResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Failed to find active contract",
|
||||
};
|
||||
}
|
||||
contractsActive.Contracts.RemoveAt(contractActiveIdx);
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{ ["ContractsActive"] = JsonSerializer.Serialize(contractsActive) }
|
||||
);
|
||||
|
||||
return new FYCancelActiveContractResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
ContractID = request.ContractID,
|
||||
};
|
||||
}
|
||||
}
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class CheckAndPerformUserRollbackIfNeededRequest
|
||||
{
|
||||
[JsonPropertyName("tryBypass")]
|
||||
public bool TryBypass { get; set; }
|
||||
[JsonPropertyName("loginNonce")]
|
||||
public string LoginNonce { get; set; }
|
||||
}
|
||||
|
||||
public class CheckAndPerformUserRollbackIfNeededResponse
|
||||
{
|
||||
[JsonPropertyName("result")]
|
||||
public int Result { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("CheckAndPerformUserRollbackIfNeeded")]
|
||||
public class CheckAndPerformUserRollbackIfNeededFunction : ICloudScriptFunction<CheckAndPerformUserRollbackIfNeededRequest, CheckAndPerformUserRollbackIfNeededResponse>
|
||||
{
|
||||
private readonly ILogger<CheckAndPerformUserRollbackIfNeededFunction> _logger;
|
||||
|
||||
public CheckAndPerformUserRollbackIfNeededFunction(ILogger<CheckAndPerformUserRollbackIfNeededFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<CheckAndPerformUserRollbackIfNeededResponse> ExecuteAsync(CheckAndPerformUserRollbackIfNeededRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing user rollback if needed");
|
||||
|
||||
return new CheckAndPerformUserRollbackIfNeededResponse
|
||||
{
|
||||
Result = 1,
|
||||
};
|
||||
}
|
||||
}
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class CheckAndWipeDataForCurrentSeasonRequest
|
||||
{
|
||||
[JsonPropertyName("tryBypass")]
|
||||
public bool TryBypass { get; set; }
|
||||
[JsonPropertyName("loginNonce")]
|
||||
public string LoginNonce { get; set; }
|
||||
}
|
||||
|
||||
public class CheckAndWipeDataForCurrentSeasonResponse
|
||||
{
|
||||
[JsonPropertyName("result")]
|
||||
public int Result { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("CheckAndWipeDataForCurrentSeason")]
|
||||
public class CheckAndWipeDataForCurrentSeasonFunction : ICloudScriptFunction<CheckAndWipeDataForCurrentSeasonRequest, CheckAndWipeDataForCurrentSeasonResponse>
|
||||
{
|
||||
private readonly ILogger<CheckAndWipeDataForCurrentSeasonFunction> _logger;
|
||||
|
||||
public CheckAndWipeDataForCurrentSeasonFunction(ILogger<CheckAndWipeDataForCurrentSeasonFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<CheckAndWipeDataForCurrentSeasonResponse> ExecuteAsync(CheckAndWipeDataForCurrentSeasonRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing check data wipe for current season");
|
||||
|
||||
return new CheckAndWipeDataForCurrentSeasonResponse
|
||||
{
|
||||
Result = 1,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class CheckClientVersionUpToDateRequest
|
||||
{
|
||||
[JsonPropertyName("version")]
|
||||
public string Version { get; set; }
|
||||
[JsonPropertyName("tryBypass")]
|
||||
public bool TryBypass { get; set; }
|
||||
[JsonPropertyName("loginNonce")]
|
||||
public string LoginNonce { get; set; }
|
||||
}
|
||||
|
||||
public class CheckClientVersionUpToDateResponse
|
||||
{
|
||||
[JsonPropertyName("isClientUpToDate")]
|
||||
public bool IsClientUpToDate { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("CheckClientVersionUpToDate")]
|
||||
public class CheckClientVersionUpToDateFunction : ICloudScriptFunction<CheckClientVersionUpToDateRequest, CheckClientVersionUpToDateResponse>
|
||||
{
|
||||
private readonly ILogger<CheckClientVersionUpToDateFunction> _logger;
|
||||
|
||||
public CheckClientVersionUpToDateFunction(ILogger<CheckClientVersionUpToDateFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<CheckClientVersionUpToDateResponse> ExecuteAsync(CheckClientVersionUpToDateRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing client version check request for client {Version}",
|
||||
request.Version);
|
||||
|
||||
// TODO: Validate login
|
||||
// if (string.IsNullOrEmpty(request.LoginNonce))
|
||||
// {
|
||||
// return new CheckClientVersionUpToDateResponse
|
||||
// {
|
||||
// IsClientUpToDate = false,
|
||||
// };
|
||||
// }
|
||||
|
||||
return new CheckClientVersionUpToDateResponse
|
||||
{
|
||||
IsClientUpToDate = true,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,293 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYClaimCompletedActiveContractRewardsRequest {
|
||||
[JsonPropertyName("contractId")]
|
||||
public string ContractID { get; set; }
|
||||
[JsonPropertyName("contractsToUnlock")]
|
||||
public string[] ContractsToUnlock { get; set; }
|
||||
}
|
||||
|
||||
public class FYClaimCompletedActiveContractRewardsResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("claimedContractId")]
|
||||
public string ClaimedContractID { get; set; }
|
||||
[JsonPropertyName("newContractIdOnBoard")]
|
||||
public string NewContractIdOnBoard { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("itemsGranted")]
|
||||
public List<FYCustomItemInfo> ItemsGranted { get; set; }
|
||||
[JsonPropertyName("itemsUpdatedOrRemoved")]
|
||||
public List<FYCustomItemInfo> ItemsUpdatedOrRemoved { get; set; }
|
||||
[JsonPropertyName("playerFactionProgressData")]
|
||||
public FYPlayerFactionProgressData PlayerFactionProgressData { get; set; }
|
||||
[JsonPropertyName("contractsActivated")]
|
||||
public List<FYActiveContractPlayerData> ContractsActivated { get; set; }
|
||||
[JsonPropertyName("status")]
|
||||
public int Status { get; set; } // EYClaimContractRewardsStatus
|
||||
[JsonPropertyName("updatedSeasonXp")]
|
||||
public int UpdatedSeasonXp { get; set; }
|
||||
}
|
||||
|
||||
public class FYGetCompletedContractsResult {
|
||||
[JsonPropertyName("contractsIds")]
|
||||
public List<string> ContractsIDs { get; set; }
|
||||
};
|
||||
|
||||
[CloudScriptFunction("ClaimActiveContract")]
|
||||
public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveContractRewardsRequest, FYClaimCompletedActiveContractRewardsResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
private readonly string[] difficulties = ["Easy", "Medium", "Hard"];
|
||||
private readonly Random rnd = new Random();
|
||||
|
||||
public ClaimActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYClaimCompletedActiveContractRewardsResult> ExecuteAsync(FYClaimCompletedActiveContractRewardsRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var titleData = _titleDataService.Find(new List<string>{ "Contracts", "Blueprints", "Jobs", "LevelData" });
|
||||
|
||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
||||
if (!contracts.TryGetValue(request.ContractID, out var contract)) {
|
||||
return new FYClaimCompletedActiveContractRewardsResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Contract not found",
|
||||
Status = 13, // EYClaimContractRewardsStatus::WRONG_CONTRACT_ID
|
||||
};
|
||||
}
|
||||
|
||||
var factionKey = "FactionProgression" + contract.Faction;
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"ContractsActive", "ContractsOneTimeCompleted", "Balance", "Inventory", factionKey, "JobBoardsData" }
|
||||
);
|
||||
|
||||
var factionProgression = JsonSerializer.Deserialize<int>(userData[factionKey].Value);
|
||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
||||
var contractsCompleted = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
|
||||
var jobBoardsData = JsonSerializer.Deserialize<JobBoardsData>(userData["JobBoardsData"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
var targetContractIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == contract.Name);
|
||||
if (targetContractIdx == -1) {
|
||||
return new FYClaimCompletedActiveContractRewardsResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Contract not active",
|
||||
Status = 8, // EYClaimContractRewardsStatus::NO_ACTIVE_CONTRACT
|
||||
};
|
||||
}
|
||||
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
|
||||
var targetContract = contractsActive.Contracts[targetContractIdx];
|
||||
List<FYCustomItemInfo> itemsUpdatedOrRemoved = [];
|
||||
HashSet<string> deletedItemsIds = [];
|
||||
// TODO: Optimize
|
||||
for (var i = 0; i < contract.Objectives.Length; i++) {
|
||||
var objective = contract.Objectives[i];
|
||||
int remaining = objective.MaxProgress;
|
||||
if (objective.Type == EYContractObjectiveType.OwnNumOfItem) {
|
||||
// NOTE: The backend may perform item ownership validation
|
||||
// since it has the information about the player's items.
|
||||
foreach (var item in inventory) {
|
||||
if (item.BaseItemId != objective.ItemToOwn) {
|
||||
continue;
|
||||
}
|
||||
var localRemaining = remaining;
|
||||
remaining -= item.Amount;
|
||||
item.Amount -= localRemaining;
|
||||
if (item.Amount <= 0) {
|
||||
item.Amount = 0;
|
||||
deletedItemsIds.Add(item.ItemId);
|
||||
}
|
||||
itemsUpdatedOrRemoved.Add(item);
|
||||
if (remaining <= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// NOTE: A game server must write the correct progress
|
||||
// for other types of objectives.
|
||||
// The objectives are mapped by array index.
|
||||
remaining -= targetContract.Progress[i];
|
||||
}
|
||||
if (remaining > 0) {
|
||||
return new FYClaimCompletedActiveContractRewardsResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Objective not met",
|
||||
Status = 16, // EYClaimContractRewardsStatus::PROGRESS_MISSING
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Optimize
|
||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
foreach (var item in inventory) {
|
||||
if (!deletedItemsIds.Contains(item.ItemId)) {
|
||||
newInventory.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
List<FYCustomItemInfo> itemsGranted = new List<FYCustomItemInfo>();
|
||||
List<FYCurrencyItem> changedCurrencies = [];
|
||||
foreach (var reward in contract.Rewards) {
|
||||
if (reward.ItemID == "SoftCurrency") {
|
||||
balance.SoftCurrency += reward.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
} else if (reward.ItemID == "Aurum") {
|
||||
balance.HardCurrency += reward.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
} else if (reward.ItemID == "InsuranceCurrency") {
|
||||
balance.InsuranceCurrency += reward.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceCurrency", Amount = balance.InsuranceCurrency });
|
||||
} else {
|
||||
// TODO: Inventory limit check
|
||||
|
||||
var blueprintData = blueprints[reward.ItemID];
|
||||
var remainingAmount = reward.Amount * blueprintData.AmountPerPurchase;
|
||||
|
||||
// Populate incomplete stacks first
|
||||
foreach (var item in newInventory) {
|
||||
if (item.BaseItemId != reward.ItemID || item.Amount >= blueprintData.MaxAmountPerStack) {
|
||||
continue;
|
||||
}
|
||||
var remainingSpace = blueprintData.MaxAmountPerStack - item.Amount;
|
||||
var amountToAdd = Math.Min(remainingAmount, remainingSpace);
|
||||
item.Amount += amountToAdd;
|
||||
remainingAmount -= amountToAdd;
|
||||
itemsUpdatedOrRemoved.Add(item);
|
||||
if (remainingAmount == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while (remainingAmount > 0) {
|
||||
var itemStackAmount = Math.Min(blueprintData.MaxAmountPerStack, remainingAmount);
|
||||
var itemInfo = new FYCustomItemInfo{
|
||||
ItemId = Guid.NewGuid().ToString(),
|
||||
Amount = itemStackAmount,
|
||||
BaseItemId = reward.ItemID,
|
||||
Durability = blueprintData.DurabilityMax,
|
||||
Insurance = "",
|
||||
InsuranceOwnerPlayfabId = "",
|
||||
ModData = new FYModItems { M = [] },
|
||||
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
|
||||
InsuredAttachmentId = "",
|
||||
PrimaryVanityId = 0,
|
||||
SecondaryVanityId = 0,
|
||||
RolledPerks = [],
|
||||
};
|
||||
newInventory.Add(itemInfo);
|
||||
itemsGranted.Add(itemInfo);
|
||||
remainingAmount -= itemStackAmount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
factionProgression += contract.ReputationIncrease;
|
||||
contractsActive.Contracts.RemoveAt(targetContractIdx);
|
||||
// Main contracts can be completed only once.
|
||||
// Other contracts should be jobs.
|
||||
var newContractIdOnBoard = "";
|
||||
if (contract.IsMainContract) {
|
||||
contractsCompleted.ContractsIDs.Add(contract.Name);
|
||||
} else {
|
||||
var parts = contract.Name.Split('-');
|
||||
var difficulty = parts[1];
|
||||
|
||||
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
|
||||
var levels = levelsData[contract.Faction];
|
||||
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]);
|
||||
var level = levels.Length - Array.FindIndex(levels, (int xp) => {
|
||||
return factionProgression >= xp;
|
||||
});
|
||||
|
||||
var factionBoard = jobBoardsData.Boards.Find(c => c.FactionId == contract.Faction);
|
||||
var idx = Array.FindIndex(difficulties, d => d == difficulty);
|
||||
var factionJobs = jobs[contract.Faction];
|
||||
var jobsAvailable = Array.FindAll(factionJobs[difficulty], (string jobId) => {
|
||||
return level >= contracts[jobId].UnlockData.Level;
|
||||
});
|
||||
// If player completes a job, it means he has at least one unlocked anyway.
|
||||
newContractIdOnBoard = jobsAvailable[rnd.Next(jobsAvailable.Length)];
|
||||
factionBoard.Contracts[idx].ContractId = newContractIdOnBoard;
|
||||
}
|
||||
|
||||
// TODO: Check for next unlock in contracts instead of relying on client
|
||||
var newContracts = new List<FYActiveContractPlayerData>();
|
||||
foreach (var contractIdToUnlock in request.ContractsToUnlock) {
|
||||
var contractToUnlock = contracts[contractIdToUnlock];
|
||||
var progress = new int[contractToUnlock.Objectives.Length];
|
||||
// TODO: Automatically set max progress of kill and visit objectives. To remove once kill and visit objectives are reported by the client.
|
||||
for (var i = 0; i < contractToUnlock.Objectives.Length; i++) {
|
||||
var objective = contractToUnlock.Objectives[i];
|
||||
if (objective.Type != EYContractObjectiveType.OwnNumOfItem) {
|
||||
progress[i] = objective.MaxProgress;
|
||||
}
|
||||
}
|
||||
var newContract = new FYActiveContractPlayerData {
|
||||
ContractID = contractIdToUnlock,
|
||||
Progress = progress,
|
||||
};
|
||||
contractsActive.Contracts.Add(newContract);
|
||||
newContracts.Add(newContract);
|
||||
}
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["ContractsOneTimeCompleted"] = JsonSerializer.Serialize(contractsCompleted),
|
||||
["ContractsActive"] = JsonSerializer.Serialize(contractsActive),
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
||||
[factionKey] = JsonSerializer.Serialize(factionProgression),
|
||||
["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData),
|
||||
}
|
||||
);
|
||||
|
||||
return new FYClaimCompletedActiveContractRewardsResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
ClaimedContractID = contract.Name,
|
||||
ContractsActivated = newContracts,
|
||||
ItemsUpdatedOrRemoved = itemsUpdatedOrRemoved,
|
||||
ChangedCurrencies = changedCurrencies.ToArray(),
|
||||
ItemsGranted = itemsGranted,
|
||||
NewContractIdOnBoard = newContractIdOnBoard,
|
||||
PlayerFactionProgressData = new FYPlayerFactionProgressData {
|
||||
FactionID = contract.Faction,
|
||||
CurrentProgression = factionProgression,
|
||||
},
|
||||
Status = 18, // EYClaimContractRewardsStatus::OK
|
||||
UpdatedSeasonXp = 0 // TODO: Probably a separate season XP rate configured by server?
