Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
44a7554616 |
@@ -7,12 +7,14 @@ Also known as "The Cycle: Frontier".
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- [Features](#features)
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- [Features](#features)
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- [Running locally](#running-locally)
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- [Running locally](#running-locally)
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- [1. Prerequisites](#1-prerequisites)
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- [1. Prerequisites](#1-prerequisites)
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- [1.1 How to download Season 2 client from SteamDB using Steam console](#11-how-to-download-season-2-client-from-steamdb-using-steam-console)
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- [1.1 How to download Season 2 client from SteamDB using Steam console](#11-how-to-download-season-2-client-from-steamdb-using-steam-console)
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- [2. Unpack `Prospect.Server.Api`](#2-unpack-prospectserverapi)
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- [2. Unpack `Prospect.Server.Api`](#2-unpack-prospectserverapi)
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- [3. Generate and import SSL certificate](#3-generate-and-import-ssl-certificate)
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- [3. Patch the `hosts` file](#3-patch-the-hosts-file)
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- [4. Extract `LoaderPack` to the game](#4-extract-loaderpack-to-the-game)
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- [4. Generate and import SSL certificate](#4-generate-and-import-ssl-certificate)
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- [5. Run the server](#5-run-the-server)
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- [5. Add `steam_appid` to the game](#5-add-steam_appid-to-the-game)
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- [6. Run the game](#6-run-the-game)
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- [6. Create a game shortcut with specified arguments](#6-create-a-game-shortcut-with-specified-arguments)
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- [7. Run the server](#7-run-the-server)
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- [8. Run the game](#8-run-the-game)
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- [Troubleshooting and FAQ](#troubleshooting-and-faq)
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- [Troubleshooting and FAQ](#troubleshooting-and-faq)
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- [How to remove the certificate?](#how-to-remove-the-certificate)
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- [How to remove the certificate?](#how-to-remove-the-certificate)
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- [`generate_ssl.exe` is flagged as a virus](#generate_sslexe-is-flagged-as-a-virus)
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- [`generate_ssl.exe` is flagged as a virus](#generate_sslexe-is-flagged-as-a-virus)
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@@ -28,7 +30,10 @@ Also known as "The Cycle: Frontier".
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* [x] EULA acceptance
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* [x] EULA acceptance
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* [x] Tutorial
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* [x] Tutorial
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* [x] Single-player station (Season 2 and Season 3):
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* [x] Single-player station (Season 2 and Season 3):
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* [x] Onboarding
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* [ ] Onboarding
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* [x] Talk to Badum
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* [x] Equip items
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* [ ] Deploy to Fortuna
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* [ ] Matchmaking and deployment
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* [ ] Matchmaking and deployment
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* [x] Solo
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* [x] Solo
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* [ ] Squad
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* [ ] Squad
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@@ -37,15 +42,16 @@ Also known as "The Cycle: Frontier".
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* [x] Inventory and loadout
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* [x] Inventory and loadout
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* [ ] Loadout presets (Season 3)
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* [ ] Loadout presets (Season 3)
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* [x] Quests
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* [x] Quests
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* [ ] Job boards
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* [x] Faction progression
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* [x] Faction progression
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* [ ] Season pass
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* [ ] Season pass
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* [ ] Aurum Shops
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* [ ] Shops
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* [ ] Daily shop
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* [ ] Daily shop
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* [ ] Weekly shop
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* [ ] Weekly shop
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* [ ] Shop rotation
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* [ ] Shop rotation
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* [x] Daily login
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* [x] Daily login
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* [x] Character appearance and emotes
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* [x] Character appearance and emotes
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* [x] Item Shops
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* [x] Shops
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* [x] Crafting station
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* [x] Crafting station
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* [x] Quarters
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* [x] Quarters
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* [x] Player balance
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* [x] Player balance
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@@ -54,17 +60,17 @@ Also known as "The Cycle: Frontier".
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* [x] Vivox login
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* [x] Vivox login
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* [x] Vivox create and join channel
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* [x] Vivox create and join channel
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* [ ] Proximity voice works
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* [ ] Proximity voice works
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* [x] Game mechanics
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* [ ] Game mechanics
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* [x] Can deploy through terminal
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* [x] Can deploy through terminal
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* [x] Can deploy with loadout
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* [x] Can deploy with loadout
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* [x] Can evac
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* [ ] Can evac
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* [x] Can do quests (except PvP)
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* [ ] Can do quests
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* [x] Can gain/lose loot
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* [ ] Can gain/lose loot
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* [x] Can use Alien Forge
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* [ ] Can use Alien Forge.
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* [x] Map content
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* [ ] Map content
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* [x] Bright Sands
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* [x] Bright Sands
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* [x] Crescent Falls
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* [ ] Crescent Falls
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* [x] Tharis Island
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* [ ] Tharis Island
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## Running locally
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## Running locally
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@@ -84,29 +90,29 @@ Before you start, you'll need the following software downloaded and installed:
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1. [MongoDB Community Edition](https://fastdl.mongodb.org/windows/mongodb-windows-x86_64-8.0.4-signed.msi).
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1. [MongoDB Community Edition](https://fastdl.mongodb.org/windows/mongodb-windows-x86_64-8.0.4-signed.msi).
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1. [`Prospect.Server.Api` and `LoaderPack`](https://github.com/deiteris/Prospect/releases) from the Releases section:
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1. [Latest `Prospect.Server.Api`](https://github.com/deiteris/Prospect/releases) from the Releases section
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- For Season 3 (the latest Steam game client), use Build 6.
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1. [.NET Runtime 8.0](https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win-x64&os=win10&apphost_version=8.0.11) installed.
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- For Season 2 game client, use the latest version.
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1. [ASP.NET Core 8.0](https://aka.ms/dotnet-core-applaunch?framework=Microsoft.AspNetCore.App&framework_version=8.0.0&arch=x64&rid=win-x64&os=win10) installed.
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1. The Cycle: Frontier game client:
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1. The Cycle: Frontier game client:
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- The latest version from [Steam](https://steamcommunity.com/app/868270).
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- The latest version from [Steam](https://steamcommunity.com/app/868270).
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- Season 2 client version `4623363103423775682` from SteamDB. See [download instructions below](#11-how-to-download-season-2-client-from-steamdb-using-steam-console).
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- Season 2 client. See [download instructions below](#11-how-to-download-season-2-client-from-steamdb-using-steam-console).
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#### 1.1 How to download Season 2 client from SteamDB using Steam console
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- Any other version, even Season 1 works.
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### 1.1 How to download Season 2 client from SteamDB using Steam console
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> [!WARNING]
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> [!WARNING]
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> This will overwrite the existing client if you try to download a different manifest!
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> This will overwrite the existing client if you try to download a different manifest!
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1. With Steam running, press `Win+R` and enter `steam://nav/console`. A Steam console will open.
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1. With Steam running, click <steam://nav/console> to open Steam console. Alternatively, you can press `Win+R` and enter `steam://nav/console`.
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1. Open [The Cycle: Frontier SteamDB manifests](https://steamdb.info/depot/868271/manifests/).
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1. Open [The Cycle: Frontier SteamDB manifests](https://steamdb.info/depot/868271/manifests/).
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1. Make sure you have **Copy format** set to **Steam console**.
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1. Press `CTRL+F` and enter `4623363103423775682` to find the manifest for Season 2 version 2.7.2 client.
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1. Press `CTRL+F` and enter `4623363103423775682` to find the manifest for Season 2 version 2.7.2 client.
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1. Click the  icon to copy the download command.
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1. Click the  icon to copy the download command.
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@@ -119,7 +125,17 @@ Before you start, you'll need the following software downloaded and installed:
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Use your favorite ZIP archiver and unzip the `Prospect.Server.Api.zip` downloaded from this repository.
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Use your favorite ZIP archiver and unzip the `Prospect.Server.Api.zip` downloaded from this repository.
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### 3. Generate and import SSL certificate
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### 3. Patch the `hosts` file
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To be able to connect to the locally running server, you must replace the IP address of `2EA46.playfabapi.com` that the game uses. Do the following:
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1. Open Notepad as Administrator.
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1. Click **File** > **Open...** and select `C:\Windows\System32\drivers\etc\hosts`.
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1. At the end of the file, add `127.0.0.1 2EA46.playfabapi.com` on a new line. Do not add the `#` character!
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### 4. Generate and import SSL certificate
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> [!IMPORTANT]
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> [!IMPORTANT]
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> Do not share the generated certificate! Generated certificate includes a private key that may be used to generate other certificates and compromise your security.
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> Do not share the generated certificate! Generated certificate includes a private key that may be used to generate other certificates and compromise your security.
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@@ -143,24 +159,38 @@ to successfully communicate with the local server. Do the following:
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1. Click **Finish**. A **Security Warning** popup may appear, make sure it specifies `2EA46.playfabapi.com` certification authority and click **Yes**.
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1. Click **Finish**. A **Security Warning** popup may appear, make sure it specifies `2EA46.playfabapi.com` certification authority and click **Yes**.
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### 4. Extract `LoaderPack` to the game
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### 5. Add `steam_appid` to the game
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1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**.
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1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**.
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1. Open the `LoaderPack` archive.
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1. Right-click in the folder > **New** > **Text Document**, and name it `steam_appid`.
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1. Drag and drop the contents of the `LoaderPack` archive to the game.
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1. Open `steam_appid` and enter `480`.
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1. Create a shortcut for the `Prospect.Client.Loader` that you will use later to launch the game.
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1. Save and close the file.
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### 5. Run the server
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### 6. Create a game shortcut with specified arguments
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1. Open the folder with The Cycle: Frontier and navigate to **Prospect** > **Binaries** > **Win64**.
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1. Right-click `Prospect-Win64-Shipping.exe` > **Create Shortcut**.
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1. Right-click the created shortcut > **Properties**.
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1. In the **Target** field, add the following parameters after the quote ` -log -steam_auth PF_TITLEID=2EA46`. Note the space after the quote.
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1. Move the shortcut to desktop.
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### 7. Run the server
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Now you are all set! Open the folder with `Prospect.Server.Api` and run `Prospect.Server.Api.exe`. It will open a console if it runs successfully.
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Now you are all set! Open the folder with `Prospect.Server.Api` and run `Prospect.Server.Api.exe`. It will open a console if it runs successfully.
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> [!IMPORTANT]
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> [!IMPORTANT]
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> Do not close the console when you run the game.
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> Do not close the console when you run the game.
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>
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> If the console does not open, make sure you have [.NET Runtime 8.0](https://aka.ms/dotnet-core-applaunch?missing_runtime=true&arch=x64&rid=win-x64&os=win10&apphost_version=8.0.11) and [ASP.NET Core 8.0](https://aka.ms/dotnet-core-applaunch?framework=Microsoft.AspNetCore.App&framework_version=8.0.0&arch=x64&rid=win-x64&os=win10) installed.
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### 6. Run the game
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### 8. Run the game
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Once the server is running, make sure that Steam is running and open The Cycle: Frontier using the shortcut you've created before.
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Once the server is running, make sure that Steam is running and open The Cycle: Frontier using the shortcut you've created before.
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@@ -201,14 +231,17 @@ Make sure that:
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### Login Failed. Error code: 5
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### Login Failed. Error code: 5
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Make sure that `Prospect.Server.Api` server is running.
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Make sure that:
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If the server is running, press `Alt+Tab` to a game console that opens when you start the game and check for the following:
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* `Prospect.Server.Api` server is running.
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* The `C:\Windows\System32\drivers\etc\hosts` file contains `127.0.0.1 2EA46.playfabapi.com` and that the file is **saved**.
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If the server works and the `hosts` file is saved, press `Alt+Tab` to a game console that opens when you start the game and check for the following:
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* `libcurl error 7 (Couldn't connect to server)` - indicates that the `Prospect.Server.Api` is not running.
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* `libcurl error 7 (Couldn't connect to server)` - indicates that the `Prospect.Server.Api` is not running.
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* `InvalidAPIEndpoint` - indicates that you are running the game using the original shortcut and not using `Prospect.Client.Loader`.
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* `InvalidAPIEndpoint` - indicates that the `hosts` file was not updated properly.
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* `libcurl error 60 (Peer certificate cannot be authenticated with given CA certificates)` - indicates that the certificate was not installed correctly. Make sure that the certificate is present in `certmgr.msc` and there is only one certificate. Try removing the certificate and importing it again by following step 4.
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* `libcurl error 60 (Peer certificate cannot be authenticated with given CA certificates)` - indicates that the certificate was not installed correctly. Make sure that the certificate is present in `certmgr.msc` and there is only one certificate. Try removing the certificate and importing it again by following step 4.
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@@ -1,119 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{a9ba7d25-f239-4320-a0dc-85e8001fd669}</ProjectGuid>
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<RootNamespace>ProspectAgent</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Label="UserMacros" />
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<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(ProjectDir)bin\$(Platform)\$(Configuration)\</OutDir>
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<PropertyGroup Label="Vcpkg">
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<VcpkgEnableManifest>true</VcpkgEnableManifest>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;PROSPECTAGENT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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||||||
<PreprocessorDefinitions>NDEBUG;PROSPECTAGENT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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||||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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||||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<Optimization>MinSpace</Optimization>
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<Link>
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<SubSystem>Windows</SubSystem>
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|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
<EnableUAC>false</EnableUAC>
|
|
||||||
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="hooks.h" />
|
|
||||||
<ClInclude Include="logger.h" />
|
|
||||||
<ClInclude Include="SDK.h" />
|
|
||||||
<ClInclude Include="SDK_Memory.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="logger.cpp" />
|
|
||||||
<ClCompile Include="main.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,39 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="Source Files">
|
|
||||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
|
||||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Header Files">
|
|
||||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
|
||||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Resource Files">
|
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClInclude Include="logger.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="SDK.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="hooks.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="SDK_Memory.h">
|
|
||||||
<Filter>Header Files</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="main.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="logger.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,105 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
#include <locale>
|
|
||||||
#include <string>
|
|
||||||
#include "SDK_Memory.h"
|
|
||||||
|
|
||||||
namespace SDK
|
|
||||||
{
|
|
||||||
template<class T>
|
|
||||||
struct TArray
|
|
||||||
{
|
|
||||||
friend struct FString;
|
|
||||||
|
|
||||||
TArray()
|
|
||||||
{
|
|
||||||
Data = nullptr;
|
|
||||||
Count = Max = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int Num() const
|
|
||||||
{
|
|
||||||
return Count;
|
|
||||||
}
|
|
||||||
|
|
||||||
T& operator[](int i)
|
|
||||||
{
|
|
||||||
return Data[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
const T& operator[](int i) const
|
|
||||||
{
|
|
||||||
return Data[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsValidIndex(int i) const
|
|
||||||
{
|
|
||||||
return i < Num();
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
T* Data;
|
|
||||||
int32_t Count;
|
|
||||||
int32_t Max;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct FString : private TArray<wchar_t>
|
|
||||||
{
|
|
||||||
FString(const wchar_t* other)
|
|
||||||
{
|
|
||||||
const size_t charLen = std::wcslen(other);
|
|
||||||
|
|
||||||
if (charLen == 0)
|
|
||||||
{
|
|
||||||
Count = 0;
|
|
||||||
Max = 0;
|
|
||||||
Data = nullptr;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Count = charLen + 1;
|
|
||||||
Max = Count;
|
|
||||||
Data = static_cast<wchar_t*>((*GMalloc)->Malloc(Count * 2));
|
|
||||||
|
|
||||||
memset(Data, 0, Count * 2);
|
|
||||||
memcpy(Data, other, charLen * 2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
FString(const std::wstring& other) : FString(other.c_str())
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsValid() const
|
|
||||||
{
|
|
||||||
return Data != nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
const wchar_t* c_str() const
|
|
||||||
{
|
|
||||||
return Data;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string ToString() const
|
|
||||||
{
|
|
||||||
const auto length = std::wcslen(Data);
|
|
||||||
|
|
||||||
std::string str(length, '\0');
|
|
||||||
std::use_facet<std::ctype<wchar_t>>(std::locale()).narrow(Data, Data + length, '?', &str[0]);
|
|
||||||
|
|
||||||
return str;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
struct UPlayFabAPISettings
|
|
||||||
{
|
|
||||||
FString VerticalName;
|
|
||||||
FString BaseServiceHost;
|
|
||||||
FString TitleId;
|
|
||||||
FString AdvertisingIdType;
|
|
||||||
FString AdvertisingIdValue;
|
|
||||||
bool DisableAdvertising = false;
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -1,79 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include <cstdint>
|
|
||||||
|
|
||||||
#define DEFAULT_ALIGNMENT 0
|
|
||||||
|
|
||||||
namespace SDK
|
|
||||||
{
|
|
||||||
class FExec
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual ~FExec() = default;
|
|
||||||
private:
|
|
||||||
virtual bool Exec(void* world, void* cmd, void* ar) = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
class FMalloc : FExec
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
virtual void* Malloc(SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
|
|
||||||
|
|
||||||
virtual void* TryMalloc(SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
|
|
||||||
|
|
||||||
virtual void* Realloc(void* Original, SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
|
|
||||||
|
|
||||||
virtual void* TryRealloc(void* Original, SIZE_T Count, uint32_t Alignment = DEFAULT_ALIGNMENT) = 0;
|
|
||||||
|
|
||||||
virtual void Free(void* Original) = 0;
|
|
||||||
|
|
||||||
virtual SIZE_T QuantizeSize(SIZE_T Count, uint32_t Alignment)
|
|
||||||
{
|
|
||||||
return Count;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual bool GetAllocationSize(void* Original, SIZE_T& SizeOut)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void Trim(bool bTrimThreadCaches)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void SetupTLSCachesOnCurrentThread()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void ClearAndDisableTLSCachesOnCurrentThread()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void InitializeStatsMetadata();
|
|
||||||
|
|
||||||
virtual bool Exec(void* InWorld, void* Cmd, void* Ar) override
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void UpdateStats() = 0;
|
|
||||||
|
|
||||||
virtual void GetAllocatorStats(void* out_Stats) = 0;
|
|
||||||
|
|
||||||
virtual void DumpAllocatorStats(class FOutputDevice& Ar) = 0;
|
|
||||||
|
|
||||||
virtual bool IsInternallyThreadSafe() const
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual bool ValidateHeap()
|
|
||||||
{
|
|
||||||
return(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual const TCHAR* GetDescriptiveName() = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
FMalloc** GMalloc;
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
#include "SDK.h"
|
|
||||||
@@ -1,85 +0,0 @@
|
|||||||
#include "logger.h"
|
|
||||||
|
|
||||||
#include <cstdio>
|
|
||||||
#include <Windows.h>
|
|
||||||
|
|
||||||
HANDLE h_out = nullptr, h_old_out = nullptr;
|
|
||||||
HANDLE h_err = nullptr, h_old_err = nullptr;
|
|
||||||
HANDLE h_in = nullptr, h_old_in = nullptr;
|
|
||||||
|
|
||||||
namespace logger
|
|
||||||
{
|
|
||||||
void Attach()
|
|
||||||
{
|
|
||||||
h_old_out = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
||||||
h_old_err = GetStdHandle(STD_ERROR_HANDLE);
|
|
||||||
h_old_in = GetStdHandle(STD_INPUT_HANDLE);
|
|
||||||
|
|
||||||
AllocConsole() && AttachConsole(GetCurrentProcessId());
|
|
||||||
|
|
||||||
h_out = GetStdHandle(STD_OUTPUT_HANDLE);
|
|
||||||
h_err = GetStdHandle(STD_ERROR_HANDLE);
|
|
||||||
h_in = GetStdHandle(STD_INPUT_HANDLE);
|
|
||||||
|
|
||||||
SetConsoleMode(h_out,
|
|
||||||
ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT);
|
|
||||||
|
|
||||||
SetConsoleMode(h_in,
|
|
||||||
ENABLE_INSERT_MODE | ENABLE_EXTENDED_FLAGS |
|
|
||||||
ENABLE_PROCESSED_INPUT | ENABLE_QUICK_EDIT_MODE);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Detach()
|
|
||||||
{
|
|
||||||
if (h_out && h_err && h_in) {
|
|
||||||
FreeConsole();
|
|
||||||
|
|
||||||
if (h_old_out)
|
|
||||||
{
|
|
||||||
SetStdHandle(STD_OUTPUT_HANDLE, h_old_out);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (h_old_err)
|
|
||||||
{
|
|
||||||
SetStdHandle(STD_ERROR_HANDLE, h_old_err);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (h_old_in)
|
|
||||||
{
|
|
||||||
SetStdHandle(STD_INPUT_HANDLE, h_old_in);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Print(const char* fmt, ...)
