Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
44a7554616 |
@@ -7,12 +7,12 @@ Also known as "The Cycle: Frontier".
|
||||
- [Features](#features)
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||||
- [Running locally](#running-locally)
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||||
- [1. Prerequisites](#1-prerequisites)
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||||
- [1.1 How to download Season 2 client from SteamDB using Steam console](#11-how-to-download-season-2-client-from-steamdb-using-steam-console)
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||||
- [1.1 How to download Season 2 client from SteamDB using Steam console](#11-how-to-download-season-2-client-from-steamdb-using-steam-console)
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||||
- [2. Unpack `Prospect.Server.Api`](#2-unpack-prospectserverapi)
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||||
- [3. Patch the `hosts` file](#3-patch-the-hosts-file)
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||||
- [4. Generate and import SSL certificate](#4-generate-and-import-ssl-certificate)
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||||
- [5. Add `steam_appid` to the game](#5-add-steam_appid-to-the-game)
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- [6. Copy the `Prospect.Client.Loader` to the game](#6-copy-the-prospectclientloader-to-the-game)
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- [6. Create a game shortcut with specified arguments](#6-create-a-game-shortcut-with-specified-arguments)
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- [7. Run the server](#7-run-the-server)
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- [8. Run the game](#8-run-the-game)
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- [Troubleshooting and FAQ](#troubleshooting-and-faq)
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@@ -69,9 +69,8 @@ Also known as "The Cycle: Frontier".
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* [ ] Can use Alien Forge.
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* [ ] Map content
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* [x] Bright Sands
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* [x] Crescent Falls
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* [x] Tharis Island
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* [ ] Alien Forge
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* [ ] Crescent Falls
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* [ ] Tharis Island
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## Running locally
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@@ -91,9 +90,7 @@ Before you start, you'll need the following software downloaded and installed:
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1. [MongoDB Community Edition](https://fastdl.mongodb.org/windows/mongodb-windows-x86_64-8.0.4-signed.msi).
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1. [Latest `Prospect.Server.Api`](https://github.com/deiteris/Prospect/releases) from the Releases section.
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1. [Latest `Prospect.Client.Loader`](https://github.com/deiteris/Prospect/releases) from the Releases section.
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1. [Latest `Prospect.Server.Api`](https://github.com/deiteris/Prospect/releases) from the Releases section
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1. [.NET Runtime 8.0](https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win-x64&os=win10&apphost_version=8.0.11) installed.
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@@ -107,17 +104,15 @@ Before you start, you'll need the following software downloaded and installed:
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- Any other version, even Season 1 works.
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#### 1.1 How to download Season 2 client from SteamDB using Steam console
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### 1.1 How to download Season 2 client from SteamDB using Steam console
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> [!WARNING]
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> This will overwrite the existing client if you try to download a different manifest!
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1. With Steam running, press `Win+R` and enter `steam://nav/console`. A Steam console will open.
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1. With Steam running, click <steam://nav/console> to open Steam console. Alternatively, you can press `Win+R` and enter `steam://nav/console`.
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1. Open [The Cycle: Frontier SteamDB manifests](https://steamdb.info/depot/868271/manifests/).
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1. Make sure you have **Copy format** set to **Steam console**.
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1. Press `CTRL+F` and enter `4623363103423775682` to find the manifest for Season 2 version 2.7.2 client.
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1. Click the  icon to copy the download command.
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@@ -174,19 +169,17 @@ to successfully communicate with the local server. Do the following:
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1. Save and close the file.
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### 6. Copy the `Prospect.Client.Loader` to the game
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> [!NOTE]
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> The current version of the loader will fix loot and mob spawning only for the following game client versions:
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>
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> - SteamDB Manifest `4623363103423775682`.
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> - The latest Steam client version.
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### 6. Create a game shortcut with specified arguments
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1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**.
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1. Copy the downloaded `Prospect.Client.Loader` file into the folder.
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1. Right-click `Prospect-Win64-Shipping.exe` > **Create Shortcut**.
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1. Create a shortcut for the `Prospect.Client.Loader` that you will use later to launch the game.
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1. Right-click the created shortcut > **Properties**.
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1. In the **Target** field, add the following parameters after the quote ` -log -steam_auth PF_TITLEID=2EA46`. Note the space after the quote.
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1. Move the shortcut to desktop.
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### 7. Run the server
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@@ -259,4 +252,4 @@ If the server works and the `hosts` file is saved, press `Alt+Tab` to a game con
