Files
the-cycle/src/Prospect.Unreal/Net/Channels/Actor/UActorChannel.cs
T

21 lines
581 B
C#

using Prospect.Unreal.Core.Names;
using Prospect.Unreal.Net.Packets.Bunch;
namespace Prospect.Unreal.Net.Channels.Actor;
public class UActorChannel : UChannel
{
public UActorChannel()
{
ChType = EChannelType.CHTYPE_Actor;
ChName = UnrealNames.FNames[UnrealNameKey.Actor];
// bClearRecentActorRefs = true;
// bHoldQueuedExportBunchesAndGUIDs = false;
// QueuedCloseReason = EChannelCloseReason::Destroyed;
}
protected override void ReceivedBunch(FInBunch bunch)
{
throw new NotImplementedException();
}
}