|
|
||||||
{
|
|
||||||
if (!h_out)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
char buf[1024];
|
|
||||||
va_list va;
|
|
||||||
|
|
||||||
va_start(va, fmt);
|
|
||||||
_vsnprintf_s(buf, 1024, fmt, va);
|
|
||||||
va_end(va);
|
|
||||||
|
|
||||||
return !!WriteConsoleA(h_out, buf, static_cast<DWORD>(strlen(buf)), nullptr, nullptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
char ReadKey()
|
|
||||||
{
|
|
||||||
if (!h_in)
|
|
||||||
{
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto key = char{ 0 };
|
|
||||||
auto keysread = DWORD{ 0 };
|
|
||||||
|
|
||||||
ReadConsoleA(h_in, &key, 1, &keysread, nullptr);
|
|
||||||
|
|
||||||
return key;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
#pragma once
|
|
||||||
|
|
||||||
namespace logger
|
|
||||||
{
|
|
||||||
void Attach();
|
|
||||||
|
|
||||||
void Detach();
|
|
||||||
|
|
||||||
bool Print(const char* fmt, ...);
|
|
||||||
|
|
||||||
char ReadKey();
|
|
||||||
}
|
|
||||||
@@ -1,135 +0,0 @@
|
|||||||
#define WIN32_LEAN_AND_MEAN
|
|
||||||
#include <Windows.h>
|
|
||||||
#include <MinHook.h>
|
|
||||||
#include <cstdio>
|
|
||||||
#include "logger.h"
|
|
||||||
#include "SDK.h"
|
|
||||||
#include "SDK_Memory.h"
|
|
||||||
#include <string>
|
|
||||||
#include <fstream>
|
|
||||||
#include <sstream>
|
|
||||||
#include <algorithm>
|
|
||||||
#include <cctype>
|
|
||||||
#include <locale>
|
|
||||||
|
|
||||||
std::wstring g_backendUrl;
|
|
||||||
|
|
||||||
// trim from start (in place)
|
|
||||||
inline void ltrim(std::wstring &s) {
|
|
||||||
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
|
|
||||||
return !std::isspace(ch);
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
// trim from end (in place)
|
|
||||||
inline void rtrim(std::wstring &s) {
|
|
||||||
s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
|
|
||||||
return !std::isspace(ch);
|
|
||||||
}).base(), s.end());
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void trim(std::wstring &s) {
|
|
||||||
rtrim(s);
|
|
||||||
ltrim(s);
|
|
||||||
}
|
|
||||||
|
|
||||||
constexpr uintptr_t OffsetGMalloc = 0x63EC4A0;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Function offset, find with "?sdk=".
|
|
||||||
*/
|
|
||||||
constexpr uintptr_t OffsetPlayFabApiGetUrl = 0xCEEF00;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Function hooks.
|
|
||||||
*/
|
|
||||||
typedef SDK::FString(__fastcall* tPlayFabApiGetUrl)(SDK::UPlayFabAPISettings*, const SDK::FString&);
|
|
||||||
|
|
||||||
tPlayFabApiGetUrl OldPlayFabApiGetUrl;
|
|
||||||
|
|
||||||
SDK::FString __fastcall PlayFabApiGetUrlProxy(SDK::UPlayFabAPISettings* thiz, const SDK::FString& callPath) {
|
|
||||||
logger::Print("[Agent] GetURL called with callPath %s\n", callPath.ToString().c_str());
|
|
||||||
|
|
||||||
if (!g_backendUrl.empty())
|
|
||||||
{
|
|
||||||
return g_backendUrl + std::wstring(callPath.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
return std::wstring(L"https://127.0.0.1:8443") + std::wstring(callPath.c_str());
|
|
||||||
}
|
|
||||||
|
|
||||||
DWORD WINAPI OnDllAttach(LPVOID base) {
|
|
||||||
logger::Print("[Agent] DLL Attached\n");
|
|
||||||
|
|
||||||
const auto hModule = GetModuleHandleW(nullptr);
|
|
||||||
const auto hModulePtr = reinterpret_cast<uintptr_t>(hModule);
|
|
||||||
|
|
||||||
// Initialize GMalloc.
|
|
||||||
SDK::GMalloc = reinterpret_cast<SDK::FMalloc**>(hModulePtr + OffsetGMalloc);
|
|
||||||
|
|
||||||
// Initialize MinHook.
|
|
||||||
if (MH_Initialize() != MH_OK) {
|
|
||||||
logger::Print("[Agent] Failed to initialize MinHook\n");
|
|
||||||
FreeLibraryAndExitThread(hModule, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Hook UPlayFabAPISettings::GetUrl.
|
|
||||||
const auto pTarget = reinterpret_cast<LPVOID>(hModulePtr + OffsetPlayFabApiGetUrl);
|
|
||||||
const auto ppOriginal = reinterpret_cast<LPVOID*>(&OldPlayFabApiGetUrl);
|
|
||||||
const auto mhStatus = MH_CreateHook(pTarget, &PlayFabApiGetUrlProxy, ppOriginal);
|
|
||||||
|
|
||||||
if (mhStatus != MH_OK) {
|
|
||||||
logger::Print("[Agent] Failed to create PlayFabAPIGetUrl hook (%d)\n", mhStatus);
|
|
||||||
FreeLibraryAndExitThread(hModule, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (MH_EnableHook(pTarget) != MH_OK) {
|
|
||||||
logger::Print("[Agent] Failed to enable PlayFabAPIGetUrl hook\n");
|
|
||||||
FreeLibraryAndExitThread(hModule, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
const wchar_t* filePath = L"backend.txt";
|
|
||||||
std::wifstream f(filePath);
|
|
||||||
if (f) {
|
|
||||||
std::wstringstream buffer;
|
|
||||||
buffer << f.rdbuf();
|
|
||||||
g_backendUrl = buffer.str();
|
|
||||||
trim(g_backendUrl);
|
|
||||||
if (g_backendUrl.rfind(L"https://", 0) != 0) {
|
|
||||||
logger::Print("[Agent] URL must start with https://\n");
|
|
||||||
g_backendUrl.clear();
|
|
||||||
} else {
|
|
||||||
logger::Print("[Agent] Loaded custom URL: %S\n", g_backendUrl.c_str());
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
logger::Print("[Agent] Failed to open file: %S\n", filePath);
|
|
||||||
}
|
|
||||||
|
|
||||||
logger::Print("[Agent] DLL Initialized\n");
|
|
||||||
ExitThread(1);
|
|
||||||
}
|
|
||||||
|
|
||||||
BOOL WINAPI DllMain(
|
|
||||||
const _In_ HINSTANCE hinstDll,
|
|
||||||
const _In_ DWORD fdwReason,
|
|
||||||
const _In_opt_ LPVOID lpvReserved
|
|
||||||
) {
|
|
||||||
if (fdwReason == DLL_PROCESS_ATTACH) {
|
|
||||||
DisableThreadLibraryCalls(hinstDll);
|
|
||||||
|
|
||||||
// Allocate a console.
|
|
||||||
AllocConsole();
|
|
||||||
freopen_s(reinterpret_cast<FILE**>(stdout), "CONOUT$", "w", stdout);
|
|
||||||
|
|
||||||
// Attach logger.
|
|
||||||
logger::Attach();
|
|
||||||
|
|
||||||
// Spawn thread.
|
|
||||||
CreateThread(nullptr, 0, OnDllAttach, hinstDll, 0, nullptr);
|
|
||||||
} else if (fdwReason == DLL_PROCESS_DETACH) {
|
|
||||||
// Detach logger.
|
|
||||||
logger::Detach();
|
|
||||||
}
|
|
||||||
|
|
||||||
return TRUE;
|
|
||||||
}
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
{
|
|
||||||
"default-registry": {
|
|
||||||
"kind": "git",
|
|
||||||
"baseline": "2960d7d80e8d09c84ae8abf15c12196c2ca7d39a",
|
|
||||||
"repository": "https://github.com/microsoft/vcpkg"
|
|
||||||
},
|
|
||||||
"registries": [
|
|
||||||
{
|
|
||||||
"kind": "artifact",
|
|
||||||
"location": "https://github.com/microsoft/vcpkg-ce-catalog/archive/refs/heads/main.zip",
|
|
||||||
"name": "microsoft"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
{
|
|
||||||
"dependencies": [
|
|
||||||
"minhook"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
@@ -1,138 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup Label="ProjectConfigurations">
|
|
||||||
<ProjectConfiguration Include="Debug|Win32">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>Win32</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
<Configuration>Debug</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Release|x64">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
<Platform>x64</Platform>
|
|
||||||
</ProjectConfiguration>
|
|
||||||
</ItemGroup>
|
|
||||||
<PropertyGroup Label="Globals">
|
|
||||||
<VCProjectVersion>17.0</VCProjectVersion>
|
|
||||||
<Keyword>Win32Proj</Keyword>
|
|
||||||
<ProjectGuid>{04b1d963-2bcb-4887-9d6d-04cb3366a348}</ProjectGuid>
|
|
||||||
<RootNamespace>ProspectClientLoader</RootNamespace>
|
|
||||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
||||||
<ConfigurationType>Application</ConfigurationType>
|
|
||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
|
||||||
<PlatformToolset>v143</PlatformToolset>
|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
<CharacterSet>Unicode</CharacterSet>
|
|
||||||
</PropertyGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
||||||
<ImportGroup Label="ExtensionSettings">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="Shared">
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
||||||
</ImportGroup>
|
|
||||||
<PropertyGroup Label="UserMacros" />
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<OutDir>$(SolutionDir)\$(ProjectName)\$(Platform)\$(Configuration)\</OutDir>
|
|
||||||
</PropertyGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
||||||
<ClCompile>
|
|
||||||
<WarningLevel>Level3</WarningLevel>
|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
|
||||||
<SDLCheck>true</SDLCheck>
|
|
||||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
<ConformanceMode>true</ConformanceMode>
|
|
||||||
</ClCompile>
|
|
||||||
<Link>
|
|
||||||
<SubSystem>Console</SubSystem>
|
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
|
||||||
</Link>
|
|
||||||
</ItemDefinitionGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="main.cpp" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,22 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
||||||
<ItemGroup>
|
|
||||||
<Filter Include="Source Files">
|
|
||||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
|
||||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Header Files">
|
|
||||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
|
||||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
|
||||||
</Filter>
|
|
||||||
<Filter Include="Resource Files">
|
|
||||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
|
||||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
|
||||||
</Filter>
|
|
||||||
</ItemGroup>
|
|
||||||
<ItemGroup>
|
|
||||||
<ClCompile Include="main.cpp">
|
|
||||||
<Filter>Source Files</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
</ItemGroup>
|
|
||||||
</Project>
|
|
||||||
@@ -1,500 +0,0 @@
|
|||||||
#include <windows.h>
|
|
||||||
#include <tlhelp32.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdint.h>
|
|
||||||
#include <string>
|
|
||||||
|
|
||||||
std::wstring ExePath() {
|
|
||||||
TCHAR buffer[MAX_PATH] = { 0 };
|
|
||||||
GetModuleFileName( NULL, buffer, MAX_PATH );
|
|
||||||
std::wstring::size_type pos = std::wstring(buffer).find_last_of(L"\\/");
|
|
||||||
return std::wstring(buffer).substr(0, pos);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Function to create and launch a process with parameters
|
|
||||||
HANDLE StartProcess(const wchar_t* exePath, DWORD* processID) {
|
|
||||||
STARTUPINFO si = { 0 };
|
|
||||||
PROCESS_INFORMATION pi = { 0 };
|
|
||||||
si.cb = sizeof(si);
|
|
||||||
|
|
||||||
// Command-line arguments to pass to the process
|
|
||||||
wchar_t commandLine[MAX_PATH] = L""; // Buffer for full command
|
|
||||||
_snwprintf_s(commandLine, sizeof(commandLine) / sizeof(wchar_t), L"\"%s\" -log -steam_auth PF_TITLEID=2EA46", exePath);
|
|
||||||
|
|
||||||
if (CreateProcess(NULL, commandLine, NULL, NULL, FALSE, CREATE_SUSPENDED, NULL, NULL, &si, &pi)) {
|
|
||||||
*processID = pi.dwProcessId;
|
|
||||||
printf("Successfully started process: %ls (PID: %lu)\n", exePath, *processID);
|
|
||||||
ResumeThread(pi.hThread);
|
|
||||||
CloseHandle(pi.hThread);
|
|
||||||
return pi.hProcess;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
wchar_t szErrorMessage[512];
|
|
||||||
|
|
||||||
DWORD dwErrorCode = GetLastError();
|
|
||||||
FormatMessage(
|
|
||||||
FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
||||||
NULL,
|
|
||||||
dwErrorCode,
|
|
||||||
0,
|
|
||||||
szErrorMessage,
|
|
||||||
sizeof(szErrorMessage),
|
|
||||||
NULL
|
|
||||||
);
|
|
||||||
|
|
||||||
printf("Failed to start process. Error: %lu: %ws\n", dwErrorCode, szErrorMessage);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Function to get the base address of the main module (PE Image)
|
|
||||||
uintptr_t GetModuleBaseAddress(DWORD processID) {
|
|
||||||
uintptr_t baseAddress = 0;
|
|
||||||
HANDLE hSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE | TH32CS_SNAPMODULE32, processID);
|
|
||||||
if (hSnapshot != INVALID_HANDLE_VALUE) {
|
|
||||||
MODULEENTRY32 moduleEntry;
|
|
||||||
moduleEntry.dwSize = sizeof(MODULEENTRY32);
|
|
||||||
if (Module32First(hSnapshot, &moduleEntry)) {
|
|
||||||
baseAddress = (uintptr_t)moduleEntry.modBaseAddr;
|
|
||||||
}
|
|
||||||
CloseHandle(hSnapshot);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf("Failed to take process snapshot. Error: %lu\n", GetLastError());
|
|
||||||
}
|
|
||||||
return baseAddress;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Function to get a handle to the target process
|
|
||||||
HANDLE OpenTargetProcess(DWORD processID) {
|
|
||||||
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, processID);
|
|
||||||
if (hProcess == NULL) {
|
|
||||||
printf("Failed to open process. Error: %lu\n", GetLastError());
|
|
||||||
}
|
|
||||||
return hProcess;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool WriteBytes(HANDLE hProcess, uintptr_t address, BYTE* newValues, size_t size) {
|
|
||||||
SIZE_T bytesWritten;
|
|
||||||
DWORD oldProtect;
|
|
||||||
if (VirtualProtectEx(hProcess, (LPVOID)address, size, PAGE_EXECUTE_READWRITE, &oldProtect)) {
|
|
||||||
if (WriteProcessMemory(hProcess, (LPVOID)address, newValues, size, &bytesWritten)) {
|
|
||||||
printf("Memory Write Success at address 0x%p\n", (void*)address);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf("Failed to write memory. Error: %lu\n", GetLastError());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
// Restore original protection
|
|
||||||
VirtualProtectEx(hProcess, (LPVOID)address, size, oldProtect, &oldProtect);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf("Failed to change memory protection. Error: %lu\n", GetLastError());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CheckForceLevelStreamingOffset(HANDLE hProcess, uintptr_t address) {
|
|
||||||
BYTE buffer[2];
|
|
||||||
SIZE_T bytesRead;
|
|
||||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
|
||||||
return buffer[0] == 0x32 && buffer[1] == 0xDB;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
DWORD error = GetLastError();
|
|
||||||
if (error == 299) {
|
|
||||||
printf("Incomplete memory read. Retrying...\n");
|
|
||||||
Sleep(1000);
|
|
||||||
return CheckForceLevelStreamingOffset(hProcess, address);
|
|
||||||
}
|
|
||||||
printf("Failed to read memory. Error: %lu\n", error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CheckGPStringOffset(HANDLE hProcess, uintptr_t address) {
|
|
||||||
BYTE buffer[2];
|
|
||||||
SIZE_T bytesRead;
|
|
||||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
|
||||||
return buffer[0] == 0x5F && buffer[1] == 0x00;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
DWORD error = GetLastError();
|
|
||||||
if (error == 299) {
|
|
||||||
printf("Incomplete memory read. Retrying...\n");
|
|
||||||
Sleep(1000);
|
|
||||||
return CheckForceLevelStreamingOffset(hProcess, address);
|
|
||||||
}
|
|
||||||
printf("Failed to read memory. Error: %lu\n", error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CheckWeakPointerCheckJumpOffset(HANDLE hProcess, uintptr_t address) {
|
|
||||||
BYTE buffer[2];
|
|
||||||
SIZE_T bytesRead;
|
|
||||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
|
||||||
return buffer[0] == 0xF8 && buffer[1] == 0xFE;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
DWORD error = GetLastError();
|
|
||||||
if (error == 299) {
|
|
||||||
printf("Incomplete memory read. Retrying...\n");
|
|
||||||
Sleep(1000);
|
|
||||||
return CheckWeakPointerCheckJumpOffset(hProcess, address);
|
|
||||||
}
|
|
||||||
printf("Failed to read memory. Error: %lu\n", error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CheckWeakPointerCheckOffset(HANDLE hProcess, uintptr_t address) {
|
|
||||||
BYTE buffer[3];
|
|
||||||
SIZE_T bytesRead;
|
|
||||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
|
||||||
return buffer[0] == 0x0F && buffer[1] == 0x1F && buffer[2] == 0x40;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
DWORD error = GetLastError();
|
|
||||||
if (error == 299) {
|
|
||||||
printf("Incomplete memory read. Retrying...\n");
|
|
||||||
Sleep(1000);
|
|
||||||
return CheckWeakPointerCheckOffset(hProcess, address);
|
|
||||||
}
|
|
||||||
printf("Failed to read memory. Error: %lu\n", error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PatchForceLevelStreaming(HANDLE hProcess, uintptr_t imageBase) {
|
|
||||||
// Season 3 Patch force disable level streaming: sub_3DA7520 -> loc_3DA75B6
|
|
||||||
uintptr_t address = imageBase + 0x3DA75B6;
|
|
||||||
bool found = CheckForceLevelStreamingOffset(hProcess, address);
|
|
||||||
if (!found) {
|
|
||||||
// Season 2 Patch force disable level streaming: sub_3D19900 -> loc_3D19996
|
|
||||||
address = imageBase + 0x3D19996;
|
|
||||||
found = CheckForceLevelStreamingOffset(hProcess, address);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!found) {
|
|
||||||
printf("Failed to patch force level streaming!\n");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
BYTE newValues[2] = { 0xB3, 0x01 };
|
|
||||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
|
||||||
if (!result) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
address = imageBase + 0x5541C08;
|
|
||||||
found = CheckGPStringOffset(hProcess, address);
|
|
||||||
if (!found) {
|
|
||||||
address = imageBase + 0x54E0558;
|
|
||||||
found = CheckGPStringOffset(hProcess, address);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!found) {
|
|
||||||
printf("Failed to find _GP string!\n");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
BYTE newValues[6] = { 0x47, 0x00, 0x00, 0x00, 0x00, 0x00 };
|
|
||||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
|
||||||
if (!result) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
address = imageBase + 0x16D7C24;
|
|
||||||
found = CheckWeakPointerCheckOffset(hProcess, address);
|
|
||||||
// TODO
|
|
||||||
//if (!found) {
|
|
||||||
// address = imageBase + 0x54E0558;
|
|
||||||
// found = CheckWeakPointerCheckOffset(hProcess, address);
|
|
||||||
//}
|
|
||||||
|
|
||||||
if (!found) {
|
|
||||||
printf("Failed to find Weak Pointer Check!\n");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
BYTE newValues[28] = {
|
|
||||||
0x48, 0x8B, 0x06,
|
|
||||||
0x48, 0x8D, 0x4D, 0x7F,
|
|
||||||
0x48, 0x89, 0x45, 0x7F,
|
|
||||||
0xE8, 0xDC, 0xC7, 0xA7, 0x00,
|
|
||||||
0x48, 0x85, 0xC0,
|
|
||||||
0x0F, 0x84, 0xEE, 0x00, 0x00, 0x00,
|
|
||||||
0x90, 0x90, 0x90
|
|
||||||
};
|
|
||||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
|
||||||
if (!result) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
address = imageBase + 0x16D7D34;
|
|
||||||
found = CheckWeakPointerCheckJumpOffset(hProcess, address);
|
|
||||||
// TODO
|
|
||||||
//if (!found) {
|
|
||||||
// address = imageBase + 0x54E0558;
|
|
||||||
// found = CheckWeakPointerCheckJumpOffset(hProcess, address);
|
|
||||||
//}
|
|
||||||
|
|
||||||
if (!found) {
|
|
||||||
printf("Failed to find Weak Pointer Check Jump!\n");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
BYTE newValues[1] = { 0xEC };
|
|
||||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
|
||||||
if (!result) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CheckUpdateInventoryFunctionOffset(HANDLE hProcess, uintptr_t address) {
|
|
||||||
BYTE buffer[2];
|
|
||||||
SIZE_T bytesRead;
|
|
||||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
|
||||||
return buffer[0] == 0x84 && buffer[1] == 0xC0;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
DWORD error = GetLastError();
|
|
||||||
if (error == 299) {
|
|
||||||
printf("Incomplete memory read. Retrying...\n");
|
|
||||||
Sleep(1000);
|
|
||||||
return CheckUpdateInventoryFunctionOffset(hProcess, address);
|
|
||||||
}
|
|
||||||
printf("Failed to read memory. Error: %lu\n", error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PatchUpdateInventory(HANDLE hProcess, uintptr_t imageBase) {
|
|
||||||
uintptr_t address = imageBase + 0x18D5A11;
|
|
||||||
bool found = CheckUpdateInventoryFunctionOffset(hProcess, address);
|
|
||||||
if (!found) {
|
|
||||||
address = imageBase + 0x3D19B19;
|
|
||||||
found = CheckUpdateInventoryFunctionOffset(hProcess, address);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!found) {
|
|
||||||
printf("Failed to patch inventory update function!\n");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
BYTE newValues[8] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
|
|
||||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
|
||||||
if (!result) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CheckSetupPlayerContractsOffset(HANDLE hProcess, uintptr_t address) {
|
|
||||||
BYTE buffer[2];
|
|
||||||
SIZE_T bytesRead;
|
|