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,248 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYClaimGeneratorIncomeClientResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserId { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("generatorId")]
|
||||
public string GeneratorID { get; set; }
|
||||
[JsonPropertyName("changedCurrenciesBalances")]
|
||||
public FYCurrencyItem[] ChangedCurrenciesBalances { get; set; }
|
||||
[JsonPropertyName("grantedItems")]
|
||||
public List<FYCustomItemInfo> GrantedItems { get; set; }
|
||||
[JsonPropertyName("lastClaimTime")]
|
||||
public FYTimestamp LastClaimTime { get; set; }
|
||||
};
|
||||
|
||||
public class FYClaimGeneratorIncomeClientRequest {
|
||||
[JsonPropertyName("generatorId")]
|
||||
public string GeneratorID { get; set; }
|
||||
};
|
||||
|
||||
public class FYPassiveGenerator {
|
||||
[JsonPropertyName("generatorId")]
|
||||
public string GeneratorID { get; set; }
|
||||
[JsonPropertyName("lastClaimTime")]
|
||||
public FYTimestamp LastClaimTime { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("ClaimGeneratorIncomeClient")]
|
||||
public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorIncomeClientRequest, FYClaimGeneratorIncomeClientResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
static readonly Random random = new();
|
||||
|
||||
private TitleDataDailyCrateInfo[] PickItems(TitleDataDailyCrateInfo[] items, int numPicks)
|
||||
{
|
||||
var itemList = new (TitleDataDailyCrateInfo item, float cumulativeWeight)[items.Length];
|
||||
float totalWeight = 0;
|
||||
|
||||
for (int i = 0; i < items.Length; i++) {
|
||||
var item = items[i];
|
||||
totalWeight += item.Weight;
|
||||
itemList[i] = (item, totalWeight);
|
||||
}
|
||||
|
||||
var selectedItems = new TitleDataDailyCrateInfo[numPicks];
|
||||
|
||||
for (int i = 0; i < numPicks; i++) {
|
||||
float pick = (float)random.NextDouble() * totalWeight;
|
||||
int left = 0, right = itemList.Length - 1;
|
||||
|
||||
while (left < right) {
|
||||
int mid = (left + right) / 2;
|
||||
if (itemList[mid].cumulativeWeight < pick) {
|
||||
left = mid + 1;
|
||||
} else {
|
||||
right = mid;
|
||||
}
|
||||
}
|
||||
|
||||
selectedItems[i] = itemList[left].item;
|
||||
}
|
||||
|
||||
return selectedItems;
|
||||
}
|
||||
|
||||
public ClaimGeneratorIncomeClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYClaimGeneratorIncomeClientResult> ExecuteAsync(FYClaimGeneratorIncomeClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"Generators__2021_09_09", "CharacterTechTreeBonuses", "Balance", "Inventory"}
|
||||
);
|
||||
|
||||
var userGenerators = JsonSerializer.Deserialize<FYPassiveGenerator[]>(userData["Generators__2021_09_09"].Value);
|
||||
var generator = Array.Find(userGenerators, item => item.GeneratorID == request.GeneratorID);
|
||||
if (generator == null) {
|
||||
return new FYClaimGeneratorIncomeClientResult {
|
||||
UserId = userId,
|
||||
Error = "Invalid generator ID",
|
||||
};
|
||||
}
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"PassiveGenerators", "DailyCrateRewardsPools", "Blueprints"});
|
||||
var passiveGenerators = JsonSerializer.Deserialize<Dictionary<string, TitleDataPassiveGeneratorsInfo>>(titleData["PassiveGenerators"]);
|
||||
|
||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
FYCurrencyItem[] changedCurrencies = [];
|
||||
List<FYCustomItemInfo> grantedItems = [];
|
||||
switch (generator.GeneratorID) {
|
||||
case "playerquarters_gen_kmarks": {
|
||||
var rate = techTreeBonuses.KmarksRate;
|
||||
if (rate == 0) {
|
||||
return new FYClaimGeneratorIncomeClientResult
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "K-Marks Generator Upgrade is not constructed",
|
||||
};
|
||||
}
|
||||
|
||||
var generatorData = passiveGenerators[generator.GeneratorID];
|
||||
var hours = (now - generator.LastClaimTime.Seconds) / (60 * generatorData.BaseGenIntervalMinutes);
|
||||
var cap = techTreeBonuses.KmarksCap + generatorData.BaseCap;
|
||||
var claimableAmount = Math.Min(hours * rate, cap);
|
||||
if (claimableAmount == 0) {
|
||||
return new FYClaimGeneratorIncomeClientResult
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "Generator is not ready yet",
|
||||
};
|
||||
}
|
||||
|
||||
balance.SoftCurrency += claimableAmount;
|
||||
changedCurrencies = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
break;
|
||||
}
|
||||
case "playerquarters_gen_aurum": {
|
||||
var rate = techTreeBonuses.AurumRate;
|
||||
if (rate == 0) {
|
||||
return new FYClaimGeneratorIncomeClientResult
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "Aurum Generator Upgrade is not constructed",
|
||||
};
|
||||
}
|
||||
|
||||
var generatorData = passiveGenerators[generator.GeneratorID];
|
||||
var hours = (now - generator.LastClaimTime.Seconds) / (60 * generatorData.BaseGenIntervalMinutes);
|
||||
var cap = techTreeBonuses.AurumCap + generatorData.BaseCap;
|
||||
var claimableAmount = (int)Math.Min(hours * rate, cap);
|
||||
if (claimableAmount == 0) {
|
||||
return new FYClaimGeneratorIncomeClientResult
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "Generator is not ready yet",
|
||||
};
|
||||
}
|
||||
|
||||
balance.HardCurrency += claimableAmount;
|
||||
changedCurrencies = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
break;
|
||||
}
|
||||
case "playerquarters_gen_crate": {
|
||||
var crateTier = techTreeBonuses.CrateTier;
|
||||
if (crateTier == 0) {
|
||||
return new FYClaimGeneratorIncomeClientResult
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "Crate Generator Upgrade is not constructed",
|
||||
};
|
||||
}
|
||||
|
||||
var generatorData = passiveGenerators[generator.GeneratorID];
|
||||
var nextClaimTime = generator.LastClaimTime.Seconds + 60 * generatorData.BaseGenIntervalMinutes;
|
||||
if (now < nextClaimTime) {
|
||||
return new FYClaimGeneratorIncomeClientResult
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "Generator is not ready yet",
|
||||
};
|
||||
}
|
||||
|
||||
var dailyCrateRewards = JsonSerializer.Deserialize<TitleDataDailyCrateInfo[][]>(titleData["DailyCrateRewardsPools"]);
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
var rewardsPool = dailyCrateRewards[crateTier - 1];
|
||||
|
||||
// TODO: Get rewardGrants from PassiveGenerators_CrateRewards_DT
|
||||
var items = PickItems(rewardsPool, 5);
|
||||
// TODO: Stackable? GrantedItems doesn't imply granted OR updated.
|
||||
foreach (var item in items) {
|
||||
var itemInfo = blueprints[item.Name];
|
||||
var grantedItem = new FYCustomItemInfo {
|
||||
ItemId = Guid.NewGuid().ToString(),
|
||||
Amount = item.Amount,
|
||||
BaseItemId = item.Name,
|
||||
Durability = itemInfo.DurabilityMax,
|
||||
Insurance = "",
|
||||
InsuranceOwnerPlayfabId = "",
|
||||
ModData = new FYModItems { M = [] },
|
||||
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
|
||||
InsuredAttachmentId = "",
|
||||
PrimaryVanityId = 0,
|
||||
SecondaryVanityId = 0,
|
||||
RolledPerks = [],
|
||||
};
|
||||
inventory.Add(grantedItem);
|
||||
grantedItems.Add(grantedItem);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
return new FYClaimGeneratorIncomeClientResult
|
||||
{
|
||||
UserId = userId,
|
||||
Error = $"Unknown generator ID: {request.GeneratorID}",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
generator.LastClaimTime.Seconds = now;
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Inventory"] = JsonSerializer.Serialize(inventory),
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
["Generators__2021_09_09"] = JsonSerializer.Serialize(userGenerators),
|
||||
}
|
||||
);
|
||||
|
||||
return new FYClaimGeneratorIncomeClientResult
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "",
|
||||
GeneratorID = request.GeneratorID,
|
||||
ChangedCurrenciesBalances = changedCurrencies,
|
||||
GrantedItems = grantedItems,
|
||||
LastClaimTime = generator.LastClaimTime,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class ClientsideFriendsImportRequest
|
||||
{
|
||||
[JsonPropertyName("platform")]
|
||||
public string Platform { get; set; }
|
||||
[JsonPropertyName("userIds")]
|
||||
public string[] UserIDs { get; set; }
|
||||
}
|
||||
|
||||
public class ClientsideFriendsImportResponse
|
||||
{
|
||||
// TODO: Unknown structure
|
||||
}
|
||||
|
||||
[CloudScriptFunction("ClientsideFriendsImport")]
|
||||
public class ClientsideFriendsImportFunction : ICloudScriptFunction<ClientsideFriendsImportRequest, ClientsideFriendsImportResponse>
|
||||
{
|
||||
private readonly ILogger<ClientsideFriendsImportFunction> _logger;
|
||||
|
||||
public ClientsideFriendsImportFunction(ILogger<ClientsideFriendsImportFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<ClientsideFriendsImportResponse> ExecuteAsync(ClientsideFriendsImportRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing friends import");
|
||||
|
||||
return new ClientsideFriendsImportResponse{};
|
||||
}
|
||||
}
|
||||
@@ -1,22 +1,38 @@
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using System.Text.Json.Serialization;
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
using Prospect.Server.Api.Hubs;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
|
||||
// Closed Beta Function
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
[CloudScriptFunction("EnterMatchmaking")]
|
||||
public class EnterMatchmaking : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchAzureFunctionResult>
|
||||
public class EnterMatchmakingFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchAzureFunctionResult>
|
||||
{
|
||||
public Task<FYEnterMatchAzureFunctionResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
||||
private readonly IHubContext<CycleHub> _hubContext;
|
||||
|
||||
public EnterMatchmakingFunction(IHubContext<CycleHub> hubContext)
|
||||
{
|
||||
return Task.FromResult(new FYEnterMatchAzureFunctionResult
|
||||
_hubContext = hubContext;
|
||||
}
|
||||
|
||||
public async Task<FYEnterMatchAzureFunctionResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
||||
{
|
||||
//await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", new OnSquadMatchmakingSuccessMessage {
|
||||
// Success = true,
|
||||
// SessionID = request.MapName, // TODO: Need to implement TryGetCompleteSquadInfo and pass squad info
|
||||
// SquadID = request.SquadId,
|
||||
//});
|
||||
|
||||
return new FYEnterMatchAzureFunctionResult
|
||||
{
|
||||
Success = true,
|
||||
Address = "127.0.0.1",
|
||||
ErrorMessage = "",
|
||||
Port = 7777,
|
||||
ShardIndex = 0,
|
||||
SingleplayerStation = true,
|
||||
Address = request.MapName,
|
||||
MaintenanceMode = false,
|
||||
SessionTimeJoinDelay = 0
|
||||
});
|
||||
Port = 7777,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,106 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
using Prospect.Server.Api.Hubs;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class OnSquadMatchmakingSuccessMessage {
|
||||
[JsonPropertyName("success")]
|
||||
public bool Success { get; set; }
|
||||
[JsonPropertyName("sessionId")]
|
||||
public string SessionID { get; set; }
|
||||
[JsonPropertyName("squadId")]
|
||||
public string SquadID { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("EnterMatchmakingMatch")]
|
||||
public class EnterMatchmakingMatchFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly IHubContext<CycleHub> _hubContext;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public EnterMatchmakingMatchFunction(IHubContext<CycleHub> hubContext, IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_hubContext = hubContext;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var titleData = _titleDataService.Find(new List<string>{"Contracts"});
|
||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"ContractsActive", "Inventory"}
|
||||
);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
||||
// Compute delivery quest progress before deploy.
|
||||
// This ensures that the quest progress will be shown on the planet.
|
||||
// The station doesn't seem to care about delivery quests progress and calculates progress
|
||||
// based on actual items in stash. And so does the "ClaimActiveContract" function.
|
||||
foreach (var contractActive in contractsActive.Contracts) {
|
||||
if (!contracts.TryGetValue(contractActive.ContractID, out var contract)) {
|
||||
continue;
|
||||
}
|
||||
for (var i = 0; i < contract.Objectives.Length; i++) {
|
||||
var objective = contract.Objectives[i];
|
||||
if (objective.Type != EYContractObjectiveType.OwnNumOfItem) {
|
||||
continue;
|
||||
}
|
||||
int remaining = objective.MaxProgress;
|
||||
foreach (var item in inventory) {
|
||||
if (item.BaseItemId != objective.ItemToOwn) {
|
||||
continue;
|
||||
}
|
||||
remaining -= item.Amount;
|
||||
if (remaining <= 0) {
|
||||
remaining = 0;
|
||||
break;
|
||||
}
|
||||
}
|
||||
contractActive.Progress[i] = objective.MaxProgress - remaining;
|
||||
}
|
||||
}
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["ContractsActive"] = JsonSerializer.Serialize(contractsActive),
|
||||
}
|
||||
);
|
||||
|
||||
await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", new OnSquadMatchmakingSuccessMessage {
|
||||
Success = true,
|
||||
SessionID = request.MapName, // TODO: Need to implement TryGetCompleteSquadInfo and pass squad info
|
||||
SquadID = request.SquadId,
|
||||
});
|
||||
|
||||
return new FYEnterMatchmakingResult
|
||||
{
|
||||
Success = true,
|
||||
ErrorMessage = "",
|
||||
SingleplayerStation = false,
|
||||
NumAttempts = 1,
|
||||
Blocker = 0,
|
||||
IsMatchTravel = true,
|
||||
SessionId = "", // TODO: Not sure how this affects match travel
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
[CloudScriptFunction("EnterMatchmakingStation")]
|
||||
public class EnterMatchmakingStationFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
|
||||
{
|
||||
public Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
||||
{
|
||||
return Task.FromResult(new FYEnterMatchmakingResult
|
||||
{
|
||||
Success = true,
|
||||
ErrorMessage = "",
|
||||
SingleplayerStation = true, // NOTE: This will always travel to single player station
|
||||
IsMatchTravel = false,
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class FetchSteamEntitlementsRequest
|
||||
{
|
||||
// Empty request
|
||||
}
|
||||
|
||||
public class FetchSteamEntitlementsResponse
|
||||
{
|
||||
// TODO: Unknown structure
|
||||
}
|
||||
|
||||
[CloudScriptFunction("FetchSteamEntitlements")]
|
||||
public class FetchSteamEntitlementsFunction : ICloudScriptFunction<FetchSteamEntitlementsRequest, FetchSteamEntitlementsResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
|
||||
public FetchSteamEntitlementsFunction(IHttpContextAccessor httpContextAccessor)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
}
|
||||
|
||||
public async Task<FetchSteamEntitlementsResponse> ExecuteAsync(FetchSteamEntitlementsRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
|
||||
return new FetchSteamEntitlementsResponse
|
||||
{};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
public class FYActiveGlobalVanity {
|
||||
[JsonPropertyName("activeGlobalVanityIds")]
|
||||
public string[] ActiveGlobalVanityIds { get; set; }
|
||||
[JsonPropertyName("droppodId")]
|
||||
public string DropPodID { get; set; }
|
||||
}
|
||||
|
||||
public class FYGetActiveGlobalVanityRequest
|
||||
{
|
||||
// Empty request
|
||||
}
|
||||
|
||||
public class FYGetActiveGlobalVanityResponse
|
||||
{
|
||||
[JsonPropertyName("activeVanity")]
|
||||
public FYActiveGlobalVanity ActiveVanity { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("GetActiveGlobalVanity")]
|
||||
public class GetActiveGlobalVanityFunction : ICloudScriptFunction<FYGetActiveGlobalVanityRequest, FYGetActiveGlobalVanityResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
|
||||
public GetActiveGlobalVanityFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public async Task<FYGetActiveGlobalVanityResponse> ExecuteAsync(FYGetActiveGlobalVanityRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"GlobalVanity"});
|
||||
var activeVanity = JsonSerializer.Deserialize<FYActiveGlobalVanity>(userData["GlobalVanity"].Value);
|
||||
|
||||
return new FYGetActiveGlobalVanityResponse{
|
||||
ActiveVanity = activeVanity
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -1,67 +1,75 @@
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYGetCharacterVanityResponse {
|
||||
[JsonPropertyName("success")]
|
||||
public bool Success { get; set; }
|
||||
|
||||
[JsonPropertyName("returnVanity")]
|
||||
public FYCharacterVanity ReturnVanity { get; set; }
|
||||
}
|
||||
|
||||
public class FYVanityMaterialItem {
|
||||
[JsonPropertyName("id")]
|
||||
public string ID { get; set; }
|
||||
[JsonPropertyName("materialIndex")]
|
||||
public int MaterialIndex { get; set; }
|
||||
}
|
||||
|
||||
public class FYCharacterVanity {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("head_item")]
|
||||
public FYVanityMaterialItem HeadItem { get; set; }
|
||||
[JsonPropertyName("boots_item")]
|
||||
public FYVanityMaterialItem BootsItem { get; set; }
|
||||
[JsonPropertyName("chest_item")]
|
||||
public FYVanityMaterialItem ChestItem { get; set; }
|
||||
[JsonPropertyName("glove_item")]
|
||||
public FYVanityMaterialItem GloveItem { get; set; }
|
||||
[JsonPropertyName("base_suit_item")]
|
||||
public FYVanityMaterialItem BaseSuitItem { get; set; }
|
||||
[JsonPropertyName("melee_weapon_item")]
|
||||
public FYVanityMaterialItem MeleeWeaponItem { get; set; }
|
||||
[JsonPropertyName("body_type")]
|
||||
public int BodyType { get; set; }
|
||||
[JsonPropertyName("archetype_id")]
|
||||
public string ArchetypeID { get; set; }
|
||||
[JsonPropertyName("slot_index")]
|
||||
public int SlotIndex { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("GetCharacterVanity")]
|
||||
public class GetCharacterVanity : ICloudScriptFunction<FYGetCharacterVanityRequest, object?>
|
||||
public class GetCharacterVanity : ICloudScriptFunction<FYGetCharacterVanityRequest, FYGetCharacterVanityResponse?>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
|
||||
public GetCharacterVanity(IHttpContextAccessor httpContextAccessor)
|
||||
public GetCharacterVanity(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public Task<object?> ExecuteAsync(FYGetCharacterVanityRequest request)
|
||||
public async Task<FYGetCharacterVanityResponse?> ExecuteAsync(FYGetCharacterVanityRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
return Task.FromResult<object?>(null);
|
||||
return null;
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"CharacterVanity"});
|
||||
var returnVanity = JsonSerializer.Deserialize<FYCharacterVanity>(userData["CharacterVanity"].Value);