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## Development
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TBD
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TBD
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@@ -1,136 +0,0 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
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||||
<ProjectGuid>{8170a17f-e536-4fdb-bc01-78bf09a9a48b}</ProjectGuid>
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||||
<RootNamespace>ProspectClientLoader</RootNamespace>
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||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||
<ProjectName>Prospect.Client.Loader</ProjectName>
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||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SDLCheck>true</SDLCheck>
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||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,22 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,139 +0,0 @@
|
||||
#include <windows.h>
|
||||
#include <tlhelp32.h>
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
|
||||
// Function to create and launch a process with parameters
|
||||
HANDLE StartProcess(const wchar_t* exePath, DWORD* processID) {
|
||||
STARTUPINFO si = { 0 };
|
||||
PROCESS_INFORMATION pi = { 0 };
|
||||
si.cb = sizeof(si);
|
||||
|
||||
// Command-line arguments to pass to the process
|
||||
wchar_t commandLine[MAX_PATH] = L""; // Buffer for full command
|
||||
_snwprintf_s(commandLine, sizeof(commandLine) / sizeof(wchar_t), L"\"%s\" -log -steam_auth PF_TITLEID=2EA46", exePath);
|
||||
|
||||
if (CreateProcess(NULL, commandLine, NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &si, &pi)) {
|
||||
*processID = pi.dwProcessId;
|
||||
printf("Successfully started process: %ls (PID: %lu)\n", exePath, *processID);
|
||||
ResumeThread(pi.hThread);
|
||||
CloseHandle(pi.hThread);
|
||||
return pi.hProcess;
|
||||
}
|
||||
else {
|
||||
printf("Failed to start process. Error: %lu\n", GetLastError());
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
// Function to get the base address of the main module (PE Image)
|
||||
uintptr_t GetModuleBaseAddress(DWORD processID) {
|
||||
uintptr_t baseAddress = 0;
|
||||
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, processID);
|
||||
if (hSnapshot != INVALID_HANDLE_VALUE) {
|
||||
MODULEENTRY32 moduleEntry;
|
||||
moduleEntry.dwSize = sizeof(MODULEENTRY32);
|
||||
if (Module32First(hSnapshot, &moduleEntry)) {
|
||||
baseAddress = (uintptr_t)moduleEntry.modBaseAddr;
|
||||
}
|
||||
CloseHandle(hSnapshot);
|
||||
}
|
||||
else {
|
||||
printf("Failed to take process snapshot. Error: %lu\n", GetLastError());
|
||||
}
|
||||
return baseAddress;
|
||||
}
|
||||
|
||||
// Function to get a handle to the target process
|
||||
HANDLE OpenTargetProcess(DWORD processID) {
|
||||
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processID);
|
||||
if (hProcess == NULL) {
|
||||
printf("Failed to open process. Error: %lu\n", GetLastError());
|
||||
}
|
||||
return hProcess;
|
||||
}
|
||||
|
||||
bool CheckTutorialActorsOffset(HANDLE hProcess, uintptr_t address) {
|
||||
BYTE buffer[2];
|
||||
SIZE_T bytesRead;
|
||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
||||
return buffer[0] == 0x32 && buffer[1] == 0xDB;
|
||||
} else {
|
||||
DWORD error = GetLastError();
|
||||
if (error == 299) {
|
||||
printf("Incomplete memory read. Retrying...\n");
|
||||
Sleep(1000);
|
||||
return CheckTutorialActorsOffset(hProcess, address);
|
||||
}
|
||||
printf("Failed to read memory. Error: %lu\n", error);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Patch(const wchar_t* processName) {
|
||||
DWORD processID;
|
||||
uintptr_t imageBase, address;
|
||||
BYTE newValues[2] = { 0xB3, 0x01 };
|
||||
SIZE_T bytesWritten;
|
||||
|
||||
HANDLE hProcess = StartProcess(processName, &processID);
|
||||
if (hProcess == NULL) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Wait a bit for PE image to load
|
||||
Sleep(5000);
|
||||
// Find the PE Image Base Address
|
||||
imageBase = GetModuleBaseAddress(processID);
|
||||
if (imageBase == 0) {
|
||||
printf("Failed to find PE Image Base Address.\n");
|
||||
return false;
|
||||
}
|
||||
printf("PE Image Base Address: 0x%p\n", (void*)imageBase);
|
||||
|
||||
// Season 3 Patch tutorial actors loader: sub_3DA7520 -> loc_3DA75B6
|
||||
address = imageBase + 0x3DA75B6;
|
||||
bool found = CheckTutorialActorsOffset(hProcess, address);
|
||||
if (!found) {
|
||||
// Season 2 Patch tutorial actors loader: sub_3D19900 -> loc_3D19996
|
||||
address = imageBase + 0x3D19996;
|
||||
found = CheckTutorialActorsOffset(hProcess, address);
|
||||
}
|
||||
|
||||
if (!found) {
|
||||
printf("Failed to find necessary memory chunk!");
|
||||
return false;
|
||||
}
|
||||
|
||||
DWORD oldProtect;
|
||||
if (VirtualProtectEx(hProcess, (LPVOID)address, sizeof(newValues), PAGE_EXECUTE_READWRITE, &oldProtect)) {
|
||||
if (WriteProcessMemory(hProcess, (LPVOID)address, newValues, sizeof(newValues), &bytesWritten)) {
|
||||
printf("Memory Write Success: Wrote 0xB3 0x01 at address 0x%p\n", (void*)address);
|
||||
}
|
||||
else {
|
||||
printf("Failed to write memory. Error: %lu\n", GetLastError());
|
||||
}
|
||||
// Restore original protection
|
||||
VirtualProtectEx(hProcess, (LPVOID)address, sizeof(newValues), oldProtect, &oldProtect);
|
||||
}
|
||||
else {
|
||||
printf("Failed to change memory protection. Error: %lu\n", GetLastError());
|
||||
}
|
||||
|
||||
// Clean up
|
||||
CloseHandle(hProcess);
|
||||
return true;
|
||||
}
|
||||
|
||||
int main() {
|
||||
bool success = Patch(L"Prospect-Win64-Shipping.exe");
|
||||
if (!success) {
|
||||
// Wait for user input to exit
|
||||
printf("An error occurred when patching the executable! Press any key to exit...\n");
|
||||
getchar();
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -6,7 +6,6 @@ using Microsoft.Extensions.Options;
|
||||
using Prospect.Server.Api.Config;
|
||||
using Prospect.Server.Api.Models.Client;
|
||||
using Prospect.Server.Api.Models.Client.Data;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.Auth.User;
|
||||
@@ -297,7 +296,7 @@ public class ClientController : Controller
|
||||
Data = new FGetUserInventoryResult
|
||||
{
|
||||
Inventory = items,
|
||||
VirtualCurrency = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value),
|
||||
VirtualCurrency = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value),
|
||||
VirtualCurrencyRechargeTimes = new Dictionary<string, FVirtualCurrencyRechargeTime>()
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Client.Data;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
|
||||
namespace Prospect.Server.Api.Models.Client;
|
||||
|
||||
@@ -18,7 +17,7 @@ public class FGetUserInventoryResult
|
||||
/// </summary>
|
||||
[JsonPropertyName("VirtualCurrency")]
|
||||
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
|
||||
public PlayerBalance? VirtualCurrency { get; set; }
|
||||
public Dictionary<string, int>? VirtualCurrency { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// [optional] Array of virtual currency balance(s) belonging to the user.