||||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
|
||||||
return buffer[0] == 0x48 && buffer[1] == 0x8D;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
DWORD error = GetLastError();
|
|
||||||
if (error == 299) {
|
|
||||||
printf("Incomplete memory read. Retrying...\n");
|
|
||||||
Sleep(1000);
|
|
||||||
return CheckSetupPlayerContractsOffset(hProcess, address);
|
|
||||||
}
|
|
||||||
printf("Failed to read memory. Error: %lu\n", error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CheckUpdatePlayerContractsOffset(HANDLE hProcess, uintptr_t address) {
|
|
||||||
BYTE buffer[2];
|
|
||||||
SIZE_T bytesRead;
|
|
||||||
if (ReadProcessMemory(hProcess, (LPCVOID)address, buffer, sizeof(buffer), &bytesRead)) {
|
|
||||||
return buffer[0] == 0x3B && buffer[1] == 0xC1;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
DWORD error = GetLastError();
|
|
||||||
if (error == 299) {
|
|
||||||
printf("Incomplete memory read. Retrying...\n");
|
|
||||||
Sleep(1000);
|
|
||||||
return CheckUpdatePlayerContractsOffset(hProcess, address);
|
|
||||||
}
|
|
||||||
printf("Failed to read memory. Error: %lu\n", error);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PatchLoadPlayerContracts(HANDLE hProcess, uintptr_t imageBase) {
|
|
||||||
uintptr_t address = imageBase + 0x171E9EC;
|
|
||||||
bool found = CheckUpdatePlayerContractsOffset(hProcess, address);
|
|
||||||
if (!found) {
|
|
||||||
printf("Failed to update player contracts function!\n");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
BYTE newValues[4] = { 0x90, 0x90, 0xEB, 0x21 };
|
|
||||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
|
||||||
if (!result) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
address = imageBase + 0x1706127;
|
|
||||||
found = CheckSetupPlayerContractsOffset(hProcess, address);
|
|
||||||
if (!found) {
|
|
||||||
printf("Failed to find setup player contracts function!\n");
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
BYTE newValues[39] = {
|
|
||||||
0x45, 0x33, 0xC0, 0x49, 0x8B, 0xD5, 0x48, 0x8B, 0x89, 0xD8, 0x00, 0x00, 0x00, 0xE8, 0x47,
|
|
||||||
0xE2, 0x10, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90,
|
|
||||||
0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0xEB
|
|
||||||
};
|
|
||||||
bool result = WriteBytes(hProcess, address, newValues, sizeof(newValues));
|
|
||||||
if (!result) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Inject(HANDLE hProcess, const wchar_t* dllPath) {
|
|
||||||
// Allocate space in the target process for the DLL path
|
|
||||||
size_t pathSize = (wcslen(dllPath) + 1) * sizeof(wchar_t);
|
|
||||||
LPVOID remotePath = VirtualAllocEx(hProcess, NULL, pathSize, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
|
||||||
if (!remotePath) {
|
|
||||||
wprintf(L"Failed to allocate memory in remote process. Error: %lu\n", GetLastError());
|
|
||||||
CloseHandle(hProcess);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Write the DLL path into the target process
|
|
||||||
if (!WriteProcessMemory(hProcess, remotePath, dllPath, pathSize, NULL)) {
|
|
||||||
wprintf(L"Failed to write memory. Error: %lu\n", GetLastError());
|
|
||||||
VirtualFreeEx(hProcess, remotePath, 0, MEM_RELEASE);
|
|
||||||
CloseHandle(hProcess);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Get the address of LoadLibraryW in kernel32.dll
|
|
||||||
LPVOID loadLibraryAddr = (LPVOID)GetProcAddress(GetModuleHandleW(L"kernel32.dll"), "LoadLibraryW");
|
|
||||||
if (!loadLibraryAddr) {
|
|
||||||
wprintf(L"Failed to get LoadLibraryW address. Error: %lu\n", GetLastError());
|
|
||||||
VirtualFreeEx(hProcess, remotePath, 0, MEM_RELEASE);
|
|
||||||
CloseHandle(hProcess);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create a remote thread to call LoadLibraryW with our DLL path
|
|
||||||
HANDLE hThread = CreateRemoteThread(
|
|
||||||
hProcess, NULL, 0,
|
|
||||||
(LPTHREAD_START_ROUTINE)loadLibraryAddr,
|
|
||||||
remotePath, 0, NULL);
|
|
||||||
|
|
||||||
if (!hThread) {
|
|
||||||
wprintf(L"Failed to create remote thread. Error: %lu\n", GetLastError());
|
|
||||||
VirtualFreeEx(hProcess, remotePath, 0, MEM_RELEASE);
|
|
||||||
CloseHandle(hProcess);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool Patch(const wchar_t* processName) {
|
|
||||||
DWORD processID;
|
|
||||||
|
|
||||||
HANDLE hProcess = StartProcess(processName, &processID);
|
|
||||||
if (hProcess == NULL) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (!Inject(hProcess, L"Prospect.Agent.dll")) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (!Inject(hProcess, L"UE4SS.dll")) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
uintptr_t imageBase;
|
|
||||||
// Wait a bit for PE image to load
|
|
||||||
Sleep(250);
|
|
||||||
while ((imageBase = GetModuleBaseAddress(processID)) == 0) {
|
|
||||||
printf("Failed to find PE Image Base Address. Retrying...\n");
|
|
||||||
Sleep(250);
|
|
||||||
}
|
|
||||||
printf("PE Image Base Address: 0x%p\n", (void*)imageBase);
|
|
||||||
|
|
||||||
bool success = !PatchForceLevelStreaming(hProcess, imageBase) || !PatchUpdateInventory(hProcess, imageBase) || !PatchLoadPlayerContracts(hProcess, imageBase);
|
|
||||||
if (success) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clean up
|
|
||||||
CloseHandle(hProcess);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool WriteSteamAppIDFile() {
|
|
||||||
const char* filename = "steam_appid.txt";
|
|
||||||
FILE* fp;
|
|
||||||
|
|
||||||
if (fopen_s(&fp, filename, "r") == 0) {
|
|
||||||
// File exists, close the file
|
|
||||||
fclose(fp);
|
|
||||||
printf("File '%s' already exists.\n", filename);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// File does not exist, create and write to it
|
|
||||||
if (fopen_s(&fp, filename, "w") == 0) {
|
|
||||||
const char* content = "480";
|
|
||||||
size_t written = fwrite(content, sizeof(char), strlen(content), fp);
|
|
||||||
fclose(fp);
|
|
||||||
printf("File '%s' was created and written successfully.\n", filename);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
printf("Error creating the file '%s'.\n", filename);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
int main() {
|
|
||||||
printf("Current working directory: %ws\n", ExePath().c_str());
|
|
||||||
|
|
||||||
bool success = WriteSteamAppIDFile();
|
|
||||||
if (!success) {
|
|
||||||
// Wait for user input to exit
|
|
||||||
printf("An error occurred when writing steam_appid.txt! Press any key to exit...\n");
|
|
||||||
getchar();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
success = Patch(L"Prospect-Win64-Shipping.exe");
|
|
||||||
if (!success) {
|
|
||||||
// Wait for user input to exit
|
|
||||||
printf("An error occurred when patching the executable! Press any key to exit...\n");
|
|
||||||
getchar();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
@@ -4,6 +4,4 @@ public class PlayFabSettings
|
|||||||
{
|
{
|
||||||
public string PublisherId { get; set; }
|
public string PublisherId { get; set; }
|
||||||
public string TitleId { get; set; }
|
public string TitleId { get; set; }
|
||||||
public string SignalRURL { get; set; }
|
|
||||||
public string SignalRAccessToken { get; set; }
|
|
||||||
}
|
}
|
||||||
@@ -6,7 +6,6 @@ using Microsoft.Extensions.Options;
|
|||||||
using Prospect.Server.Api.Config;
|
using Prospect.Server.Api.Config;
|
||||||
using Prospect.Server.Api.Models.Client;
|
using Prospect.Server.Api.Models.Client;
|
||||||
using Prospect.Server.Api.Models.Client.Data;
|
using Prospect.Server.Api.Models.Client.Data;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth;
|
using Prospect.Server.Api.Services.Auth;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.Auth.User;
|
using Prospect.Server.Api.Services.Auth.User;
|
||||||
@@ -297,7 +296,7 @@ public class ClientController : Controller
|
|||||||
Data = new FGetUserInventoryResult
|
Data = new FGetUserInventoryResult
|
||||||
{
|
{
|
||||||
Inventory = items,
|
Inventory = items,
|
||||||
VirtualCurrency = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value),
|
VirtualCurrency = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value),
|
||||||
VirtualCurrencyRechargeTimes = new Dictionary<string, FVirtualCurrencyRechargeTime>()
|
VirtualCurrencyRechargeTimes = new Dictionary<string, FVirtualCurrencyRechargeTime>()
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Client.Data;
|
using Prospect.Server.Api.Models.Client.Data;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Models.Client;
|
namespace Prospect.Server.Api.Models.Client;
|
||||||
|
|
||||||
@@ -18,7 +17,7 @@ public class FGetUserInventoryResult
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
[JsonPropertyName("VirtualCurrency")]
|
[JsonPropertyName("VirtualCurrency")]
|
||||||
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
|
[JsonIgnore(Condition = JsonIgnoreCondition.WhenWritingDefault)]
|
||||||
public PlayerBalance? VirtualCurrency { get; set; }
|
public Dictionary<string, int>? VirtualCurrency { get; set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// [optional] Array of virtual currency balance(s) belonging to the user.
|
/// [optional] Array of virtual currency balance(s) belonging to the user.
|
||||||
|
|||||||
@@ -1,25 +0,0 @@
|
|||||||
using System.Text.Json.Serialization;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Models.Data;
|
|
||||||
|
|
||||||
public class PlayerBalance
|
|
||||||
{
|
|
||||||
[JsonPropertyName("AU")]
|
|
||||||
public int HardCurrency { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("SC")]
|
|
||||||
public int SoftCurrency { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("IN")]
|
|
||||||
public int InsuranceCurrency { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class JobBoardsData
|
|
||||||
{
|
|
||||||
[JsonPropertyName("lastBoardRefreshTimeUtc")]
|
|
||||||
public FYTimestamp LastBoardRefreshTimeUtc { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("boards")]
|
|
||||||
public List<FYFactionContractsData> Boards { get; set; }
|
|
||||||
}
|
|
||||||
@@ -15,8 +15,6 @@ public class TitleDataContractInfo {
|
|||||||
public TitleDataContractInfoUnlockData UnlockData { get; set; }
|
public TitleDataContractInfoUnlockData UnlockData { get; set; }
|
||||||
[JsonPropertyName("IsMainContract")]
|
[JsonPropertyName("IsMainContract")]
|
||||||
public bool IsMainContract { get; set; }
|
public bool IsMainContract { get; set; }
|
||||||
[JsonPropertyName("ContractDifficulty")]
|
|
||||||
public EYContractDifficulty ContractDifficulty { get; set; }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TitleDataContractInfoReward {
|
public class TitleDataContractInfoReward {
|
||||||
@@ -28,112 +26,16 @@ public class TitleDataContractInfoReward {
|
|||||||
|
|
||||||
public class TitleDataContractInfoObjective {
|
public class TitleDataContractInfoObjective {
|
||||||
[JsonPropertyName("Type")]
|
[JsonPropertyName("Type")]
|
||||||
public EYContractObjectiveType Type { get; set; }
|
public int Type { get; set; }
|
||||||
[JsonPropertyName("MaxProgress")]
|
[JsonPropertyName("MaxProgress")]
|
||||||
public int MaxProgress { get; set; }
|
public int MaxProgress { get; set; }
|
||||||
[JsonPropertyName("ItemToOwn")]
|
[JsonPropertyName("ItemToOwn")]
|
||||||
public string ItemToOwn { get; set; }
|
public string ItemToOwn { get; set; }
|
||||||
[JsonPropertyName("KillConditions")]
|
|
||||||
public TitleDataContractInfoObjectiveKillConditions? KillConditions { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class TitleDataContractInfoObjectiveKillConditions
|
|
||||||
{
|
|
||||||
[JsonPropertyName("KillTarget")]
|
|
||||||
public EYKillTypeAction KillTarget { get; set; }
|
|
||||||
[JsonPropertyName("AllowedWeaponCategories")]
|
|
||||||
public EYDeviceCategory[] AllowedWeaponCategories { get; set; }
|
|
||||||
[JsonPropertyName("AllowedSpecificWeapons")]
|
|
||||||
public string[] AllowedSpecificWeapons { get; set; }
|
|
||||||
[JsonPropertyName("SpecificAIEnemyTypeToKill")]
|
|
||||||
public EYEnemyType SpecificAIEnemyTypeToKill { get; set; }
|
|
||||||
[JsonPropertyName("MapName")]
|
|
||||||
public string MapName { get; set; }
|
|
||||||
[JsonPropertyName("OnlyDuringStorm")]
|
|
||||||
public bool OnlyDuringStorm { get; set; }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TitleDataContractInfoUnlockData {
|
public class TitleDataContractInfoUnlockData {
|
||||||
[JsonPropertyName("Level")]
|
[JsonPropertyName("Level")]
|
||||||
public int Level { get; set; }
|
public int Level { get; set; }
|
||||||
[JsonPropertyName("Contracts")]
|
[JsonPropertyName("Contracts")]
|
||||||
public HashSet<string> Contracts { get; set; }
|
public string[] Contracts { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum EYContractObjectiveType {
|
|
||||||
Invalid = 0,
|
|
||||||
Kills = 1,
|
|
||||||
OwnNumOfItem = 2,
|
|
||||||
DeadDrop = 3,
|
|
||||||
VisitArea = 4,
|
|
||||||
LootContainer = 5,
|
|
||||||
FactionLevel = 6,
|
|
||||||
CompletedMission = 7,
|
|
||||||
MAX = 8
|
|
||||||
}
|
|
||||||
|
|
||||||
public enum EYContractDifficulty
|
|
||||||
{
|
|
||||||
Invalid = 0,
|
|
||||||
Easy = 1,
|
|
||||||
Medium = 2,
|
|
||||||
Hard = 3,
|
|
||||||
MAX = 4
|
|
||||||
};
|
|
||||||
|
|
||||||
public enum EYDeviceCategory
|
|
||||||
{
|
|
||||||
AssaultRifle = 0,
|
|
||||||
Pistol = 1,
|
|
||||||
SMG = 2,
|
|
||||||
SniperRifle = 3,
|
|
||||||
HeavyWeapon = 4,
|
|
||||||
Shotgun = 5,
|
|
||||||
BurstRifle = 6,
|
|
||||||
Exotic = 7,
|
|
||||||
MissileLauncher = 8,
|
|
||||||
Scanner = 9,
|
|
||||||
All = 10,
|
|
||||||
INVALID = 11,
|
|
||||||
MAX = 12
|
|
||||||
};
|
|
||||||
|
|
||||||
public enum EYKillTypeAction
|
|
||||||
{
|
|
||||||
Invalid = 0,
|
|
||||||
Players = 1,
|
|
||||||
Creatures = 2,
|
|
||||||
All = 3,
|
|
||||||
MAX = 4
|
|
||||||
};
|
|
||||||
|
|
||||||
public enum EYEnemyType
|
|
||||||
{
|
|
||||||
None = 0,
|
|
||||||
DebugAutomationTest = 1,
|
|
||||||
DirtBeast_Melee = 2,
|
|
||||||
DirtBeast_RangedShort = 3,
|
|
||||||
DirtBeast_RangedMedium = 4,
|
|
||||||
DirtBeast_RangedLong = 5,
|
|
||||||
DirtBeast_MeleeHeavy = 6,
|
|
||||||
DirtBeast_RangedHeavy = 7,
|
|
||||||
DirtBeast_FlyingHeavy = 8,
|
|
||||||
DirtBeast_Boss = 9,
|
|
||||||
Orobot_Melee = 10,
|
|
||||||
Orobot_RangedShort = 11,
|
|
||||||
Orobot_RangedMedium = 12,
|
|
||||||
Orobot_Walker = 13,
|
|
||||||
Orobot_Platform = 14,
|
|
||||||
Plunderbot_RangedShort = 15,
|
|
||||||
Plunderbot_RangedMedium = 16,
|
|
||||||
Plunderbot_RangedLong = 17,
|
|
||||||
GlowBeetle_Blast = 18,
|
|
||||||
GlowBeetle_Acid = 19,
|
|
||||||
GlowBeetle_Summon = 20,
|
|
||||||
Strider = 21,
|
|
||||||
Rattler = 22,
|
|
||||||
Weremole = 23,
|
|
||||||
Crusher = 24,
|
|
||||||
Howler = 25,
|
|
||||||
MAX = 26
|
|
||||||
};
|
|
||||||
@@ -28,11 +28,11 @@ public class TitleDataBlueprintInfo {
|
|||||||
[JsonPropertyName("ScrappingFactionProgressionIncrement")]
|
[JsonPropertyName("ScrappingFactionProgressionIncrement")]
|
||||||
public int ScrappingFactionProgressionIncrement { get; set; }
|
public int ScrappingFactionProgressionIncrement { get; set; }
|
||||||
[JsonPropertyName("UnlockData")]
|
[JsonPropertyName("UnlockData")]
|
||||||
public TitleDataItemUnlockData UnlockData { get; set; }
|
public object UnlockData { get; set; }
|
||||||
[JsonPropertyName("ModID")]
|
[JsonPropertyName("ModID")]
|
||||||
public int? ModID { get; set; }
|
public int? ModID { get; set; }
|
||||||
[JsonPropertyName("AlienForgeCatalystToUpgradedItemMap")]
|
[JsonPropertyName("AlienForgeCatalystToUpgradedItemMap")]
|
||||||
public TitleDataItemAlienForgeCatalystToUpgradedItemMap AlienForgeCatalystToUpgradedItemMap { get; set; }
|
public object? AlienForgeCatalystToUpgradedItemMap { get; set; }
|
||||||
[JsonPropertyName("Rarity")]
|
[JsonPropertyName("Rarity")]
|
||||||
public int Rarity { get; set; }
|
public int Rarity { get; set; }
|
||||||
[JsonPropertyName("Kind")]
|
[JsonPropertyName("Kind")]
|
||||||
@@ -61,22 +61,6 @@ public class TitleDataItemRecipeCostType {
|
|||||||
public int Amount { get; set; }
|
public int Amount { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TitleDataItemUnlockData {
|
|
||||||
[JsonPropertyName("FactionUnlockLevel")]
|
|
||||||
public int FactionUnlockLevel { get; set; }
|
|
||||||
[JsonPropertyName("ContractLockPurchase")]
|
|
||||||
public string ContractLockPurchase { get; set; }
|
|
||||||
[JsonPropertyName("ContractLockCrafting")]
|
|
||||||
public string ContractLockCrafting { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class TitleDataItemAlienForgeCatalystToUpgradedItemMap {
|
|
||||||
[JsonPropertyName("Catalyst")]
|
|
||||||
public string Catalyst { get; set; }
|
|
||||||
[JsonPropertyName("NextItem")]
|
|
||||||
public string NextItem { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
enum class EYItemType : uint8_t
|
enum class EYItemType : uint8_t
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
"ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx"
|
"ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx"
|
||||||
},
|
},
|
||||||
"dotnetRunMessages": true,
|
"dotnetRunMessages": true,
|
||||||
"applicationUrl": "https://127.0.0.1:8443;http://127.0.0.1:8000",
|
"applicationUrl": "https://2EA46.playfabapi.com:443",
|
||||||
"useSSL": true
|
"useSSL": true
|
||||||
},
|
},
|
||||||
"IIS Express": {
|
"IIS Express": {
|
||||||
|
|||||||
@@ -7,8 +7,7 @@
|
|||||||
"ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx"
|
"ASPNETCORE_Kestrel__Certificates__Default__Path": ".\\certificate.pfx"
|
||||||
},
|
},
|
||||||
"dotnetRunMessages": true,
|
"dotnetRunMessages": true,
|
||||||
"applicationUrl": "https://127.0.0.1:8443;http://127.0.0.1:8000",
|
"applicationUrl": "https://2EA46.playfabapi.com"
|
||||||
"useSSL": true
|
|
||||||
},
|
},
|
||||||
"IIS Express": {
|
"IIS Express": {
|
||||||
"commandName": "IISExpress",
|
"commandName": "IISExpress",
|
||||||
|
|||||||
@@ -4,23 +4,6 @@
|
|||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
<ImplicitUsings>true</ImplicitUsings>
|
<ImplicitUsings>true</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 3 Debug|AnyCPU'">
|
|
||||||
<Optimize>False</Optimize>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 3 Release|AnyCPU'">
|
|
||||||
<Optimize>True</Optimize>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Season 2 Release|AnyCPU'">
|
|
||||||
<Optimize>True</Optimize>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
|
|
||||||
<Optimize>True</Optimize>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
@@ -55,11 +55,12 @@ public class ActivateContract : ICloudScriptFunction<FYActivateContractRequest,
|
|||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||||
}
|
}
|
||||||
var userId = context.User.FindAuthUserId();
|
var userId = context.User.FindAuthUserId();
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive", "ContractsOneTimeCompleted"});
|
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"});
|
||||||
var titleData = _titleDataService.Find(new List<string>{"Contracts"});
|
var titleData = _titleDataService.Find(new List<string>{"Contracts"});
|
||||||
|
|
||||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
||||||
if (!contracts.TryGetValue(request.ContractID, out var contract)) {
|
var contract = contracts[request.ContractID];
|
||||||
|
if (contract == null) {
|
||||||
return new FYActivateContractResult
|
return new FYActivateContractResult
|
||||||
{
|
{
|
||||||
UserID = userId,
|
UserID = userId,
|
||||||
@@ -67,32 +68,14 @@ public class ActivateContract : ICloudScriptFunction<FYActivateContractRequest,
|
|||||||
Status = 3 // EYActivateContractRequestStatus::FAILED_GETTING_STATIC_DATA
|
Status = 3 // EYActivateContractRequestStatus::FAILED_GETTING_STATIC_DATA
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
var contractsCompleted = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
|
|
||||||
if (contractsCompleted.ContractsIDs.Contains(request.ContractID)) {
|
|
||||||
return new FYActivateContractResult
|
|
||||||
{
|
|
||||||
UserID = userId,
|
|
||||||
Error = "Contract is already completed",
|
|
||||||
Status = 1 // EYActivateContractRequestStatus::CONTRACT_OF_THIS_FACTION_IS_ALREADY_ACTIVE
|
|
||||||
};
|
|
||||||
}
|
|
||||||
// TODO: Contract unlock criteria
|
// TODO: Contract unlock criteria
|
||||||
|
|
||||||
var progress = new int[contract.Objectives.Length];
|
var progress = new int[contract.Objectives.Length];
|
||||||
// NOTE: Automatically set max progress for player kill objectives.