|
||||
|
||||
return Task.FromResult<object?>(new
|
||||
{
|
||||
userId = context.User.FindAuthUserId(),
|
||||
error = (object?)null,
|
||||
returnVanity = new
|
||||
{
|
||||
userId = context.User.FindAuthUserId(),
|
||||
head_item = new
|
||||
{
|
||||
id = "Black02M_Head1",
|
||||
materialIndex = 0,
|
||||
},
|
||||
boots_item = new
|
||||
{
|
||||
id = "StarterOutfit01_Boots_M",
|
||||
materialIndex = 0,
|
||||
},
|
||||
chest_item = new
|
||||
{
|
||||
id = "StarterOutfit01_Chest_M",
|
||||
materialIndex = 0,
|
||||
},
|
||||
glove_item = new
|
||||
{
|
||||
id = "StarterOutfit01_Gloves_M",
|
||||
materialIndex = 0,
|
||||
},
|
||||
base_suit_item = new
|
||||
{
|
||||
id = "StarterOutfit01M_BaseSuit",
|
||||
materialIndex = 0,
|
||||
},
|
||||
melee_weapon_item = new
|
||||
{
|
||||
id = "Melee_Omega",
|
||||
materialIndex = 0,
|
||||
},
|
||||
body_type = 1,
|
||||
archetype_id = "TheProspector",
|
||||
slot_index = 0
|
||||
}
|
||||
});
|
||||
return new FYGetCharacterVanityResponse{
|
||||
Success = true,
|
||||
ReturnVanity = returnVanity,
|
||||
};
|
||||
}
|
||||
}
|
||||
+1
-10
@@ -26,16 +26,7 @@ public class GetCraftingInProgressData : ICloudScriptFunction<FYGetCraftingInPro
|
||||
{
|
||||
UserId = context.User.FindAuthUserId(),
|
||||
Error = string.Empty,
|
||||
ItemCurrentlyBeingCrafted = new FYItemCurrentlyBeingCrafted
|
||||
{
|
||||
ItemId = null,
|
||||
ItemRarity = -1,
|
||||
PurchaseAmount = -1,
|
||||
UtcTimestampWhenCraftingStarted = new FYTimestamp
|
||||
{
|
||||
Seconds = 0
|
||||
}
|
||||
}
|
||||
ItemCurrentlyBeingCrafted = {},
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class GetLoginQueuePositionRequest
|
||||
{
|
||||
[JsonPropertyName("tryBypass")]
|
||||
public bool TryBypass { get; set; }
|
||||
[JsonPropertyName("loginNonce")]
|
||||
public string LoginNonce { get; set; }
|
||||
[JsonPropertyName("region")]
|
||||
public string Region { get; set; }
|
||||
}
|
||||
|
||||
public class GetLoginQueuePositionResponse
|
||||
{
|
||||
[JsonPropertyName("waitingUserCount")]
|
||||
public int WaitingUserCount { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("GetLoginQueuePosition")]
|
||||
public class GetLoginQueuePositionFunction : ICloudScriptFunction<GetLoginQueuePositionRequest, GetLoginQueuePositionResponse>
|
||||
{
|
||||
private readonly ILogger<GetLoginQueuePositionFunction> _logger;
|
||||
|
||||
public GetLoginQueuePositionFunction(ILogger<GetLoginQueuePositionFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<GetLoginQueuePositionResponse> ExecuteAsync(GetLoginQueuePositionRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing user rollback if needed");
|
||||
|
||||
return new GetLoginQueuePositionResponse
|
||||
{
|
||||
WaitingUserCount = 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
public class GetPlayerQuartersDataClientRequest
|
||||
{
|
||||
// Empty request
|
||||
}
|
||||
|
||||
public class FYGetPlayerQuartersDataClientResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("level")]
|
||||
public int Level { get; set; }
|
||||
[JsonPropertyName("upgradeStartedTime")]
|
||||
public FYTimestamp UpgradeStartedTime { get; set; }
|
||||
[JsonPropertyName("remainingTimeInSeconds")]
|
||||
public int RemainingTimeInSeconds { get; set; }
|
||||
}
|
||||
|
||||
public class FYPlayerQuarterStatus
|
||||
{
|
||||
[JsonPropertyName("level")]
|
||||
public int Level { get; set; }
|
||||
[JsonPropertyName("upgradeStartedTime")]
|
||||
public FYTimestamp UpgradeStartedTime { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("GetPlayerQuartersDataClient")]
|
||||
public class GetPlayerQuartersDataClientFunction : ICloudScriptFunction<GetPlayerQuartersDataClientRequest, FYGetPlayerQuartersDataClientResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public GetPlayerQuartersDataClientFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYGetPlayerQuartersDataClientResponse> ExecuteAsync(GetPlayerQuartersDataClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"PlayerQuartersLevel"}
|
||||
);
|
||||
var titleData = _titleDataService.Find(new List<string>{ "PlayerQuarters" });
|
||||
|
||||
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
||||
var userPlayerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
|
||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
var remainingTime = 0;
|
||||
if (userPlayerQuarters.UpgradeStartedTime.Seconds != 0) {
|
||||
var nextLevel = playerQuartersData[userPlayerQuarters.Level - 1];
|
||||
remainingTime = userPlayerQuarters.UpgradeStartedTime.Seconds + nextLevel.UpgradeSeconds - now;
|
||||
}
|
||||
|
||||
return new FYGetPlayerQuartersDataClientResponse {
|
||||
UserID = userId,
|
||||
Level = userPlayerQuarters.Level,
|
||||
RemainingTimeInSeconds = remainingTime,
|
||||
UpgradeStartedTime = userPlayerQuarters.UpgradeStartedTime,
|
||||
};
|
||||
}
|
||||
}
|
||||
+38
@@ -0,0 +1,38 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
// ["DropsTotal","DeathsTotal","DeathsPlayerTotal","DeathsCreaturesTotal","DeathsOthersTotal","EvacsTotal","DeathsConsecutive","EvacsConsecutive","KillsPlayersTotal","KillsPlayersMax","KillsCreaturesTotal","KillsCreaturesMax","DamagePlayersTotal","DamagePlayersMax","DamageCreaturesTotal","DamageCreaturesMax","ContractsCompletedKorolevTotal","ContractsCompletedOsirisTotal","ContractsCompletedICATotal","ContractsCompletedTotal","MatchDurationMax","MatchDurationAvg","KMarksMatchMax","KMarksMatchTotal","KMarksTotal"]
|
||||
public class GetPlayerStatisticsRequestsClientRequest
|
||||
{
|
||||
[JsonPropertyName("statistics")]
|
||||
public string[] Statistics { get; set; }
|
||||
}
|
||||
|
||||
public class GetPlayerStatisticsRequestsClientResponse
|
||||
{
|
||||
// TODO: Unknown structure
|
||||
}
|
||||
|
||||
[CloudScriptFunction("GetPlayerStatisticsRequestsClient")]
|
||||
public class GetPlayerStatisticsRequestsClientFunction : ICloudScriptFunction<GetPlayerStatisticsRequestsClientRequest, GetPlayerStatisticsRequestsClientResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
|
||||
public GetPlayerStatisticsRequestsClientFunction(IHttpContextAccessor httpContextAccessor)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
}
|
||||
|
||||
public async Task<GetPlayerStatisticsRequestsClientResponse> ExecuteAsync(GetPlayerStatisticsRequestsClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
|
||||
return new GetPlayerStatisticsRequestsClientResponse
|
||||
{
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -9,7 +9,7 @@ public class GetSignalRConnection : ICloudScriptFunction<FYGetSignalRConnection,
|
||||
{
|
||||
return Task.FromResult(new FYGetSignalRConnectionResult
|
||||
{
|
||||
Url = "https://localhost:5443/signalr/?hub=pubsub",
|
||||
Url = "https://2ea46.playfabapi.com/signalr/?hub=pubsub",
|
||||
AccessToken = "TEST"
|
||||
});
|
||||
}
|
||||
|
||||
@@ -0,0 +1,69 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
public class GetTechTreeNodeDataClientRequest
|
||||
{
|
||||
// Empty request
|
||||
}
|
||||
|
||||
public class GetTechTreeNodeDataClientResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("nodesData")]
|
||||
public FYTechTreeNodeStatus[] NodesData { get; set; }
|
||||
[JsonPropertyName("remainingTimeInSeconds")]
|
||||
public int RemainingTimeInSeconds { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("GetTechTreeNodeDataClient")]
|
||||
public class GetTechTreeNodeDataClientFunction : ICloudScriptFunction<GetTechTreeNodeDataClientRequest, GetTechTreeNodeDataClientResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public GetTechTreeNodeDataClientFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<GetTechTreeNodeDataClientResponse> ExecuteAsync(GetTechTreeNodeDataClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"TechTreeNodeData"}
|
||||
);
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"TechTreeNodes"});
|
||||
var techTreeNodes = JsonSerializer.Deserialize<Dictionary<string, TitleDataTechTreeNodeInfo>>(titleData["TechTreeNodes"]);
|
||||
|
||||
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
|
||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
var remainingTime = 0;
|
||||
if (userTechTree.NodeInProgress != "") {
|
||||
var nodeInProgress = userTechTree.Nodes[userTechTree.NodeInProgress];
|
||||
var node = techTreeNodes[userTechTree.NodeInProgress];
|
||||
remainingTime = nodeInProgress.UpgradeStartedTime.Seconds + node.PerkLevels[nodeInProgress.Level].UpgradeSeconds - now;
|
||||
}
|
||||
return new GetTechTreeNodeDataClientResponse
|
||||
{
|
||||
UserID = userId,
|
||||
NodesData = userTechTree.Nodes.Values.ToArray(),
|
||||
RemainingTimeInSeconds = remainingTime,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class YOnLoginRequest
|
||||
{
|
||||
[JsonPropertyName("gamePlatform")]
|
||||
public string GamePlatform { get; set; }
|
||||
[JsonPropertyName("tryBypass")]
|
||||
public bool TryBypass { get; set; }
|
||||
[JsonPropertyName("loginNonce")]
|
||||
public string LoginNonce { get; set; }
|
||||
[JsonPropertyName("customTags")]
|
||||
public Dictionary<string, string> CustomTags { get; set; } = new();
|
||||
}
|
||||
|
||||
public class OnLoginResponse
|
||||
{
|
||||
// TODO: Unknown structure
|
||||
}
|
||||
|
||||
[CloudScriptFunction("OnLogin")]
|
||||
public class OnLoginFunction : ICloudScriptFunction<YOnLoginRequest, OnLoginResponse>
|
||||
{
|
||||
private readonly ILogger<OnLoginFunction> _logger;
|
||||
|
||||
public OnLoginFunction(ILogger<OnLoginFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<OnLoginResponse> ExecuteAsync(YOnLoginRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing login request for platform {Platform} with nonce {Nonce}",
|
||||
request.GamePlatform, request.LoginNonce);
|
||||
|
||||
// Example: Validate login
|
||||
// if (string.IsNullOrEmpty(request.LoginNonce))
|
||||
// {
|
||||
// return new OnLoginResponse
|
||||
// {};
|
||||
// }
|
||||
|
||||
// Simulating user authentication logic
|
||||
var sessionToken = Guid.NewGuid().ToString();
|
||||
|
||||
return new OnLoginResponse
|
||||
{};
|
||||
}
|
||||
}
|
||||
+99
@@ -0,0 +1,99 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYPlayerQuarterUpgradePurchaseClientRequest {
|
||||
// Empty request
|
||||
}
|
||||
|
||||
public class FYPlayerQuarterUpgradePurchaseClientResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("newLevel")]
|
||||
public int NewLevel { get; set; }
|
||||
[JsonPropertyName("upgradeStartedTime")]
|
||||
public FYTimestamp UpgradeStartedTime { get; set; }
|
||||
[JsonPropertyName("remainingTimeInSeconds")]
|
||||
public int RemainingTimeInSeconds { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("changedItems")]
|
||||
public FYCustomItemInfo[] ChangedItems { get; set; }
|
||||
[JsonPropertyName("deletedItems")]
|
||||
public string[] DeletedItemsIds { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("PlayerQuarterUpgradePurchaseClient")]
|
||||
public class PlayerQuarterUpgradePurchaseClient : ICloudScriptFunction<FYPlayerQuarterUpgradePurchaseClientRequest, FYPlayerQuarterUpgradePurchaseClientResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public PlayerQuarterUpgradePurchaseClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYPlayerQuarterUpgradePurchaseClientResult> ExecuteAsync(FYPlayerQuarterUpgradePurchaseClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"PlayerQuartersLevel"}
|
||||
);
|
||||
|
||||
var userPlayerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
|
||||
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
||||
var playerQuarters = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
||||
|
||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
var endTime = playerQuarters[userPlayerQuarters.Level - 1].UpgradeSeconds + userPlayerQuarters.UpgradeStartedTime.Seconds;
|
||||
if (now < endTime) {
|
||||
return new FYPlayerQuarterUpgradePurchaseClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Upgrade is in progress",
|
||||
};
|
||||
}
|
||||
|
||||
var upgradeStartedTime = new FYTimestamp {
|
||||
Seconds = 0,
|
||||
};
|
||||
userPlayerQuarters.Level++;
|
||||
userPlayerQuarters.UpgradeStartedTime = upgradeStartedTime;
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["PlayerQuartersLevel"] = JsonSerializer.Serialize(userPlayerQuarters),
|
||||
}
|
||||
);
|
||||
|
||||
return new FYPlayerQuarterUpgradePurchaseClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
NewLevel = userPlayerQuarters.Level,
|
||||
UpgradeStartedTime = upgradeStartedTime,
|
||||
RemainingTimeInSeconds = 0,
|
||||
ChangedItems = [],
|
||||
DeletedItemsIds = [],
|
||||
ChangedCurrencies = [],
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,273 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
public class PurchaseWeaponShopItemRequest
|
||||
{
|
||||
[JsonPropertyName("blueprintName")]
|
||||
public string BlueprintName { get; set; }
|
||||
[JsonPropertyName("blueprintRarity")]
|
||||
public int BlueprintRarity { get; set; }
|
||||
[JsonPropertyName("purchaseAmount")]
|
||||
public int PurchaseAmount { get; set; }
|
||||
[JsonPropertyName("baseItemId")]
|
||||
public string BaseItemID { get; set; }
|
||||
[JsonPropertyName("shopItemBelongsTo")]
|
||||
public string ShopItemBelongsTo { get; set; }
|
||||
}
|
||||
|
||||
public class PurchaseWeaponShopItemResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
|
||||
[JsonPropertyName("itemRarity")]
|
||||
public int ItemRarity { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("itemsGrantedOrUpdated")]
|
||||
public List<FYCustomItemInfo> ItemsGrantedOrUpdated { get; set; }
|
||||
[JsonPropertyName("deletedItemsIds")]
|
||||
public HashSet<string> DeletedItemsIds { get; set; }
|
||||
[JsonPropertyName("purchaseAmount")]
|
||||
public int PurchaseAmount { get; set; }
|
||||
[JsonPropertyName("blueprintName")]
|
||||
public string BlueprintName { get; set; }
|
||||
[JsonPropertyName("shopItemBelongsTo")]
|
||||
public string ShopItemBelongsTo { get; set; }
|
||||
}
|
||||
|
||||
public class FYCurrencyItem {
|
||||
[JsonPropertyName("currencyName")]
|
||||
public string CurrencyName { get; set; }
|
||||
[JsonPropertyName("amount")]
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
|
||||
public class FYModItems {
|
||||
[JsonPropertyName("m")]
|
||||
public int[] M { get; set; } // mods
|
||||
};
|
||||
|
||||
// FYItemOriginData
|
||||
public class FYItemOriginBackend {
|
||||
[JsonPropertyName("t")]
|
||||
public string T { get; set; } // type
|
||||
[JsonPropertyName("p")]
|
||||
public string P { get; set; } // playfabid
|
||||
[JsonPropertyName("g")]
|
||||
public string G { get; set; } // guid
|
||||
};
|
||||
|
||||
// FYRolledPerkEntry
|
||||
public class FYRolledPerkBackend {
|
||||
[JsonPropertyName("i")]
|
||||
public int I { get; set; } // short perk id
|
||||
[JsonPropertyName("r")]
|
||||
public float R { get; set; } // rolled range value
|
||||
};
|
||||
|
||||
public class FYCustomItemInfo {
|
||||
[JsonPropertyName("itemId")]
|
||||
public string ItemId { get; set; }
|
||||
[JsonPropertyName("baseItemId")]
|
||||
public string BaseItemId { get; set; }
|
||||
[JsonPropertyName("primaryVanityId")] // Item skin
|
||||
public int PrimaryVanityId { get; set; }
|
||||
[JsonPropertyName("secondaryVanityId")] // Item charm
|
||||
public int SecondaryVanityId { get; set; }
|
||||
[JsonPropertyName("amount")]
|
||||
public int Amount { get; set; }
|
||||
[JsonPropertyName("durability")]
|
||||
public int Durability { get; set; }
|
||||
[JsonPropertyName("modData")]
|
||||
public FYModItems ModData { get; set; }
|
||||
[JsonPropertyName("rolledPerks")]
|
||||
public FYRolledPerkBackend[] RolledPerks { get; set; }
|
||||
[JsonPropertyName("insurance")]
|
||||
public string Insurance { get; set; }
|
||||
[JsonPropertyName("insuranceOwnerPlayfabId")]
|
||||
public string InsuranceOwnerPlayfabId { get; set; }
|
||||
[JsonPropertyName("insuredAttachmentId")]
|
||||
public string InsuredAttachmentId { get; set; }
|
||||
[JsonPropertyName("origin")]
|
||||
public FYItemOriginBackend Origin { get; set; }
|
||||
};
|
||||
|
||||
public class CustomVanityItem {
|
||||
[JsonPropertyName("baseItemId")]
|
||||
public string BaseItemId { get; set; }
|
||||
[JsonPropertyName("origin")]
|
||||
public FYItemOriginBackend Origin { get; set; }
|
||||
};
|
||||
|
||||
[CloudScriptFunction("PurchaseWeaponShopItem")]
|
||||
public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeaponShopItemRequest, PurchaseWeaponShopItemResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
private readonly ILogger<PurchaseWeaponShopItemFunction> _logger;
|
||||
|
||||
public PurchaseWeaponShopItemFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService, ILogger<PurchaseWeaponShopItemFunction> logger)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<PurchaseWeaponShopItemResponse> ExecuteAsync(PurchaseWeaponShopItemRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
if (request.PurchaseAmount <= 0) {
|
||||
return new PurchaseWeaponShopItemResponse
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Invalid purchase amount",
|
||||
};
|
||||
}
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance"});
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
|
||||
if (!blueprints.ContainsKey(request.BaseItemID)) {
|
||||
_logger.LogError("Failed to find item ID {ItemID}", request.BaseItemID);
|
||||
return new PurchaseWeaponShopItemResponse
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Invalid base item ID",
|
||||
};
|
||||
}
|
||||
|
||||
var blueprintData = blueprints[request.BaseItemID];
|
||||
|
||||
// TODO: Contract unlock criteria
|
||||
|
||||
// Validate price
|
||||
var shopCraftingData = blueprintData.ItemShopsCraftingData[request.ShopItemBelongsTo];
|
||||
// TODO: Refactor
|
||||
List<FYCustomItemInfo> grantedOrUpdated = [];
|
||||
HashSet<string> deletedItemsIds = [];
|
||||
List<FYCurrencyItem> changedCurrencies = [];
|
||||
foreach (var ingredient in shopCraftingData.ItemRecipeIngredients) {
|
||||
int remaining = ingredient.Amount;
|
||||
if (ingredient.Currency == "SoftCurrency") {
|
||||
var buyCost = request.PurchaseAmount * ingredient.Amount;
|
||||
remaining -= buyCost;
|
||||
balance.SoftCurrency -= buyCost;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
} else if (ingredient.Currency == "Aurum") {
|
||||
var buyCost = request.PurchaseAmount * ingredient.Amount;
|
||||
remaining -= buyCost;
|
||||
balance.HardCurrency -= buyCost;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
} else {
|
||||
foreach (var item in inventory) {
|
||||
if (item.BaseItemId != ingredient.Currency) {
