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the-cycle/src/Prospect.Unreal/Prospect.Unreal.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>Debug;Release;Season 3 Release;Season 2 Release;Season 2 Debug;Season 3 Debug</Configurations>
</PropertyGroup>
<PropertyGroup>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
<CompilerGeneratedFilesOutputPath>Generated</CompilerGeneratedFilesOutputPath>
</PropertyGroup>
<ItemGroup>
<!--Don't include the output from a previous source generator execution into future runs; the */** trick here ensures that there's -->
<!--at least one subdirectory, which is our key that it's coming from a source generator as opposed to something that is coming from -->
<!--some other tool. -->
<Compile Remove="$(CompilerGeneratedFilesOutputPath)/*/**/*.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Serilog" Version="4.0.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Prospect.Unreal.Generator\Prospect.Unreal.Generator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup>
</Project>