capture: catch-all logging for squad-invite RE (unrouted + social) #17

Merged
neckfire merged 1 commits from preprod into main 2026-07-16 09:45:44 +00:00
@@ -9,6 +9,14 @@ public class RequestLoggerMiddleware
private readonly ILogger<RequestLoggerMiddleware> _logger;
private readonly RequestDelegate _next;
// Keywords used to surface social/squad/invite traffic while reverse-engineering the
// squad-invite flow (see SQUAD-EMULATION.md). Matched against the path AND the body
// (the CloudScript function name lives in the body of /Client/ExecuteFunction).
private static readonly string[] SocialKeywords =
{
"group", "party", "lobby", "squad", "invite", "friend", "social", "matchmak",
};
public RequestLoggerMiddleware(ILogger<RequestLoggerMiddleware> logger, RequestDelegate next)
{
_logger = logger;
@@ -32,6 +40,27 @@ public class RequestLoggerMiddleware
}
await _next(context);
// ── Capture pass (squad-invite RE, see SQUAD-EMULATION.md) ──────────────
// Runs AFTER the pipeline so we know whether the request was actually routed.
if (context.Request.Method == "POST")
{
var path = context.Request.Path.Value ?? "";
var haystack = (path + " " + body).ToLowerInvariant();
// Any POST that fell through to a 404 = an endpoint the emulator does NOT implement
// (e.g. a native PlayFab /Group/CreateGroup or /Lobby/* the client tried to call).
if (context.Response.StatusCode == 404)
{
_logger.LogWarning("[CAPTURE UNROUTED] {Method} {Url} -> 404 | Body {Body}",
context.Request.Method, context.Request.GetDisplayUrl(), body);
}
else if (SocialKeywords.Any(k => haystack.Contains(k)))
{
_logger.LogInformation("[CAPTURE SOCIAL] {Url} ({Status}) | Body {Body}",
context.Request.GetDisplayUrl(), context.Response.StatusCode, body);
}
}
}
private static async Task<string> RequestAsync(HttpRequest request)