|
||||
continue;
|
||||
}
|
||||
var localRemaining = remaining;
|
||||
remaining -= item.Amount;
|
||||
item.Amount -= localRemaining;
|
||||
if (item.Amount <= 0) {
|
||||
item.Amount = 0;
|
||||
deletedItemsIds.Add(item.ItemId);
|
||||
} else {
|
||||
grantedOrUpdated.Add(item);
|
||||
}
|
||||
if (remaining <= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (remaining > 0) {
|
||||
return new PurchaseWeaponShopItemResponse
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Missing required items",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Optimize
|
||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
foreach (var item in inventory) {
|
||||
if (!deletedItemsIds.Contains(item.ItemId)) {
|
||||
newInventory.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Inventory limit check
|
||||
// TODO: Refactor into a helper function
|
||||
var remainingAmount = request.PurchaseAmount * blueprintData.AmountPerPurchase;
|
||||
|
||||
// Populate incomplete stacks first
|
||||
foreach (var item in newInventory) {
|
||||
if (item.BaseItemId != request.BaseItemID || item.Amount >= blueprintData.MaxAmountPerStack) {
|
||||
continue;
|
||||
}
|
||||
var remainingSpace = blueprintData.MaxAmountPerStack - item.Amount;
|
||||
var amountToAdd = Math.Min(remainingAmount, remainingSpace);
|
||||
item.Amount += amountToAdd;
|
||||
remainingAmount -= amountToAdd;
|
||||
grantedOrUpdated.Add(item);
|
||||
if (remainingAmount == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Then create new items
|
||||
while (remainingAmount > 0) {
|
||||
var itemStackAmount = Math.Min(blueprintData.MaxAmountPerStack, remainingAmount);
|
||||
var grantedItem = new FYCustomItemInfo {
|
||||
ItemId = Guid.NewGuid().ToString(),
|
||||
Amount = itemStackAmount,
|
||||
BaseItemId = request.BaseItemID,
|
||||
Durability = blueprintData.DurabilityMax,
|
||||
Insurance = "",
|
||||
InsuranceOwnerPlayfabId = "",
|
||||
ModData = new FYModItems { M = [] },
|
||||
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
|
||||
InsuredAttachmentId = "",
|
||||
PrimaryVanityId = 0,
|
||||
SecondaryVanityId = 0,
|
||||
RolledPerks = [],
|
||||
};
|
||||
newInventory.Add(grantedItem);
|
||||
grantedOrUpdated.Add(grantedItem);
|
||||
remainingAmount -= itemStackAmount;
|
||||
}
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
}
|
||||
);
|
||||
|
||||
return new PurchaseWeaponShopItemResponse
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
BlueprintName = request.BlueprintName,
|
||||
ItemRarity = request.BlueprintRarity,
|
||||
PurchaseAmount = request.PurchaseAmount,
|
||||
ChangedCurrencies = changedCurrencies.ToArray(),
|
||||
DeletedItemsIds = deletedItemsIds,
|
||||
ItemsGrantedOrUpdated = grantedOrUpdated,
|
||||
ShopItemBelongsTo = request.ShopItemBelongsTo
|
||||
};
|
||||
}
|
||||
}
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RefreshVictimCompensationPackagesRequest
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
}
|
||||
|
||||
public class RefreshVictimCompensationPackagesResponse
|
||||
{
|
||||
[JsonPropertyName("compensationPackages")]
|
||||
public object[] CompensationPackages { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RefreshVictimCompensationPackages")]
|
||||
public class RefreshVictimCompensationPackagesFunction : ICloudScriptFunction<RefreshVictimCompensationPackagesRequest, RefreshVictimCompensationPackagesResponse>
|
||||
{
|
||||
private readonly ILogger<RefreshVictimCompensationPackagesFunction> _logger;
|
||||
|
||||
public RefreshVictimCompensationPackagesFunction(ILogger<RefreshVictimCompensationPackagesFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<RefreshVictimCompensationPackagesResponse> ExecuteAsync(RefreshVictimCompensationPackagesRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing refresh victim compensation packages");
|
||||
|
||||
return new RefreshVictimCompensationPackagesResponse
|
||||
{
|
||||
CompensationPackages = [],
|
||||
};
|
||||
}
|
||||
}
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RegisterUserMacAddressRequestRequest
|
||||
{
|
||||
[JsonPropertyName("macAddress")]
|
||||
public string MacAddress { get; set; }
|
||||
}
|
||||
|
||||
public class RegisterUserMacAddressRequestResponse
|
||||
{
|
||||
[JsonPropertyName("result")]
|
||||
public bool Result { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RegisterUserMacAddressRequest")]
|
||||
public class RegisterUserMacAddressRequestFunction : ICloudScriptFunction<RegisterUserMacAddressRequestRequest, RegisterUserMacAddressRequestResponse>
|
||||
{
|
||||
private readonly ILogger<RegisterUserMacAddressRequestFunction> _logger;
|
||||
|
||||
public RegisterUserMacAddressRequestFunction(ILogger<RegisterUserMacAddressRequestFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<RegisterUserMacAddressRequestResponse> ExecuteAsync(RegisterUserMacAddressRequestRequest request)
|
||||
{
|
||||
return new RegisterUserMacAddressRequestResponse
|
||||
{
|
||||
Result = true,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
using Prospect.Server.Api.Utils;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYRepairItemRequest {
|
||||
[JsonPropertyName("instanceId")]
|
||||
public string InstanceID { get; set; }
|
||||
}
|
||||
|
||||
public class FYRepairItemResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("changedItems")]
|
||||
public FYCustomItemInfo[] ChangedItems { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RepairItem")]
|
||||
public class RepairItem : ICloudScriptFunction<FYRepairItemRequest, FYRepairItemResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public RepairItem(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYRepairItemResult> ExecuteAsync(FYRepairItemRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"Balance", "Inventory"}
|
||||
);
|
||||
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
var item = inventory.Find(item => item.ItemId == request.InstanceID);
|
||||
if (item == null) {
|
||||
return new FYRepairItemResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Item not found",
|
||||
};
|
||||
}
|
||||
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
var blueprintData = blueprints[item.BaseItemId];
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
|
||||
var repairCost = blueprintData.RepairCostBase + (int)Math.Ceiling((1 - (float)item.Durability / blueprintData.DurabilityMax) * blueprintData.RepairCostMaxDurability);
|
||||
if (item.Durability == 0) {
|
||||
repairCost += blueprintData.RepairCostModifierBroken;
|
||||
}
|
||||
if (balance.SoftCurrency < repairCost) {
|
||||
return new FYRepairItemResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.SoftCurrency -= repairCost;
|
||||
item.Durability = blueprintData.DurabilityMax;
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Inventory"] = JsonSerializer.Serialize(inventory),
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
}
|
||||
);
|
||||
|
||||
return new FYRepairItemResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
ChangedItems = [item],
|
||||
ChangedCurrencies = [
|
||||
new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency },
|
||||
],
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class ReportBiEventsRequest
|
||||
{
|
||||
[JsonPropertyName("messages")]
|
||||
public object[] Messages { get; set; }
|
||||
}
|
||||
|
||||
public class ReportBiEventsResponse
|
||||
{
|
||||
// TODO: Unknown structure
|
||||
}
|
||||
|
||||
[CloudScriptFunction("ReportBiEvents")]
|
||||
public class ReportBiEventsFunction : ICloudScriptFunction<ReportBiEventsRequest, ReportBiEventsResponse>
|
||||
{
|
||||
private readonly ILogger<ReportBiEventsFunction> _logger;
|
||||
|
||||
public ReportBiEventsFunction(ILogger<ReportBiEventsFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<ReportBiEventsResponse> ExecuteAsync(ReportBiEventsRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing Bi Event");
|
||||
|
||||
return new ReportBiEventsResponse{};
|
||||
}
|
||||
}
|
||||
+110
@@ -0,0 +1,110 @@
|
||||
using System.Collections;
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Text.Json;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
[CloudScriptFunction("RequestActiveObjectivesAndBoardsData")]
|
||||
public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQueryFactionProgressionRequest, FYGetPlayerContractsResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
private readonly string[] factions = ["Korolev", "Osiris", "ICA"]; // TODO: Order is important
|
||||
private readonly string[] difficulties = ["Easy", "Medium", "Hard"];
|
||||
private readonly Random rnd = new Random();
|
||||
|
||||
public RequestActiveObjectivesAndBoardsData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYGetPlayerContractsResult> ExecuteAsync(FYQueryFactionProgressionRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
return new FYGetPlayerContractsResult{};
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{ "ContractsActive", "JobBoardsData", "FactionProgressionKorolev", "FactionProgressionICA", "FactionProgressionOsiris" });
|
||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
||||
var jobBoardsData = JsonSerializer.Deserialize<JobBoardsData>(userData["JobBoardsData"].Value);
|
||||
|
||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
var lastBoardRefreshTimeUtc = jobBoardsData.LastBoardRefreshTimeUtc;
|
||||
var boards = jobBoardsData.Boards;
|
||||
// The boards are updated once in 3 hours
|
||||
if (now >= lastBoardRefreshTimeUtc.Seconds + 60 * 60 * 3) {
|
||||
var titleData = _titleDataService.Find(new List<string> { "Contracts", "Jobs", "LevelData" });
|
||||
|
||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
||||
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]);
|
||||
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
|
||||
var currentQuests = new Dictionary<string, Dictionary<string, bool>> {
|
||||
["Korolev"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
|
||||
["Osiris"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
|
||||
["ICA"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
|
||||
};
|
||||
|
||||
foreach (var contract in contractsActive.Contracts) {
|
||||
var parts = contract.ContractID.Split('-');
|
||||
if (parts[0] != "NEW") {
|
||||
continue;
|
||||
}
|
||||
var difficulty = parts[1];
|
||||
var faction = parts[2] == "KOR" ? "Korolev" : parts[2];
|
||||
currentQuests[faction][difficulty] = true;
|
||||
}
|
||||
|
||||
for (var i = 0; i < factions.Length; i++) {
|
||||
var faction = factions[i];
|
||||
var factionProgression = JsonSerializer.Deserialize<int>(userData[$"FactionProgression{faction}"].Value);
|
||||
var levels = levelsData[faction];
|
||||
var level = levels.Length - Array.FindIndex(levels, (int xp) => {
|
||||
return factionProgression >= xp;
|
||||
});
|
||||
|
||||
for (var j = 0; j < difficulties.Length; j++) {
|
||||
var difficulty = difficulties[j];
|
||||
if (currentQuests[faction][difficulty]) {
|
||||
continue;
|
||||
}
|
||||
var factionJobs = jobs[faction];
|
||||
var jobsAvailable = Array.FindAll(factionJobs[difficulty], (string jobId) => {
|
||||
return level >= contracts[jobId].UnlockData.Level;
|
||||
});
|
||||
string jobId = jobsAvailable.Length > 0 ? jobsAvailable[rnd.Next(jobsAvailable.Length)] : factionJobs[difficulty][0];
|
||||
boards[i].Contracts[j] = new FYFactionContractData { ContractId = jobId };
|
||||
}
|
||||
}
|
||||
lastBoardRefreshTimeUtc.Seconds = now;
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string> { ["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData) }
|
||||
);
|
||||
}
|
||||
|
||||
return new FYGetPlayerContractsResult
|
||||
{
|
||||
UserId = userId,
|
||||
Error = null,
|
||||
ActiveContracts = contractsActive.Contracts,
|
||||
FactionsContracts = new FYFactionsContractsData
|
||||
{
|
||||
Boards = boards,
|
||||
LastBoardRefreshTimeUtc = lastBoardRefreshTimeUtc
|
||||
},
|
||||
RefreshHours24UtcFromBackend = 12 // Doesn't seem to work
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RequestCanReconnectRequest
|
||||
{
|
||||
// Empty request
|
||||
}
|
||||
|
||||
public class RequestCanReconnectResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
//[JsonPropertyName("error")]
|
||||
//public int Error { get; set; }
|
||||
//[JsonPropertyName("changedItems")]
|
||||
//public int changedItems { get; set; }
|
||||
//[JsonPropertyName("sessionId")]
|
||||
//public int SessionID { get; set; }
|
||||
//[JsonPropertyName("info")]
|
||||
//public int Info { get; set; }
|
||||
//[JsonPropertyName("lastSessionResult")]
|
||||
//public int LastSessionResult { get; set; }
|
||||
//[JsonPropertyName("lastSessionId")]
|
||||
//public int LastSessionID { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestCanReconnect")]
|
||||
public class RequestCanReconnectFunction : ICloudScriptFunction<RequestCanReconnectRequest, RequestCanReconnectResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
|
||||
public RequestCanReconnectFunction(IHttpContextAccessor httpContextAccessor)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
}
|
||||
|
||||
public async Task<RequestCanReconnectResponse> ExecuteAsync(RequestCanReconnectRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
return new RequestCanReconnectResponse
|
||||
{};
|
||||
}
|
||||
|
||||
return new RequestCanReconnectResponse
|
||||
{
|
||||
//Error = 0,
|
||||
//Info = 0,
|
||||
//LastSessionResult = 0,
|
||||
//LastSessionID = 0,
|
||||
//SessionID = 0,
|
||||
//changedItems = 0,
|
||||
UserID = context.User.FindAuthUserId(),
|
||||
};
|
||||
}
|
||||
}
|
||||
+76
@@ -0,0 +1,76 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
public class FYFortunaPassClaimedRewards {
|
||||
[JsonPropertyName("rewardsIds")]
|
||||
public List<string> RewardsIDs { get; set; }
|
||||
};
|
||||
|
||||
public class RequestClaimFortunaPassRewardsRequest
|
||||
{
|
||||
[JsonPropertyName("rewardsIds")]
|
||||
public string[] RewardsIDs { get; set; }
|
||||
}
|
||||
|
||||
public class RequestClaimFortunaPassRewardsResponse
|
||||
{
|
||||
[JsonPropertyName("userIds")]
|
||||
public string UserId { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("errorType")]
|
||||
public int ErrorType { get; set; }
|
||||
[JsonPropertyName("grantedItems")]
|
||||
public FYCustomItemInfo[] GrantedItems { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestClaimFortunaPassRewards")]
|
||||
public class RequestClaimFortunaPassRewardsFunction : ICloudScriptFunction<RequestClaimFortunaPassRewardsRequest, RequestClaimFortunaPassRewardsResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
|
||||
public RequestClaimFortunaPassRewardsFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public async Task<RequestClaimFortunaPassRewardsResponse> ExecuteAsync(RequestClaimFortunaPassRewardsRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"FortunaPass2_ClaimedRewards"});
|
||||
var claimedRewards = JsonSerializer.Deserialize<FYFortunaPassClaimedRewards>(userData["FortunaPass2_ClaimedRewards"].Value);
|
||||
foreach (var rewardId in request.RewardsIDs) {
|
||||
claimedRewards.RewardsIDs.Add(rewardId);
|
||||
}
|
||||
|
||||
var output = JsonSerializer.Serialize(claimedRewards);
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["FortunaPass2_ClaimedRewards"] = output,
|
||||
["FortunaPass3_ClaimedRewards"] = output, // TODO: Separate logic for S2 and S3
|
||||
}
|
||||
);
|
||||
|
||||
return new RequestClaimFortunaPassRewardsResponse
|
||||
{
|
||||
UserId = userId,
|
||||
ErrorType = 3, // EYFortunaPassToastReponseType::Ok
|
||||
Error = "",
|
||||
GrantedItems = [],
|
||||
ChangedCurrencies = [],
|
||||
};
|
||||
}
|
||||
}
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
// Season 1 request
|
||||
public class RequestIsPlayerStillOnBattleServerRequest
|
||||
{
|
||||
}
|
||||
|
||||
public class RequestIsPlayerStillOnBattleServerResponse
|
||||
{
|
||||
[JsonPropertyName("isStillOnBattleServer")]
|
||||
public bool IsStillOnBattleServer { get; set; }
|
||||
[JsonPropertyName("infoStillOnBattleServer")]
|
||||
public string InfoStillOnBattleServer { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestIsPlayerStillOnBattleServer")]
|
||||
public class RequestIsPlayerStillOnBattleServerFunction : ICloudScriptFunction<RequestIsPlayerStillOnBattleServerRequest, RequestIsPlayerStillOnBattleServerResponse>
|
||||
{
|
||||
private readonly ILogger<RequestIsPlayerStillOnBattleServerFunction> _logger;
|
||||
|
||||
public RequestIsPlayerStillOnBattleServerFunction(ILogger<RequestIsPlayerStillOnBattleServerFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
public async Task<RequestIsPlayerStillOnBattleServerResponse> ExecuteAsync(RequestIsPlayerStillOnBattleServerRequest request)
|
||||
{
|
||||
return new RequestIsPlayerStillOnBattleServerResponse
|
||||
{
|
||||
IsStillOnBattleServer = false,
|
||||
InfoStillOnBattleServer = "",
|
||||
};
|
||||
}
|
||||
}
|
||||
+31
@@ -0,0 +1,31 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RequestMigrateSteamAccountFromCB1Request
|
||||
{
|
||||
[JsonPropertyName("steamId")]
|
||||
public string SteamID { get; set; }
|
||||
}
|
||||
|
||||
public class RequestMigrateSteamAccountFromCB1Response
|
||||
{}
|
||||
|
||||
[CloudScriptFunction("RequestMigrateSteamAccountFromCB1")]
|
||||
public class RequestMigrateSteamAccountFromCB1Function : ICloudScriptFunction<RequestMigrateSteamAccountFromCB1Request, RequestMigrateSteamAccountFromCB1Response>
|
||||
{
|
||||
private readonly ILogger<RequestMigrateSteamAccountFromCB1Function> _logger;
|
||||
|
||||
public RequestMigrateSteamAccountFromCB1Function(ILogger<RequestMigrateSteamAccountFromCB1Function> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<RequestMigrateSteamAccountFromCB1Response> ExecuteAsync(RequestMigrateSteamAccountFromCB1Request request)
|
||||
{
|
||||
_logger.LogInformation("Processing CB1 account migration request request for Steam account {SteamID}",
|
||||
request.SteamID);
|
||||
|
||||
return new RequestMigrateSteamAccountFromCB1Response
|
||||
{};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,127 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYRequestMissionCompletedRequest {
|
||||
[JsonPropertyName("currentMissionId")]
|
||||
public string CurrentMissionID { get; set; }
|
||||
}
|
||||
|
||||
public class FYRequestMissionCompletedResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("currentMissionId")]
|
||||
public string CurrentMissionID { get; set; }
|
||||
[JsonPropertyName("rewards")]
|
||||
public List<FYCustomItemInfo> Rewards { get; set; }
|
||||
[JsonPropertyName("updatedCurrencies")]
|