|
|
||||||
for (var i = 0; i < contract.Objectives.Length; i++) {
|
|
||||||
var objective = contract.Objectives[i];
|
|
||||||
if (objective.Type == EYContractObjectiveType.Kills && objective.KillConditions.KillTarget == EYKillTypeAction.Players) {
|
|
||||||
progress[i] = objective.MaxProgress;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
||||||
var contractData = new FYActiveContractPlayerData {
|
var contractData = new FYActiveContractPlayerData {
|
||||||
ContractID = request.ContractID,
|
ContractID = request.ContractID,
|
||||||
Progress = progress,
|
Progress = progress,
|
||||||
};
|
};
|
||||||
// TODO: Max number of active jobs
|
|
||||||
contractsActive.Contracts.Add(contractData);
|
contractsActive.Contracts.Add(contractData);
|
||||||
await _userDataService.UpdateAsync(
|
await _userDataService.UpdateAsync(
|
||||||
userId, userId,
|
userId, userId,
|
||||||
|
|||||||
+9
-4
@@ -32,13 +32,18 @@ public class CheckClientVersionUpToDateFunction : ICloudScriptFunction<CheckClie
|
|||||||
_logger.LogInformation("Processing client version check request for client {Version}",
|
_logger.LogInformation("Processing client version check request for client {Version}",
|
||||||
request.Version);
|
request.Version);
|
||||||
|
|
||||||
|
// TODO: Validate login
|
||||||
|
// if (string.IsNullOrEmpty(request.LoginNonce))
|
||||||
|
// {
|
||||||
|
// return new CheckClientVersionUpToDateResponse
|
||||||
|
// {
|
||||||
|
// IsClientUpToDate = false,
|
||||||
|
// };
|
||||||
|
// }
|
||||||
|
|
||||||
return new CheckClientVersionUpToDateResponse
|
return new CheckClientVersionUpToDateResponse
|
||||||
{
|
{
|
||||||
#if SEASON_2_RELEASE || SEASON_2_DEBUG
|
|
||||||
IsClientUpToDate = request.Version == "4.27.2-1413204+PROSPECT-Releases-R2.7.0",
|
|
||||||
#else
|
|
||||||
IsClientUpToDate = true,
|
IsClientUpToDate = true,
|
||||||
#endif
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
@@ -50,8 +49,6 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly UserDataService _userDataService;
|
private readonly UserDataService _userDataService;
|
||||||
private readonly TitleDataService _titleDataService;
|
private readonly TitleDataService _titleDataService;
|
||||||
private readonly string[] difficulties = ["Easy", "Medium", "Hard"];
|
|
||||||
private readonly Random rnd = new Random();
|
|
||||||
|
|
||||||
public ClaimActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
public ClaimActiveContract(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
||||||
{
|
{
|
||||||
@@ -68,10 +65,11 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||||
}
|
}
|
||||||
var userId = context.User.FindAuthUserId();
|
var userId = context.User.FindAuthUserId();
|
||||||
var titleData = _titleDataService.Find(new List<string>{ "Contracts", "Blueprints", "Jobs", "LevelData" });
|
var titleData = _titleDataService.Find(new List<string>{"Contracts", "Blueprints"});
|
||||||
|
|
||||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
||||||
if (!contracts.TryGetValue(request.ContractID, out var contract)) {
|
var contract = contracts[request.ContractID];
|
||||||
|
if (contract == null) {
|
||||||
return new FYClaimCompletedActiveContractRewardsResult
|
return new FYClaimCompletedActiveContractRewardsResult
|
||||||
{
|
{
|
||||||
UserID = userId,
|
UserID = userId,
|
||||||
@@ -83,17 +81,16 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
var factionKey = "FactionProgression" + contract.Faction;
|
var factionKey = "FactionProgression" + contract.Faction;
|
||||||
var userData = await _userDataService.FindAsync(
|
var userData = await _userDataService.FindAsync(
|
||||||
userId, userId,
|
userId, userId,
|
||||||
new List<string>{"ContractsActive", "ContractsOneTimeCompleted", "Balance", "Inventory", factionKey, "JobBoardsData" }
|
new List<string>{"ContractsActive", "ContractsOneTimeCompleted", "Balance", "Inventory", factionKey}
|
||||||
);
|
);
|
||||||
|
|
||||||
var factionProgression = JsonSerializer.Deserialize<int>(userData[factionKey].Value);
|
var factionProgression = JsonSerializer.Deserialize<int>(userData[factionKey].Value);
|
||||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
||||||
var contractsCompleted = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
|
var contractsCompleted = JsonSerializer.Deserialize<FYGetCompletedContractsResult>(userData["ContractsOneTimeCompleted"].Value);
|
||||||
var jobBoardsData = JsonSerializer.Deserialize<JobBoardsData>(userData["JobBoardsData"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
|
|
||||||
var targetContractIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == contract.Name);
|
var targetContractIdx = contractsActive.Contracts.FindIndex(item => item.ContractID == request.ContractID);
|
||||||
if (targetContractIdx == -1) {
|
if (targetContractIdx == -1) {
|
||||||
return new FYClaimCompletedActiveContractRewardsResult
|
return new FYClaimCompletedActiveContractRewardsResult
|
||||||
{
|
{
|
||||||
@@ -105,17 +102,14 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
|
|
||||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||||
|
|
||||||
var targetContract = contractsActive.Contracts[targetContractIdx];
|
|
||||||
List<FYCustomItemInfo> itemsUpdatedOrRemoved = [];
|
List<FYCustomItemInfo> itemsUpdatedOrRemoved = [];
|
||||||
HashSet<string> deletedItemsIds = [];
|
HashSet<string> deletedItemsIds = [];
|
||||||
// TODO: Optimize
|
// TODO: Proper progress verification of all objectives
|
||||||
for (var i = 0; i < contract.Objectives.Length; i++) {
|
foreach (var objective in contract.Objectives) {
|
||||||
var objective = contract.Objectives[i];
|
|
||||||
int remaining = objective.MaxProgress;
|
int remaining = objective.MaxProgress;
|
||||||
if (objective.Type == EYContractObjectiveType.OwnNumOfItem) {
|
if (objective.Type == 2) {
|
||||||
// NOTE: The backend may perform item ownership validation
|
for (var i = 0; i < inventory.Count; i++) {
|
||||||
// since it has the information about the player's items.
|
var item = inventory[i];
|
||||||
foreach (var item in inventory) {
|
|
||||||
if (item.BaseItemId != objective.ItemToOwn) {
|
if (item.BaseItemId != objective.ItemToOwn) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -131,11 +125,6 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
// NOTE: A game server must write the correct progress
|
|
||||||
// for other types of objectives.
|
|
||||||
// The objectives are mapped by array index.
|
|
||||||
remaining -= targetContract.Progress[i];
|
|
||||||
}
|
}
|
||||||
if (remaining > 0) {
|
if (remaining > 0) {
|
||||||
return new FYClaimCompletedActiveContractRewardsResult
|
return new FYClaimCompletedActiveContractRewardsResult
|
||||||
@@ -159,19 +148,17 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
List<FYCurrencyItem> changedCurrencies = [];
|
List<FYCurrencyItem> changedCurrencies = [];
|
||||||
foreach (var reward in contract.Rewards) {
|
foreach (var reward in contract.Rewards) {
|
||||||
if (reward.ItemID == "SoftCurrency") {
|
if (reward.ItemID == "SoftCurrency") {
|
||||||
balance.SoftCurrency += reward.Amount;
|
balance["SC"] += reward.Amount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||||
} else if (reward.ItemID == "Aurum") {
|
} else if (reward.ItemID == "Aurum") {
|
||||||
balance.HardCurrency += reward.Amount;
|
balance["AU"] += reward.Amount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||||
} else if (reward.ItemID == "InsuranceCurrency") {
|
} else if (reward.ItemID == "InsuranceToken") {
|
||||||
balance.InsuranceCurrency += reward.Amount;
|
balance["IN"] += reward.Amount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceCurrency", Amount = balance.InsuranceCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance["IN"] });
|
||||||
} else {
|
} else {
|
||||||
// TODO: Inventory limit check
|
|
||||||
|
|
||||||
var blueprintData = blueprints[reward.ItemID];
|
var blueprintData = blueprints[reward.ItemID];
|
||||||
var remainingAmount = reward.Amount; // Quest rewards are given individually
|
var remainingAmount = reward.Amount * blueprintData.AmountPerPurchase;
|
||||||
|
|
||||||
// Populate incomplete stacks first
|
// Populate incomplete stacks first
|
||||||
foreach (var item in newInventory) {
|
foreach (var item in newInventory) {
|
||||||
@@ -214,47 +201,14 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
factionProgression += contract.ReputationIncrease;
|
factionProgression += contract.ReputationIncrease;
|
||||||
contractsActive.Contracts.RemoveAt(targetContractIdx);
|
contractsActive.Contracts.RemoveAt(targetContractIdx);
|
||||||
// Main contracts can be completed only once.
|
// Main contracts can be completed only once.
|
||||||
// Other contracts should be jobs.
|
|
||||||
var newContractIdOnBoard = "";
|
|
||||||
if (contract.IsMainContract) {
|
if (contract.IsMainContract) {
|
||||||
contractsCompleted.ContractsIDs.Add(contract.Name);
|
contractsCompleted.ContractsIDs.Add(request.ContractID);
|
||||||
} else {
|
|
||||||
var parts = contract.Name.Split('-');
|
|
||||||
var difficulty = parts[1];
|
|
||||||
|
|
||||||
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
|
|
||||||
var levels = levelsData[contract.Faction];
|
|
||||||
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]);
|
|
||||||
var level = levels.Length - Array.FindIndex(levels, (int xp) => {
|
|
||||||
return factionProgression >= xp;
|
|
||||||
});
|
|
||||||
|
|
||||||
var factionBoard = jobBoardsData.Boards.Find(c => c.FactionId == contract.Faction);
|
|
||||||
var idx = Array.FindIndex(difficulties, d => d == difficulty);
|
|
||||||
var factionJobs = jobs[contract.Faction];
|
|
||||||
var jobsAvailable = Array.FindAll(factionJobs[difficulty], (string jobId) => {
|
|
||||||
return level >= contracts[jobId].UnlockData.Level;
|
|
||||||
});
|
|
||||||
// If player completes a job, it means he has at least one unlocked anyway.
|
|
||||||
newContractIdOnBoard = jobsAvailable[rnd.Next(jobsAvailable.Length)];
|
|
||||||
factionBoard.Contracts[idx].ContractId = newContractIdOnBoard;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Check for next unlock in contracts instead of relying on client
|
|
||||||
var newContracts = new List<FYActiveContractPlayerData>();
|
var newContracts = new List<FYActiveContractPlayerData>();
|
||||||
foreach (var contractIdToUnlock in request.ContractsToUnlock) {
|
foreach (var contractIdToUnlock in request.ContractsToUnlock) {
|
||||||
if (contractsCompleted.ContractsIDs.Contains(contractIdToUnlock)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
var contractToUnlock = contracts[contractIdToUnlock];
|
var contractToUnlock = contracts[contractIdToUnlock];
|
||||||
var progress = new int[contractToUnlock.Objectives.Length];
|
var progress = new int[contractToUnlock.Objectives.Length];
|
||||||
// NOTE: Automatically set max progress for player kill objectives.
|
|
||||||
for (var i = 0; i < contractToUnlock.Objectives.Length; i++) {
|
|
||||||
var objective = contractToUnlock.Objectives[i];
|
|
||||||
if (objective.Type == EYContractObjectiveType.Kills && objective.KillConditions.KillTarget == EYKillTypeAction.Players) {
|
|
||||||
progress[i] = objective.MaxProgress;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var newContract = new FYActiveContractPlayerData {
|
var newContract = new FYActiveContractPlayerData {
|
||||||
ContractID = contractIdToUnlock,
|
ContractID = contractIdToUnlock,
|
||||||
Progress = progress,
|
Progress = progress,
|
||||||
@@ -271,7 +225,6 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
["Balance"] = JsonSerializer.Serialize(balance),
|
["Balance"] = JsonSerializer.Serialize(balance),
|
||||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
||||||
[factionKey] = JsonSerializer.Serialize(factionProgression),
|
[factionKey] = JsonSerializer.Serialize(factionProgression),
|
||||||
["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData),
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
@@ -279,12 +232,12 @@ public class ClaimActiveContract : ICloudScriptFunction<FYClaimCompletedActiveCo
|
|||||||
{
|
{
|
||||||
UserID = userId,
|
UserID = userId,
|
||||||
Error = "",
|
Error = "",
|
||||||
ClaimedContractID = contract.Name,
|
ClaimedContractID = request.ContractID,
|
||||||
ContractsActivated = newContracts,
|
ContractsActivated = newContracts,
|
||||||
ItemsUpdatedOrRemoved = itemsUpdatedOrRemoved,
|
ItemsUpdatedOrRemoved = itemsUpdatedOrRemoved,
|
||||||
ChangedCurrencies = changedCurrencies.ToArray(),
|
ChangedCurrencies = changedCurrencies.ToArray(),
|
||||||
ItemsGranted = itemsGranted,
|
ItemsGranted = itemsGranted,
|
||||||
NewContractIdOnBoard = newContractIdOnBoard,
|
NewContractIdOnBoard = "", // TODO: This should be a replacement contract apparently?
|
||||||
PlayerFactionProgressData = new FYPlayerFactionProgressData {
|
PlayerFactionProgressData = new FYPlayerFactionProgressData {
|
||||||
FactionID = contract.Faction,
|
FactionID = contract.Faction,
|
||||||
CurrentProgression = factionProgression,
|
CurrentProgression = factionProgression,
|
||||||
|
|||||||
+6
-8
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
@@ -104,7 +103,7 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
|
var techTreeBonuses = JsonSerializer.Deserialize<CharacterTechTreeBonuses>(userData["CharacterTechTreeBonuses"].Value);
|
||||||
|
|
||||||
@@ -137,8 +136,8 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
balance.SoftCurrency += claimableAmount;
|
balance["SC"] += claimableAmount;
|
||||||
changedCurrencies = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
changedCurrencies = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "playerquarters_gen_aurum": {
|
case "playerquarters_gen_aurum": {
|
||||||
@@ -163,8 +162,8 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
balance.HardCurrency += claimableAmount;
|
balance["AU"] += claimableAmount;
|
||||||
changedCurrencies = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
changedCurrencies = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case "playerquarters_gen_crate": {
|
case "playerquarters_gen_crate": {
|
||||||
@@ -191,8 +190,7 @@ public class ClaimGeneratorIncomeClient : ICloudScriptFunction<FYClaimGeneratorI
|
|||||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||||
var rewardsPool = dailyCrateRewards[crateTier - 1];
|
var rewardsPool = dailyCrateRewards[crateTier - 1];
|
||||||
|
|
||||||
// TODO: Get rewardGrants from PassiveGenerators_CrateRewards_DT
|
var items = PickItems(rewardsPool, 5); // TODO: Not sure how many items were granted
|
||||||
var items = PickItems(rewardsPool, 5);
|
|
||||||
// TODO: Stackable? GrantedItems doesn't imply granted OR updated.
|
// TODO: Stackable? GrantedItems doesn't imply granted OR updated.
|
||||||
foreach (var item in items) {
|
foreach (var item in items) {
|
||||||
var itemInfo = blueprints[item.Name];
|
var itemInfo = blueprints[item.Name];
|
||||||
|
|||||||
@@ -1,114 +0,0 @@
|
|||||||
using System.Text.Json;
|
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
// Closed Beta Function
|
|
||||||
|
|
||||||
public class CompleteInventoryUpdateRequest
|
|
||||||
{
|
|
||||||
[JsonPropertyName("userId")]
|
|
||||||
public string UserID { get; set; }
|
|
||||||
[JsonPropertyName("reason")]
|
|
||||||
public string Reason { get; set; }
|
|
||||||
[JsonPropertyName("newSet")]
|
|
||||||
public LoadoutData NewSet { get; set; }
|
|
||||||
[JsonPropertyName("itemsToAdd")]
|
|
||||||
public FYCustomItemInfo[] ItemsToAdd { get; set; }
|
|
||||||
[JsonPropertyName("itemsToUpdateAmount")]
|
|
||||||
public FYCustomItemInfo[] ItemsToUpdateAmount { get; set; }
|
|
||||||
[JsonPropertyName("itemsToRemove")]
|
|
||||||
public HashSet<string> ItemsToRemove { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class CompleteInventoryUpdateResponse
|
|
||||||
{
|
|
||||||
[JsonPropertyName("userId")]
|
|
||||||
public string UserId { get; set; }
|
|
||||||
[JsonPropertyName("error")]
|
|
||||||
public string Error { get; set; }
|
|
||||||
[JsonPropertyName("newSet")]
|
|
||||||
public LoadoutData NewSet { get; set; }
|
|
||||||
[JsonPropertyName("itemsToAdd")]
|
|
||||||
public FYCustomItemInfo[] ItemsToAdd { get; set; }
|
|
||||||
[JsonPropertyName("itemsToUpdateAmount")]
|
|
||||||
public FYCustomItemInfo[] ItemsToUpdateAmount { get; set; }
|
|
||||||
[JsonPropertyName("itemsToRemove")]
|
|
||||||
public HashSet<string> ItemsToRemove { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
[CloudScriptFunction("CompleteInventoryUpdate")]
|
|
||||||
public class CompleteInventoryUpdateFunction : ICloudScriptFunction<CompleteInventoryUpdateRequest, CompleteInventoryUpdateResponse>
|
|
||||||
{
|
|
||||||
private readonly ILogger<CompleteInventoryUpdateFunction> _logger;
|
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
|
||||||
private readonly UserDataService _userDataService;
|
|
||||||
|
|
||||||
public CompleteInventoryUpdateFunction(ILogger<CompleteInventoryUpdateFunction> logger, IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
|
||||||
{
|
|
||||||
_logger = logger;
|
|
||||||
_httpContextAccessor = httpContextAccessor;
|
|
||||||
_userDataService = userDataService;
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<CompleteInventoryUpdateResponse> ExecuteAsync(CompleteInventoryUpdateRequest request)
|
|
||||||
{
|
|
||||||
var context = _httpContextAccessor.HttpContext;
|
|
||||||
if (context == null)
|
|
||||||
{
|
|
||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
|
||||||
}
|
|
||||||
var userId = context.User.FindAuthUserId();
|
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory"});
|
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
|
||||||
|
|
||||||
// TODO: Optimize
|
|
||||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
|
||||||
// Process inventory update. The player may:
|
|
||||||
// 1. Split item stack - creates a new item and updates amount of existing item.