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Prospect.Server.Api.Models.Data;
|
||||
|
||||
public class PlayerBalance
|
||||
{
|
||||
[JsonPropertyName("AU")]
|
||||
public int HardCurrency { get; set; }
|
||||
|
||||
[JsonPropertyName("SC")]
|
||||
public int SoftCurrency { get; set; }
|
||||
|
||||
[JsonPropertyName("IN")]
|
||||
public int InsuranceTokens { get; set; }
|
||||
}
|
||||
@@ -15,8 +15,6 @@ public class TitleDataContractInfo {
|
||||
public TitleDataContractInfoUnlockData UnlockData { get; set; }
|
||||
[JsonPropertyName("IsMainContract")]
|
||||
public bool IsMainContract { get; set; }
|
||||
[JsonPropertyName("ContractDifficulty")]
|
||||
public EYContractDifficulty ContractDifficulty { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataContractInfoReward {
|
||||
@@ -28,7 +26,7 @@ public class TitleDataContractInfoReward {
|
||||
|
||||
public class TitleDataContractInfoObjective {
|
||||
[JsonPropertyName("Type")]
|
||||
public EYContractObjectiveType Type { get; set; }
|
||||
public int Type { get; set; }
|
||||
[JsonPropertyName("MaxProgress")]
|
||||
public int MaxProgress { get; set; }
|
||||
[JsonPropertyName("ItemToOwn")]
|
||||
@@ -39,26 +37,5 @@ public class TitleDataContractInfoUnlockData {
|
||||
[JsonPropertyName("Level")]
|
||||
public int Level { get; set; }
|
||||
[JsonPropertyName("Contracts")]
|
||||
public HashSet<string> Contracts { get; set; }
|
||||
}
|
||||
|
||||
public enum EYContractObjectiveType {
|
||||
Invalid = 0,
|
||||
Kills = 1,
|
||||
OwnNumOfItem = 2,
|
||||
DeadDrop = 3,
|
||||
VisitArea = 4,
|
||||
LootContainer = 5,
|
||||
FactionLevel = 6,
|
||||
CompletedMission = 7,
|
||||
MAX = 8
|
||||
}
|
||||
|
||||
public enum EYContractDifficulty
|
||||
{
|
||||
Invalid = 0,
|
||||
Easy = 1,
|
||||
Medium = 2,
|
||||
Hard = 3,
|
||||
MAX = 4
|
||||
};
|
||||
public string[] Contracts { get; set; }
|
||||
}
|
||||
@@ -28,11 +28,11 @@ public class TitleDataBlueprintInfo {
|
||||
[JsonPropertyName("ScrappingFactionProgressionIncrement")]
|
||||
public int ScrappingFactionProgressionIncrement { get; set; }
|
||||
[JsonPropertyName("UnlockData")]
|
||||
public TitleDataItemUnlockData UnlockData { get; set; }
|
||||
public object UnlockData { get; set; }
|
||||
[JsonPropertyName("ModID")]
|
||||
public int? ModID { get; set; }
|
||||
[JsonPropertyName("AlienForgeCatalystToUpgradedItemMap")]
|
||||
public TitleDataItemAlienForgeCatalystToUpgradedItemMap AlienForgeCatalystToUpgradedItemMap { get; set; }
|
||||
public object? AlienForgeCatalystToUpgradedItemMap { get; set; }
|
||||
[JsonPropertyName("Rarity")]
|
||||
public int Rarity { get; set; }
|
||||
[JsonPropertyName("Kind")]
|
||||
@@ -61,22 +61,6 @@ public class TitleDataItemRecipeCostType {
|
||||
public int Amount { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataItemUnlockData {
|
||||
[JsonPropertyName("FactionUnlockLevel")]
|
||||
public int FactionUnlockLevel { get; set; }
|
||||
[JsonPropertyName("ContractLockPurchase")]
|
||||
public string ContractLockPurchase { get; set; }
|
||||
[JsonPropertyName("ContractLockCrafting")]
|
||||
public string ContractLockCrafting { get; set; }
|
||||
}
|
||||
|
||||
public class TitleDataItemAlienForgeCatalystToUpgradedItemMap {
|
||||
[JsonPropertyName("Catalyst")]
|
||||
public string Catalyst { get; set; }
|
||||
[JsonPropertyName("NextItem")]
|
||||
public string NextItem { get; set; }
|
||||
}
|
||||
|
||||
/*
|
||||
enum class EYItemType : uint8_t
|
||||
{
|
||||
|
||||
@@ -4,23 +4,6 @@
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>true</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 3 Debug|AnyCPU'">
|
||||
<Optimize>False</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 3 Release|AnyCPU'">
|
||||
<Optimize>True</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 2 Release|AnyCPU'">
|
||||
<Optimize>True</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
||||
<Optimize>True</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -88,7 +87,7 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
||||
var factionProgression = JsonSerializer.Deserialize<int>(userData[factionKey].Value);
|
||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
||||
var contractsCompleted = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
var targetContractIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == request.ContractID);
|
||||
@@ -103,16 +102,14 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
||||
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
|
||||
var targetContract = contractsActive.Contracts[targetContractIdx];
|
||||
List<FYCustomItemInfo> itemsUpdatedOrRemoved = [];
|
||||
HashSet<string> deletedItemsIds = [];
|
||||
for (var i = 0; i < contract.Objectives.Length; i++) {
|
||||
var objective = contract.Objectives[i];
|
||||
// TODO: Proper progress verification of all objectives
|
||||
foreach (var objective in contract.Objectives) {
|
||||
int remaining = objective.MaxProgress;
|
||||
if (objective.Type == EYContractObjectiveType.OwnNumOfItem) {
|
||||
// NOTE: The backend may perform item ownership validation
|
||||
// since it has the information about the player's items.
|
||||
foreach (var item in inventory) {
|
||||
if (objective.Type == 2) {
|
||||
for (var i = 0; i < inventory.Count; i++) {
|
||||
var item = inventory[i];
|
||||
if (item.BaseItemId != objective.ItemToOwn) {
|
||||
continue;
|
||||
}
|
||||
@@ -128,11 +125,6 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// NOTE: A game server must write the correct progress
|
||||
// for other types of objectives.
|
||||
// The objectives are mapped by array index.
|
||||
remaining -= targetContract.Progress[i];
|
||||
}
|
||||
if (remaining > 0) {
|
||||
return new FYClaimCompletedActiveContractRewardsResult
|
||||
@@ -156,17 +148,15 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
||||
List<FYCurrencyItem> changedCurrencies = [];
|
||||
foreach (var reward in contract.Rewards) {
|
||||
if (reward.ItemID == "SoftCurrency") {
|
||||
balance.SoftCurrency += reward.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
balance["SC"] += reward.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||
} else if (reward.ItemID == "Aurum") {
|
||||
balance.HardCurrency += reward.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
balance["AU"] += reward.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||
} else if (reward.ItemID == "InsuranceToken") {
|
||||
balance.InsuranceTokens += reward.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance.InsuranceTokens });
|
||||
balance["IN"] += reward.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance["IN"] });
|
||||
} else {
|
||||
// TODO: Inventory limit check
|
||||
|
||||
var blueprintData = blueprints[reward.ItemID];
|
||||
var remainingAmount = reward.Amount * blueprintData.AmountPerPurchase;
|
||||
|
||||
|
||||
+6
-8
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -104,7 +103,7 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
||||
};
|
||||
}
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
|
||||
|
||||
@@ -137,8 +136,8 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
||||
};
|
||||
}
|
||||
|
||||
balance.SoftCurrency += claimableAmount;
|
||||
changedCurrencies = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
balance["SC"] += claimableAmount;
|
||||
changedCurrencies = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||
break;
|
||||
}
|
||||
case "playerquarters_gen_aurum": {
|
||||
@@ -163,8 +162,8 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
||||
};
|
||||
}
|
||||
|
||||
balance.HardCurrency += claimableAmount;
|
||||
changedCurrencies = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
balance["AU"] += claimableAmount;
|
||||
changedCurrencies = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||
break;
|
||||
}
|
||||
case "playerquarters_gen_crate": {
|
||||
@@ -191,8 +190,7 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
var rewardsPool = dailyCrateRewards[crateTier - 1];
|
||||
|
||||
// TODO: Get rewardGrants from PassiveGenerators_CrateRewards_DT
|
||||
var items = PickItems(rewardsPool, 5);
|
||||
var items = PickItems(rewardsPool, 5); // TODO: Not sure how many items were granted
|
||||
// TODO: Stackable? GrantedItems doesn't imply granted OR updated.
