capture: catch-all logging for squad-invite RE (unrouted + social) #17

Merged
neckfire merged 1 commits from preprod into main 2026-07-16 09:45:44 +00:00
1 Commits
Author SHA1 Message Date
neckfireandClaude Opus 4.8 3243b70555 game-server: catch-all request capture for squad-invite RE
Build & Deploy / build (push) Successful in 50s
Log every unrouted POST at Warning [CAPTURE UNROUTED] (reveals native PlayFab
endpoints the emulator doesn't implement, e.g. /Group/CreateGroup, /Lobby/*) and
every social/squad/invite/friend/matchmaking call (path or body) at Information
[CAPTURE SOCIAL]. Lets us pin the exact invite mechanism when reproduced in game.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:45:24 +02:00