|
|
||||||
// 2. Stack existing items - deletes existing items and updates amount of existing item.
|
|
||||||
// 3. Change vanity data - updates an existing item.
|
|
||||||
// 4. Change weapon mods - updates an existing item.
|
|
||||||
// IMPORTANT: The same request is currently used to report the updated inventory in the end of match.
|
|
||||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
|
||||||
foreach (var item in inventory) {
|
|
||||||
if (!request.ItemsToRemove.Contains(item.ItemId)) {
|
|
||||||
newInventory.Add(item);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var item in request.ItemsToUpdateAmount) {
|
|
||||||
var inventoryItem = newInventory.Find(i => i.ItemId == item.ItemId);
|
|
||||||
if (inventoryItem == null) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
inventoryItem.Amount = item.Amount;
|
|
||||||
inventoryItem.ModData = item.ModData;
|
|
||||||
inventoryItem.PrimaryVanityId = item.PrimaryVanityId;
|
|
||||||
inventoryItem.SecondaryVanityId = item.SecondaryVanityId;
|
|
||||||
inventoryItem.Durability = item.Durability;
|
|
||||||
}
|
|
||||||
|
|
||||||
// TODO: Check updated items and validate new items
|
|
||||||
foreach (var item in request.ItemsToAdd) {
|
|
||||||
newInventory.Add(item);
|
|
||||||
}
|
|
||||||
|
|
||||||
await _userDataService.UpdateAsync(userId, userId, new Dictionary<string, string>{
|
|
||||||
["LOADOUT"] = JsonSerializer.Serialize(request.NewSet),
|
|
||||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
|
||||||
});
|
|
||||||
|
|
||||||
return new CompleteInventoryUpdateResponse
|
|
||||||
{
|
|
||||||
UserId = userId,
|
|
||||||
//Error = "",
|
|
||||||
//NewSet = request.NewSet,
|
|
||||||
//ItemsToAdd = request.ItemsToAdd,
|
|
||||||
//ItemsToRemove = request.ItemsToRemove,
|
|
||||||
//ItemsToUpdateAmount = request.ItemsToUpdateAmount,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,38 +0,0 @@
|
|||||||
using System.Text.Json.Serialization;
|
|
||||||
using Microsoft.AspNetCore.SignalR;
|
|
||||||
using Prospect.Server.Api.Hubs;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
|
||||||
|
|
||||||
// Closed Beta Function
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
|
||||||
|
|
||||||
[CloudScriptFunction("EnterMatchmaking")]
|
|
||||||
public class EnterMatchmakingFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchAzureFunctionResult>
|
|
||||||
{
|
|
||||||
private readonly IHubContext<CycleHub> _hubContext;
|
|
||||||
|
|
||||||
public EnterMatchmakingFunction(IHubContext<CycleHub> hubContext)
|
|
||||||
{
|
|
||||||
_hubContext = hubContext;
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<FYEnterMatchAzureFunctionResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
|
||||||
{
|
|
||||||
//await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", new OnSquadMatchmakingSuccessMessage {
|
|
||||||
// Success = true,
|
|
||||||
// SessionID = request.MapName, // TODO: Need to implement TryGetCompleteSquadInfo and pass squad info
|
|
||||||
// SquadID = request.SquadId,
|
|
||||||
//});
|
|
||||||
|
|
||||||
return new FYEnterMatchAzureFunctionResult
|
|
||||||
{
|
|
||||||
Success = true,
|
|
||||||
ErrorMessage = "",
|
|
||||||
SingleplayerStation = true,
|
|
||||||
Address = request.MapName,
|
|
||||||
MaintenanceMode = false,
|
|
||||||
Port = 7777,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,10 +1,7 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json.Serialization;
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
using Microsoft.AspNetCore.SignalR;
|
using Microsoft.AspNetCore.SignalR;
|
||||||
using Prospect.Server.Api.Hubs;
|
using Prospect.Server.Api.Hubs;
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
|
|
||||||
@@ -20,72 +17,15 @@ public class OnSquadMatchmakingSuccessMessage {
|
|||||||
[CloudScriptFunction("EnterMatchmakingMatch")]
|
[CloudScriptFunction("EnterMatchmakingMatch")]
|
||||||
public class EnterMatchmakingMatchFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
|
public class EnterMatchmakingMatchFunction : ICloudScriptFunction<FYEnterMatchAzureFunction, FYEnterMatchmakingResult>
|
||||||
{
|
{
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
|
||||||
private readonly IHubContext<CycleHub> _hubContext;
|
private readonly IHubContext<CycleHub> _hubContext;
|
||||||
private readonly UserDataService _userDataService;
|
|
||||||
private readonly TitleDataService _titleDataService;
|
|
||||||
|
|
||||||
public EnterMatchmakingMatchFunction(IHubContext<CycleHub> hubContext, IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
public EnterMatchmakingMatchFunction(IHubContext<CycleHub> hubContext)
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
|
||||||
_hubContext = hubContext;
|
_hubContext = hubContext;
|
||||||
_userDataService = userDataService;
|
|
||||||
_titleDataService = titleDataService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
public async Task<FYEnterMatchmakingResult> ExecuteAsync(FYEnterMatchAzureFunction request)
|
||||||
{
|
{
|
||||||
var context = _httpContextAccessor.HttpContext;
|
|
||||||
if (context == null)
|
|
||||||
{
|
|
||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
|
||||||
}
|
|
||||||
|
|
||||||
var userId = context.User.FindAuthUserId();
|
|
||||||
var titleData = _titleDataService.Find(new List<string>{"Contracts"});
|
|
||||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
|
||||||
|
|
||||||
var userData = await _userDataService.FindAsync(
|
|
||||||
userId, userId,
|
|
||||||
new List<string>{"ContractsActive", "Inventory"}
|
|
||||||
);
|
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
|
||||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
|
||||||
// Compute delivery quest progress before deploy.
|
|
||||||
// This ensures that the quest progress will be shown on the planet.
|
|
||||||
// The station doesn't seem to care about delivery quests progress and calculates progress
|
|
||||||
// based on actual items in stash. And so does the "ClaimActiveContract" function.
|
|
||||||
foreach (var contractActive in contractsActive.Contracts) {
|
|
||||||
if (!contracts.TryGetValue(contractActive.ContractID, out var contract)) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
for (var i = 0; i < contract.Objectives.Length; i++) {
|
|
||||||
var objective = contract.Objectives[i];
|
|
||||||
if (objective.Type != EYContractObjectiveType.OwnNumOfItem) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
int remaining = objective.MaxProgress;
|
|
||||||
foreach (var item in inventory) {
|
|
||||||
if (item.BaseItemId != objective.ItemToOwn) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
remaining -= item.Amount;
|
|
||||||
if (remaining <= 0) {
|
|
||||||
remaining = 0;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
contractActive.Progress[i] = objective.MaxProgress - remaining;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
await _userDataService.UpdateAsync(
|
|
||||||
userId, userId,
|
|
||||||
new Dictionary<string, string>{
|
|
||||||
["ContractsActive"] = JsonSerializer.Serialize(contractsActive),
|
|
||||||
}
|
|
||||||
);
|
|
||||||
|
|
||||||
await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", new OnSquadMatchmakingSuccessMessage {
|
await _hubContext.Clients.All.SendAsync("OnSquadMatchmakingSuccess", new OnSquadMatchmakingSuccessMessage {
|
||||||
Success = true,
|
Success = true,
|
||||||
SessionID = request.MapName, // TODO: Need to implement TryGetCompleteSquadInfo and pass squad info
|
SessionID = request.MapName, // TODO: Need to implement TryGetCompleteSquadInfo and pass squad info
|
||||||
|
|||||||
@@ -1,26 +1,16 @@
|
|||||||
using Microsoft.Extensions.Options;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using Prospect.Server.Api.Config;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
||||||
|
|
||||||
[CloudScriptFunction("GetSignalRConnection")]
|
[CloudScriptFunction("GetSignalRConnection")]
|
||||||
public class GetSignalRConnection : ICloudScriptFunction<FYGetSignalRConnection, FYGetSignalRConnectionResult>
|
public class GetSignalRConnection : ICloudScriptFunction<FYGetSignalRConnection, FYGetSignalRConnectionResult>
|
||||||
{
|
{
|
||||||
private readonly PlayFabSettings _settings;
|
|
||||||
|
|
||||||
public GetSignalRConnection(IOptions<PlayFabSettings> settings)
|
|
||||||
{
|
|
||||||
_settings = settings.Value;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Task<FYGetSignalRConnectionResult> ExecuteAsync(FYGetSignalRConnection request)
|
public Task<FYGetSignalRConnectionResult> ExecuteAsync(FYGetSignalRConnection request)
|
||||||
{
|
{
|
||||||
// The game client connects to SignalR only over HTTPS
|
|
||||||
return Task.FromResult(new FYGetSignalRConnectionResult
|
return Task.FromResult(new FYGetSignalRConnectionResult
|
||||||
{
|
{
|
||||||
Url = _settings.SignalRURL,
|
Url = "https://2ea46.playfabapi.com/signalr/?hub=pubsub",
|
||||||
AccessToken = _settings.SignalRAccessToken
|
AccessToken = "TEST"
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
using Prospect.Server.Api.Services.CloudScript;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
@@ -139,7 +138,7 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
|
|||||||
}
|
}
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance"});
|
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance"});
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
|
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
|
||||||
if (!blueprints.ContainsKey(request.BaseItemID)) {
|
if (!blueprints.ContainsKey(request.BaseItemID)) {
|
||||||
@@ -166,15 +165,16 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
|
|||||||
if (ingredient.Currency == "SoftCurrency") {
|
if (ingredient.Currency == "SoftCurrency") {
|
||||||
var buyCost = request.PurchaseAmount * ingredient.Amount;
|
var buyCost = request.PurchaseAmount * ingredient.Amount;
|
||||||
remaining -= buyCost;
|
remaining -= buyCost;
|
||||||
balance.SoftCurrency -= buyCost;
|
balance["SC"] -= buyCost;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||||
} else if (ingredient.Currency == "Aurum") {
|
} else if (ingredient.Currency == "Aurum") {
|
||||||
var buyCost = request.PurchaseAmount * ingredient.Amount;
|
var buyCost = request.PurchaseAmount * ingredient.Amount;
|
||||||
remaining -= buyCost;
|
remaining -= buyCost;
|
||||||
balance.HardCurrency -= buyCost;
|
balance["AU"] -= buyCost;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||||
} else {
|
} else {
|
||||||
foreach (var item in inventory) {
|
for (var i = 0; i < inventory.Count; i++) {
|
||||||
|
var item = inventory[i];
|
||||||
if (item.BaseItemId != ingredient.Currency) {
|
if (item.BaseItemId != ingredient.Currency) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -209,7 +209,6 @@ public class PurchaseWeaponShopItemFunction : ICloudScriptFunction<PurchaseWeapo
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Inventory limit check
|
|
||||||
// TODO: Refactor into a helper function
|
// TODO: Refactor into a helper function
|
||||||
var remainingAmount = request.PurchaseAmount * blueprintData.AmountPerPurchase;
|
var remainingAmount = request.PurchaseAmount * blueprintData.AmountPerPurchase;
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
using Prospect.Server.Api.Utils;
|
using Prospect.Server.Api.Utils;
|
||||||
@@ -66,20 +65,20 @@ public class RepairItem : ICloudScriptFunction<FYRepairItemRequest, FYRepairItem
|
|||||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||||
var blueprintData = blueprints[item.BaseItemId];
|
var blueprintData = blueprints[item.BaseItemId];
|
||||||
|
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
|
|
||||||
var repairCost = blueprintData.RepairCostBase + (int)Math.Ceiling((1 - (float)item.Durability / blueprintData.DurabilityMax) * blueprintData.RepairCostMaxDurability);
|
var repairCost = MapValue.Map(item.Durability, blueprintData.DurabilityMax, 0, blueprintData.RepairCostBase, blueprintData.RepairCostMaxDurability);
|
||||||
if (item.Durability == 0) {
|
if (item.Durability == 0) {
|
||||||
repairCost += blueprintData.RepairCostModifierBroken;
|
repairCost += blueprintData.RepairCostModifierBroken;
|
||||||
}
|
}
|
||||||
if (balance.SoftCurrency < repairCost) {
|
if (balance["SC"] < repairCost) {
|
||||||
return new FYRepairItemResult
|
return new FYRepairItemResult
|
||||||
{
|
{
|
||||||
UserID = userId,
|
UserID = userId,
|
||||||
Error = "Insufficient balance",
|
Error = "Insufficient balance",
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
balance.SoftCurrency -= repairCost;
|
balance["SC"] -= repairCost;
|
||||||
item.Durability = blueprintData.DurabilityMax;
|
item.Durability = blueprintData.DurabilityMax;
|
||||||
|
|
||||||
await _userDataService.UpdateAsync(
|
await _userDataService.UpdateAsync(
|
||||||
@@ -96,7 +95,7 @@ public class RepairItem : ICloudScriptFunction<FYRepairItemRequest, FYRepairItem
|
|||||||
Error = "",
|
Error = "",
|
||||||
ChangedItems = [item],
|
ChangedItems = [item],
|
||||||
ChangedCurrencies = [
|
ChangedCurrencies = [
|
||||||
new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency },
|
new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] },
|
||||||
],
|
],
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|||||||
+69
-70
@@ -1,7 +1,4 @@
|
|||||||
using System.Collections;
|
using System.Text.Json;
|
||||||
using System.Diagnostics.Contracts;
|
|
||||||
using System.Text.Json;
|
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models;
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
@@ -14,16 +11,11 @@ public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQuery
|
|||||||
{
|
{
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
private readonly IHttpContextAccessor _httpContextAccessor;
|
||||||
private readonly UserDataService _userDataService;
|
private readonly UserDataService _userDataService;
|
||||||
private readonly TitleDataService _titleDataService;
|
|
||||||
private readonly string[] factions = ["Korolev", "Osiris", "ICA"]; // TODO: Order is important
|
|
||||||
private readonly string[] difficulties = ["Easy", "Medium", "Hard"];
|
|
||||||
private readonly Random rnd = new Random();
|
|
||||||
|
|
||||||
public RequestActiveObjectivesAndBoardsData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
public RequestActiveObjectivesAndBoardsData(IHttpContextAccessor httpContextAccessor, UserDataService userDataService)
|
||||||
{
|
{
|
||||||
_httpContextAccessor = httpContextAccessor;
|
_httpContextAccessor = httpContextAccessor;
|
||||||
_userDataService = userDataService;
|
_userDataService = userDataService;
|
||||||
_titleDataService = titleDataService;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public async Task<FYGetPlayerContractsResult> ExecuteAsync(FYQueryFactionProgressionRequest request)
|
public async Task<FYGetPlayerContractsResult> ExecuteAsync(FYQueryFactionProgressionRequest request)
|
||||||
@@ -34,65 +26,10 @@ public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQuery
|
|||||||
return new FYGetPlayerContractsResult{};
|
return new FYGetPlayerContractsResult{};
|
||||||
}
|
}
|
||||||
var userId = context.User.FindAuthUserId();
|
var userId = context.User.FindAuthUserId();
|
||||||
|
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"});
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{ "ContractsActive", "JobBoardsData", "FactionProgressionKorolev", "FactionProgressionICA", "FactionProgressionOsiris" });
|
|
||||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
||||||
var jobBoardsData = JsonSerializer.Deserialize<JobBoardsData>(userData["JobBoardsData"].Value);
|
|
||||||
|
|
||||||
var now = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds();
|
// TODO: Get player's contract boards and refresh
|
||||||
var lastBoardRefreshTimeUtc = jobBoardsData.LastBoardRefreshTimeUtc;
|
|
||||||
var boards = jobBoardsData.Boards;
|
|
||||||
// The boards are updated once in 3 hours
|
|
||||||
if (now >= lastBoardRefreshTimeUtc.Seconds + 60 * 60 * 3) {
|
|
||||||
var titleData = _titleDataService.Find(new List<string> { "Contracts", "Jobs", "LevelData" });
|
|
||||||
|
|
||||||
var contracts = JsonSerializer.Deserialize<Dictionary<string, TitleDataContractInfo>>(titleData["Contracts"]);
|
|
||||||
var jobs = JsonSerializer.Deserialize<Dictionary<string, Dictionary<string, string[]>>>(titleData["Jobs"]);
|
|
||||||
var levelsData = JsonSerializer.Deserialize<Dictionary<string, int[]>>(titleData["LevelData"]);
|
|
||||||
var currentQuests = new Dictionary<string, Dictionary<string, bool>> {
|
|
||||||
["Korolev"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
|
|
||||||
["Osiris"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
|
|
||||||
["ICA"] = new Dictionary<string, bool> { ["Easy"] = false, ["Medium"] = false, ["Hard"] = false },
|
|
||||||
};
|
|
||||||
|
|
||||||
foreach (var contract in contractsActive.Contracts) {
|
|
||||||
var parts = contract.ContractID.Split('-');
|
|
||||||
if (parts[0] != "NEW") {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
var difficulty = parts[1];
|
|
||||||
var faction = parts[2] == "KOR" ? "Korolev" : parts[2];
|
|
||||||
currentQuests[faction][difficulty] = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
for (var i = 0; i < factions.Length; i++) {
|
|
||||||
var faction = factions[i];
|
|
||||||
var factionProgression = JsonSerializer.Deserialize<int>(userData[$"FactionProgression{faction}"].Value);
|
|
||||||
var levels = levelsData[faction];
|
|
||||||
var level = levels.Length - Array.FindIndex(levels, (int xp) => {
|
|
||||||
return factionProgression >= xp;
|
|
||||||
});
|
|
||||||
|
|
||||||
for (var j = 0; j < difficulties.Length; j++) {
|
|
||||||
var difficulty = difficulties[j];
|
|
||||||
if (currentQuests[faction][difficulty]) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
var factionJobs = jobs[faction];
|
|
||||||
var jobsAvailable = Array.FindAll(factionJobs[difficulty], (string jobId) => {
|
|
||||||
return level >= contracts[jobId].UnlockData.Level;
|
|
||||||
});
|
|
||||||
string jobId = jobsAvailable.Length > 0 ? jobsAvailable[rnd.Next(jobsAvailable.Length)] : factionJobs[difficulty][0];
|
|
||||||
boards[i].Contracts[j] = new FYFactionContractData { ContractId = jobId };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
lastBoardRefreshTimeUtc.Seconds = now;
|
|
||||||
|
|
||||||
await _userDataService.UpdateAsync(
|
|
||||||
userId, userId,
|
|
||||||
new Dictionary<string, string> { ["JobBoardsData"] = JsonSerializer.Serialize(jobBoardsData) }
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
return new FYGetPlayerContractsResult
|
return new FYGetPlayerContractsResult
|
||||||
{
|
{
|
||||||
@@ -101,10 +38,72 @@ public class RequestActiveObjectivesAndBoardsData : ICloudScriptFunction<FYQuery
|
|||||||
ActiveContracts = contractsActive.Contracts,
|
ActiveContracts = contractsActive.Contracts,
|
||||||
FactionsContracts = new FYFactionsContractsData
|
FactionsContracts = new FYFactionsContractsData
|
||||||
{
|
{
|
||||||
Boards = boards,
|
Boards = new List<FYFactionContractsData>
|
||||||
LastBoardRefreshTimeUtc = lastBoardRefreshTimeUtc
|
{
|
||||||
|
new FYFactionContractsData
|
||||||
|
{
|
||||||
|
FactionId = "ICA",
|
||||||
|
Contracts = new List<FYFactionContractData>
|
||||||
|
{
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Easy-ICA-Gather-1",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Medium-ICA-Uplink-1",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Hard-ICA-Uplink-1",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new FYFactionContractsData
|
||||||
|
{
|
||||||
|
FactionId = "Korolev",
|
||||||
|
Contracts = new List<FYFactionContractData>
|
||||||
|
{
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Easy-KOR-Mine-4",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Medium-KOR-Mine-1",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Hard-KOR-PvP-6",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new FYFactionContractsData
|
||||||
|
{
|
||||||
|
FactionId = "Osiris",
|
||||||
|
Contracts = new List<FYFactionContractData>
|
||||||
|
{