|
||||
foreach (var item in items) {
|
||||
var itemInfo = blueprints[item.Name];
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -139,7 +138,7 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
|
||||
}
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance"});
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
|
||||
if (!blueprints.ContainsKey(request.BaseItemID)) {
|
||||
@@ -166,15 +165,16 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
|
||||
if (ingredient.Currency == "SoftCurrency") {
|
||||
var buyCost = request.PurchaseAmount * ingredient.Amount;
|
||||
remaining -= buyCost;
|
||||
balance.SoftCurrency -= buyCost;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
balance["SC"] -= buyCost;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||
} else if (ingredient.Currency == "Aurum") {
|
||||
var buyCost = request.PurchaseAmount * ingredient.Amount;
|
||||
remaining -= buyCost;
|
||||
balance.HardCurrency -= buyCost;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
balance["AU"] -= buyCost;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||
} else {
|
||||
foreach (var item in inventory) {
|
||||
for (var i = 0; i < inventory.Count; i++) {
|
||||
var item = inventory[i];
|
||||
if (item.BaseItemId != ingredient.Currency) {
|
||||
continue;
|
||||
}
|
||||
@@ -209,7 +209,6 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Inventory limit check
|
||||
// TODO: Refactor into a helper function
|
||||
var remainingAmount = request.PurchaseAmount * blueprintData.AmountPerPurchase;
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
using Prospect.Server.Api.Utils;
|
||||
@@ -66,20 +65,20 @@ public class RepairItem : ICloudScriptFunction<FYRepairItemRequest, FYRepairItem
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
var blueprintData = blueprints[item.BaseItemId];
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
|
||||
var repairCost = blueprintData.RepairCostBase + (int)Math.Ceiling((1 - (float)item.Durability / blueprintData.DurabilityMax) * blueprintData.RepairCostMaxDurability);
|
||||
var repairCost = MapValue.Map(item.Durability, blueprintData.DurabilityMax, 0, blueprintData.RepairCostBase, blueprintData.RepairCostMaxDurability);
|
||||
if (item.Durability == 0) {
|
||||
repairCost += blueprintData.RepairCostModifierBroken;
|
||||
}
|
||||
if (balance.SoftCurrency < repairCost) {
|
||||
if (balance["SC"] < repairCost) {
|
||||
return new FYRepairItemResult
|
||||
{
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.SoftCurrency -= repairCost;
|
||||
balance["SC"] -= repairCost;
|
||||
item.Durability = blueprintData.DurabilityMax;
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
@@ -96,7 +95,7 @@ public class RepairItem : ICloudScriptFunction<FYRepairItemRequest, FYRepairItem
|
||||
Error = "",
|
||||
ChangedItems = [item],
|
||||
ChangedCurrencies = [
|
||||
new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency },
|
||||
new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] },
|
||||
],
|
||||
};
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
|
||||
@@ -55,7 +54,7 @@ public class RequestMissionCompleted : ICloudScriptFunction<FYRequestMissionComp
|
||||
var rewards = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionRewardInfo>>(titleData["OnboardingRewardMissions"]);
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
var missions = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionInfo>>(titleData["OnboardingMissions"]);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
|
||||
var currentMission = missions[onboardingMission.CurrentMissionID];
|
||||
var missionRewardId = currentMission.OnboardingRewards.RowName;
|
||||
@@ -69,16 +68,15 @@ public class RequestMissionCompleted : ICloudScriptFunction<FYRequestMissionComp
|
||||
var missionRewards = rewards[missionRewardId].RewardEntries;
|
||||
foreach (var reward in missionRewards) {
|
||||
if (reward.RewardRowHandle.RowName == "SoftCurrency") {
|
||||
balance.SoftCurrency += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
balance["SC"] += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||
} else if (reward.RewardRowHandle.RowName == "Aurum") {
|
||||
balance.HardCurrency += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
balance["AU"] += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||
} else if (reward.RewardRowHandle.RowName == "InsuranceToken") {
|
||||
balance.InsuranceTokens += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance.InsuranceTokens });
|
||||
balance["IN"] += reward.RewardAmount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance["IN"] });
|
||||
} else {
|
||||
// TODO: Inventory limit check
|
||||
var blueprintData = blueprints[reward.RewardRowHandle.RowName];
|
||||
var remainingAmount = reward.RewardAmount * blueprintData.AmountPerPurchase;
|
||||
while (remainingAmount > 0) {
|
||||
|
||||
-47
@@ -1,47 +0,0 @@
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
|
||||
public class RequestUpdateAvailableFreeLoadoutRequest
|
||||
{
|
||||
}
|
||||
|
||||
public class RequestUpdateAvailableFreeLoadoutResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserId { get; set; }
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
[JsonPropertyName("newRandomSeed")]
|
||||
public int NewRandomSeed { get; set; }
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestUpdateAvailableFreeLoadout")]
|
||||
public class RequestUpdateAvailableFreeLoadoutFunction : ICloudScriptFunction<RequestUpdateAvailableFreeLoadoutRequest, RequestUpdateAvailableFreeLoadoutResponse>
|
||||
{
|
||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||
private readonly ILogger<RequestUpdateAvailableFreeLoadoutFunction> _logger;
|
||||
|
||||
public RequestUpdateAvailableFreeLoadoutFunction(ILogger<RequestUpdateAvailableFreeLoadoutFunction> logger, IHttpContextAccessor httpContextAccessor)
|
||||
{
|
||||
_logger = logger;
|
||||
_httpContextAccessor = httpContextAccessor;
|
||||
}
|
||||
|
||||
public async Task<RequestUpdateAvailableFreeLoadoutResponse> ExecuteAsync(RequestUpdateAvailableFreeLoadoutRequest request)
|
||||
{
|
||||
var context = _httpContextAccessor.HttpContext;
|
||||
if (context == null)
|
||||
{
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
|
||||
return new RequestUpdateAvailableFreeLoadoutResponse
|
||||
{
|
||||
UserId = userId,
|
||||
Error = "",
|
||||
NewRandomSeed = 0,
|
||||
};
|
||||
}
|
||||
}
|
||||
+2
-2
@@ -9,9 +9,9 @@ public class RequestUpdateSeasonWipeDataRequest
|
||||
public class RequestUpdateSeasonWipeDataResponse
|
||||
{
|
||||
[JsonPropertyName("userId")]
|
||||
public string UserId { get; set; }
|
||||
public string UserId;
|
||||
[JsonPropertyName("error")]
|
||||
public string Error { get; set; }
|
||||
public string Error;
|
||||
}
|
||||
|
||||
[CloudScriptFunction("RequestUpdateSeasonWipeData")]
|
||||
|
||||
+1
-6
@@ -76,12 +76,6 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
// TODO: Optimize
|
||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
||||
// Process inventory update. The player may:
|
||||
// 1. Split item stack - creates a new item and updates amount of existing item.