||||
public FYCurrencyItem[] UpdatedCurrencies { get; set; }
|
||||
[JsonPropertyName("progress")]
|
||||
public int Progress { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestMissionCompleted")]
|
||||
public class RequestMissionCompleted : ICloudScriptFunction<FYRequestMissionCompletedRequest, FYRequestMissionCompletedResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public RequestMissionCompleted(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYRequestMissionCompletedResult> ExecuteAsync(FYRequestMissionCompletedRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"OnboardingProgression", "Inventory", "Balance"});
|
||||
var onboardingMission = JsonSerializer.Deserialize<OnboardingMission>(userData["OnboardingProgression"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"OnboardingMissions", "OnboardingRewardMissions", "Blueprints"});
|
||||
var rewards = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionRewardInfo>>(titleData["OnboardingRewardMissions"]);
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
var missions = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionInfo>>(titleData["OnboardingMissions"]);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
|
||||
var currentMission = missions[onboardingMission.CurrentMissionID];
|
||||
var missionRewardId = currentMission.OnboardingRewards.RowName;
|
||||
var nextMissionId = currentMission.NextMissionRowHandle.RowName;
|
||||
onboardingMission.CurrentMissionID = nextMissionId;
|
||||
onboardingMission.Progress = 0;
|
||||
|
||||
List<FYCustomItemInfo> rewardedItems = new List<FYCustomItemInfo>();
|
||||
List<FYCurrencyItem> changedCurrencies = [];
|
||||
if (rewards.ContainsKey(missionRewardId)) {
|
||||
var missionRewards = rewards[missionRewardId].RewardEntries;
|
||||
foreach (var reward in missionRewards) {
|
||||
if (reward.RewardRowHandle.RowName == "SoftCurrency") {
|
||||
balance.SoftCurrency += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
} else if (reward.RewardRowHandle.RowName == "Aurum") {
|
||||
balance.HardCurrency += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
} else if (reward.RewardRowHandle.RowName == "InsuranceCurrency") {
|
||||
balance.InsuranceCurrency += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceCurrency", Amount = balance.InsuranceCurrency });
|
||||
} else {
|
||||
// TODO: Inventory limit check
|
||||
var blueprintData = blueprints[reward.RewardRowHandle.RowName];
|
||||
var remainingAmount = reward.RewardAmount * blueprintData.AmountPerPurchase;
|
||||
while (remainingAmount > 0) {
|
||||
var itemStackAmount = Math.Min(blueprintData.MaxAmountPerStack, remainingAmount);
|
||||
// TODO: Mission rewards are probably already given in stacks
|
||||
var itemInfo = new FYCustomItemInfo{
|
||||
ItemId = Guid.NewGuid().ToString(),
|
||||
Amount = itemStackAmount,
|
||||
BaseItemId = reward.RewardRowHandle.RowName,
|
||||
Durability = blueprintData.DurabilityMax,
|
||||
Insurance = "",
|
||||
InsuranceOwnerPlayfabId = "",
|
||||
ModData = new FYModItems { M = [] },
|
||||
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
|
||||
InsuredAttachmentId = "",
|
||||
PrimaryVanityId = 0,
|
||||
SecondaryVanityId = 0,
|
||||
RolledPerks = [],
|
||||
};
|
||||
inventory.Add(itemInfo);
|
||||
rewardedItems.Add(itemInfo);
|
||||
remainingAmount -= itemStackAmount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["OnboardingProgression"] = JsonSerializer.Serialize(onboardingMission),
|
||||
["Inventory"] = JsonSerializer.Serialize(inventory),
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
}
|
||||
);
|
||||
|
||||
return new FYRequestMissionCompletedResult
|
||||
{
|
||||
UserID = userId,
|
||||
CurrentMissionID = nextMissionId,
|
||||
Rewards = rewardedItems,
|
||||
UpdatedCurrencies = changedCurrencies.ToArray(),
|
||||
Progress = 0
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYRequestMissionUpdateRequest {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("currentMissionId")]
|
||||
public string CurrentMissionID { get; set; }
|
||||
[JsonPropertyName("currentStepName")]
|
||||
public string CurrentStepName { get; set; }
|
||||
[JsonPropertyName("progress")]
|
||||
public int Progress { get; set; }
|
||||
[JsonPropertyName("currentRoomId")]
|
||||
public string CurrentRoomID { get; set; }
|
||||
}
|
||||
|
||||
public class FYRequestMissionUpdateResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("currentMissionId")]
|
||||
public string CurrentMissionID { get; set; }
|
||||
[JsonPropertyName("rewards")]
|
||||
public object[] Rewards { get; set; }
|
||||
[JsonPropertyName("progress")]
|
||||
public int Progress { get; set; }
|
||||
}
|
||||
|
||||
public class OnboardingMission {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("currentMissionID")]
|
||||
public string CurrentMissionID { get; set; }
|
||||
[JsonPropertyName("progress")]
|
||||
public int Progress { get; set; }
|
||||
[JsonPropertyName("showPopup")]
|
||||
public bool ShowPopup { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestMissionUpdate")]
|
||||
public class RequestMissionUpdate : ICloudScriptFunction<FYRequestMissionUpdateRequest, FYRequestMissionUpdateResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
|
||||
public RequestMissionUpdate(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public async Task<FYRequestMissionUpdateResult> ExecuteAsync(FYRequestMissionUpdateRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"OnboardingProgression"});
|
||||
var onboardingMission = JsonSerializer.Deserialize<OnboardingMission>(userData["OnboardingProgression"].Value);
|
||||
onboardingMission.CurrentMissionID = request.CurrentMissionID;
|
||||
onboardingMission.Progress = request.Progress;
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{ ["OnboardingProgression"] = JsonSerializer.Serialize(onboardingMission) }
|
||||
);
|
||||
|
||||
return new FYRequestMissionUpdateResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
CurrentMissionID = request.CurrentMissionID,
|
||||
Rewards = [],
|
||||
Progress = request.Progress
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,50 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RequestNewLegalAgreementsRequest
|
||||
{
|
||||
[JsonPropertyName("gamePlatform")]
|
||||
public string GamePlatform { get; set; }
|
||||
[JsonPropertyName("nDAVersion")]
|
||||
public int NDAVersion { get; set; }
|
||||
[JsonPropertyName("eULAVersion")]
|
||||
public int EULAVersion { get; set; }
|
||||
[JsonPropertyName("tryBypass")]
|
||||
public bool TryBypass { get; set; }
|
||||
[JsonPropertyName("loginNonce")]
|
||||
public string LoginNonce { get; set; }
|
||||
}
|
||||
|
||||
public class RequestNewLegalAgreementsResponse
|
||||
{
|
||||
[JsonPropertyName("requiredNDAVersion")]
|
||||
public int NDAVersion { get; set; }
|
||||
[JsonPropertyName("requiredEULAVersion")]
|
||||
public int EULAVersion { get; set; }
|
||||
[JsonPropertyName("hasAccepted")]
|
||||
public int HasAccepted { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestNewLegalAgreements")]
|
||||
public class RequestNewLegalAgreementsFunction : ICloudScriptFunction<RequestNewLegalAgreementsRequest, RequestNewLegalAgreementsResponse>
|
||||
{
|
||||
private readonly ILogger<RequestNewLegalAgreementsFunction> _logger;
|
||||
|
||||
public RequestNewLegalAgreementsFunction(ILogger<RequestNewLegalAgreementsFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<RequestNewLegalAgreementsResponse> ExecuteAsync(RequestNewLegalAgreementsRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing request new legal agreements for platform {Platform} with nonce {Nonce}",
|
||||
request.GamePlatform, request.LoginNonce);
|
||||
|
||||
return new RequestNewLegalAgreementsResponse
|
||||
{
|
||||
NDAVersion = request.NDAVersion,
|
||||
EULAVersion = request.EULAVersion,
|
||||
HasAccepted = 1,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -39,17 +39,14 @@ public class RequestPlayerContracts : ICloudScriptFunction<FYGetPlayerContractsR
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Easy-ICA-Gather-1",
|
||||
ContractIsLockedDueToLowFactionReputation = false
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Medium-ICA-Uplink-1",
|
||||
ContractIsLockedDueToLowFactionReputation = false
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Hard-ICA-Uplink-1",
|
||||
ContractIsLockedDueToLowFactionReputation = false
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -61,17 +58,14 @@ public class RequestPlayerContracts : ICloudScriptFunction<FYGetPlayerContractsR
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Easy-KOR-Mine-4",
|
||||
ContractIsLockedDueToLowFactionReputation = false
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Medium-KOR-Mine-1",
|
||||
ContractIsLockedDueToLowFactionReputation = false
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Hard-KOR-PvP-6",
|
||||
ContractIsLockedDueToLowFactionReputation = false
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -83,17 +77,14 @@ public class RequestPlayerContracts : ICloudScriptFunction<FYGetPlayerContractsR
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Easy-Osiris-Brightcaps-1",
|
||||
ContractIsLockedDueToLowFactionReputation = false
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Medium-Osiris-Gather-1",
|
||||
ContractIsLockedDueToLowFactionReputation = false
|
||||
},
|
||||
new FYFactionContractData
|
||||
{
|
||||
ContractId = "NEW-Hard-Osiris-Gather-7",
|
||||
ContractIsLockedDueToLowFactionReputation = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class FYMatchConnectionData {
|
||||
[JsonPropertyName("addr")]
|
||||
public string Addr { get; set; }
|
||||
[JsonPropertyName("sessionId")]
|
||||
public string SessionID { get; set; }
|
||||
[JsonPropertyName("serverId")]
|
||||
public string ServerID { get; set; }
|
||||
[JsonPropertyName("connectSinglePlayer")]
|
||||
public bool ConnectSinglePlayer { get; set; }
|
||||
[JsonPropertyName("isMatch")]
|
||||
public bool IsMatch { get; set; }
|
||||
}
|
||||
|
||||
public class RequestServerSessionStateRequest
|
||||
{
|
||||
[JsonPropertyName("sessionId")]
|
||||
public string SessionID { get; set; }
|
||||
[JsonPropertyName("amountRequests")]
|
||||
public int AmountRequests { get; set; }
|
||||
}
|
||||
|
||||
public class RequestServerSessionStateResponse
|
||||
{
|
||||
[JsonPropertyName("connectionData")]
|
||||
public FYMatchConnectionData ConnectionData { get; set; }
|
||||
[JsonPropertyName("retryCounter")]
|
||||
public int RetryCounter { get; set; }
|
||||
[JsonPropertyName("canGoToSession")]
|
||||
public bool CanGoToSession { get; set; }
|
||||
[JsonPropertyName("shouldCancel")]
|
||||
public bool ShouldCancel { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestServerSessionState")]
|
||||
public class RequestServerSessionStateFunction : ICloudScriptFunction<RequestServerSessionStateRequest, RequestServerSessionStateResponse>
|
||||
{
|
||||
private readonly ILogger<RequestServerSessionStateFunction> _logger;
|
||||
|
||||
public RequestServerSessionStateFunction(ILogger<RequestServerSessionStateFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<RequestServerSessionStateResponse> ExecuteAsync(RequestServerSessionStateRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing server session state");
|
||||
|
||||
return new RequestServerSessionStateResponse
|
||||
{
|
||||
CanGoToSession = true,
|
||||
ConnectionData = new FYMatchConnectionData {
|
||||
Addr = request.SessionID, // FIXME: This is for offline use case only!,
|
||||
ConnectSinglePlayer = false,
|
||||
IsMatch = true,
|
||||
ServerID = "testserver",
|
||||
SessionID = request.SessionID,
|
||||
},
|
||||
ShouldCancel = false,
|
||||
RetryCounter = 1,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RequestStoreRotationDataRequest
|
||||
{
|
||||
// Empty request
|
||||
}
|
||||
|
||||
public class StoreRotationData
|
||||
{
|
||||
[JsonPropertyName("storeId")]
|
||||
public string StoreID { get; set; }
|
||||
[JsonPropertyName("expirationData")]
|
||||
public DateTime ExpirationData { get; set; }
|
||||
}
|
||||
|
||||
public class RequestStoreRotationDataResponse
|
||||
{
|
||||
[JsonPropertyName("dailyStoreData")]
|
||||
public StoreRotationData DailyStoreData { get; set; }
|
||||
[JsonPropertyName("weeklyStoreData")]
|
||||
public StoreRotationData WeeklyStoreData { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestStoreRotationData")]
|
||||
public class RequestStoreRotationDataFunction : ICloudScriptFunction<RequestStoreRotationDataRequest, RequestStoreRotationDataResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
|
||||
public RequestStoreRotationDataFunction(IHttpContextAccessor httpContextAccessor)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
}
|
||||
|
||||
public async Task<RequestStoreRotationDataResponse> ExecuteAsync(RequestStoreRotationDataRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
|
||||
// TODO: Get and save store rotation data
|
||||
|
||||
return new RequestStoreRotationDataResponse
|
||||
{
|
||||
Error = "",
|
||||
DailyStoreData = new StoreRotationData {
|
||||
StoreID = "DailyShop",
|
||||
ExpirationData = DateTime.UtcNow.AddDays(1)
|
||||
},
|
||||
WeeklyStoreData = new StoreRotationData {
|
||||
StoreID = "WeeklyShop",
|
||||
ExpirationData = DateTime.UtcNow.AddDays(1)
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
+47
@@ -0,0 +1,47 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RequestUpdateAvailableFreeLoadoutRequest
|
||||
{
|
||||
}
|
||||
|
||||
public class RequestUpdateAvailableFreeLoadoutResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserId { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("newRandomSeed")]
|
||||
public int NewRandomSeed { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestUpdateAvailableFreeLoadout")]
|
||||
public class RequestUpdateAvailableFreeLoadoutFunction : ICloudScriptFunction<RequestUpdateAvailableFreeLoadoutRequest, RequestUpdateAvailableFreeLoadoutResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly ILogger<RequestUpdateAvailableFreeLoadoutFunction> _logger;
|
||||
|
||||
public RequestUpdateAvailableFreeLoadoutFunction(ILogger<RequestUpdateAvailableFreeLoadoutFunction> logger, IHttpContextAccessor httpContextAccessor)
|
||||
{
|
||||
_logger = logger;
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
}
|
||||
|
||||
public async Task<RequestUpdateAvailableFreeLoadoutResponse> ExecuteAsync(RequestUpdateAvailableFreeLoadoutRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
return new RequestUpdateAvailableFreeLoadoutResponse
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "",
|
||||
NewRandomSeed = 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RequestUpdateSeasonWipeDataRequest
|
||||
{
|
||||
}
|
||||
|
||||
public class RequestUpdateSeasonWipeDataResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserId { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestUpdateSeasonWipeData")]
|
||||
public class RequestUpdateSeasonWipeDataFunction : ICloudScriptFunction<RequestUpdateSeasonWipeDataRequest, RequestUpdateSeasonWipeDataResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly ILogger<RequestUpdateSeasonWipeDataFunction> _logger;
|
||||
|
||||
public RequestUpdateSeasonWipeDataFunction(ILogger<RequestUpdateSeasonWipeDataFunction> logger, IHttpContextAccessor httpContextAccessor)
|
||||
{
|
||||
_logger = logger;
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
}
|
||||
|
||||
public async Task<RequestUpdateSeasonWipeDataResponse> ExecuteAsync(RequestUpdateSeasonWipeDataRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
return new RequestUpdateSeasonWipeDataResponse
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "",
|
||||
};
|
||||
}
|
||||
}
|
||||
+125
@@ -0,0 +1,125 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
public class LoadoutData {
|
||||
[JsonPropertyName("shield")]
|
||||
public string Shield { get; set; }
|
||||
[JsonPropertyName("helmet")]
|
||||
public string Helmet { get; set; }
|
||||
[JsonPropertyName("weaponOne")]
|
||||
public string WeaponOne { get; set; }
|
||||
[JsonPropertyName("weaponTwo")]
|
||||
public string WeaponTwo { get; set; }
|
||||
[JsonPropertyName("bag")]
|
||||
public string Bag { get; set; }
|
||||
[JsonPropertyName("bagItemsAsJsonStr")]
|
||||
public string BagItemsAsJsonStr { get; set; }
|
||||
[JsonPropertyName("safeItemsAsJsonStr")]
|
||||
public string SafeItemsAsJsonStr { get; set; }
|
||||
}
|
||||
|
||||
public class RequestUpdateStationInventoryRequest
|
||||
{
|
||||
[JsonPropertyName("newSet")]
|
||||
public LoadoutData NewSet { get; set; }
|
||||
[JsonPropertyName("itemsToAdd")]
|
||||
public FYCustomItemInfo[] ItemsToAdd { get; set; }
|
||||
[JsonPropertyName("itemsToUpdateAmount")]
|
||||
public FYCustomItemInfo[] ItemsToUpdateAmount { get; set; }
|
||||
[JsonPropertyName("itemsToRemove")]
|
||||
public HashSet<string> ItemsToRemove { get; set; }
|
||||
}
|
||||
|
||||
public class RequestUpdateStationInventoryResponse
|
||||
{
|
||||
// [JsonPropertyName("userId")]
|
||||
// public string UserId { get; set; }
|
||||
// [JsonPropertyName("error")]
|
||||
// public string Error { get; set; }
|
||||
// [JsonPropertyName("newSet")]
|
||||
// public LoadoutData NewSet { get; set; }
|
||||
// [JsonPropertyName("itemsToAdd")]
|
||||
// public FYCustomItemInfo[] ItemsToAdd { get; set; }
|
||||
// [JsonPropertyName("itemsToUpdateAmount")]
|
||||
// public string[] ItemsToUpdateAmount { get; set; }
|
||||
// [JsonPropertyName("itemsToRemove")]
|
||||
// public string[] ItemsToRemove { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestUpdateStationInventory")]
|
||||
public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<RequestUpdateStationInventoryRequest, RequestUpdateStationInventoryResponse>
|
||||
{
|
||||
private readonly ILogger<RequestUpdateStationInventoryFunction> _logger;
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
|
||||
public RequestUpdateStationInventoryFunction(ILogger<RequestUpdateStationInventoryFunction> logger, IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_logger = logger;
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public async Task<RequestUpdateStationInventoryResponse> ExecuteAsync(RequestUpdateStationInventoryRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory"});
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
// TODO: Optimize
|
||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
||||
// Process inventory update. The player may:
|
||||
// 1. Split item stack - creates a new item and updates amount of existing item.
