Files
the-cycle/src/Prospect.Unreal/Net/UIpConnection.cs
T

59 lines
1.6 KiB
C#

using System.Net;
using System.Net.Sockets;
using Prospect.Unreal.Core;
namespace Prospect.Unreal.Net;
public class UIpConnection : UNetConnection
{
public override void InitBase(UNetDriver inDriver, UdpClient inSocket, FURL inURL, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0)
{
throw new NotImplementedException();
}
public override void InitRemoteConnection(UNetDriver inDriver, UdpClient inSocket, FURL inURL, IPEndPoint inRemoteAddr, EConnectionState inState, int inMaxPacket = 0, int inPacketOverhead = 0)
{
throw new NotImplementedException();
}
public override void InitLocalConnection(UNetDriver inDriver, UdpClient inSocket, FURL inURL, EConnectionState inState,
int inMaxPacket = 0, int inPacketOverhead = 0)
{
throw new NotImplementedException();
}
public override void LowLevelSend(byte[] data, int countBits, FOutPacketTraits traits)
{
throw new NotImplementedException();
}
public override string LowLevelGetRemoteAddress(bool bAppendPort = false)
{
throw new NotImplementedException();
}
public override string LowLevelDescribe()
{
throw new NotImplementedException();
}
public override void Tick(float deltaSeconds)
{
throw new NotImplementedException();
}
public override void CleanUp()
{
throw new NotImplementedException();
}
public override void ReceivedRawPacket(byte[] data, int count)
{
throw new NotImplementedException();
}
public override float GetTimeoutValue()
{
throw new NotImplementedException();
}
}