|
||||
// 2. Stack existing items - deletes existing items and updates amount of existing item.
|
||||
// 3. Change vanity data - updates an existing item.
|
||||
// 4. Change weapon mods - updates an existing item.
|
||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
foreach (var item in inventory) {
|
||||
if (!request.ItemsToRemove.Contains(item.ItemId)) {
|
||||
@@ -89,6 +83,7 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
||||
foreach (var item in request.ItemsToUpdateAmount) {
|
||||
var inventoryItem = newInventory.Find(i => i.ItemId == item.ItemId);
|
||||
if (inventoryItem == null) {
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -34,7 +33,7 @@ public class SellItemsClientResponse
|
||||
[JsonPropertyName("scrappedItemIds")]
|
||||
public HashSet<string> ScrappedItemIDs { get; set; }
|
||||
[JsonPropertyName("changedItems")]
|
||||
public List<FYCustomItemInfo> ChangedItems { get; set; }
|
||||
public FYCustomItemInfo[] ChangedItems { get; set; }
|
||||
[JsonPropertyName("changedCurrencies")]
|
||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||
[JsonPropertyName("playerFactionProgressionData")]
|
||||
@@ -72,63 +71,39 @@ public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientReque
|
||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||
}
|
||||
var userId = context.User.FindAuthUserId();
|
||||
var progressionFactionKey = $"FactionProgression{request.FactionID}";
|
||||
var progressionFactionKey = "FactionProgression" + request.FactionID;
|
||||
|
||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance", progressionFactionKey});
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balanceData = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var factionProgression = JsonSerializer.Deserialize<int>(userData[progressionFactionKey].Value);
|
||||
|
||||
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
|
||||
|
||||
// TODO: Optimize
|
||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
||||
// Process inventory update before selling since a player may split item stack.
|
||||
// This will result in creating a new item and updating amount of existing item.
|
||||
// NOTE: Stacking items back doesn't seem to work, at least in single-player station. Bug?
|
||||
// var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||
// foreach (var item in inventory) {
|
||||
// if (!request.InventoryUpdateData.ItemsToRemove.Contains(item.ItemId)) {
|
||||
// newInventory.Add(item);
|
||||
// }
|
||||
// }
|
||||
|
||||
var changedItems = new List<FYCustomItemInfo>();
|
||||
foreach (var item in request.InventoryUpdateData.ItemsToUpdateAmount) {
|
||||
var inventoryItem = inventory.Find(i => i.ItemId == item.ItemId);
|
||||
if (inventoryItem == null) {
|
||||
continue;
|
||||
}
|
||||
inventoryItem.Amount = item.Amount;
|
||||
// NOTE: Vanity and mod data cannot be managed in sell menu
|
||||
changedItems.Add(item);
|
||||
}
|
||||
|
||||
foreach (var item in request.InventoryUpdateData.ItemsToAdd) {
|
||||
inventory.Add(item);
|
||||
}
|
||||
|
||||
// Then process selling. The game client provides item IDs for newly added items.
|
||||
var playerBalance = balanceData["SC"];
|
||||
HashSet<string> scrappedItemIds = [];
|
||||
foreach (var itemId in request.IDs) {
|
||||
var inventoryItem = inventory.Find(i => i.ItemId == itemId);
|
||||
if (inventoryItem == null) {
|
||||
var inventoryItemIdx = inventory.FindIndex(i => i.ItemId == itemId);
|
||||
if (inventoryItemIdx == -1) {
|
||||
continue;
|
||||
}
|
||||
var inventoryItem = inventory[inventoryItemIdx];
|
||||
var blueprintData = blueprints[inventoryItem.BaseItemId];
|
||||
// TODO: Probably better to decide based on item kind instead
|
||||
if (inventoryItem.Durability == -1) {
|
||||
factionProgression += (int)((float)blueprintData.OverrideScrappingReputation / blueprintData.MaxAmountPerStack * inventoryItem.Amount);
|
||||
balance.SoftCurrency += (int)((float)blueprintData.OverrideScrappingReturns / blueprintData.MaxAmountPerStack * inventoryItem.Amount);
|
||||
factionProgression += blueprintData.OverrideScrappingReputation * inventoryItem.Amount;
|
||||
playerBalance += blueprintData.OverrideScrappingReturns * inventoryItem.Amount;
|
||||
} else {
|
||||
factionProgression += (int)Math.Max(
|
||||
(float)inventoryItem.Durability / blueprintData.DurabilityMax * blueprintData.OverrideScrappingReputation,
|
||||
blueprintData.OverrideScrappingReputation * blueprintData.DurabilityBrokenScrappingReturnModifier
|
||||
// Items that have durability are not stackable so it's always 1 item
|
||||
factionProgression += MapValue.Map(
|
||||
inventoryItem.Durability,
|
||||
blueprintData.DurabilityMax, 0,
|
||||
blueprintData.OverrideScrappingReputation, (int)(blueprintData.OverrideScrappingReputation * blueprintData.DurabilityBrokenScrappingReturnModifier)
|
||||
);
|
||||
balance.SoftCurrency += (int)Math.Max(
|
||||
(float)inventoryItem.Durability / blueprintData.DurabilityMax * blueprintData.OverrideScrappingReturns,
|
||||
blueprintData.OverrideScrappingReturns * blueprintData.DurabilityBrokenScrappingReturnModifier
|
||||
playerBalance += MapValue.Map(
|
||||
inventoryItem.Durability,
|
||||
blueprintData.DurabilityMax, 0,
|
||||
blueprintData.OverrideScrappingReturns, (int)(blueprintData.OverrideScrappingReturns * blueprintData.DurabilityBrokenScrappingReturnModifier)
|
||||
);
|
||||
}
|
||||
|
||||
@@ -143,11 +118,13 @@ public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientReque
|
||||
}
|
||||
}
|
||||
|
||||
balanceData["SC"] = playerBalance;
|
||||
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
new Dictionary<string, string>{
|
||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
||||
["Balance"] = JsonSerializer.Serialize(balance),
|
||||
["Balance"] = JsonSerializer.Serialize(balanceData),
|
||||
[progressionFactionKey] = JsonSerializer.Serialize(factionProgression),
|
||||
}
|
||||
);
|
||||
@@ -158,14 +135,14 @@ public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientReque
|
||||
Error = "",
|
||||
ChangedCurrencies = [new FYCurrencyItem {
|
||||
CurrencyName = "SoftCurrency",
|
||||
Amount = balance.SoftCurrency,
|
||||
Amount = playerBalance,
|
||||
}],
|
||||
PlayerFactionProgressionData = new FYPlayerFactionProgressData {
