nfteam head neckfire
  • Joined on 2026-03-10
neckfire pushed to preprod at neckfire/the-cycle 2026-07-15 00:56:51 +00:00
1b4c1b2606 fix(audit): Fortuna pass level, display-name persist, loadout & craft-timer queries
neckfire pushed to main at neckfire/the-cycle 2026-07-15 00:15:15 +00:00
078d2f80be Merge pull request 'Fix critique: achats bloqués (sentinelle ContractLockPurchase None)' (#5) from preprod into main
14ab3267f4 fix(shop): don't treat ContractLockPurchase sentinel 'None' as a real lock
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neckfire pushed to preprod at neckfire/the-cycle 2026-07-15 00:15:15 +00:00
14ab3267f4 fix(shop): don't treat ContractLockPurchase sentinel 'None' as a real lock
neckfire merged pull request neckfire/the-cycle#5 2026-07-15 00:15:14 +00:00
Fix critique: achats bloqués (sentinelle ContractLockPurchase None)
neckfire created pull request neckfire/the-cycle#5 2026-07-15 00:15:13 +00:00
Fix critique: achats bloqués (sentinelle ContractLockPurchase None)
neckfire pushed to main at neckfire/the-cycle 2026-07-14 23:58:58 +00:00
c986a98471 Merge pull request 'Promotion: fix sauvegarde des missions en zone (raid client-hosted)' (#4) from preprod into main
dc34233e40 fix(contracts): persist raid-zone objective progress (client-hosted raids)
71a2c8a1e9 feat(deploy): optional dedicated-server travel via GAMESERVER_ADDRESS
55a9571958 fix(matchmaking): deploy signal targets only the deploying player
8057fcae47 fix(social): disable friends limit (was capping at 0 friends)
Compare 13 commits »
neckfire merged pull request neckfire/the-cycle#4 2026-07-14 23:58:56 +00:00
Promotion: fix sauvegarde des missions en zone (raid client-hosted)
neckfire created pull request neckfire/the-cycle#4 2026-07-14 23:58:55 +00:00
Promotion: fix sauvegarde des missions en zone (raid client-hosted)
neckfire pushed to preprod at neckfire/the-cycle 2026-07-14 23:54:26 +00:00
dc34233e40 fix(contracts): persist raid-zone objective progress (client-hosted raids)
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 23:13:04 +00:00
f0343bc1ea gameserver: consolidate netcode R&D — remove diag spam, document DTLS-PSK wall
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 18:54:03 +00:00
ba9976c5b6 gameserver: skip encryption on Hello (try plaintext challenge)
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 18:50:19 +00:00
fb73038901 gameserver: consume Cycle's extra header bit -> bunches align (NMT_Hello parses)
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 18:29:12 +00:00
629e8a4c31 gameserver: dump full packet bits (512) to decode NMT_Hello netver
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 17:53:54 +00:00
1691af4be6 gameserver: dump raw packet bit-stream for hand-decode
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 17:41:41 +00:00
b1386bef56 gameserver: bit-position diagnostics in ReceivedPacket (header + bunch flags)
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 17:30:13 +00:00
71aca5e3d0 fix(game-server): survive bad-packet exceptions in tick loop
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 17:26:54 +00:00
4d2280f8ab fix(game-server): don't crash on malformed bunch channel index
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 17:21:51 +00:00
1caa46f846 fix(game-server): adopt client packet sequences on first packet
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 17:08:53 +00:00
9092dda950 diag(game-server): log packet sequence mismatch (post-handshake)
neckfire pushed to game-server at neckfire/the-cycle 2026-07-14 17:00:20 +00:00
6ccad507a8 diag(game-server): log connectionless handshake (challenge/response)