|
||||
// 2. Stack existing items - deletes existing items and updates amount of existing item.
|
||||
// 3. Change vanity data - updates an existing item.
|
||||
// 4. Change weapon mods - updates an existing item.
|
||||
// IMPORTANT: The same request is currently used to report the updated inventory in the end of match.
|
||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
foreach (var item in inventory) {
|
||||
if (!request.ItemsToRemove.Contains(item.ItemId)) {
|
||||
newInventory.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var item in request.ItemsToUpdateAmount) {
|
||||
var inventoryItem = newInventory.Find(i => i.ItemId == item.ItemId);
|
||||
if (inventoryItem == null) {
|
||||
continue;
|
||||
}
|
||||
inventoryItem.Amount = item.Amount;
|
||||
inventoryItem.ModData = item.ModData;
|
||||
inventoryItem.PrimaryVanityId = item.PrimaryVanityId;
|
||||
inventoryItem.SecondaryVanityId = item.SecondaryVanityId;
|
||||
inventoryItem.Durability = item.Durability;
|
||||
}
|
||||
|
||||
// TODO: Check updated items and validate new items
|
||||
foreach (var item in request.ItemsToAdd) {
|
||||
newInventory.Add(item);
|
||||
}
|
||||
|
||||
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>{
|
||||
["LOADOUT"] = JsonSerializer.Serialize(request.NewSet),
|
||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
||||
});
|
||||
|
||||
return new RequestUpdateStationInventoryResponse
|
||||
{
|
||||
// UserId = userId,
|
||||
// Error = "",
|
||||
// NewSet = request.NewSet,
|
||||
// ItemsToAdd = [],
|
||||
// ItemsToRemove = request.ItemsToRemove,
|
||||
// ItemsToUpdateAmount = request.ItemsToUpdateAmount,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RegionObject
|
||||
{
|
||||
[JsonPropertyName("region")]
|
||||
public string Region { get; set; }
|
||||
[JsonPropertyName("ping")]
|
||||
public int Ping { get; set; }
|
||||
[JsonPropertyName("instanceType")]
|
||||
public int InstanceType { get; set; }
|
||||
}
|
||||
|
||||
public class RequestUsersPingRequestRequest
|
||||
{
|
||||
[JsonPropertyName("pings")]
|
||||
public RegionObject[] Pings { get; set; }
|
||||
[JsonPropertyName("countryCode")]
|
||||
public string CountryCode { get; set; }
|
||||
}
|
||||
|
||||
public class RequestUsersPingRequestResponse
|
||||
{
|
||||
// TODO: Unknown structure
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestUsersPingRequest")]
|
||||
public class RequestUsersPingRequestFunction : ICloudScriptFunction<RequestUsersPingRequestRequest, RequestUsersPingRequestResponse>
|
||||
{
|
||||
private readonly ILogger<RequestUsersPingRequestFunction> _logger;
|
||||
|
||||
public RequestUsersPingRequestFunction(ILogger<RequestUsersPingRequestFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<RequestUsersPingRequestResponse> ExecuteAsync(RequestUsersPingRequestRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing ping request");
|
||||
|
||||
return new RequestUsersPingRequestResponse
|
||||
{
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class ResetActionsCapPlayerRequest
|
||||
{
|
||||
// Empty request
|
||||
}
|
||||
|
||||
public class ResetActionsCapPlayerResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
}
|
||||
|
||||
public class FortunaPassDailyCompletedActions {
|
||||
[JsonPropertyName("actions")]
|
||||
public object Actions { get; set; }
|
||||
[JsonPropertyName("lastDailyCapResetTimeUtc")]
|
||||
public FYTimestamp LastDailyCapResetTimeUtc { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("ResetActionsCapPlayer")]
|
||||
public class ResetActionsCapPlayer : ICloudScriptFunction<ResetActionsCapPlayerRequest, ResetActionsCapPlayerResponse>
|
||||
{
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
|
||||
public ResetActionsCapPlayer(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public async Task<ResetActionsCapPlayerResponse> ExecuteAsync(ResetActionsCapPlayerRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"FortunaPass2_DailyCompletedActions"});
|
||||
|
||||
var dailyCompletedActions = JsonSerializer.Deserialize<FortunaPassDailyCompletedActions>(userData["FortunaPass2_DailyCompletedActions"].Value);
|
||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
if (now <= dailyCompletedActions.LastDailyCapResetTimeUtc.Seconds + 86400) {
|
||||
return new ResetActionsCapPlayerResponse {
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
};
|
||||
}
|
||||
|
||||
dailyCompletedActions.LastDailyCapResetTimeUtc.Seconds = now;
|
||||
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>{
|
||||
["FortunaPass2_DailyCompletedActions"] = JsonSerializer.Serialize(dailyCompletedActions), // Season 2
|
||||
["FortunaPass3_DailyCompletedActions"] = JsonSerializer.Serialize(dailyCompletedActions), // Season 3
|
||||
});
|
||||
|
||||
return new ResetActionsCapPlayerResponse{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
using Prospect.Server.Api.Utils;
|
||||
|
||||
public class SellItemsClientRequest
|
||||
{
|
||||
[JsonPropertyName("ids")]
|
||||
public string[] IDs { get; set; }
|
||||
[JsonPropertyName("factionId")]
|
||||
public string FactionID { get; set; }
|
||||
[JsonPropertyName("inventoryUpdateData")]
|
||||
public SellItemsClientInventoryData InventoryUpdateData { get; set; }
|
||||
}
|
||||
|
||||
public class SellItemsClientInventoryData {
|
||||
[JsonPropertyName("itemsToAdd")]
|
||||
public FYCustomItemInfo[] ItemsToAdd { get; set; }
|
||||
[JsonPropertyName("itemsToUpdateAmount")]
|
||||
public FYCustomItemInfo[] ItemsToUpdateAmount { get; set; }
|
||||
[JsonPropertyName("itemsToRemove")]
|
||||
public HashSet<string> ItemsToRemove { get; set; }
|
||||
}
|
||||
|
||||
public class SellItemsClientResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("scrappedItemIds")]
|
||||
public HashSet<string> ScrappedItemIDs { get; set; }
|
||||
[JsonPropertyName("changedItems")]
|
||||
public List<FYCustomItemInfo> ChangedItems { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("playerFactionProgressionData")]
|
||||
public FYPlayerFactionProgressData PlayerFactionProgressionData { get; set; }
|
||||
}
|
||||
|
||||
public class FYPlayerFactionProgressData {
|
||||
[JsonPropertyName("factionId")]
|
||||
public string FactionID { get; set; }
|
||||
[JsonPropertyName("currentProgression")]
|
||||
public int CurrentProgression { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("SellItemsClient")]
|
||||
public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientRequest, SellItemsClientResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
private readonly ILogger<SellItemsClientFunction> _logger;
|
||||
|
||||
public SellItemsClientFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService, ILogger<SellItemsClientFunction> logger)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<SellItemsClientResponse> ExecuteAsync(SellItemsClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var progressionFactionKey = $"FactionProgression{request.FactionID}";
|
||||
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance", progressionFactionKey});
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var factionProgression = JsonSerializer.Deserialize<int>(userData[progressionFactionKey].Value);
|
||||
|
||||
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
|
||||
|
||||
// TODO: Optimize
|
||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
||||
// Process inventory update before selling since a player may split item stack.
|
||||
// This will result in creating a new item and updating amount of existing item.
|
||||
// NOTE: Stacking items back doesn't seem to work, at least in single-player station. Bug?
|
||||
// var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
// foreach (var item in inventory) {
|
||||
// if (!request.InventoryUpdateData.ItemsToRemove.Contains(item.ItemId)) {
|
||||
// newInventory.Add(item);
|
||||
// }
|
||||
// }
|
||||
|
||||
var changedItems = new List<FYCustomItemInfo>();
|
||||
foreach (var item in request.InventoryUpdateData.ItemsToUpdateAmount) {
|
||||
var inventoryItem = inventory.Find(i => i.ItemId == item.ItemId);
|
||||
if (inventoryItem == null) {
|
||||
continue;
|
||||
}
|
||||
inventoryItem.Amount = item.Amount;
|
||||
// NOTE: Vanity and mod data cannot be managed in sell menu
|
||||
changedItems.Add(item);
|
||||
}
|
||||
|
||||
foreach (var item in request.InventoryUpdateData.ItemsToAdd) {
|
||||
inventory.Add(item);
|
||||
}
|
||||
|
||||
// Then process selling. The game client provides item IDs for newly added items.
|
||||
HashSet<string> scrappedItemIds = [];
|
||||
foreach (var itemId in request.IDs) {
|
||||
var inventoryItem = inventory.Find(i => i.ItemId == itemId);
|
||||
if (inventoryItem == null) {
|
||||
continue;
|
||||
}
|
||||
var blueprintData = blueprints[inventoryItem.BaseItemId];
|
||||
// NOTE: Ammo and consumables have reverse price mapping.