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Easy-Osiris-Brightcaps-1",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Medium-Osiris-Gather-1",
|
||||||
|
},
|
||||||
|
new FYFactionContractData
|
||||||
|
{
|
||||||
|
ContractId = "NEW-Hard-Osiris-Gather-7",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
LastBoardRefreshTimeUtc = new FYTimestamp
|
||||||
|
{
|
||||||
|
Seconds = (int)DateTimeOffset.UtcNow.ToUnixTimeSeconds()
|
||||||
|
}
|
||||||
},
|
},
|
||||||
RefreshHours24UtcFromBackend = 12 // Doesn't seem to work
|
RefreshHours24UtcFromBackend = 12
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
|
|
||||||
@@ -55,7 +54,7 @@ public class RequestMissionCompleted : ICloudScriptFunction<FYRequestMissionComp
|
|||||||
var rewards = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionRewardInfo>>(titleData["OnboardingRewardMissions"]);
|
var rewards = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionRewardInfo>>(titleData["OnboardingRewardMissions"]);
|
||||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||||
var missions = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionInfo>>(titleData["OnboardingMissions"]);
|
var missions = JsonSerializer.Deserialize<Dictionary<string, TitleDataMissionInfo>>(titleData["OnboardingMissions"]);
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
|
|
||||||
var currentMission = missions[onboardingMission.CurrentMissionID];
|
var currentMission = missions[onboardingMission.CurrentMissionID];
|
||||||
var missionRewardId = currentMission.OnboardingRewards.RowName;
|
var missionRewardId = currentMission.OnboardingRewards.RowName;
|
||||||
@@ -69,16 +68,15 @@ public class RequestMissionCompleted : ICloudScriptFunction<FYRequestMissionComp
|
|||||||
var missionRewards = rewards[missionRewardId].RewardEntries;
|
var missionRewards = rewards[missionRewardId].RewardEntries;
|
||||||
foreach (var reward in missionRewards) {
|
foreach (var reward in missionRewards) {
|
||||||
if (reward.RewardRowHandle.RowName == "SoftCurrency") {
|
if (reward.RewardRowHandle.RowName == "SoftCurrency") {
|
||||||
balance.SoftCurrency += reward.RewardAmount;
|
balance["SC"] += reward.RewardAmount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||||
} else if (reward.RewardRowHandle.RowName == "Aurum") {
|
} else if (reward.RewardRowHandle.RowName == "Aurum") {
|
||||||
balance.HardCurrency += reward.RewardAmount;
|
balance["AU"] += reward.RewardAmount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||||
} else if (reward.RewardRowHandle.RowName == "InsuranceCurrency") {
|
} else if (reward.RewardRowHandle.RowName == "InsuranceToken") {
|
||||||
balance.InsuranceCurrency += reward.RewardAmount;
|
balance["IN"] += reward.RewardAmount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceCurrency", Amount = balance.InsuranceCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "InsuranceToken", Amount = balance["IN"] });
|
||||||
} else {
|
} else {
|
||||||
// TODO: Inventory limit check
|
|
||||||
var blueprintData = blueprints[reward.RewardRowHandle.RowName];
|
var blueprintData = blueprints[reward.RewardRowHandle.RowName];
|
||||||
var remainingAmount = reward.RewardAmount * blueprintData.AmountPerPurchase;
|
var remainingAmount = reward.RewardAmount * blueprintData.AmountPerPurchase;
|
||||||
while (remainingAmount > 0) {
|
while (remainingAmount > 0) {
|
||||||
|
|||||||
-47
@@ -1,47 +0,0 @@
|
|||||||
using System.Text.Json.Serialization;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
|
||||||
|
|
||||||
public class RequestUpdateAvailableFreeLoadoutRequest
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public class RequestUpdateAvailableFreeLoadoutResponse
|
|
||||||
{
|
|
||||||
[JsonPropertyName("userId")]
|
|
||||||
public string UserId { get; set; }
|
|
||||||
[JsonPropertyName("error")]
|
|
||||||
public string Error { get; set; }
|
|
||||||
[JsonPropertyName("newRandomSeed")]
|
|
||||||
public int NewRandomSeed { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
[CloudScriptFunction("RequestUpdateAvailableFreeLoadout")]
|
|
||||||
public class RequestUpdateAvailableFreeLoadoutFunction : ICloudScriptFunction<RequestUpdateAvailableFreeLoadoutRequest, RequestUpdateAvailableFreeLoadoutResponse>
|
|
||||||
{
|
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
|
||||||
private readonly ILogger<RequestUpdateAvailableFreeLoadoutFunction> _logger;
|
|
||||||
|
|
||||||
public RequestUpdateAvailableFreeLoadoutFunction(ILogger<RequestUpdateAvailableFreeLoadoutFunction> logger, IHttpContextAccessor httpContextAccessor)
|
|
||||||
{
|
|
||||||
_logger = logger;
|
|
||||||
_httpContextAccessor = httpContextAccessor;
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<RequestUpdateAvailableFreeLoadoutResponse> ExecuteAsync(RequestUpdateAvailableFreeLoadoutRequest request)
|
|
||||||
{
|
|
||||||
var context = _httpContextAccessor.HttpContext;
|
|
||||||
if (context == null)
|
|
||||||
{
|
|
||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
|
||||||
}
|
|
||||||
var userId = context.User.FindAuthUserId();
|
|
||||||
|
|
||||||
return new RequestUpdateAvailableFreeLoadoutResponse
|
|
||||||
{
|
|
||||||
UserId = userId,
|
|
||||||
Error = "",
|
|
||||||
NewRandomSeed = 0,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
+2
-2
@@ -9,9 +9,9 @@ public class RequestUpdateSeasonWipeDataRequest
|
|||||||
public class RequestUpdateSeasonWipeDataResponse
|
public class RequestUpdateSeasonWipeDataResponse
|
||||||
{
|
{
|
||||||
[JsonPropertyName("userId")]
|
[JsonPropertyName("userId")]
|
||||||
public string UserId { get; set; }
|
public string UserId;
|
||||||
[JsonPropertyName("error")]
|
[JsonPropertyName("error")]
|
||||||
public string Error { get; set; }
|
public string Error;
|
||||||
}
|
}
|
||||||
|
|
||||||
[CloudScriptFunction("RequestUpdateSeasonWipeData")]
|
[CloudScriptFunction("RequestUpdateSeasonWipeData")]
|
||||||
|
|||||||
+1
-8
@@ -76,13 +76,6 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
|
|||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
|
|
||||||
// TODO: Optimize
|
// TODO: Optimize
|
||||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
|
||||||
// Process inventory update. The player may:
|
|
||||||
// 1. Split item stack - creates a new item and updates amount of existing item.
|
|
||||||
// 2. Stack existing items - deletes existing items and updates amount of existing item.
|
|
||||||
// 3. Change vanity data - updates an existing item.
|
|
||||||
// 4. Change weapon mods - updates an existing item.
|
|
||||||
// IMPORTANT: The same request is currently used to report the updated inventory in the end of match.
|
|
||||||
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
||||||
foreach (var item in inventory) {
|
foreach (var item in inventory) {
|
||||||
if (!request.ItemsToRemove.Contains(item.ItemId)) {
|
if (!request.ItemsToRemove.Contains(item.ItemId)) {
|
||||||
@@ -90,6 +83,7 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
||||||
foreach (var item in request.ItemsToUpdateAmount) {
|
foreach (var item in request.ItemsToUpdateAmount) {
|
||||||
var inventoryItem = newInventory.Find(i => i.ItemId == item.ItemId);
|
var inventoryItem = newInventory.Find(i => i.ItemId == item.ItemId);
|
||||||
if (inventoryItem == null) {
|
if (inventoryItem == null) {
|
||||||
@@ -99,7 +93,6 @@ public class RequestUpdateStationInventoryFunction : ICloudScriptFunction<Reques
|
|||||||
inventoryItem.ModData = item.ModData;
|
inventoryItem.ModData = item.ModData;
|
||||||
inventoryItem.PrimaryVanityId = item.PrimaryVanityId;
|
inventoryItem.PrimaryVanityId = item.PrimaryVanityId;
|
||||||
inventoryItem.SecondaryVanityId = item.SecondaryVanityId;
|
inventoryItem.SecondaryVanityId = item.SecondaryVanityId;
|
||||||
inventoryItem.Durability = item.Durability;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Check updated items and validate new items
|
// TODO: Check updated items and validate new items
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript;
|
using Prospect.Server.Api.Services.CloudScript;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
@@ -34,7 +33,7 @@ public class SellItemsClientResponse
|
|||||||
[JsonPropertyName("scrappedItemIds")]
|
[JsonPropertyName("scrappedItemIds")]
|
||||||
public HashSet<string> ScrappedItemIDs { get; set; }
|
public HashSet<string> ScrappedItemIDs { get; set; }
|
||||||
[JsonPropertyName("changedItems")]
|
[JsonPropertyName("changedItems")]
|
||||||
public List<FYCustomItemInfo> ChangedItems { get; set; }
|
public FYCustomItemInfo[] ChangedItems { get; set; }
|
||||||
[JsonPropertyName("changedCurrencies")]
|
[JsonPropertyName("changedCurrencies")]
|
||||||
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
public FYCurrencyItem[] ChangedCurrencies { get; set; }
|
||||||
[JsonPropertyName("playerFactionProgressionData")]
|
[JsonPropertyName("playerFactionProgressionData")]
|
||||||
@@ -72,67 +71,40 @@ public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientReque
|
|||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
throw new CloudScriptException("CloudScript was not called within a http request");
|
||||||
}
|
}
|
||||||
var userId = context.User.FindAuthUserId();
|
var userId = context.User.FindAuthUserId();
|
||||||
var progressionFactionKey = $"FactionProgression{request.FactionID}";
|
var progressionFactionKey = "FactionProgression" + request.FactionID;
|
||||||
|
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance", progressionFactionKey});
|
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"Inventory", "Balance", progressionFactionKey});
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balanceData = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
var factionProgression = JsonSerializer.Deserialize<int>(userData[progressionFactionKey].Value);
|
var factionProgression = JsonSerializer.Deserialize<int>(userData[progressionFactionKey].Value);
|
||||||
|
|
||||||
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
var blueprintsData = _titleDataService.Find(new List<string>{"Blueprints"});
|
||||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
|
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(blueprintsData["Blueprints"]);
|
||||||
|
|
||||||
// TODO: Optimize
|
var playerBalance = balanceData["SC"];
|
||||||
// TODO: Check deleted items to see if other stacks/mods were updated correctly
|
|
||||||
// Process inventory update before selling since a player may split item stack.
|
|
||||||
// This will result in creating a new item and updating amount of existing item.
|
|
||||||
// NOTE: Stacking items back doesn't seem to work, at least in single-player station. Bug?
|
|
||||||
// var newInventory = new List<FYCustomItemInfo>(inventory.Count);
|
|
||||||
// foreach (var item in inventory) {
|
|
||||||
// if (!request.InventoryUpdateData.ItemsToRemove.Contains(item.ItemId)) {
|
|
||||||
// newInventory.Add(item);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
var changedItems = new List<FYCustomItemInfo>();
|
|
||||||
foreach (var item in request.InventoryUpdateData.ItemsToUpdateAmount) {
|
|
||||||
var inventoryItem = inventory.Find(i => i.ItemId == item.ItemId);
|
|
||||||
if (inventoryItem == null) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
inventoryItem.Amount = item.Amount;
|
|
||||||
// NOTE: Vanity and mod data cannot be managed in sell menu
|
|
||||||
changedItems.Add(item);
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var item in request.InventoryUpdateData.ItemsToAdd) {
|
|
||||||
inventory.Add(item);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Then process selling. The game client provides item IDs for newly added items.
|
|
||||||
HashSet<string> scrappedItemIds = [];
|
HashSet<string> scrappedItemIds = [];
|
||||||
foreach (var itemId in request.IDs) {
|
foreach (var itemId in request.IDs) {
|
||||||
var inventoryItem = inventory.Find(i => i.ItemId == itemId);
|
var inventoryItemIdx = inventory.FindIndex(i => i.ItemId == itemId);
|
||||||
if (inventoryItem == null) {
|
if (inventoryItemIdx == -1) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
var inventoryItem = inventory[inventoryItemIdx];
|
||||||
var blueprintData = blueprints[inventoryItem.BaseItemId];
|
var blueprintData = blueprints[inventoryItem.BaseItemId];
|
||||||
// NOTE: Ammo and consumables have reverse price mapping.
|
// TODO: Probably better to decide based on item kind instead
|
||||||
if (blueprintData.Kind == "Ammo" || blueprintData.Kind == "Ability") {
|
if (inventoryItem.Durability == -1) {
|
||||||
factionProgression += (int)((float)blueprintData.OverrideScrappingReputation / blueprintData.MaxAmountPerStack * inventoryItem.Amount);
|
factionProgression += blueprintData.OverrideScrappingReputation * inventoryItem.Amount;
|
||||||
balance.SoftCurrency += (int)((float)blueprintData.OverrideScrappingReturns / blueprintData.MaxAmountPerStack * inventoryItem.Amount);
|
playerBalance += blueprintData.OverrideScrappingReturns * inventoryItem.Amount;
|
||||||
} else if (blueprintData.Kind == "Armor") {
|
|
||||||
factionProgression += (int)Math.Max(
|
|
||||||
(float)inventoryItem.Durability / blueprintData.DurabilityMax * blueprintData.OverrideScrappingReputation,
|
|
||||||
blueprintData.OverrideScrappingReputation * blueprintData.DurabilityBrokenScrappingReturnModifier
|
|
||||||
);
|
|
||||||
balance.SoftCurrency += (int)Math.Max(
|
|
||||||
(float)inventoryItem.Durability / blueprintData.DurabilityMax * blueprintData.OverrideScrappingReturns,
|
|
||||||
blueprintData.OverrideScrappingReturns * blueprintData.DurabilityBrokenScrappingReturnModifier
|
|
||||||
);
|
|
||||||
} else {
|
} else {
|
||||||
factionProgression += blueprintData.OverrideScrappingReputation * inventoryItem.Amount;
|
// Items that have durability are not stackable so it's always 1 item
|
||||||
balance.SoftCurrency += blueprintData.OverrideScrappingReturns * inventoryItem.Amount;
|
factionProgression += MapValue.Map(
|
||||||
|
inventoryItem.Durability,
|
||||||
|
blueprintData.DurabilityMax, 0,
|
||||||
|
blueprintData.OverrideScrappingReputation, (int)(blueprintData.OverrideScrappingReputation * blueprintData.DurabilityBrokenScrappingReturnModifier)
|
||||||
|
);
|
||||||
|
playerBalance += MapValue.Map(
|
||||||
|
inventoryItem.Durability,
|
||||||
|
blueprintData.DurabilityMax, 0,
|
||||||
|
blueprintData.OverrideScrappingReturns, (int)(blueprintData.OverrideScrappingReturns * blueprintData.DurabilityBrokenScrappingReturnModifier)
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
scrappedItemIds.Add(itemId);
|
scrappedItemIds.Add(itemId);
|
||||||
@@ -146,11 +118,13 @@ public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientReque
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
balanceData["SC"] = playerBalance;
|
||||||
|
|
||||||
await _userDataService.UpdateAsync(
|
await _userDataService.UpdateAsync(
|
||||||
userId, userId,
|
userId, userId,
|
||||||
new Dictionary<string, string>{
|
new Dictionary<string, string>{
|
||||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
||||||
["Balance"] = JsonSerializer.Serialize(balance),
|
["Balance"] = JsonSerializer.Serialize(balanceData),
|
||||||
[progressionFactionKey] = JsonSerializer.Serialize(factionProgression),
|
[progressionFactionKey] = JsonSerializer.Serialize(factionProgression),
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
@@ -161,14 +135,14 @@ public class SellItemsClientFunction : ICloudScriptFunction<SellItemsClientReque
|
|||||||
Error = "",
|
Error = "",
|
||||||
ChangedCurrencies = [new FYCurrencyItem {
|
ChangedCurrencies = [new FYCurrencyItem {
|
||||||
CurrencyName = "SoftCurrency",
|
CurrencyName = "SoftCurrency",
|
||||||
Amount = balance.SoftCurrency,
|
Amount = playerBalance,
|
||||||
}],
|
}],
|
||||||
PlayerFactionProgressionData = new FYPlayerFactionProgressData {
|
PlayerFactionProgressionData = new FYPlayerFactionProgressData {
|
||||||
FactionID = request.FactionID,
|
FactionID = request.FactionID,
|
||||||
CurrentProgression = factionProgression,
|
CurrentProgression = factionProgression,
|
||||||
},
|
},
|
||||||
ScrappedItemIDs = scrappedItemIds,
|
ScrappedItemIDs = scrappedItemIds,
|
||||||
ChangedItems = changedItems,
|
ChangedItems = [], // TODO: Changed items from InventoryUpdateData
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-12
@@ -47,18 +47,10 @@ public class SetCharacterVanityArchetype : ICloudScriptFunction<FYSetActiveChara
|
|||||||
var genderSuffix = request.ArcheTypeId.EndsWith("G02") ? "M" : "F";
|
var genderSuffix = request.ArcheTypeId.EndsWith("G02") ? "M" : "F";
|
||||||
returnVanity.ArchetypeID = request.ArcheTypeId;
|
returnVanity.ArchetypeID = request.ArcheTypeId;
|
||||||
returnVanity.HeadItem.ID = request.ArcheTypeId + "_Head01";
|
returnVanity.HeadItem.ID = request.ArcheTypeId + "_Head01";
|
||||||
#if SEASON_2_RELEASE || SEASON_2_DEBUG
|
returnVanity.BootsItem.ID = "StarterOutfit01_Boots_" + genderSuffix;
|
||||||
returnVanity.BootsItem.ID = $"StarterOutfit01_Boots_{genderSuffix}";
|
returnVanity.ChestItem.ID = "StarterOutfit01_Chest_" + genderSuffix;
|
||||||
returnVanity.ChestItem.ID = $"StarterOutfit01_Chest_{genderSuffix}";
|
returnVanity.GloveItem.ID = "StarterOutfit01_Gloves_" + genderSuffix;
|
||||||
returnVanity.GloveItem.ID = $"StarterOutfit01_Gloves_{genderSuffix}";
|
returnVanity.BaseSuitItem.ID = "StarterOutfit01" + genderSuffix + "_BaseSuit";
|
||||||
#elif SEASON_3_RELEASE || SEASON_3_DEBUG
|
|
||||||
returnVanity.BootsItem.ID = "StarterOutfit01_Boots";
|
|
||||||
returnVanity.ChestItem.ID = "StarterOutfit01_Chest";
|
|
||||||
returnVanity.GloveItem.ID = "StarterOutfit01_Gloves";
|
|
||||||
#else
|
|
||||||
#error Unsupported build type
|
|
||||||
#endif
|
|
||||||
returnVanity.BaseSuitItem.ID = $"StarterOutfit01{genderSuffix}_BaseSuit";
|
|
||||||
returnVanity.BodyType = request.ArcheTypeId.EndsWith("G02") ? 1 : 2;
|
returnVanity.BodyType = request.ArcheTypeId.EndsWith("G02") ? 1 : 2;
|
||||||
await _userDataService.UpdateAsync(
|
await _userDataService.UpdateAsync(
|
||||||
userId, userId,
|
userId, userId,
|
||||||
|
|||||||
@@ -1,7 +1,8 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
|
using Prospect.Server.Api.Services.CloudScript.Models;
|
||||||
|
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
using Prospect.Server.Api.Utils;
|
using Prospect.Server.Api.Utils;
|
||||||
|
|
||||||
@@ -60,7 +61,7 @@ public class SkipItemCraftingClient : ICloudScriptFunction<FYSkipItemCraftingCli
|
|||||||
new List<string>{"CraftingTimer__2022_05_12", "Balance", "Inventory"}
|
new List<string>{"CraftingTimer__2022_05_12", "Balance", "Inventory"}
|
||||||
);
|
);
|
||||||
|
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
var craftingTimer = JsonSerializer.Deserialize<FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value);
|
var craftingTimer = JsonSerializer.Deserialize<FYItemCurrentlyBeingCrafted>(userData["CraftingTimer__2022_05_12"].Value);
|
||||||
|
|
||||||
@@ -77,24 +78,24 @@ public class SkipItemCraftingClient : ICloudScriptFunction<FYSkipItemCraftingCli
|
|||||||
FYCurrencyItem[] changedCurrency;
|
FYCurrencyItem[] changedCurrency;
|
||||||
if (request.UseOptionalCosts) {
|
if (request.UseOptionalCosts) {
|
||||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipOptionalCraftingMaxCost, 1);
|
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipOptionalCraftingMaxCost, 1);
|
||||||
if (balance.SoftCurrency < remaining) {
|
if (balance["SC"] < remaining) {
|
||||||
return new FYSkipItemCraftingClientResult {
|
return new FYSkipItemCraftingClientResult {
|
||||||
UserID = userId,
|
UserID = userId,
|
||||||
Error = "Insufficient balance",
|
Error = "Insufficient balance",
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
balance.SoftCurrency -= remaining;
|
balance["SC"] -= remaining;
|
||||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||||
} else {
|
} else {
|
||||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipCraftingMaxCost, 1);
|
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, shopCraftingData.SkipCraftingMaxCost, 1);
|
||||||
if (balance.HardCurrency < remaining) {
|
if (balance["AU"] < remaining) {
|
||||||