|
||||
FactionID = request.FactionID,
|
||||
CurrentProgression = factionProgression,
|
||||
},
|
||||
ScrappedItemIDs = scrappedItemIds,
|
||||
ChangedItems = changedItems,
|
||||
ChangedItems = [], // TODO: Changed items from InventoryUpdateData
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
+4
-12
@@ -47,18 +47,10 @@ public class SetCharacterVanityArchetype : ICloudScriptFunction<FYSetActiveChara
|
||||
var genderSuffix = request.ArcheTypeId.EndsWith("G02") ? "M" : "F";
|
||||
returnVanity.ArchetypeID = request.ArcheTypeId;
|
||||
returnVanity.HeadItem.ID = request.ArcheTypeId + "_Head01";
|
||||
#if SEASON_2_RELEASE || SEASON_2_DEBUG
|
||||
returnVanity.BootsItem.ID = $"StarterOutfit01_Boots_{genderSuffix}";
|
||||
returnVanity.ChestItem.ID = $"StarterOutfit01_Chest_{genderSuffix}";
|
||||
returnVanity.GloveItem.ID = $"StarterOutfit01_Gloves_{genderSuffix}";
|
||||
#elif SEASON_3_RELEASE || SEASON_3_DEBUG
|
||||
returnVanity.BootsItem.ID = "StarterOutfit01_Boots";
|
||||
returnVanity.ChestItem.ID = "StarterOutfit01_Chest";
|
||||
returnVanity.GloveItem.ID = "StarterOutfit01_Gloves";
|
||||
#else
|
||||
#error Unsupported build type
|
||||
#endif
|
||||
returnVanity.BaseSuitItem.ID = $"StarterOutfit01{genderSuffix}_BaseSuit";
|
||||
returnVanity.BootsItem.ID = "StarterOutfit01_Boots_" + genderSuffix;
|
||||
returnVanity.ChestItem.ID = "StarterOutfit01_Chest_" + genderSuffix;
|
||||
returnVanity.GloveItem.ID = "StarterOutfit01_Gloves_" + genderSuffix;
|
||||
returnVanity.BaseSuitItem.ID = "StarterOutfit01" + genderSuffix + "_BaseSuit";
|
||||
returnVanity.BodyType = request.ArcheTypeId.EndsWith("G02") ? 1 : 2;
|
||||
await _userDataService.UpdateAsync(
|
||||
userId, userId,
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
using Prospect.Server.Api.Utils;
|
||||
|
||||
@@ -60,7 +61,7 @@ public class SkipItemCraftingClient : ICloudScriptFunction<FYSkipItemCraftingCli
|
||||
new List<string>{"CraftingTimer__2022_05_12", "Balance", "Inventory"}
|
||||
);
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var craftingTimer = JsonSerializer.Deserialize<FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value);
|
||||
|
||||
@@ -77,24 +78,24 @@ public class SkipItemCraftingClient : ICloudScriptFunction<FYSkipItemCraftingCli
|
||||
FYCurrencyItem[] changedCurrency;
|
||||
if (request.UseOptionalCosts) {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipOptionalCraftingMaxCost, 1);
|
||||
if (balance.SoftCurrency < remaining) {
|
||||
if (balance["SC"] < remaining) {
|
||||
return new FYSkipItemCraftingClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.SoftCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
balance["SC"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||
} else {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipCraftingMaxCost, 1);
|
||||
if (balance.HardCurrency < remaining) {
|
||||
if (balance["AU"] < remaining) {
|
||||
return new FYSkipItemCraftingClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.HardCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
balance["AU"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||
}
|
||||
|
||||
List<FYCustomItemInfo> itemsGrantedOrUpdated = [];
|
||||
|
||||
+7
-8
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -70,7 +69,7 @@ public class SkipPlayerQuarterUpgradeClient : ICloudScriptFunction<FYSkipPlayerQ
|
||||
}
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
||||
var nextQuartersLevel = playerQuartersData[userPlayerQuarters.Level - 1]; // Quarters level starts from 1
|
||||
|
||||
@@ -80,24 +79,24 @@ public class SkipPlayerQuarterUpgradeClient : ICloudScriptFunction<FYSkipPlayerQ
|
||||
FYCurrencyItem[] changedCurrency;
|
||||
if (request.UseOptionalCosts) {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.OptionalRushCosts, 1);
|
||||
if (balance.SoftCurrency < remaining) {
|
||||
if (balance["SC"] < remaining) {
|
||||
return new FYSkipPlayerQuarterUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.SoftCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
balance["SC"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||
} else {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.InitialRushCosts, 1);
|
||||
if (balance.HardCurrency < remaining) {
|
||||
if (balance["AU"] < remaining) {
|
||||
return new FYSkipPlayerQuarterUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.HardCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
balance["AU"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||
}
|
||||
|
||||
var upgradeStartedTime = new FYTimestamp {
|
||||
|
||||
+7
-8
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
using Prospect.Server.Api.Utils;
|
||||
@@ -57,7 +56,7 @@ public class SkipTechTreeNodeUpgradeClient : ICloudScriptFunction<FYSkipTechTree
|
||||
new List<string>{"TechTreeNodeData", "Balance", "CharacterTechTreeBonuses"}
|
||||
);
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
|
||||
|
||||
var currentNode = userTechTree.NodeInProgress;
|
||||
@@ -82,24 +81,24 @@ public class SkipTechTreeNodeUpgradeClient : ICloudScriptFunction<FYSkipTechTree
|
||||
FYCurrencyItem[] changedCurrency;
|
||||
if (request.UseOptionalCosts) {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.OptionalRushCosts, 1);
|
||||
if (balance.SoftCurrency < remaining) {
|
||||
if (balance["SC"] < remaining) {
|
||||
return new FYSkipTechTreeNodeUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.SoftCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
||||
balance["SC"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||
} else {
|
||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.InitialRushCosts, 1);
|
||||
if (balance.HardCurrency < remaining) {
|
||||
if (balance["AU"] < remaining) {
|
||||
return new FYSkipTechTreeNodeUpgradeClientResult {
|
||||
UserID = userId,
|
||||
Error = "Insufficient balance",
|
||||
};
|
||||
}
|
||||
balance.HardCurrency -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
||||
balance["AU"] -= remaining;
|
||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||
}
|
||||
|
||||
userTechTree.TotalUpgrades++;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -71,9 +70,8 @@ public class StartItemCraftingClient : ICloudScriptFunction<FYStartItemCraftingC
