21 lines
581 B
C#
21 lines
581 B
C#
using Prospect.Unreal.Core.Names;
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using Prospect.Unreal.Net.Packets.Bunch;
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namespace Prospect.Unreal.Net.Channels.Actor;
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public class UActorChannel : UChannel
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{
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public UActorChannel()
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{
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ChType = EChannelType.CHTYPE_Actor;
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ChName = UnrealNames.FNames[UnrealNameKey.Actor];
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// bClearRecentActorRefs = true;
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// bHoldQueuedExportBunchesAndGUIDs = false;
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// QueuedCloseReason = EChannelCloseReason::Destroyed;
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}
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protected override void ReceivedBunch(FInBunch bunch)
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{
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throw new NotImplementedException();
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}
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} |