return new FYSkipItemCraftingClientResult {
|
return new FYSkipItemCraftingClientResult {
|
||||||
UserID = userId,
|
UserID = userId,
|
||||||
Error = "Insufficient balance",
|
Error = "Insufficient balance",
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
balance.HardCurrency -= remaining;
|
balance["AU"] -= remaining;
|
||||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||||
}
|
}
|
||||||
|
|
||||||
List<FYCustomItemInfo> itemsGrantedOrUpdated = [];
|
List<FYCustomItemInfo> itemsGrantedOrUpdated = [];
|
||||||
|
|||||||
+7
-8
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
@@ -70,7 +69,7 @@ public class SkipPlayerQuarterUpgradeClient : ICloudScriptFunction<FYSkipPlayerQ
|
|||||||
}
|
}
|
||||||
|
|
||||||
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
||||||
var nextQuartersLevel = playerQuartersData[userPlayerQuarters.Level - 1]; // Quarters level starts from 1
|
var nextQuartersLevel = playerQuartersData[userPlayerQuarters.Level - 1]; // Quarters level starts from 1
|
||||||
|
|
||||||
@@ -80,24 +79,24 @@ public class SkipPlayerQuarterUpgradeClient : ICloudScriptFunction<FYSkipPlayerQ
|
|||||||
FYCurrencyItem[] changedCurrency;
|
FYCurrencyItem[] changedCurrency;
|
||||||
if (request.UseOptionalCosts) {
|
if (request.UseOptionalCosts) {
|
||||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.OptionalRushCosts, 1);
|
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.OptionalRushCosts, 1);
|
||||||
if (balance.SoftCurrency < remaining) {
|
if (balance["SC"] < remaining) {
|
||||||
return new FYSkipPlayerQuarterUpgradeClientResult {
|
return new FYSkipPlayerQuarterUpgradeClientResult {
|
||||||
UserID = userId,
|
UserID = userId,
|
||||||
Error = "Insufficient balance",
|
Error = "Insufficient balance",
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
balance.SoftCurrency -= remaining;
|
balance["SC"] -= remaining;
|
||||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||||
} else {
|
} else {
|
||||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.InitialRushCosts, 1);
|
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nextQuartersLevel.InitialRushCosts, 1);
|
||||||
if (balance.HardCurrency < remaining) {
|
if (balance["AU"] < remaining) {
|
||||||
return new FYSkipPlayerQuarterUpgradeClientResult {
|
return new FYSkipPlayerQuarterUpgradeClientResult {
|
||||||
UserID = userId,
|
UserID = userId,
|
||||||
Error = "Insufficient balance",
|
Error = "Insufficient balance",
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
balance.HardCurrency -= remaining;
|
balance["AU"] -= remaining;
|
||||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||||
}
|
}
|
||||||
|
|
||||||
var upgradeStartedTime = new FYTimestamp {
|
var upgradeStartedTime = new FYTimestamp {
|
||||||
|
|||||||
+7
-8
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
using Prospect.Server.Api.Utils;
|
using Prospect.Server.Api.Utils;
|
||||||
@@ -57,7 +56,7 @@ public class SkipTechTreeNodeUpgradeClient : ICloudScriptFunction<FYSkipTechTree
|
|||||||
new List<string>{"TechTreeNodeData", "Balance", "CharacterTechTreeBonuses"}
|
new List<string>{"TechTreeNodeData", "Balance", "CharacterTechTreeBonuses"}
|
||||||
);
|
);
|
||||||
|
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
|
var userTechTree = JsonSerializer.Deserialize<UserTechTreeNodeData>(userData["TechTreeNodeData"].Value);
|
||||||
|
|
||||||
var currentNode = userTechTree.NodeInProgress;
|
var currentNode = userTechTree.NodeInProgress;
|
||||||
@@ -82,24 +81,24 @@ public class SkipTechTreeNodeUpgradeClient : ICloudScriptFunction<FYSkipTechTree
|
|||||||
FYCurrencyItem[] changedCurrency;
|
FYCurrencyItem[] changedCurrency;
|
||||||
if (request.UseOptionalCosts) {
|
if (request.UseOptionalCosts) {
|
||||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.OptionalRushCosts, 1);
|
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.OptionalRushCosts, 1);
|
||||||
if (balance.SoftCurrency < remaining) {
|
if (balance["SC"] < remaining) {
|
||||||
return new FYSkipTechTreeNodeUpgradeClientResult {
|
return new FYSkipTechTreeNodeUpgradeClientResult {
|
||||||
UserID = userId,
|
UserID = userId,
|
||||||
Error = "Insufficient balance",
|
Error = "Insufficient balance",
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
balance.SoftCurrency -= remaining;
|
balance["SC"] -= remaining;
|
||||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency }];
|
changedCurrency = [new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] }];
|
||||||
} else {
|
} else {
|
||||||
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.InitialRushCosts, 1);
|
var remaining = MapValue.Map(now, craftStartTime, craftEndTime, nodeLevelInfo.InitialRushCosts, 1);
|
||||||
if (balance.HardCurrency < remaining) {
|
if (balance["AU"] < remaining) {
|
||||||
return new FYSkipTechTreeNodeUpgradeClientResult {
|
return new FYSkipTechTreeNodeUpgradeClientResult {
|
||||||
UserID = userId,
|
UserID = userId,
|
||||||
Error = "Insufficient balance",
|
Error = "Insufficient balance",
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
balance.HardCurrency -= remaining;
|
balance["AU"] -= remaining;
|
||||||
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency }];
|
changedCurrency = [new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] }];
|
||||||
}
|
}
|
||||||
|
|
||||||
userTechTree.TotalUpgrades++;
|
userTechTree.TotalUpgrades++;
|
||||||
|
|||||||
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
@@ -71,9 +70,8 @@ public class StartItemCraftingClient : ICloudScriptFunction<FYStartItemCraftingC
|
|||||||
}
|
}
|
||||||
|
|
||||||
// TODO: Contract unlock criteria
|
// TODO: Contract unlock criteria
|
||||||
// TODO: Inventory limit check
|
|
||||||
|
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
|
|
||||||
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||||
@@ -90,14 +88,15 @@ public class StartItemCraftingClient : ICloudScriptFunction<FYStartItemCraftingC
|
|||||||
int remaining = ingredient.Amount;
|
int remaining = ingredient.Amount;
|
||||||
if (ingredient.Currency == "SoftCurrency") {
|
if (ingredient.Currency == "SoftCurrency") {
|
||||||
remaining -= ingredient.Amount;
|
remaining -= ingredient.Amount;
|
||||||
balance.SoftCurrency -= ingredient.Amount;
|
balance["SC"] -= ingredient.Amount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||||
} else if (ingredient.Currency == "Aurum") {
|
} else if (ingredient.Currency == "Aurum") {
|
||||||
remaining -= ingredient.Amount;
|
remaining -= ingredient.Amount;
|
||||||
balance.HardCurrency -= ingredient.Amount;
|
balance["AU"] -= ingredient.Amount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||||
} else {
|
} else {
|
||||||
foreach (var item in inventory) {
|
for (var i = 0; i < inventory.Count; i++) {
|
||||||
|
var item = inventory[i];
|
||||||
if (item.BaseItemId != ingredient.Currency) {
|
if (item.BaseItemId != ingredient.Currency) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
+8
-8
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
@@ -67,7 +66,7 @@ public class StartPlayerQuarterUpgradeClient : ICloudScriptFunction<FYStartPlaye
|
|||||||
}
|
}
|
||||||
|
|
||||||
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
var titleData = _titleDataService.Find(new List<string>{"PlayerQuarters"});
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
var playerQuartersData = JsonSerializer.Deserialize<TitleDataPlayerQuartersInfo[]>(titleData["PlayerQuarters"]);
|
||||||
// Current level contains the information about next level
|
// Current level contains the information about next level
|
||||||
@@ -83,14 +82,15 @@ public class StartPlayerQuarterUpgradeClient : ICloudScriptFunction<FYStartPlaye
|
|||||||
int remaining = ingredient.Amount;
|
int remaining = ingredient.Amount;
|
||||||
if (ingredient.Currency == "SoftCurrency") {
|
if (ingredient.Currency == "SoftCurrency") {
|
||||||
remaining -= ingredient.Amount;
|
remaining -= ingredient.Amount;
|
||||||
balance.SoftCurrency -= ingredient.Amount;
|
balance["SC"] -= ingredient.Amount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||||
} else if (ingredient.Currency == "Aurum") {
|
} else if (ingredient.Currency == "Aurum") {
|
||||||
remaining -= ingredient.Amount;
|
remaining -= ingredient.Amount;
|
||||||
balance.HardCurrency -= ingredient.Amount;
|
balance["AU"] -= ingredient.Amount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||||
} else {
|
} else {
|
||||||
foreach (var item in inventory) {
|
for (var i = 0; i < inventory.Count; i++) {
|
||||||
|
var item = inventory[i];
|
||||||
if (item.BaseItemId != ingredient.Currency) {
|
if (item.BaseItemId != ingredient.Currency) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -135,7 +135,7 @@ public class StartPlayerQuarterUpgradeClient : ICloudScriptFunction<FYStartPlaye
|
|||||||
userId, userId,
|
userId, userId,
|
||||||
new Dictionary<string, string>{
|
new Dictionary<string, string>{
|
||||||
["Balance"] = JsonSerializer.Serialize(balance),
|
["Balance"] = JsonSerializer.Serialize(balance),
|
||||||
["Inventory"] = JsonSerializer.Serialize(newInventory),
|
["Inventory"] = JsonSerializer.Serialize(inventory),
|
||||||
["PlayerQuartersLevel"] = JsonSerializer.Serialize(userPlayerQuarters),
|
["PlayerQuartersLevel"] = JsonSerializer.Serialize(userPlayerQuarters),
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|||||||
+7
-7
@@ -1,6 +1,5 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
using Prospect.Server.Api.Services.Auth.Extensions;
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
||||||
using Prospect.Server.Api.Services.UserData;
|
using Prospect.Server.Api.Services.UserData;
|
||||||
@@ -68,7 +67,7 @@ public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTr
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
var balance = JsonSerializer.Deserialize<PlayerBalance>(userData["Balance"].Value);
|
var balance = JsonSerializer.Deserialize<Dictionary<string, int>>(userData["Balance"].Value);
|
||||||
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
var inventory = JsonSerializer.Deserialize<List<FYCustomItemInfo>>(userData["Inventory"].Value);
|
||||||
|
|
||||||
var titleData = _titleDataService.Find(new List<string>{"TechTreeNodes"});
|
var titleData = _titleDataService.Find(new List<string>{"TechTreeNodes"});
|
||||||
@@ -90,14 +89,15 @@ public class StartTechTreeNodeUpgradeClient : ICloudScriptFunction<FYStartTechTr
|
|||||||
int remaining = ingredient.Amount;
|
int remaining = ingredient.Amount;
|
||||||
if (ingredient.Currency == "SoftCurrency") {
|
if (ingredient.Currency == "SoftCurrency") {
|
||||||
remaining -= ingredient.Amount;
|
remaining -= ingredient.Amount;
|
||||||
balance.SoftCurrency -= ingredient.Amount;
|
balance["SC"] -= ingredient.Amount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance.SoftCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "SoftCurrency", Amount = balance["SC"] });
|
||||||
} else if (ingredient.Currency == "Aurum") {
|
} else if (ingredient.Currency == "Aurum") {
|
||||||
remaining -= ingredient.Amount;
|
remaining -= ingredient.Amount;
|
||||||
balance.HardCurrency -= ingredient.Amount;
|
balance["AU"] -= ingredient.Amount;
|
||||||
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance.HardCurrency });
|
changedCurrencies.Add(new FYCurrencyItem { CurrencyName = "Aurum", Amount = balance["AU"] });
|
||||||
} else {
|
} else {
|
||||||
foreach (var item in inventory) {
|
for (var i = 0; i < inventory.Count; i++) {
|
||||||
|
var item = inventory[i];
|
||||||
if (item.BaseItemId != ingredient.Currency) {
|
if (item.BaseItemId != ingredient.Currency) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,62 +0,0 @@
|
|||||||
using System.Text.Json;
|
|
||||||
using System.Text.Json.Serialization;
|
|
||||||
using Prospect.Server.Api.Services.Auth.Extensions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.UserData;
|
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.CloudScript.Functions;
|
|
||||||
|
|
||||||
// Custom request for dedicated server implementation
|
|
||||||
|
|
||||||
public class FYUpdatePlayerActiveContractsRequest {
|
|
||||||
[JsonPropertyName("userId")]
|
|
||||||
public string UserID { get; set; }
|
|
||||||
[JsonPropertyName("contracts")]
|
|
||||||
public List<FYActiveContractPlayerData> Contracts { get; set; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class FYUpdatePlayerActiveContractsResult {
|
|
||||||
}
|
|
||||||
|
|
||||||
[CloudScriptFunction("UpdatePlayerActiveContracts")]
|
|
||||||
public class UpdatePlayerActiveContracts : ICloudScriptFunction<FYUpdatePlayerActiveContractsRequest, FYUpdatePlayerActiveContractsResult>
|
|
||||||
{
|
|
||||||
private readonly IHttpContextAccessor _httpContextAccessor;
|
|
||||||
private readonly UserDataService _userDataService;
|
|
||||||
private readonly TitleDataService _titleDataService;
|
|
||||||
|
|
||||||
public UpdatePlayerActiveContracts(IHttpContextAccessor httpContextAccessor, UserDataService userDataService, TitleDataService titleDataService)
|
|
||||||
{
|
|
||||||
_httpContextAccessor = httpContextAccessor;
|
|
||||||
_userDataService = userDataService;
|
|
||||||
_titleDataService = titleDataService;
|
|
||||||
}
|
|
||||||
|
|
||||||
public async Task<FYUpdatePlayerActiveContractsResult> ExecuteAsync(FYUpdatePlayerActiveContractsRequest request)
|
|
||||||
{
|
|
||||||
var context = _httpContextAccessor.HttpContext;
|
|
||||||
if (context == null)
|
|
||||||
{
|
|
||||||
throw new CloudScriptException("CloudScript was not called within a http request");
|
|
||||||
}
|
|
||||||
var userId = context.User.FindAuthUserId();
|
|
||||||
var userData = await _userDataService.FindAsync(userId, userId, new List<string>{"ContractsActive"});
|
|
||||||
var contractsActive = JsonSerializer.Deserialize<FYGetActiveContractsResult>(userData["ContractsActive"].Value);
|
|
||||||
|
|
||||||
foreach (var contract in request.Contracts) {
|
|
||||||
var foundContract = contractsActive.Contracts.Find(item => item.ContractID == contract.ContractID);
|
|
||||||
if (foundContract == null) {
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
foundContract.Progress = contract.Progress;
|
|
||||||
}
|
|
||||||
|
|
||||||
await _userDataService.UpdateAsync(
|
|
||||||
userId, userId,
|
|
||||||
new Dictionary<string, string>{ ["ContractsActive"] = JsonSerializer.Serialize(contractsActive) }
|
|
||||||
);
|
|
||||||
|
|
||||||
return new FYUpdatePlayerActiveContractsResult
|
|
||||||
{};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -29,30 +29,3 @@ public class FYEnterMatchAzureFunction
|
|||||||
[JsonPropertyName("loginNonce")]
|
[JsonPropertyName("loginNonce")]
|
||||||
public string LoginNonce { get; set; }
|
public string LoginNonce { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class FYEnterMatchAzureFunctionCB
|
|
||||||
{
|
|
||||||
[JsonPropertyName("optimalRegion")]
|
|
||||||
public string? OptimalRegion { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("isMatch")]
|
|
||||||
public bool IsMatch { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("bypassMaintenanceMode")]
|
|
||||||
public bool BypassMaintenanceMode { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("debugOption")]
|
|
||||||
public string? DebugOption { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("mapName")]
|
|
||||||
public string? MapName { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("squad_id")]
|
|
||||||
public string? SquadId { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("purchaseInsuranceRequest")]
|
|
||||||
public FYPurchaseInventoryInsuranceRequest PurchaseInventoryInsurances { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("loginNonce")]
|
|
||||||
public string LoginNonce { get; set; }
|
|
||||||
}
|
|
||||||
-27
@@ -21,30 +21,3 @@ public class FYEnterMatchmakingResult
|
|||||||
[JsonPropertyName("errorMessage")]
|
[JsonPropertyName("errorMessage")]
|
||||||
public string ErrorMessage { get; set; }
|
public string ErrorMessage { get; set; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class FYEnterMatchAzureFunctionResult
|
|
||||||
{
|
|
||||||
[JsonPropertyName("success")]
|
|
||||||
public bool Success { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("address")]
|
|
||||||
public string? Address { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("errorMessage")]
|
|
||||||
public string? ErrorMessage { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("port")]
|
|
||||||
public int Port { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("sharedIndex")]
|
|
||||||
public int ShardIndex { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("singleplayerStation")]
|
|
||||||
public bool SingleplayerStation { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("maintenanceMode")]
|
|
||||||
public bool MaintenanceMode { get; set; }
|
|
||||||
|
|
||||||
[JsonPropertyName("sessionTimeJoinDelay")]
|
|
||||||
public float SessionTimeJoinDelay { get; set; }
|
|
||||||
}
|
|
||||||
File diff suppressed because one or more lines are too long
@@ -1,9 +1,6 @@
|
|||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
using Prospect.Server.Api.Models.Client.Data;
|
using Prospect.Server.Api.Models.Client.Data;
|
||||||
using Prospect.Server.Api.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Functions;
|
|
||||||
using Prospect.Server.Api.Services.CloudScript.Models.Data;
|
|
||||||
using Prospect.Server.Api.Services.Database;
|
using Prospect.Server.Api.Services.Database;
|
||||||
|
|
||||||
namespace Prospect.Server.Api.Services.UserData;
|
namespace Prospect.Server.Api.Services.UserData;
|
||||||
@@ -73,53 +70,35 @@ public class UserDataService
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
var defaultVanity = new FYCharacterVanity {
|
var blueprints = JsonSerializer.Deserialize<Dictionary<string, TitleDataBlueprintInfo>>(titleData["Blueprints"]);
|
||||||
UserID = playFabId,
|
|
||||||
ArchetypeID = "E01_G02",
|
// TODO: For testing purposes
|
||||||
SlotIndex = 0,
|
List<FYCustomItemInfo> inventory = new List<FYCustomItemInfo>();
|
||||||
BaseSuitItem = new FYVanityMaterialItem {
|
foreach (var dict in blueprints)
|
||||||
ID = "StarterOutfit01M_BaseSuit",
|
{
|
||||||
MaterialIndex = 0,
|
var blueprint = dict.Value;
|
||||||
},
|
if (blueprint.Kind != "Material")
|
||||||
HeadItem = new FYVanityMaterialItem {
|
{
|
||||||
ID = "E01_G02_Head01",
|
continue;
|
||||||
MaterialIndex = 0,
|
}
|
||||||
},
|
for (int i = 0; i < 3; i++)
|
||||||
MeleeWeaponItem = new FYVanityMaterialItem {
|
{
|
||||||
ID = "Melee_Omega",
|
inventory.Add(new FYCustomItemInfo {
|
||||||
MaterialIndex = 0,
|
Amount = 10000,
|
||||||
},
|
BaseItemId = blueprint.Name,
|
||||||
BodyType = 1,
|
Durability = blueprint.DurabilityMax,
|
||||||
};
|
ItemId = Guid.NewGuid().ToString(),
|
||||||
#if SEASON_2_RELEASE || SEASON_2_DEBUG
|
Insurance = "",
|
||||||
defaultVanity.BootsItem = new FYVanityMaterialItem {
|
InsuranceOwnerPlayfabId = "",
|
||||||
ID = "StarterOutfit01_Boots_M",
|
ModData = new FYModItems { M = [] },
|
||||||
MaterialIndex = 0,
|
Origin = new FYItemOriginBackend { G = "", P = "", T = "" },
|
||||||
};
|
InsuredAttachmentId = "",
|
||||||
defaultVanity.ChestItem = new FYVanityMaterialItem {
|
PrimaryVanityId = 0,
|
||||||
ID = "StarterOutfit01_Chest_M",
|
SecondaryVanityId = 0,
|
||||||
MaterialIndex = 0,
|
RolledPerks = [],
|
||||||
};
|
});
|
||||||
defaultVanity.GloveItem = new FYVanityMaterialItem {
|
}
|
||||||
ID = "StarterOutfit01_Gloves_M",
|
}
|
||||||
MaterialIndex = 0,
|
|
||||||
};
|
|
||||||
#elif SEASON_3_RELEASE || SEASON_3_DEBUG
|
|
||||||
defaultVanity.BootsItem = new FYVanityMaterialItem {
|
|
||||||
ID = "StarterOutfit01_Boots",
|
|
||||||
MaterialIndex = 0,
|
|
||||||
};
|
|
||||||
defaultVanity.ChestItem = new FYVanityMaterialItem {
|
|
||||||
ID = "StarterOutfit01_Chest",
|
|
||||||
MaterialIndex = 0,
|
|
||||||
};
|
|
||||||
defaultVanity.GloveItem = new FYVanityMaterialItem {
|
|
||||||
ID = "StarterOutfit01_Gloves",
|
|
||||||
MaterialIndex = 0,
|
|
||||||
};
|
|
||||||
#else
|
|
||||||
#error Unsupported build type
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// TODO: Proper objects.