|
||||
}
|
||||
|
||||
// TODO: Contract unlock criteria
|
||||
// TODO: Inventory limit check
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
@@ -90,14 +88,15 @@ public class StartItemCraftingClient : ICloudScriptFunction<FYStartItemCraftingC
|
||||
int remaining = ingredient.Amount;
|
||||
if (ingredient.Currency == "SoftCurrency") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance.SoftCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
balance["SC"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||
} else if (ingredient.Currency == "Aurum") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance.HardCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
balance["AU"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||
} else {
|
||||
foreach (var item in inventory) {
|
||||
for (var i = 0; i < inventory.Count; i++) {
|
||||
var item = inventory[i];
|
||||
if (item.BaseItemId != ingredient.Currency) {
|
||||
continue;
|
||||
}
|
||||
|
||||
+7
-7
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -67,7 +66,7 @@ public class StartPlayerQuarterUpgradeClient : ICloudScriptFunction<FYStartPlaye
|
||||
}
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
||||
// Current level contains the information about next level
|
||||
@@ -83,14 +82,15 @@ public class StartPlayerQuarterUpgradeClient : ICloudScriptFunction<FYStartPlaye
|
||||
int remaining = ingredient.Amount;
|
||||
if (ingredient.Currency == "SoftCurrency") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance.SoftCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
balance["SC"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||
} else if (ingredient.Currency == "Aurum") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance.HardCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
balance["AU"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||
} else {
|
||||
foreach (var item in inventory) {
|
||||
for (var i = 0; i < inventory.Count; i++) {
|
||||
var item = inventory[i];
|
||||
if (item.BaseItemId != ingredient.Currency) {
|
||||
continue;
|
||||
}
|
||||
|
||||
+7
-7
@@ -1,6 +1,5 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Data;
|
||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||
using Prospect.Server.Api.Services.UserData;
|
||||
@@ -68,7 +67,7 @@ public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTr
|
||||
};
|
||||
}
|
||||
|
||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
||||
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||
|
||||
var titleData = _titleDataService.Find(new List<string>{"TechTreeNodes"});
|
||||
@@ -90,14 +89,15 @@ public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTr
|
||||
int remaining = ingredient.Amount;
|
||||
if (ingredient.Currency == "SoftCurrency") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance.SoftCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
||||
balance["SC"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||
} else if (ingredient.Currency == "Aurum") {
|
||||
remaining -= ingredient.Amount;
|
||||
balance.HardCurrency -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
||||
balance["AU"] -= ingredient.Amount;
|
||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||
} else {
|
||||
foreach (var item in inventory) {
|
||||
for (var i = 0; i < inventory.Count; i++) {
|
||||
var item = inventory[i];
|
||||
if (item.BaseItemId != ingredient.Currency) {
|
||||
continue;
|
||||
}
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -1,7 +1,6 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Prospect.Server.Api.Models.Client.Data;
|
||||
using Prospect.Server.Api.Services.CloudScript.Functions;
|
||||
using Prospect.Server.Api.Services.Database;
|
||||
|
||||
namespace Prospect.Server.Api.Services.UserData;
|
||||
@@ -71,53 +70,35 @@ public class UserDataService
|
||||
};
|
||||
}
|
||||
|
||||
var defaultVanity = new FYCharacterVanity {
|
||||
UserID = playFabId,
|
||||
ArchetypeID = "E01_G02",
|
||||
SlotIndex = 0,
|
||||
BaseSuitItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01M_BaseSuit",
|
||||
MaterialIndex = 0,
|
||||
},
|
||||
HeadItem = new FYVanityMaterialItem {
|
||||
ID = "E01_G02_Head01",
|
||||
MaterialIndex = 0,
|
||||
},
|
||||
MeleeWeaponItem = new FYVanityMaterialItem {
|
||||
ID = "Melee_Omega",
|
||||
MaterialIndex = 0,
|
||||
},
|
||||
BodyType = 1,
|
||||
};
|
||||
#if SEASON_2_RELEASE || SEASON_2_DEBUG
|
||||
defaultVanity.BootsItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Boots_M",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
defaultVanity.ChestItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Chest_M",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
defaultVanity.GloveItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Gloves_M",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
#elif SEASON_3_RELEASE || SEASON_3_DEBUG
|
||||
defaultVanity.BootsItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Boots",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
defaultVanity.ChestItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Chest",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
defaultVanity.GloveItem = new FYVanityMaterialItem {
|
||||
ID = "StarterOutfit01_Gloves",
|
||||
MaterialIndex = 0,
|
||||
};
|
||||
#else
|
||||
#error Unsupported build type
|
||||
#endif
|
||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||
|
||||
// TODO: For testing purposes
|
||||
List<FYCustomItemInfo> inventory = new List<FYCustomItemInfo>();
|
||||
foreach (var dict in blueprints)
|
||||
{
|
||||
var blueprint = dict.Value;
|
||||
if (blueprint.Kind != "Material")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
inventory.Add(new FYCustomItemInfo {
|
||||
Amount = 10000,
|
||||
BaseItemId = blueprint.Name,
|
||||
Durability = blueprint.DurabilityMax,
|
||||
ItemId = Guid.NewGuid().ToString(),
|
||||
Insurance = "",
|
||||
InsuranceOwnerPlayfabId = "",
|
||||
ModData = new FYModItems { M = [] },
|
||||
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
|
||||
InsuredAttachmentId = "",
|
||||
PrimaryVanityId = 0,
|
||||
SecondaryVanityId = 0,
|
||||
RolledPerks = [],
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Proper objects.