|
||||
if (blueprintData.Kind == "Ammo" || blueprintData.Kind == "Ability") {
|
||||
factionProgression += (int)((float)blueprintData.OverrideScrappingReputation / blueprintData.MaxAmountPerStack * inventoryItem.Amount);
|
||||
balance.SoftCurrency += (int)((float)blueprintData.OverrideScrappingReturns / blueprintData.MaxAmountPerStack * inventoryItem.Amount);
|
||||
} else if (blueprintData.Kind == "Armor") {
|
||||
factionProgression += (int)Math.Max(
|
||||
(float)inventoryItem.Durability / blueprintData.DurabilityMax * blueprintData.OverrideScrappingReputation,
|
||||
blueprintData.OverrideScrappingReputation * blueprintData.DurabilityBrokenScrappingReturnModifier
|
||||
);
|
||||
balance.SoftCurrency += (int)Math.Max(
|
||||
(float)inventoryItem.Durability / blueprintData.DurabilityMax * blueprintData.OverrideScrappingReturns,
|
||||
blueprintData.OverrideScrappingReturns * blueprintData.DurabilityBrokenScrappingReturnModifier
|
||||
);
|
||||
} else {
|
||||
factionProgression += blueprintData.OverrideScrappingReputation * inventoryItem.Amount;
|
||||
balance.SoftCurrency += blueprintData.OverrideScrappingReturns * inventoryItem.Amount;
|
||||
}
|
||||
|
||||
scrappedItemIds.Add(itemId);
|
||||
}
|
||||
|
||||
// TODO: Optimize
|
||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
foreach (var item in inventory) {
|
||||
if (!scrappedItemIds.Contains(item.ItemId)) {
|
||||
newInventory.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
[progressionFactionKey] = JsonSerializer.Serialize(factionProgression),
|
||||
}
|
||||
);
|
||||
|
||||
return new SellItemsClientResponse
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
ChangedCurrencies = [new FYCurrencyItem {
|
||||
CurrencyName = "SoftCurrency",
|
||||
Amount = balance.SoftCurrency,
|
||||
}],
|
||||
PlayerFactionProgressionData = new FYPlayerFactionProgressData {
|
||||
FactionID = request.FactionID,
|
||||
CurrentProgression = factionProgression,
|
||||
},
|
||||
ScrappedItemIDs = scrappedItemIds,
|
||||
ChangedItems = changedItems,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,63 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class UserIdentifiers {
|
||||
[JsonPropertyName("ip")]
|
||||
public string IP { get; set; }
|
||||
|
||||
[JsonPropertyName("platform")]
|
||||
public string Platform { get; set; }
|
||||
|
||||
[JsonPropertyName("sku")]
|
||||
public string SKU { get; set; }
|
||||
|
||||
[JsonPropertyName("oS")]
|
||||
public string OS { get; set; }
|
||||
|
||||
[JsonPropertyName("resolution")]
|
||||
public string Resolution { get; set; }
|
||||
|
||||
[JsonPropertyName("timezone")]
|
||||
public string Timezone { get; set; }
|
||||
|
||||
[JsonPropertyName("language")]
|
||||
public string Language { get; set; }
|
||||
}
|
||||
|
||||
public class SendGamesightEventRequest
|
||||
{
|
||||
[JsonPropertyName("type")]
|
||||
public string Type { get; set; }
|
||||
|
||||
[JsonPropertyName("revenue_currency")]
|
||||
public string RevenueCurrency { get; set; }
|
||||
|
||||
[JsonPropertyName("revenue_amount")]
|
||||
public int RevenueAmount { get; set; }
|
||||
|
||||
[JsonPropertyName("identifiers")]
|
||||
public UserIdentifiers Identifiers { get; set; }
|
||||
}
|
||||
|
||||
public class SendGamesightEventResponse
|
||||
{
|
||||
// TODO: Unknown structure. Possibly empty response
|
||||
}
|
||||
|
||||
[CloudScriptFunction("SendGamesightEvent")]
|
||||
public class SendGamesightEventFunction : ICloudScriptFunction<SendGamesightEventRequest, SendGamesightEventResponse>
|
||||
{
|
||||
private readonly ILogger<SendGamesightEventFunction> _logger;
|
||||
|
||||
public SendGamesightEventFunction(ILogger<SendGamesightEventFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<SendGamesightEventResponse> ExecuteAsync(SendGamesightEventRequest request)
|
||||
{
|
||||
_logger.LogInformation("Processing Gamesight Event");
|
||||
|
||||
return new SendGamesightEventResponse{};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
public class FYSetActiveGlobalVanityRequest
|
||||
{
|
||||
[JsonPropertyName("activeVanity")]
|
||||
public FYActiveGlobalVanity ActiveVanity { get; set; }
|
||||
}
|
||||
|
||||
public class FYSetActiveGlobalVanityResponse
|
||||
{
|
||||
[JsonPropertyName("activeVanity")]
|
||||
public FYActiveGlobalVanity ActiveVanity { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("SetActiveGlobalVanity")]
|
||||
public class SetActiveGlobalVanityFunction : ICloudScriptFunction<FYSetActiveGlobalVanityRequest, FYSetActiveGlobalVanityResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
|
||||
public SetActiveGlobalVanityFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public async Task<FYSetActiveGlobalVanityResponse> ExecuteAsync(FYSetActiveGlobalVanityRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
// TODO: Check vanities availability
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{ ["GlobalVanity"] = JsonSerializer.Serialize(request.ActiveVanity) }
|
||||
);
|
||||
|
||||
return new FYSetActiveGlobalVanityResponse
|
||||
{
|
||||
ActiveVanity = request.ActiveVanity,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYSetActiveCharacterArchetypeRequest
|
||||
{
|
||||
[JsonPropertyName("archetypeId")]
|
||||
public string ArcheTypeId { get; set; } // E03_G02
|
||||
}
|
||||
|
||||
public class FYSetActiveCharacterArchetypeResponse
|
||||
{
|
||||
[JsonPropertyName("success")]
|
||||
public bool Success { get; set; }
|
||||
[JsonPropertyName("returnVanity")]
|
||||
public FYCharacterVanity ReturnVanity { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("SetCharacterVanityArchetype")]
|
||||
public class SetCharacterVanityArchetype : ICloudScriptFunction<FYSetActiveCharacterArchetypeRequest, FYSetActiveCharacterArchetypeResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
|
||||
public SetCharacterVanityArchetype(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public async Task<FYSetActiveCharacterArchetypeResponse> ExecuteAsync(FYSetActiveCharacterArchetypeRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
return new FYSetActiveCharacterArchetypeResponse{};
|
||||
}
|
||||
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"CharacterVanity"});
|
||||
var returnVanity = JsonSerializer.Deserialize<FYCharacterVanity>(userData["CharacterVanity"].Value);
|
||||
|
||||
// TODO: This works only for Season 2. Season 3 has different IDs
|
||||
var genderSuffix = request.ArcheTypeId.EndsWith("G02") ? "M" : "F";
|
||||
returnVanity.ArchetypeID = request.ArcheTypeId;
|
||||
returnVanity.HeadItem.ID = request.ArcheTypeId + "_Head01";
|
||||
#if SEASON_2_RELEASE || SEASON_2_DEBUG
|
||||
returnVanity.BootsItem.ID = $"StarterOutfit01_Boots_{genderSuffix}";
|
||||
returnVanity.ChestItem.ID = $"StarterOutfit01_Chest_{genderSuffix}";
|
||||
returnVanity.GloveItem.ID = $"StarterOutfit01_Gloves_{genderSuffix}";
|
||||
#elif SEASON_3_RELEASE || SEASON_3_DEBUG
|
||||
returnVanity.BootsItem.ID = "StarterOutfit01_Boots";
|
||||
returnVanity.ChestItem.ID = "StarterOutfit01_Chest";
|
||||
returnVanity.GloveItem.ID = "StarterOutfit01_Gloves";
|
||||
#else
|
||||
#error Unsupported build type
|
||||
#endif
|
||||
returnVanity.BaseSuitItem.ID = $"StarterOutfit01{genderSuffix}_BaseSuit";
|
||||
returnVanity.BodyType = request.ArcheTypeId.EndsWith("G02") ? 1 : 2;
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{ ["CharacterVanity"] = JsonSerializer.Serialize(returnVanity) }
|
||||
);
|
||||
|
||||
return new FYSetActiveCharacterArchetypeResponse
|
||||
{
|
||||
Success = true,
|
||||
ReturnVanity = returnVanity,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,115 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
public class VanityDataiD {
|
||||
[JsonPropertyName("iD")]
|
||||
public string ID { get; set; }
|
||||
[JsonPropertyName("materialIndex")]
|
||||
public int MaterialIndex { get; set; }
|
||||
}
|
||||
|
||||
public class SetCharacterVanityItems {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
|
||||
[JsonPropertyName("head_item")]
|
||||
public VanityDataiD HeadItem { get; set; }
|
||||
|
||||
[JsonPropertyName("boots_item")]
|
||||
public VanityDataiD BootsItem { get; set; }
|
||||
[JsonPropertyName("chest_item")]
|
||||
public VanityDataiD ChestItem { get; set; }
|
||||
[JsonPropertyName("glove_item")]
|
||||
public VanityDataiD GloveItem { get; set; }
|
||||
[JsonPropertyName("base_suit_item")]
|
||||
public VanityDataiD BaseSuitItem { get; set; }
|
||||
[JsonPropertyName("melee_weapon_item")]
|
||||
public VanityDataiD MeleeWeaponItem { get; set; }
|
||||
[JsonPropertyName("body_type")]
|
||||
public int BodyType { get; set; }
|
||||
[JsonPropertyName("archetype_id")]
|
||||
public string ArchetypeID { get; set; }
|
||||
[JsonPropertyName("slot_index")]
|
||||
public int SlotIndex { get; set; }
|
||||
}
|
||||
|
||||
public class SetCharacterVanityItemsRequest {
|
||||
[JsonPropertyName("desiredVanity")]
|
||||
public SetCharacterVanityItems DesiredVanity { get; set; }
|
||||
}
|
||||
|
||||
public class SetCharacterVanityItemsResponse
|
||||
{
|
||||
[JsonPropertyName("returnVanity")]
|
||||
public FYCharacterVanity ReturnVanity { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("SetCharacterVanityItems")]
|
||||
public class SetCharacterVanityItemsFunction : ICloudScriptFunction<SetCharacterVanityItemsRequest, SetCharacterVanityItemsResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
|
||||
public SetCharacterVanityItemsFunction(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
}
|
||||
|
||||
public async Task<SetCharacterVanityItemsResponse> ExecuteAsync(SetCharacterVanityItemsRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
// TODO: Check for available vanity items
|
||||
// TODO: Refactor
|
||||
var vanityData = request.DesiredVanity;
|
||||
var mappedVanityItems = new FYCharacterVanity{
|
||||
UserID = userId,
|
||||
BaseSuitItem = new FYVanityMaterialItem{
|
||||
ID = vanityData.BaseSuitItem.ID,
|
||||
MaterialIndex = vanityData.BaseSuitItem.MaterialIndex,
|
||||
},
|
||||
BootsItem = new FYVanityMaterialItem{
|
||||
ID = vanityData.BootsItem.ID,
|
||||
MaterialIndex = vanityData.BootsItem.MaterialIndex,
|
||||
},
|
||||
ChestItem = new FYVanityMaterialItem{
|
||||
ID = vanityData.ChestItem.ID,
|
||||
MaterialIndex = vanityData.ChestItem.MaterialIndex,
|
||||
},
|
||||
GloveItem = new FYVanityMaterialItem{
|
||||
ID = vanityData.GloveItem.ID,
|
||||
MaterialIndex = vanityData.GloveItem.MaterialIndex,
|
||||
},
|
||||
HeadItem = new FYVanityMaterialItem{
|
||||
ID = vanityData.HeadItem.ID,
|
||||
MaterialIndex = vanityData.HeadItem.MaterialIndex,
|
||||
},
|
||||
MeleeWeaponItem = new FYVanityMaterialItem{
|
||||
ID = vanityData.MeleeWeaponItem.ID,
|
||||
MaterialIndex = vanityData.MeleeWeaponItem.MaterialIndex,
|
||||
},
|
||||
ArchetypeID = vanityData.ArchetypeID,
|
||||
BodyType = vanityData.BodyType,
|
||||
SlotIndex = vanityData.SlotIndex
|
||||
};
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{ ["CharacterVanity"] = JsonSerializer.Serialize(mappedVanityItems) }
|
||||
);
|
||||
|
||||
return new SetCharacterVanityItemsResponse
|
||||
{
|
||||
ReturnVanity = mappedVanityItems,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,161 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
using Prospect.Server.Api.Utils;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYSkipItemCraftingClientRequest {
|
||||
[JsonPropertyName("useOptionalCosts")]
|
||||
public bool UseOptionalCosts { get; set; }
|
||||
}
|
||||
|
||||
public class FYSkipItemCraftingClientResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("craftedItemData")]
|
||||
public FYCraftedItemData CraftedItemData { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
}
|
||||
|
||||
public class FYCraftedItemData
|
||||
{
|
||||
[JsonPropertyName("itemsGrantedOrUpdated")]
|
||||
public List<FYCustomItemInfo> ItemsGrantedOrUpdated { get; set; }
|
||||
[JsonPropertyName("BlueprintName")]
|
||||
public string BlueprintName { get; set; }
|
||||
};
|
||||
|
||||
[CloudScriptFunction("SkipItemCraftingClient")]
|
||||
public class SkipItemCraftingClient : ICloudScriptFunction<FYSkipItemCraftingClientRequest, FYSkipItemCraftingClientResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public SkipItemCraftingClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYSkipItemCraftingClientResult> ExecuteAsync(FYSkipItemCraftingClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"CraftingTimer__2022_05_12", "Balance", "Inventory"}
|
||||
);
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var craftingTimer = JsonSerializer.Deserialize<FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value);
|
||||
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
|
||||
var blueprintName = craftingTimer.ItemID;
|
||||
var blueprintData = blueprints[blueprintName];
|
||||
|
||||
// Validate price
|
||||
var shopCraftingData = blueprintData.ItemShopsCraftingData["CraftingStation"];
|
||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
var craftEndTime = craftingTimer.UtcTimestampWhenCraftingStarted.Seconds + shopCraftingData.UpgradeTimeSeconds;
|
||||
var craftStartTime = craftingTimer.UtcTimestampWhenCraftingStarted.Seconds;
|
||||
FYCurrencyItem[] changedCurrency;
|
||||
if (request.UseOptionalCosts) {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipOptionalCraftingMaxCost, 1);
|
||||
if (balance.SoftCurrency < remaining) {
|
||||
return new FYSkipItemCraftingClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.SoftCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
} else {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipCraftingMaxCost, 1);
|
||||
if (balance.HardCurrency < remaining) {
|
||||
return new FYSkipItemCraftingClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.HardCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
}
|
||||
|
||||
List<FYCustomItemInfo> itemsGrantedOrUpdated = [];
|
||||
var remainingAmount = blueprintData.AmountPerPurchase;
|
||||
// Populate incomplete stacks first
|
||||
foreach (var item in inventory) {
|
||||
if (item.BaseItemId != blueprintName || item.Amount >= blueprintData.MaxAmountPerStack) {
|
||||
continue;
|
||||
}
|
||||
var remainingSpace = blueprintData.MaxAmountPerStack - item.Amount;
|
||||
var amountToAdd = Math.Min(remainingAmount, remainingSpace);
|
||||
item.Amount += amountToAdd;
|
||||
remainingAmount -= amountToAdd;
|
||||
itemsGrantedOrUpdated.Add(item);
|
||||
if (remainingAmount == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while (remainingAmount > 0) {
|
||||
var itemStackAmount = Math.Min(blueprintData.MaxAmountPerStack, remainingAmount);
|
||||
var craftedItem = new FYCustomItemInfo {
|
||||
ItemId = Guid.NewGuid().ToString(),
|
||||
Amount = itemStackAmount,
|
||||
BaseItemId = blueprintName,
|
||||
Durability = blueprintData.DurabilityMax,
|
||||
Insurance = "",
|
||||
InsuranceOwnerPlayfabId = "",
|
||||
ModData = new FYModItems { M = [] },
|
||||
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
|
||||
InsuredAttachmentId = "",
|
||||
PrimaryVanityId = 0,
|
||||
SecondaryVanityId = 0,
|
||||
RolledPerks = [],
|
||||
};
|
||||
inventory.Add(craftedItem);
|
||||
itemsGrantedOrUpdated.Add(craftedItem);
|
||||
remainingAmount -= itemStackAmount;
|
||||
}
|
||||
|
||||
craftingTimer.ItemID = "";
|
||||
craftingTimer.UtcTimestampWhenCraftingStarted.Seconds = 0;
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
["Inventory"] = JsonSerializer.Serialize(inventory),
|
||||
["CraftingTimer__2022_05_12"] = JsonSerializer.Serialize(craftingTimer),
|
||||
}
|
||||
);
|
||||
|
||||
return new FYSkipItemCraftingClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
CraftedItemData = new FYCraftedItemData {
|
||||
BlueprintName = blueprintName,
|
||||
ItemsGrantedOrUpdated = itemsGrantedOrUpdated,
|
||||
},
|
||||
ChangedCurrencies = changedCurrency,
|
||||
};
|
||||
}
|
||||
}
|
||||
+129
@@ -0,0 +1,129 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
using Prospect.Server.Api.Utils;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYSkipPlayerQuarterUpgradeClientRequest {
|
||||
[JsonPropertyName("useOptionalCosts")]
|
||||
public bool UseOptionalCosts { get; set; }
|
||||
}
|
||||
|
||||
public class FYSkipPlayerQuarterUpgradeClientResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("newLevel")]
|
||||
public int NewLevel { get; set; }
|
||||
[JsonPropertyName("upgradeStartedTime")]
|
||||
public FYTimestamp UpgradeStartedTime { get; set; }
|
||||
[JsonPropertyName("remainingTimeInSeconds")]
|
||||
public int RemainingTimeInSeconds { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("changedItems")]
|
||||
public FYCustomItemInfo[] ChangedItems { get; set; }
|
||||
[JsonPropertyName("deletedItems")]
|
||||
public string[] DeletedItemsIds { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("SkipPlayerQuarterUpgradeClient")]
|
||||
public class SkipPlayerQuarterUpgradeClient : ICloudScriptFunction<FYSkipPlayerQuarterUpgradeClientRequest, FYSkipPlayerQuarterUpgradeClientResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public SkipPlayerQuarterUpgradeClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYSkipPlayerQuarterUpgradeClientResult> ExecuteAsync(FYSkipPlayerQuarterUpgradeClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"PlayerQuartersLevel", "Balance"}
|
||||
);
|
||||
|
||||
var userPlayerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
|
||||
if (userPlayerQuarters.UpgradeStartedTime.Seconds == 0) {
|
||||
return new FYSkipPlayerQuarterUpgradeClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Nothing is being constructed",
|
||||
};
|
||||
}
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
||||
var nextQuartersLevel = playerQuartersData[userPlayerQuarters.Level - 1]; // Quarters level starts from 1
|
||||
|
||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
var craftEndTime = userPlayerQuarters.UpgradeStartedTime.Seconds + nextQuartersLevel.UpgradeSeconds;
|
||||
var craftStartTime = userPlayerQuarters.UpgradeStartedTime.Seconds;
|
||||
FYCurrencyItem[] changedCurrency;
|
||||
if (request.UseOptionalCosts) {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.OptionalRushCosts, 1);
|
||||
if (balance.SoftCurrency < remaining) {
|
||||
return new FYSkipPlayerQuarterUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.SoftCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
} else {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.InitialRushCosts, 1);
|
||||
if (balance.HardCurrency < remaining) {
|
||||
return new FYSkipPlayerQuarterUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.HardCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