|
// TODO: Proper objects.
|
||||||
var defaultData = new Dictionary<string, (bool isPublic, string value)>
|
var defaultData = new Dictionary<string, (bool isPublic, string value)>
|
||||||
@@ -171,27 +150,10 @@ public class UserDataService
|
|||||||
// Used to optimize bonuses calculation and further validations without getting the user data and computing bonuses in runtime.
|
// Used to optimize bonuses calculation and further validations without getting the user data and computing bonuses in runtime.
|
||||||
["CharacterTechTreeBonuses"] = (false, "{\"aurumCap\":0,\"aurumRate\":0,\"kmarksCap\":0,\"kmarksRate\":0,\"crateTier\":0,\"stashSize\":0,\"safePocketSize\":0,\"upgradeSpeed\":1.0}"),
|
["CharacterTechTreeBonuses"] = (false, "{\"aurumCap\":0,\"aurumRate\":0,\"kmarksCap\":0,\"kmarksRate\":0,\"crateTier\":0,\"stashSize\":0,\"safePocketSize\":0,\"upgradeSpeed\":1.0}"),
|
||||||
["GlobalVanity"] = (false, $"{{\"activeGlobalVanityIds\":[\"Season03_Spray_13\",\"Banner_MIne\",\"Emote_Chill_01\",\"\",\"\",\"\",\"\",\"\"], \"droppodId\": \"VDP_Omega02\"}}"),
|
["GlobalVanity"] = (false, $"{{\"activeGlobalVanityIds\":[\"Season03_Spray_13\",\"Banner_MIne\",\"Emote_Chill_01\",\"\",\"\",\"\",\"\",\"\"], \"droppodId\": \"VDP_Omega02\"}}"),
|
||||||
["CharacterVanity"] = (false, JsonSerializer.Serialize(defaultVanity)),
|
// NOTE: Default CharacterVanity is based on Season 2 IDs.
|
||||||
["Inventory"] = (false, "[]"),
|
["CharacterVanity"] = (false, $"{{\"userId\":\"{playFabId}\",\"head_item\":{{\"id\":\"E01_G02_Head01\",\"materialIndex\":0}},\"boots_item\":{{\"id\":\"StarterOutfit01_Boots_M\",\"materialIndex\":0}},\"chest_item\":{{\"id\":\"StarterOutfit01_Chest_M\",\"materialIndex\":0}},\"glove_item\":{{\"id\":\"StarterOutfit01_Gloves_M\",\"materialIndex\":0}},\"base_suit_item\":{{\"id\":\"StarterOutfit01M_BaseSuit\",\"materialIndex\":0}},\"melee_weapon_item\":{{\"id\":\"Melee_Omega\",\"materialIndex\":0}},\"body_type\":1,\"archetype_id\":\"E01_G02\",\"slot_index\":0}}"),
|
||||||
["JobBoardsData"] = (false, JsonSerializer.Serialize(
|
// ["Inventory"] = (false, "[]"),
|
||||||
new JobBoardsData {
|
["Inventory"] = (false, JsonSerializer.Serialize(inventory)),
|
||||||
LastBoardRefreshTimeUtc = new CloudScript.Models.Data.FYTimestamp { Seconds = 0 },
|
|
||||||
Boards = [
|
|
||||||
new FYFactionContractsData {
|
|
||||||
FactionId = "Korolev",
|
|
||||||
Contracts = [ new FYFactionContractData { }, new FYFactionContractData { }, new FYFactionContractData { }]
|
|
||||||
},
|
|
||||||
new FYFactionContractsData {
|
|
||||||
FactionId = "Osiris",
|
|
||||||
Contracts = [ new FYFactionContractData { }, new FYFactionContractData { }, new FYFactionContractData { }]
|
|
||||||
},
|
|
||||||
new FYFactionContractsData {
|
|
||||||
FactionId = "ICA",
|
|
||||||
Contracts = [ new FYFactionContractData { }, new FYFactionContractData { }, new FYFactionContractData { }]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
)),
|
|
||||||
["VanityItems"] = (false, "[]"),
|
["VanityItems"] = (false, "[]"),
|
||||||
["RetentionBonus"] = (false, "{\"claimedAll\":false,\"daysClaimed\":0,\"lastClaimTime\":{\"seconds\":0}}"),
|
["RetentionBonus"] = (false, "{\"claimedAll\":false,\"daysClaimed\":0,\"lastClaimTime\":{\"seconds\":0}}"),
|
||||||
["Balance"] = (false, "{\"IN\": 0,\"AU\": 800,\"SC\": 30000}"),
|
["Balance"] = (false, "{\"IN\": 0,\"AU\": 800,\"SC\": 30000}"),
|
||||||
@@ -233,6 +195,9 @@ public class UserDataService
|
|||||||
}
|
}
|
||||||
|
|
||||||
var other = currentUserId != requestUserId;
|
var other = currentUserId != requestUserId;
|
||||||
|
if (other) {
|
||||||
|
Console.WriteLine("aboba");
|
||||||
|
}
|
||||||
var result = new Dictionary<string, FUserDataRecord>();
|
var result = new Dictionary<string, FUserDataRecord>();
|
||||||
|
|
||||||
if (keys != null && keys.Count > 0)
|
if (keys != null && keys.Count > 0)
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ public class Startup
|
|||||||
app.UseDeveloperExceptionPage();
|
app.UseDeveloperExceptionPage();
|
||||||
}
|
}
|
||||||
|
|
||||||
// app.UseHttpsRedirection();
|
app.UseHttpsRedirection();
|
||||||
app.UseSerilogRequestLogging();
|
app.UseSerilogRequestLogging();
|
||||||
app.UseMiddleware<RequestLoggerMiddleware>();
|
app.UseMiddleware<RequestLoggerMiddleware>();
|
||||||
app.UseRouting();
|
app.UseRouting();
|
||||||
|
|||||||
@@ -8,11 +8,14 @@
|
|||||||
},
|
},
|
||||||
"PlayFabSettings": {
|
"PlayFabSettings": {
|
||||||
"PublisherId": "850902E5B40508ED",
|
"PublisherId": "850902E5B40508ED",
|
||||||
"TitleId": "2EA46",
|
"TitleId": "2EA46"
|
||||||
"SignalRURL": "https://127.0.0.1:8443/signalr/?hub=pubsub",
|
|
||||||
"SignalRAccessToken": "TEST"
|
|
||||||
},
|
},
|
||||||
"Kestrel": {
|
"Kestrel": {
|
||||||
|
"Endpoints": {
|
||||||
|
"Https": {
|
||||||
|
"Url": "https://2EA46.playfabapi.com"
|
||||||
|
}
|
||||||
|
},
|
||||||
"Certificates": {
|
"Certificates": {
|
||||||
"Default": {
|
"Default": {
|
||||||
"Path": ".\\certificate.pfx"
|
"Path": ".\\certificate.pfx"
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<TargetFramework>net8.0</TargetFramework>
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
<ImplicitUsings>true</ImplicitUsings>
|
<ImplicitUsings>true</ImplicitUsings>
|
||||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
|
|||||||
@@ -4,7 +4,6 @@
|
|||||||
<TargetFramework>netstandard2.0</TargetFramework>
|
<TargetFramework>netstandard2.0</TargetFramework>
|
||||||
<LangVersion>9.0</LangVersion>
|
<LangVersion>9.0</LangVersion>
|
||||||
<IsRoslynComponent>true</IsRoslynComponent>
|
<IsRoslynComponent>true</IsRoslynComponent>
|
||||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
@@ -5,8 +5,6 @@
|
|||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
|
|
||||||
<IsPackable>false</IsPackable>
|
<IsPackable>false</IsPackable>
|
||||||
|
|
||||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|||||||
@@ -5,7 +5,6 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
<Nullable>enable</Nullable>
|
<Nullable>enable</Nullable>
|
||||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||||
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
|
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|||||||
+1
-159
@@ -1,7 +1,7 @@
|
|||||||
|
|
||||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
# Visual Studio Version 17
|
# Visual Studio Version 17
|
||||||
VisualStudioVersion = 17.12.35514.174
|
VisualStudioVersion = 17.12.35514.174 d17.12
|
||||||
MinimumVisualStudioVersion = 10.0.40219.1
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Server.Api", "Prospect.Server.Api\Prospect.Server.Api.csproj", "{A539B020-8BEC-497F-9176-DC2665D927A1}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Server.Api", "Prospect.Server.Api\Prospect.Server.Api.csproj", "{A539B020-8BEC-497F-9176-DC2665D927A1}"
|
||||||
EndProject
|
EndProject
|
||||||
@@ -21,24 +21,12 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Unreal.Tests", "Pr
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Unreal.Generator", "Prospect.Unreal.Generator\Prospect.Unreal.Generator.csproj", "{71E3E262-49C5-4B6C-9670-D0741CEDB63B}"
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Prospect.Unreal.Generator", "Prospect.Unreal.Generator\Prospect.Unreal.Generator.csproj", "{71E3E262-49C5-4B6C-9670-D0741CEDB63B}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prospect.Client.Loader", "Prospect.Client.Loader\Prospect.Client.Loader.vcxproj", "{04B1D963-2BCB-4887-9D6D-04CB3366A348}"
|
|
||||||
EndProject
|
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Prospect.Agent", "Prospect.Agent\Prospect.Agent.vcxproj", "{A9BA7D25-F239-4320-A0DC-85E8001FD669}"
|
|
||||||
EndProject
|
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
Debug|x86 = Debug|x86
|
Debug|x86 = Debug|x86
|
||||||
Release|x64 = Release|x64
|
Release|x64 = Release|x64
|
||||||
Release|x86 = Release|x86
|
Release|x86 = Release|x86
|
||||||
Season 2 Debug|x64 = Season 2 Debug|x64
|
|
||||||
Season 2 Debug|x86 = Season 2 Debug|x86
|
|
||||||
Season 2 Release|x64 = Season 2 Release|x64
|
|
||||||
Season 2 Release|x86 = Season 2 Release|x86
|
|
||||||
Season 3 Debug|x64 = Season 3 Debug|x64
|
|
||||||
Season 3 Debug|x86 = Season 3 Debug|x86
|
|
||||||
Season 3 Release|x64 = Season 3 Release|x64
|
|
||||||
Season 3 Release|x86 = Season 3 Release|x86
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Debug|x64.ActiveCfg = Debug|Any CPU
|
{A539B020-8BEC-497F-9176-DC2665D927A1}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
@@ -49,22 +37,6 @@ Global
|
|||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x64.Build.0 = Release|Any CPU
|
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x64.Build.0 = Release|Any CPU
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x86.ActiveCfg = Release|Any CPU
|
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x86.Build.0 = Release|Any CPU
|
{A539B020-8BEC-497F-9176-DC2665D927A1}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{A539B020-8BEC-497F-9176-DC2665D927A1}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x64.ActiveCfg = Debug|Any CPU
|
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x64.Build.0 = Debug|Any CPU
|
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x86.ActiveCfg = Debug|Any CPU
|
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
@@ -73,22 +45,6 @@ Global
|
|||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x64.Build.0 = Release|Any CPU
|
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x64.Build.0 = Release|Any CPU
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x86.ActiveCfg = Release|Any CPU
|
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x86.Build.0 = Release|Any CPU
|
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{E65720EB-7ED5-4D81-BE06-1DFFD57C1C47}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x64.ActiveCfg = Debug|Any CPU
|
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x64.Build.0 = Debug|Any CPU
|
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x86.ActiveCfg = Debug|Any CPU
|
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
@@ -97,22 +53,6 @@ Global
|
|||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x64.Build.0 = Release|Any CPU
|
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x64.Build.0 = Release|Any CPU
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x86.ActiveCfg = Release|Any CPU
|
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x86.Build.0 = Release|Any CPU
|
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{DE064B5C-5E9A-44FB-8DB0-5E61DD8ED4F6}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x64.ActiveCfg = Debug|Any CPU
|
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x64.Build.0 = Debug|Any CPU
|
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x86.ActiveCfg = Debug|Any CPU
|
{380DD490-8F01-4025-91D7-74C289AA5B75}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
@@ -121,22 +61,6 @@ Global
|
|||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x64.Build.0 = Release|Any CPU
|
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x64.Build.0 = Release|Any CPU
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x86.ActiveCfg = Release|Any CPU
|
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x86.Build.0 = Release|Any CPU
|
{380DD490-8F01-4025-91D7-74C289AA5B75}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{380DD490-8F01-4025-91D7-74C289AA5B75}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x64.ActiveCfg = Debug|Any CPU
|
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x64.Build.0 = Debug|Any CPU
|
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x86.ActiveCfg = Debug|Any CPU
|
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
@@ -145,22 +69,6 @@ Global
|
|||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x64.Build.0 = Release|Any CPU
|
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x64.Build.0 = Release|Any CPU
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x86.ActiveCfg = Release|Any CPU
|
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x86.Build.0 = Release|Any CPU
|
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x64.ActiveCfg = Debug|Any CPU
|
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x64.ActiveCfg = Debug|Any CPU
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x64.Build.0 = Debug|Any CPU
|
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x64.Build.0 = Debug|Any CPU
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x86.ActiveCfg = Debug|Any CPU
|
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Debug|x86.ActiveCfg = Debug|Any CPU
|
||||||
@@ -169,70 +77,6 @@ Global
|
|||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x64.Build.0 = Release|Any CPU
|
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x64.Build.0 = Release|Any CPU
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x86.ActiveCfg = Release|Any CPU
|
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x86.ActiveCfg = Release|Any CPU
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x86.Build.0 = Release|Any CPU
|
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Release|x86.Build.0 = Release|Any CPU
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x64.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x64.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x86.ActiveCfg = Season 2 Debug|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Debug|x86.Build.0 = Season 2 Debug|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x64.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x64.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x86.ActiveCfg = Season 2 Release|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 2 Release|x86.Build.0 = Season 2 Release|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x64.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x64.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x86.ActiveCfg = Season 3 Debug|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Debug|x86.Build.0 = Season 3 Debug|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x64.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x64.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x86.ActiveCfg = Season 3 Release|Any CPU
|
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B}.Season 3 Release|x86.Build.0 = Season 3 Release|Any CPU
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Debug|x86.ActiveCfg = Debug|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Debug|x86.Build.0 = Debug|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Release|x64.Build.0 = Release|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Release|x86.ActiveCfg = Release|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Release|x86.Build.0 = Release|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 2 Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 2 Debug|x64.Build.0 = Debug|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 2 Debug|x86.ActiveCfg = Debug|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 2 Debug|x86.Build.0 = Debug|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 2 Release|x64.ActiveCfg = Release|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 2 Release|x64.Build.0 = Release|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 2 Release|x86.ActiveCfg = Release|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 2 Release|x86.Build.0 = Release|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Debug|x64.Build.0 = Debug|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Debug|x86.ActiveCfg = Debug|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Debug|x86.Build.0 = Debug|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Release|x64.ActiveCfg = Release|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Release|x64.Build.0 = Release|x64
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Release|x86.ActiveCfg = Release|Win32
|
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348}.Season 3 Release|x86.Build.0 = Release|Win32
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Debug|x64.Build.0 = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Debug|x86.ActiveCfg = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Debug|x86.Build.0 = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Release|x64.ActiveCfg = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Release|x64.Build.0 = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Release|x86.ActiveCfg = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Release|x86.Build.0 = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Debug|x64.Build.0 = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Debug|x86.ActiveCfg = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Debug|x86.Build.0 = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Release|x64.ActiveCfg = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Release|x64.Build.0 = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Release|x86.ActiveCfg = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 2 Release|x86.Build.0 = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Debug|x64.ActiveCfg = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Debug|x64.Build.0 = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Debug|x86.ActiveCfg = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Debug|x86.Build.0 = Debug|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x64.ActiveCfg = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x64.Build.0 = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x86.ActiveCfg = Release|x64
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669}.Season 3 Release|x86.Build.0 = Release|x64
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
@@ -244,8 +88,6 @@ Global
|
|||||||
{380DD490-8F01-4025-91D7-74C289AA5B75} = {76364BAA-BC9D-4A92-AA2A-8914FAE22834}
|
{380DD490-8F01-4025-91D7-74C289AA5B75} = {76364BAA-BC9D-4A92-AA2A-8914FAE22834}
|
||||||
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34} = {168B6247-2D33-4942-AB3F-C5041B3BDFEA}
|
{14DAE1A4-6F3F-43C0-AC17-9DCDE420AF34} = {168B6247-2D33-4942-AB3F-C5041B3BDFEA}
|
||||||
{71E3E262-49C5-4B6C-9670-D0741CEDB63B} = {76364BAA-BC9D-4A92-AA2A-8914FAE22834}
|
{71E3E262-49C5-4B6C-9670-D0741CEDB63B} = {76364BAA-BC9D-4A92-AA2A-8914FAE22834}
|
||||||
{04B1D963-2BCB-4887-9D6D-04CB3366A348} = {31D3D5D2-B011-4F9B-B6CC-D0A35675D797}
|
|
||||||
{A9BA7D25-F239-4320-A0DC-85E8001FD669} = {31D3D5D2-B011-4F9B-B6CC-D0A35675D797}
|
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
SolutionGuid = {12888C62-D3A2-4DD7-A9A5-1481D95865D0}
|
SolutionGuid = {12888C62-D3A2-4DD7-A9A5-1481D95865D0}
|
||||||
|
|||||||
@@ -4,13 +4,8 @@ from cryptography.x509 import NameOID, CertificateBuilder
|
|||||||
from cryptography import x509
|
from cryptography import x509
|
||||||
import datetime
|
import datetime
|
||||||
import os
|
import os
|
||||||
import argparse
|
|
||||||
|
|
||||||
def main():
|
def main():
|
||||||
parser = argparse.ArgumentParser()
|
|
||||||
parser.add_argument("--common-name", type=str, default='127.0.0.1')
|
|
||||||
args = parser.parse_args()
|
|
||||||
|
|
||||||
if os.path.exists("certificate.pfx"):
|
if os.path.exists("certificate.pfx"):
|
||||||
q = input("certificate.pfx already exists. Are you sure you want to generate a new certificate? (y/n): ")
|
q = input("certificate.pfx already exists. Are you sure you want to generate a new certificate? (y/n): ")
|
||||||
if q != "y":
|
if q != "y":
|
||||||
@@ -25,7 +20,7 @@ def main():
|
|||||||
|
|
||||||
# Generate self-signed certificate
|
# Generate self-signed certificate
|
||||||
subject = issuer = x509.Name([
|
subject = issuer = x509.Name([
|
||||||
x509.NameAttribute(NameOID.COMMON_NAME, args.common_name),
|
x509.NameAttribute(NameOID.COMMON_NAME, '2EA46.playfabapi.com'),
|
||||||
])
|
])
|
||||||
|
|
||||||
cert = CertificateBuilder().subject_name(
|
cert = CertificateBuilder().subject_name(
|
||||||
|
|||||||
Reference in New Issue
Block a user