|
||||
var defaultData = new Dictionary<string, (bool isPublic, string value)>
|
||||
@@ -169,8 +150,10 @@ public class UserDataService
|
||||
// Used to optimize bonuses calculation and further validations without getting the user data and computing bonuses in runtime.
|
||||
["CharacterTechTreeBonuses"] = (false, "{\"aurumCap\":0,\"aurumRate\":0,\"kmarksCap\":0,\"kmarksRate\":0,\"crateTier\":0,\"stashSize\":0,\"safePocketSize\":0,\"upgradeSpeed\":1.0}"),
|
||||
["GlobalVanity"] = (false, $"{{\"activeGlobalVanityIds\":[\"Season03_Spray_13\",\"Banner_MIne\",\"Emote_Chill_01\",\"\",\"\",\"\",\"\",\"\"], \"droppodId\": \"VDP_Omega02\"}}"),
|
||||
["CharacterVanity"] = (false, JsonSerializer.Serialize(defaultVanity)),
|
||||
["Inventory"] = (false, "[]"),
|
||||
// NOTE: Default CharacterVanity is based on Season 2 IDs.
|
||||
["CharacterVanity"] = (false, $"{{\"userId\":\"{playFabId}\",\"head_item\":{{\"id\":\"E01_G02_Head01\",\"materialIndex\":0}},\"boots_item\":{{\"id\":\"StarterOutfit01_Boots_M\",\"materialIndex\":0}},\"chest_item\":{{\"id\":\"StarterOutfit01_Chest_M\",\"materialIndex\":0}},\"glove_item\":{{\"id\":\"StarterOutfit01_Gloves_M\",\"materialIndex\":0}},\"base_suit_item\":{{\"id\":\"StarterOutfit01M_BaseSuit\",\"materialIndex\":0}},\"melee_weapon_item\":{{\"id\":\"Melee_Omega\",\"materialIndex\":0}},\"body_type\":1,\"archetype_id\":\"E01_G02\",\"slot_index\":0}}"),
|
||||
// ["Inventory"] = (false, "[]"),
|
||||
["Inventory"] = (false, JsonSerializer.Serialize(inventory)),
|
||||
["VanityItems"] = (false, "[]"),
|
||||
["RetentionBonus"] = (false, "{\"claimedAll\":false,\"daysClaimed\":0,\"lastClaimTime\":{\"seconds\":0}}"),
|
||||
["Balance"] = (false, "{\"IN\": 0,\"AU\": 800,\"SC\": 30000}"),
|
||||
@@ -212,6 +195,9 @@ public class UserDataService
|
||||
}
|
||||
|
||||
var other = currentUserId != requestUserId;
|
||||
if (other) {
|
||||
Console.WriteLine("aboba");
|
||||
}
|
||||
var result = new Dictionary<string, FUserDataRecord>();
|
||||
|
||||
if (keys != null && keys.Count > 0)
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>true</ImplicitUsings>
|
||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>9.0</LangVersion>
|
||||
<IsRoslynComponent>true</IsRoslynComponent>
|
||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
<Nullable>enable</Nullable>
|
||||
|
||||
<IsPackable>false</IsPackable>
|
||||
|
||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
|
||||
+1
-132
@@ -1,7 +1,7 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.12.35514.174
|
||||
VisualStudioVersion = 17.12.35514.174 d17.12
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Server.Api", "Prospect.Server.Api\Prospect.Server.Api.csproj", "{A539B020-8BEC-497F-9176-DC2665D927A1}"
|
||||
EndProject
|
||||
@@ -21,22 +21,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Unreal.Tests", "Pr
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Unreal.Generator", "Prospect.Unreal.Generator\Prospect.Unreal.Generator.csproj", "{71E3E262-49C5-4B6C-9670-D0741CEDB63B}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prospect.Client.Loader", "Prospect.Client.Loader\Prospect.Client.Loader.vcxproj", "{8170A17F-E536-4FDB-BC01-78BF09A9A48B}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
Season 2 Debug|x64 = Season 2 Debug|x64
|
||||
Season 2 Debug|x86 = Season 2 Debug|x86
|
||||
Season 2 Release|x64 = Season 2 Release|x64
|
||||
Season 2 Release|x86 = Season 2 Release|x86
|
||||
Season 3 Debug|x64 = Season 3 Debug|x64
|
||||
Season 3 Debug|x86 = Season 3 Debug|x86
|
||||
Season 3 Release|x64 = Season 3 Release|x64
|
||||
Season 3 Release|x86 = Season 3 Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
@@ -47,22 +37,6 @@ Global
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x64.Build.0 = Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x86.Build.0 = Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
@@ -71,22 +45,6 @@ Global
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x64.Build.0 = Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x86.Build.0 = Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
@@ -95,22 +53,6 @@ Global
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x64.Build.0 = Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x86.Build.0 = Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
@@ -119,22 +61,6 @@ Global
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x64.Build.0 = Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x86.Build.0 = Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
@@ -143,22 +69,6 @@ Global
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x64.Build.0 = Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x86.Build.0 = Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x64.Build.0 = Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||
@@ -167,46 +77,6 @@ Global
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x64.Build.0 = Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x86.ActiveCfg = Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x86.Build.0 = Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Debug|x64.Build.0 = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Debug|x86.Build.0 = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Release|x64.ActiveCfg = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Release|x64.Build.0 = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Release|x86.ActiveCfg = Release|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Release|x86.Build.0 = Release|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Debug|x64.ActiveCfg = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Debug|x64.Build.0 = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Debug|x86.ActiveCfg = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Debug|x86.Build.0 = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Release|x64.ActiveCfg = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Release|x64.Build.0 = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Release|x86.ActiveCfg = Release|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 2 Release|x86.Build.0 = Release|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Debug|x64.ActiveCfg = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Debug|x64.Build.0 = Debug|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Debug|x86.ActiveCfg = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Debug|x86.Build.0 = Debug|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Release|x64.ActiveCfg = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Release|x64.Build.0 = Release|x64
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Release|x86.ActiveCfg = Release|Win32
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B}.Season 3 Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@@ -218,7 +88,6 @@ Global
|
||||
{380DD490-8F01-4025-91D7-74C289AA5B75} = {76364BAA-BC9D-4A92-AA2A-8914FAE22834}
|
||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34} = {168B6247-2D33-4942-AB3F-C5041B3BDFEA}
|
||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B} = {76364BAA-BC9D-4A92-AA2A-8914FAE22834}
|
||||
{8170A17F-E536-4FDB-BC01-78BF09A9A48B} = {31D3D5D2-B011-4F9B-B6CC-D0A35675D797}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {12888C62-D3A2-4DD7-A9A5-1481D95865D0}
|
||||
|
||||
Reference in New Issue
Block a user