}
|
||||
|
||||
var upgradeStartedTime = new FYTimestamp {
|
||||
Seconds = 0,
|
||||
};
|
||||
userPlayerQuarters.Level++;
|
||||
userPlayerQuarters.UpgradeStartedTime = upgradeStartedTime;
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
["PlayerQuartersLevel"] = JsonSerializer.Serialize(userPlayerQuarters),
|
||||
}
|
||||
);
|
||||
|
||||
return new FYSkipPlayerQuarterUpgradeClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
NewLevel = userPlayerQuarters.Level,
|
||||
UpgradeStartedTime = upgradeStartedTime,
|
||||
RemainingTimeInSeconds = 0,
|
||||
ChangedItems = [],
|
||||
DeletedItemsIds = [],
|
||||
ChangedCurrencies = changedCurrency,
|
||||
};
|
||||
}
|
||||
}
|
||||
+160
@@ -0,0 +1,160 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
using Prospect.Server.Api.Utils;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYSkipTechTreeNodeUpgradeClientRequest {
|
||||
[JsonPropertyName("useOptionalCosts")]
|
||||
public bool UseOptionalCosts { get; set; }
|
||||
}
|
||||
|
||||
public class FYSkipTechTreeNodeUpgradeClientResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("upgradedNode")]
|
||||
public FYTechTreeNodeStatus UpgradedNode { get; set; }
|
||||
[JsonPropertyName("remainingTimeInSeconds")]
|
||||
public int RemainingTimeInSeconds { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("changedItems")]
|
||||
public FYCustomItemInfo[] ChangedItems { get; set; }
|
||||
[JsonPropertyName("deletedItems")]
|
||||
public string[] DeletedItemsIds { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("SkipTechTreeNodeUpgradeClient")]
|
||||
public class SkipTechTreeNodeUpgradeClient : ICloudScriptFunction<FYSkipTechTreeNodeUpgradeClientRequest, FYSkipTechTreeNodeUpgradeClientResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public SkipTechTreeNodeUpgradeClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYSkipTechTreeNodeUpgradeClientResult> ExecuteAsync(FYSkipTechTreeNodeUpgradeClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"TechTreeNodeData", "Balance", "CharacterTechTreeBonuses"}
|
||||
);
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
|
||||
|
||||
var currentNode = userTechTree.NodeInProgress;
|
||||
if (currentNode == "") {
|
||||
return new FYSkipTechTreeNodeUpgradeClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Nothing is being constructed",
|
||||
};
|
||||
}
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"TechTreeNodes"});
|
||||
var techTreeNodes = JsonSerializer.Deserialize<Dictionary<string, TitleDataTechTreeNodeInfo>>(titleData["TechTreeNodes"]);
|
||||
|
||||
var node = userTechTree.Nodes[currentNode];
|
||||
var nodeInfo = techTreeNodes[currentNode];
|
||||
var nodeLevelInfo = techTreeNodes[currentNode].PerkLevels[node.Level]; // Current node level - next upgradable level due to index offset
|
||||
|
||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
var craftEndTime = node.UpgradeStartedTime.Seconds + nodeLevelInfo.UpgradeSeconds;
|
||||
var craftStartTime = node.UpgradeStartedTime.Seconds;
|
||||
FYCurrencyItem[] changedCurrency;
|
||||
if (request.UseOptionalCosts) {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.OptionalRushCosts, 1);
|
||||
if (balance.SoftCurrency < remaining) {
|
||||
return new FYSkipTechTreeNodeUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.SoftCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
} else {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.InitialRushCosts, 1);
|
||||
if (balance.HardCurrency < remaining) {
|
||||
return new FYSkipTechTreeNodeUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.HardCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
}
|
||||
|
||||
userTechTree.TotalUpgrades++;
|
||||
userTechTree.NodeInProgress = "";
|
||||
node.Level++;
|
||||
node.UpgradeStartedTime.Seconds = 0;
|
||||
|
||||
var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
|
||||
switch (nodeInfo.NodePerkType) {
|
||||
case EYTechTreeNodePerkType.DailyCrate:
|
||||
techTreeBonuses.CrateTier += (int)nodeLevelInfo.PerkAmount;
|
||||
break;
|
||||
case EYTechTreeNodePerkType.IncreaseStashSize:
|
||||
techTreeBonuses.AddStashSize += (int)nodeLevelInfo.PerkAmount;
|
||||
break;
|
||||
case EYTechTreeNodePerkType.IncreaseBagSize:
|
||||
techTreeBonuses.AddSafePocketSize += (int)nodeLevelInfo.PerkAmount;
|
||||
break;
|
||||
case EYTechTreeNodePerkType.PassiveKMarkGenHour:
|
||||
techTreeBonuses.KmarksRate += (int)nodeLevelInfo.PerkAmount;
|
||||
break;
|
||||
case EYTechTreeNodePerkType.IncreasePassiveKMarkGenCap:
|
||||
techTreeBonuses.KmarksCap += (int)nodeLevelInfo.PerkAmount;
|
||||
break;
|
||||
case EYTechTreeNodePerkType.PassiveAurumGenDay:
|
||||
techTreeBonuses.AurumRate = (float)Math.Round(nodeLevelInfo.PerkAmount + techTreeBonuses.AurumRate, 2);
|
||||
break;
|
||||
case EYTechTreeNodePerkType.IncreasePassiveAurumGenCap:
|
||||
techTreeBonuses.AurumCap += (int)nodeLevelInfo.PerkAmount;
|
||||
break;
|
||||
case EYTechTreeNodePerkType.ReduceUpgradingTimePerc:
|
||||
techTreeBonuses.UpgradeSpeedFactor = (float)Math.Round(nodeLevelInfo.PerkAmount + techTreeBonuses.UpgradeSpeedFactor, 2);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
["TechTreeNodeData"] = JsonSerializer.Serialize(userTechTree),
|
||||
["CharacterTechTreeBonuses"] = JsonSerializer.Serialize(techTreeBonuses),
|
||||
}
|
||||
);
|
||||
|
||||
return new FYSkipTechTreeNodeUpgradeClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
UpgradedNode = node,
|
||||
RemainingTimeInSeconds = 0,
|
||||
ChangedItems = [],
|
||||
DeletedItemsIds = [],
|
||||
ChangedCurrencies = changedCurrency,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Microsoft.AspNetCore.SignalR;
|
||||
using Prospect.Server.Api.Hubs;
|
||||
|
||||
public class SquadMemberReadyForMatchRequest
|
||||
{
|
||||
[JsonPropertyName("squadId")]
|
||||
public string SquadID { get; set; }
|
||||
[JsonPropertyName("matchmakingSettings")]
|
||||
public FYUserMatchmakingSettings matchmakingSettings { get; set; }
|
||||
}
|
||||
|
||||
public class SquadMemberReadyForMatchResponse
|
||||
{
|
||||
[JsonPropertyName("result")]
|
||||
public int Result { get; set; } // EYSquadActionResult
|
||||
[JsonPropertyName("squad")]
|
||||
public FYPlayFabSquad Squad { get; set; }
|
||||
[JsonPropertyName("isSquadReadyForMatch")]
|
||||
public bool IsSquadReadyForMatch { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("SquadMemberReadyForMatch")]
|
||||
public class SquadMemberReadyForMatchFunction : ICloudScriptFunction<SquadMemberReadyForMatchRequest, SquadMemberReadyForMatchResponse>
|
||||
{
|
||||
private readonly ILogger<SquadMemberReadyForMatchFunction> _logger;
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly IHubContext<CycleHub> _hubContext;
|
||||
|
||||
public SquadMemberReadyForMatchFunction(ILogger<SquadMemberReadyForMatchFunction> logger, IHttpContextAccessor httpContextAccessor, IHubContext<CycleHub> hubContext)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_logger = logger;
|
||||
_hubContext = hubContext;
|
||||
}
|
||||
|
||||
public async Task<SquadMemberReadyForMatchResponse> ExecuteAsync(SquadMemberReadyForMatchRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
return new SquadMemberReadyForMatchResponse
|
||||
{
|
||||
Result = 0, // EYSquadActionResult::OK
|
||||
Squad = new FYPlayFabSquad {
|
||||
SquadID = "100", // TODO
|
||||
// Members = [
|
||||
// new FYPlayFabSquadMember {
|
||||
// Profile = new FYPlayFabPlayerProfile {
|
||||
// PlayerId = userId,
|
||||
// },
|
||||
// onlineState = 0, // EYUserState::IN_STATION
|
||||
// matchmakingSettings = new FYUserMatchmakingSettings {
|
||||
// isReadyForMatch = true,
|
||||
// isSecretLeader = true,
|
||||
// selectedMapName = "Map01",
|
||||
// }
|
||||
// }
|
||||
// ],
|
||||
},
|
||||
IsSquadReadyForMatch = true,
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
public class SquadMemberSelectedMapRequest
|
||||
{
|
||||
[JsonPropertyName("squadId")]
|
||||
public string SquadID { get; set; }
|
||||
[JsonPropertyName("selectedMapName")]
|
||||
public string SelectedMapName { get; set; }
|
||||
}
|
||||
|
||||
public class SquadMemberSelectedMapResponse
|
||||
{
|
||||
// TODO: Unknown structure
|
||||
}
|
||||
|
||||
[CloudScriptFunction("SquadMemberSelectedMap")]
|
||||
public class SquadMemberSelectedMapFunction : ICloudScriptFunction<SquadMemberSelectedMapRequest, SquadMemberSelectedMapResponse>
|
||||
{
|
||||
private readonly ILogger<SquadMemberSelectedMapFunction> _logger;
|
||||
|
||||
public SquadMemberSelectedMapFunction(ILogger<SquadMemberSelectedMapFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<SquadMemberSelectedMapResponse> ExecuteAsync(SquadMemberSelectedMapRequest request)
|
||||
{
|
||||
return new SquadMemberSelectedMapResponse
|
||||
{};
|
||||
}
|
||||
}
|
||||
+29
@@ -0,0 +1,29 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
public class SquadMemberStartingDeployFlowRequest
|
||||
{
|
||||
[JsonPropertyName("squadId")]
|
||||
public string SquadID { get; set; }
|
||||
}
|
||||
|
||||
public class SquadMemberStartingDeployFlowResponse
|
||||
{
|
||||
// TODO: Unknown structure
|
||||
}
|
||||
|
||||
[CloudScriptFunction("SquadMemberStartingDeployFlow")]
|
||||
public class SquadMemberStartingDeployFlowFunction : ICloudScriptFunction<SquadMemberStartingDeployFlowRequest, SquadMemberStartingDeployFlowResponse>
|
||||
{
|
||||
private readonly ILogger<SquadMemberStartingDeployFlowFunction> _logger;
|
||||
|
||||
public SquadMemberStartingDeployFlowFunction(ILogger<SquadMemberStartingDeployFlowFunction> logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public async Task<SquadMemberStartingDeployFlowResponse> ExecuteAsync(SquadMemberStartingDeployFlowRequest request)
|
||||
{
|
||||
return new SquadMemberStartingDeployFlowResponse
|
||||
{};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYStartItemCraftingClientRequest {
|
||||
[JsonPropertyName("baseItemId")]
|
||||
public string BaseItemID { get; set; }
|
||||
}
|
||||
|
||||
public class FYStartItemCraftingClientResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("changedItems")]
|
||||
public List<FYCustomItemInfo> ChangedItems { get; set; }
|
||||
[JsonPropertyName("deletedItemsIds")]
|
||||
public HashSet<string> DeletedItemsIds { get; set; }
|
||||
}
|
||||
|
||||
public class FYItemCurrentlyBeingCrafted {
|
||||
[JsonPropertyName("itemId")]
|
||||
public string ItemID { get; set; }
|
||||
[JsonPropertyName("utcTimestampWhenCraftingStarted")]
|
||||
public FYTimestamp UtcTimestampWhenCraftingStarted { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("StartItemCraftingClient")]
|
||||
public class StartItemCraftingClient : ICloudScriptFunction<FYStartItemCraftingClientRequest, FYStartItemCraftingClientResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public StartItemCraftingClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYStartItemCraftingClientResult> ExecuteAsync(FYStartItemCraftingClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var titleData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"CraftingTimer__2022_05_12", "Balance", "Inventory"}
|
||||
);
|
||||
|
||||
var craftingTimer = JsonSerializer.Deserialize<FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value);
|
||||
if (craftingTimer.UtcTimestampWhenCraftingStarted.Seconds != 0) {
|
||||
return new FYStartItemCraftingClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Crafting is in progress",
|
||||
};
|
||||
}
|
||||
|
||||
// TODO: Contract unlock criteria
|
||||
// TODO: Inventory limit check
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
|
||||
var blueprintData = blueprints[request.BaseItemID];
|
||||
|
||||
// Validate price
|
||||
var shopCraftingData = blueprintData.ItemShopsCraftingData["CraftingStation"];
|
||||
// TODO: Refactor
|
||||
List<FYCustomItemInfo> changedItems = [];
|
||||
HashSet<string> deletedItemsIds = [];
|
||||
List<FYCurrencyItem> changedCurrencies = [];
|
||||
foreach (var ingredient in shopCraftingData.ItemRecipeIngredients) {
|
||||
int remaining = ingredient.Amount;
|
||||
if (ingredient.Currency == "SoftCurrency") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance.SoftCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
} else if (ingredient.Currency == "Aurum") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance.HardCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
} else {
|
||||
foreach (var item in inventory) {
|
||||
if (item.BaseItemId != ingredient.Currency) {
|
||||
continue;
|
||||
}
|
||||
var localRemaining = remaining;
|
||||
remaining -= item.Amount;
|
||||
item.Amount -= localRemaining;
|
||||
if (item.Amount <= 0) {
|
||||
item.Amount = 0;
|
||||
deletedItemsIds.Add(item.ItemId);
|
||||
} else {
|
||||
changedItems.Add(item);
|
||||
}
|
||||
if (remaining <= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (remaining > 0) {
|
||||
return new FYStartItemCraftingClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Missing required items",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Optimize
|
||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
foreach (var item in inventory) {
|
||||
if (!deletedItemsIds.Contains(item.ItemId)) {
|
||||
newInventory.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
craftingTimer.ItemID = request.BaseItemID;
|
||||
craftingTimer.UtcTimestampWhenCraftingStarted.Seconds = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
||||
["CraftingTimer__2022_05_12"] = JsonSerializer.Serialize(craftingTimer),
|
||||
}
|
||||
);
|
||||
|
||||
return new FYStartItemCraftingClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
ChangedItems = changedItems,
|
||||
DeletedItemsIds = deletedItemsIds,
|
||||
ChangedCurrencies = changedCurrencies.ToArray(),
|
||||
};
|
||||
}
|
||||
}
|
||||
+155
@@ -0,0 +1,155 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
|
||||
public class FYStartPlayerQuarterUpgradeClientRequest {
|
||||
}
|
||||
|
||||
public class FYStartPlayerQuarterUpgradeClientResult {
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserID { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("newLevel")]
|
||||
public int NewLevel { get; set; }
|
||||
[JsonPropertyName("upgradeStartedTime")]
|
||||
public FYTimestamp UpgradeStartedTime { get; set; }
|
||||
[JsonPropertyName("remainingTimeInSeconds")]
|
||||
public int RemainingTimeInSeconds { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("changedItems")]
|
||||
public List<FYCustomItemInfo> ChangedItems { get; set; }
|
||||
[JsonPropertyName("deletedItems")]
|
||||
public HashSet<string> DeletedItemsIds { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("StartPlayerQuarterUpgradeClient")]
|
||||
public class StartPlayerQuarterUpgradeClient : ICloudScriptFunction<FYStartPlayerQuarterUpgradeClientRequest, FYStartPlayerQuarterUpgradeClientResult>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly UserDataService _userDataService;
|
||||
private readonly TitleDataService _titleDataService;
|
||||
|
||||
public StartPlayerQuarterUpgradeClient(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||
{
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
_userDataService = userDataService;
|
||||
_titleDataService = titleDataService;
|
||||
}
|
||||
|
||||
public async Task<FYStartPlayerQuarterUpgradeClientResult> ExecuteAsync(FYStartPlayerQuarterUpgradeClientRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
var userData = await _userDataService.FindAsync(
|
||||
userId, userId,
|
||||
new List<string>{"PlayerQuartersLevel", "Balance", "Inventory"}
|
||||
);
|
||||
|
||||
var userPlayerQuarters = JsonSerializer.Deserialize<FYPlayerQuarterStatus>(userData["PlayerQuartersLevel"].Value);
|
||||
if (userPlayerQuarters.UpgradeStartedTime.Seconds != 0) {
|
||||
return new FYStartPlayerQuarterUpgradeClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Player quarters upgrade is in progress",
|
||||
};
|
||||
}
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
||||
// Current level contains the information about next level
|
||||
// Player quarter level starts from 1
|
||||
var nextQuartersLevel = playerQuartersData[userPlayerQuarters.Level - 1];
|
||||
|
||||
// Validate price
|
||||
// TODO: Refactor
|
||||
List<FYCustomItemInfo> changedItems = [];
|
||||
HashSet<string> deletedItemsIds = [];
|
||||
List<FYCurrencyItem> changedCurrencies = [];
|
||||
foreach (var ingredient in nextQuartersLevel.UpgradeCosts) {
|
||||
int remaining = ingredient.Amount;
|
||||
if (ingredient.Currency == "SoftCurrency") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance.SoftCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
} else if (ingredient.Currency == "Aurum") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance.HardCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
} else {
|
||||
foreach (var item in inventory) {
|
||||
if (item.BaseItemId != ingredient.Currency) {
|
||||
continue;
|
||||
}
|
||||
var localRemaining = remaining;
|
||||
remaining -= item.Amount;
|
||||
item.Amount -= localRemaining;
|
||||
if (item.Amount <= 0) {
|
||||
item.Amount = 0;
|
||||
deletedItemsIds.Add(item.ItemId);
|
||||
} else {
|
||||
changedItems.Add(item);
|
||||
}
|
||||
if (remaining <= 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (remaining > 0) {
|
||||
return new FYStartPlayerQuarterUpgradeClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Missing required items",
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Optimize
|
||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
foreach (var item in inventory) {
|
||||
if (!deletedItemsIds.Contains(item.ItemId)) {
|
||||
newInventory.Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
var startTime = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
||||
var upgradeStartedTime = new FYTimestamp {
|
||||
Seconds = startTime
|
||||
};
|
||||
userPlayerQuarters.UpgradeStartedTime = upgradeStartedTime;
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
["Inventory"] = JsonSerializer.Serialize(inventory),
|
||||
["PlayerQuartersLevel"] = JsonSerializer.Serialize(userPlayerQuarters),
|
||||
}
|
||||
);
|
||||
|
||||
return new FYStartPlayerQuarterUpgradeClientResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "",
|
||||
NewLevel = userPlayerQuarters.Level++,
|
||||
UpgradeStartedTime = upgradeStartedTime,
|
||||
RemainingTimeInSeconds = nextQuartersLevel.UpgradeSeconds,
|
||||
ChangedItems = changedItems,
|
||||
DeletedItemsIds = deletedItemsIds,
|
||||
ChangedCurrencies = changedCurrencies.ToArray(),
|
||||
};
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user